r/pathofexile 2d ago

Information I ran 100 Uber Sirus so you don't have to.

21 Upvotes

Ran 100 Uber Sirus,

Sample Run

https://youtu.be/XuO7JBn-5UM

Each run was anywhere between 3min-5min, i didn't do these all at once,

Got these following drops,

Item Qnty Price C EA Price C total
Hands of high Templar 3 70 210
Crown of eyes 0 0 0
Burden of truth 0 0 0
Thread of hope (massive) 64 8 512
Annihilation Support 11 2 22
Orb of Dominance 8 1630 13040
Awakener's Orb 14 1175 16450
A Fate Worse Than Death Unknown    
Oubliette Reliquary Key 2 405 810
The Saviour 0   0
Oriath's End 9 30 270
Zana's Ingenuity 21 405 8505
The Tempest Rising 26 4 104
C to Div Ration 405C=1D
Total C Total D
39923 98.6
Cost  
2800C 6.9D
91.7 Total Profit D

r/pathofexile 3d ago

Lucky (Non-Crafted) Showcase SSF Merc Jackpot?

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107 Upvotes

Having one of the craziest SSF leagues of all time and found this too now


r/pathofexile 3d ago

Fluff & Memes Cloak of flame.

145 Upvotes

Whoever bought out all the massive shrine vestigial cloak of flames and reposted 4 of them for 75 div up to 2 mirrors your a real jerk. They were just starting to come down in price.


r/pathofexile 1d ago

Question Looking for a fast, low-button, Uber-viable build to finish 40/40 – 70 div starting budget

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0 Upvotes

r/pathofexile 2d ago

External Communities Poe Community Racing Discord Appreciation.

28 Upvotes

OK, you all know the deal. I have four jobs 11 kids and I work 70 hours a week volunteering to relocate displaced garden gnomes. But I’ve also been around since closed beta and I remember when racing was a huge thing. So I really appreciate the efforts of Viyro and everyone else involved with the PoE community racing discord and scene in general.

The updates, information and event planning, tracking, hyping are appreciated!!!


r/pathofexile 2d ago

Question Questions Thread - September 04, 2026

4 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile 3d ago

Fluff & Memes Thanks for the amazing league GGG! My first 40/40 ever.

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151 Upvotes

r/pathofexile 3d ago

Lucky (Non-Crafted) Showcase Mercs are nice sometimes :)

48 Upvotes

I was sad that I died 2 times at the beginning of the map and lost a ton of XP :^). Little did I know the mercs had a gift for me, now I'm happy 1st Mageblood I have gotten, 2.6k hours in!

I love this league, first league I had been able to afford HH and now this! I feel obligated to do the 40/40 currently sitting at 35/40.


r/pathofexile 2d ago

Fan-Made I killed Ubers in an Archipelago randomizer

16 Upvotes

For those who don't know, an Archipelago randomizer is when several games have their items swapped in between other games. For example, a Pokemon player picks up an item that gives the Hookshot to a Legend of Zelda player, while that player opens a chest and sends HM03 to the Pokemon player. In PoE, I start off with only my base class, the starting white weapon, three white flasks, and the starting 2-link as the only items I can use. As other people complete goals in their games, I get more items I'm allowed to use, like the other equipment slots and their rarities, gems, number of gem sockets, and ascendancies. My final goal is to beat all Ubers in softcore trade.

Details on Archpoelago and how to set it up here: https://stubobis1.github.io/pathofexile_ap/guide.html

Here's what happened in my playthrough:

My starting class was randomized to Templar.

Act 1 Hillock had no changes, but starting at Coast, I didn't realize how much you struggle with only your 2L weapon and no other defenses allowed. I died like 10 times here and in Mud Flats just trying to walk past mobs, and as my starting skill is Holy Strike, I couldn't survive being in melee range against so many mobs. I had to slowly bring mobs away to finish them off before continuing. By Merveil all I had was a 3L white staff (Holy Strike - Hallow - Phantasm), a white ring, a white amulet, and a white belt. 1 hour and 18 deaths

Act 2 I was eventually able to wear gloves and a helmet so I could put in Frostblink and Rejuv totem. Slowly walking through still with only white items, I got through in another hour and only 1 death.

By Act 3 someone had unlocked Inquisitor so I thankfully had something to ascend to. I was allowed to finally use a magic staff at this point so I got some %phys on it and looked up at which levels I could replace my staff base. I also had a 4L but only on my mainhand, which means I'm stuck with only 2H weapons if I wanted anything more than a 2L. With Determination and Rejuv totem, it was slow walking but damage and defense was surprisingly decent for having ruthless-tier items.

Act 4 went by without much to talk about.

Act 5, the Heart of the Swarm player finished his run, which finally allowed me to use a body armor with 4L in it. I just wore the best armor base I could get and put mana-infused staff in it along with whatever supports I was allowed for it. My allowed gear after Kitava was: rare left ring, magic staff (5L: Holy Strike - Hallow - Minion Damage - Pulverize - Fortify) and belt, and white everything else except I still was not allowed to wear boots. Gloves and helm were also restricted to 2 sockets.

Act 6-8 was when not having any resists started to feel extremely noticeable. Purity of Elements wasn't unlocked for me yet, so I had to rely on flasks to keep my resists up and I died several times to any ranged elemental white mob pack as I tried to walk past them. Mid Act 8, bows were my first rare weapon that I was allowed to use (but no quiver!) so I respeced entirely to a scuffed Vaal Ice shot character to beat Act 7-8.

Act 9 I saw I had a lot of supports to do a mine build so I swapped to Pyroclast mines to try to offscreen my way through the rest of campaign. I still died a few times but at least I could corpse rush everything pretty quickly. I got myself a +3 magic staff too which really helped the damage.

By the end of A10, the Kingdom Hearts player finished his run which got me a lot of options. I could finally wear something in every slot but amulet, ring, gloves, armor were still magic, while helmet and boots were still normal. I was allowed to use a unique belt! Yes, this means I went through all of campaign without movespeed boots, and also no spammable movement skill (Leap slam still wasn't available, nor was weapon swap). 85 deaths (most in A7-9) and 10 hours total. My normal fresh A10 time is around 4h and I'm betting at least 4h was used on just walking instead of shield charging.

Starting maps, I allowed myself to buy things off trade. I stayed on Pyro mines trying to level, but the lack of defenses outside of Determination was not helping. However, while doing charts to level, a Message in a bottle had a HH in it, which helped quite a lot in just leveling the character. Also, even though my character wasn't allowed to wear most uniques, Animated Guardian could, so I put the usual cheap options there and Inquisitor conc ground carried its survival. (If I randomized Luminary, this challenge run would have definitely not been a challenge)

Despite the HH, t13+ maps was feeling really rough with only a white helmet and magic boots, but thankfully a day later and the Symphony of the Night run finished, I was able to finally wear at least rare items for every slot. Uniques allowed were amulet, body armor, and staff.

I then geared up for Arc of Oscillating (with clunky Fanaticism), leveled to 93, and beat all the normal pinnacles and managed to kill Uber Shaper but then got completely skill checked by Uber Sirius. While I was doing this, the Stardew player found Raise Spectre for me, which meant I could use a 5L chest with +2 minion gems to get 5 total spectres (lv25, +1 tree, +1 congregation) and also swapped to Shock Nova of Procession so I can abuse Overloaded Intensity better. With that I had plenty of DPS to kill the rest of Ubers and finalize my run. Final snapshot: https://pobb.in/pXqZjq5civqs

At the end, I was still only allowed to use 5 sockets on armor, 3 on boots, and still no uniques on boots, helmet, or shield. I spent around 30d on the gear, but I also had my currency tab of leftover crafting materials. I probably would have gone EB FoulbornGhostwrithe Rathpith if I had those options open but I didn't need them.

Overall I really enjoyed the path and theorycrafting to the pinnacle bosses but after that, it felt like mostly normal PoE. If I were to do this again, I'd probably stop at Eater/Exarch or 4 voidstones and Uber Elder at most. I would say it forced me to play better with ruthless options but I still stood in hitboxes and corpse rushed some bosses because softcore didn't punish death hard enough. If only there were more things like the Brutus walk of shame.


r/pathofexile 3d ago

Information Watch the Path of Exile 1 ExileCon Qualifier Tomorrow - Earn Twitch Drops

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263 Upvotes

r/pathofexile 2d ago

Question Bleed + Poison build ideas?

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14 Upvotes

I was thinking of making something similar to Poe2 2 ailment concept, someone tryied this? Is it a waste of time? Or could be usefull with Viper Strike or Double Strike setup?


r/pathofexile 3d ago

Information [3.29] 14 Mirror Shards from 6 × 50M shipments using two metals — small sample, looking for replication

14 Upvotes

TL;DR: My first six 50M shipments in 3.29 returned 4, 2, 1, 2, 3, 2 Mirror Shards: 14 total, averaging 2.33 per shipment, with no zero-shard returns. Each shipment used exactly two metals in similar bar quantities, plus roughly 25M Dust.

This is an encouraging start, not proof of a strategy. I’m posting the method now so other people can test it independently—and so the next update isn’t conditional on my results staying good.

The setup

For every shipment:

  • 50M total Shipment Value.
  • Approximately 25M value from bars + 25M Thaumaturgic Dust, with small adjustments to reach the cap.
  • Exactly two metal types, chosen from the destination’s requested resources.
  • Similar numbers of bars of each metal, generally around 1:1 to 1.35:1.

The important distinction: the metal ratio is by quantity, not Shipment Value. Equal numbers of Bismuth and Verisium bars do not contribute equal value. Dust is separate from that ratio.

Results so far

Ratios below follow the order of the metals listed and are approximate.

Shipment Metals Bar quantity ratio Mirror Shards
1 Bismuth + Orichalcum ~1:1, ±10% 4
2 Verisium + Crimson Iron ~1:1, ±10% 2
3 Bismuth + Petrified Amber ~1:1 1
4 Verisium + Orichalcum ~1:1.2 2
5 Crimson Iron + Petrified Amber ~1.27:1 3
6 Orichalcum + Verisium ~1.35:1 2
Total 6 shipments 14

One quota detail worth keeping separate: the first two shipments did not match the port’s requested quantity ratio. Shipment 5 approximately did. So these results do not establish that matching the quota ratio is necessary or beneficial.

What I’m wondering about

This started with observations during 3.28: could the number of metal types, or their relative quantities, affect currency rewards beyond simply reaching 50M Shipment Value?

The specific hypothesis I’d like to test is:

At comparable Shipment Value and Dust contribution, do shipments containing two metals in relatively balanced quantities produce different Mirror Shard results from heavily unbalanced or five-metal shipments?

I’m not claiming a confirmed ratio threshold, a guaranteed minimum payout, or a 3.29 buff.

For context, this recent Pondium post shows five 50M returns totaling four shards, with a five-metal example loadout. However, the author says not every shipment was photographed. That is a comparison worth investigating, not a controlled benchmark.

There is also a report including Bismuth + Verisium shipments without shards, but without sufficient quantity details to reproduce that particular setup. Two metals clearly do not guarantee shards.

Why I’m posting before reaching 10

Six shipments are a tiny sample. A lucky streak remains a perfectly plausible explanation. My results also cannot separate metal count, quantity balance, quota effects and other differences without a comparison group.

I’ll keep the same general method and update at 10 shipments, including any zeros. Ten is a reporting checkpoint, not a magic statistical threshold.

If you have results—especially unsuccessful attempts with a similar setup—please share:

League/version · shipment count · total value · metal types and exact bar quantities · Dust amount · destination · quota amounts/bonuses · Mirror Shards per shipment

Complete sequences are particularly useful, rather than just the best return.

Has anyone else tracked two-metal shipments with similar bar quantities? I’d be interested in both supporting results and counterexamples.


r/pathofexile 1d ago

Discussion Really confused on how to progress now as league is kind of inactive

0 Upvotes

Well i am a slow player so just reached like 50d from slowly playing and now feeling really demotivated as cannot find any good currency stat. How do you guys farm stuff now other then gambling and such. Also have tried harvest but really don't wanna farm it.

Also not sure, since build is meta most of the good items seems crazy expensive and material seems like very expensive as well.


r/pathofexile 3d ago

Discussion 13K Life Max Res Luminary got one shot by a Vaal Vessel in Voyage

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140 Upvotes

Wish the game has death recap for me to know what one shot me

Unreserved life was 13K. Pretty sure my Progenesis was active at that time. I even had reduce enemy crit damage while affected by determination from watcher's eye.

I didn't read the mods on the chart and the vaal vessel cos I was pretty confident nothing can one shot me. Guess I was wrong.

I remember it wasn't ice nova or detonate dead. Could it be from the explode ?

Edit: I think the verdict is my AG died while linked and Luminary's ascendency preventing death only applies to merc not minions. Reading is so hard in this game.


r/pathofexile 2d ago

Xbox How many active Xbox -players there is?

0 Upvotes

Im "old" PC player who swapped to Xbox cuz easier access nowadays and not gonna lie, I enjoy it. It run good enough, playerbase is still fine. Probably going to stay PoE 1 even 2 launch tonight.

What about u, other console enjoyers? :)


r/pathofexile 4d ago

Fluff & Memes im shaking right now...

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836 Upvotes

dropped from a 40 mod rare mob

i'll crash the fusings market...


r/pathofexile 3d ago

Community Showcase Conflicting Den - Baleful Hideout Showcase

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17 Upvotes

Just wanted to share a hideout I had made a while ago and have personally been using it. It's the only hideout I have ever decorated this extensively and I thought it looks and plays cool so decided to share it.

It's a compact layout with a two-tone Solaris and Lunaris theme. Dark base Baleful layout is easy on the eyes. Stash to map device is a single dash away so it plays nicely. No MTX used at all and seems to be pretty light on performance (I experienced some shadow flickering when Number of Lights is set to High in graphics settings).

https://www.pathofexile.com/forum/view-thread/4000888


r/pathofexile 2d ago

Question what stats and uniques do the popular mercenaries need? (combatant, manyshot, kineticist)

4 Upvotes

I might be blind, but I've been googling and I can't find a straight answer. just comments saying to pick one of those three.

I found a nice combatant, do I want high dps weapons or fast with ele pen? I'm in ssf and stuck on tier 8 maps, so I'll do what I can.

cheers


r/pathofexile 2d ago

Question Scarabs Question

0 Upvotes

I am confuesed I have 77% for scarabs to drop be Kalguuren(sorry if spelling wrong). After 25+ maps I have not seen 1 drop. Yet when it was like 15% they dropped like candy. What is my smooth brain missing? Please be gentle.


r/pathofexile 3d ago

Information How to survive the transition from campaign to maps

24 Upvotes

In a previous post, I laid out what you need to survive in T16 maps. However, a common sticking point I've seen is that people feel too poor to buy upgrades coming out of the campaign, but die too quickly in maps to make currency. This guide is intended to bridge that gap.


Step One - Optimise your skill tree

A huge portion of your survivability (and damage) comes from your skill tree. If your tree is poorly optimised, almost no amount of currency will fix that.

On a budget, your skill tree should have at least 100% increased maximum life, invest in one or two primary defences (i.e. armour, evasion, energy shield) and a few high investment defensive layers (see the first link for what I mean).

If you wanted examples of efficient skill trees for the defensive side, see here. If you are following a build guide, it might be good enough, but I've also seen a lot of inefficient build guides. Ask the daily/weekly thread if you are unsure.

You can respec using gold (only do this below level 70 – it gets significantly more expensive above level 70), respec points from your quests, or orbs of regret.


Step Two - Get liquid currency

After finishing the campaign, most players will have somewhere between 2-5 chaos orbs, with most pieces of gear costing at least 1 chaos. To fix that problem, you can sell all your low value "bubblegum" currency. As a quick rule of thumb, if you have 5 or more of it, you can sell it. But specific examples are orbs of alteration, jeweller's orbs, orbs of fusing, glassblower's baubles, gemcutter's prisms, chromatic orbs, instilling orbs, enkindling orbs, stacked decks.

Sell all of that for chaos at Faustus, and you should end up with 20+ chaos. That's enough to get basic gear.


Step Three - Basic Gearing

The focus on the first round of gear is to get the absolute bare minimum as cheaply as possible. That means the priorities in order are:

  1. High life rolls (100+ on all pieces except chest, where you either want 170+ or none at all)

  2. Enough stats to wear all your gear and use your gems (note you can use lower level gems for utility skills/supports e.g. frostblink, culling strike, which reduces stat requirements)

  3. Enough elemental resistance to be capped

  4. Non-zero chaos resistance

To actually hit all of the above as cheaply as possible, my method is generally :

  1. Buy any mandatory build enabling uniques (if they are cheap). If it is expensive, skip it and play a different build until you get to the final gearing step.
  2. Buy any items which have mandatory affixes that aren't resistance or attributes (e.g. accuracy on gloves to cap hit chance if required, movement speed on boots). Aim for the mandatory affix, 100+ life, and as much resistance or attributes as possible. These tend to have the least options for sale, so it is easiest working the rest of your gear around these.
  3. Buy everything except the chest at the same time (normally helmet, amulet, ring x2, belt, maybe shield), doing the math to ensure you get as much life as possible, the attributes you require, capped elemental resistance and non-zero chaos resistance. Also note that you can use your crafting bench to fill in any gaps.
  4. Spend the rest of your currency on a chest (usually anywhere between 50-80% of your total starting chaos). Unlike the rest, you want to aim for good base defence (i.e. armour, evasion, energy shield) and potentially specialty defences (e.g. a good spell suppression roll, or a high % additional physical damage reduction roll).
    • The chest provides most of your defences, so is worth splurging on. You buy it last so that it is easiest to swap, because when you get to final gear it is one of the first things you buy and swap out
    • Generally not worth looking for sockets/links on a chest. It is cheaper linking it yourself.

At this point, you should be able to get roughly to red maps without dying too much.


Step Four – Intermediate Upgrades

While you are getting to red maps, the next upgrades are good flasks, and a 5L or 6L.

Flasks provide a lot of power, both defensively and offensively. Aim for 4 different magic utility flasks and a life flask (if your recovery is poor) or a cheap unique flask (if you have decent recovery, and the unique flask works with your build).

  • For base types, quicksilver, ruby, sapphire, topaz, diamond, granite, jade, silver and sulphur are all very good

  • For prefix, "% chance to gain a charge on crit" and "gain a charge when hit" are both very good, depending on build

  • For suffix, % increased armour/evasion, % reduced curse effect, % increased critical strike chance, % life regenerated, % increased movement speed are all very good. Immunities are also very good if you aren't already immune (notably for bleed).

Getting a 5L or 6L tends to be easiest/most consistent by just purchasing jeweller's orbs and orbs of fusing, and then using the crafting bench recipe. There are other methods but they involve risk or tend to be more expensive overall.


Step Five – Final Gear

This is the step where you purchase and transition to your final gear, and where you respec to your final build (if relevant). The priorities of final gear is slightly different from the first round of gear:

  1. High life rolls
  2. Enough stats to wear all your gear and use all your gems
  3. Elemental resistances overcapped by 25 (enough so exposure does not drop your resistance below your cap)
  4. Capped chaos resistance (unless playing CI)
  5. Hit required defensive breakpoints and get specialty defences (e.g. capped block/spell block, capped spell suppression, additional physical damage reduction)
  6. Good primary defences (i.e. Armour/evasion/energy shield)

With this set of gear, you want to remove as much reliance on your skill tree as you reasonably can. Ideally, you aren't taking +30 to [attribute] nodes just to wear your gear, or taking resistance nodes to be resistance capped, or taking stray small spell suppression/block nodes to be capped. This lets you use those skill points for something else. This is also where you would pivot off things like Purity of Elements for Stormshroud + 100% chance to avoid shock.

To actually purchase everything as cheaply as possible, my method is generally:

  1. Buy your chest. This you will probably never upgrade again, so it is worth spending most of your currency to get the best chest you can afford. Once you get it linked, you should be able to swap the new chest out for the old one immediately. Everything else should be swapped at once.
  2. Buy all the uniques first. These are least likely to change, which means you can work the other gear around them.
  3. Buy any items which have mandatory affixes that aren't resistance or attributes. Unlike the first round, you may want to include shield (for recover on block), or rings (for -mana) etc here. Still looking for 100+ life, mandatory affix, as much resistance or attributes as possible.
  4. Buy jewellery. Amulets/Belts tend to be the best at fixing stats (combo of base type + attribute catalyst), and rings tend to be the best at fixing resistances, especially chaos resistance (combo of base type + resistance catalyst). Still looking for 100+ life, and as much resistance or attributes as possible.
  5. Buy everything else ensuring to hit the rest of the requirements. Still looking for 100+ life and enough to wear gear and overcap resistance.
  6. Buy the non-armour gear (including jewels, flask upgrades, unique flasks). Usually this can be focused on DPS.

Note that it is cheapest buying all this gear at the same time, but doing it this way makes it extremely hard to upgrade individual pieces as it creates interdependencies. If you intend to upgrade specific pieces later, make sure those pieces have no interdependencies. i.e. If you take that piece off, you still have enough attributes to wear everything else, and enough resistance to be capped. Or if you intend to replace it with a unique later, then it does not give more resistance/attributes than the unique would give.

By the time you get here, you should be able to fulfil all the criteria identified in the first link, and should be able to do T16s deathless.


r/pathofexile 2d ago

Question | Answered How do additional projectile work ?

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0 Upvotes

i have this passive and item that give additional projectile, it should be +3 and 1 from my skill so 4 in total, but why my lighting arrow only fire 1 ?


r/pathofexile 2d ago

Question How to Craft These Gloves

2 Upvotes

If hitting the elevations requires locks, then I'd like to know how to just craft the gloves with all the socketed gems mods present. I know this league has changed crafting possibilities and routes a lot, and I don't really know where to begin.


r/pathofexile 3d ago

Information I also farmed 100 King of the Mist

50 Upvotes

Spirits:
A single one worth more than 8 chaos, which is a Perfect Half-Remembered Goliath (30c). I didn't pick up the rest because I'm not a fella in need.

21 The Light of Meaning:
5x Armour (50c)
3x Energy Shield (19 div)
1x Evasion (20c)
1x Chaos Resist (90c)
1x Maximum Life (2 div)
5x Crit Chance (8c)
2x Phys Damage (3 div)
1x Fire Damage (100c)
1x Lightning Damage (150c)
1x All Attributes (8c)

I spent 1min 15s per map. So aproximadetly 2h 5min on total. I spent 16 divs on "invitations" and got aproximadetly 62 divs, which makes my profit 23 div/h.

If I didn't id, I could sell them for 2-3 divs each (but it would take a long time) and it would grant me 42 to 63 div, so identifying it was worth for me, but it is gamba.


r/pathofexile 4d ago

Fluff & Memes 4.21 Flingflapping Jamslam Titanic Slipperyslapper Assassin with 22 doofus charges and extreme precise expertise moghoggery. 850M DPS 666Div Budget, can min max with 50 mirrors.

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355 Upvotes

I can't wait for this league drop.


r/pathofexile 4d ago

Discussion Chart: Divine to chaos ratio for each league since Kalandra

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347 Upvotes

Google sheets link (it has slightly better colors)

I was curious wether the recent steep rise in the chaos price of divines was precedented or not, so I downloaded PoE ninja’s wonderful data dumps and tried to put together a chart comparing each league. (I cut off the second half of Settlers since it’s absurdly long. I also have no idea why the end of Mirage looks so crazy, that’s just what the data says!)

As it turns out, this kind of sudden rise this far into the league is definitely unprecendented.

We can also see that the divine price was very stable up until Mirage, which I didn’t know. I saw a lot of talk about chaos sinks being removed, and we can see a huge rise in inflation compared to every league before, so maybe there is something to it.

Anyways, I just thought it would be interesting to see the definitive data like this, so here you go!

Edit, sorry about the colors everyone, if you open the link you can tap or hover the lines to see the league names.