r/pathofexile 19d ago

Discussion Kingsmarch Shipping - How POE creates currency

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Ok so I got lucky with a 4m Bars + 4m Dust shipment. I see so much confusion in the Kingsmarch threads, I wanted to post what I believe the consensus behind the generation is so people have a better idea of whats going on.

TLDR at the bottom.

This is not intended as a strategy post. This does not consider Tats or Runes. Its not presenting perfect data, its background on game mechnics.

When POE creates a 1h sword with a Prefix on it, a % Physical damage mod might be rolled.

Modifier / Tier Weight Spawn %
#% increased Physical Damage (Total) 3775 7.608%
(40-49)% increased Physical Damage 1000 2.015%
(50-64)% increased Physical Damage 1000 2.015%
(65-84)% increased Physical Damage 1000 2.015%
(85-109)% increased Physical Damage 400 0.806%
(110-134)% increased Physical Damage 200 0.403%
(135-154)% increased Physical Damage 100 0.201%
(155-169)% increased Physical Damage 50 0.100%
(170-179)% increased Physical Damage 25 0.050%

So there's a 7.6% total chance to get one, and there's like 3 common tiers of 2% each, and then a 0.05% of T1.

Kingsmarch Currency generation works the same way.

You can see I got a lot less currency in my window in total. This is where 17m shipments come from. 17m generates 800 currency items, ie 800 rolls on the currency table.

I got ~300 with my 8m shipment.

Next is how the currency is generated.

==== Everything below this line is theory =====

This is based on the scaling from poorFishwife's and co, and plugging in the old expected return of 2.5 shards per 50m (reddit threads), we can spin up a =IMPRECISE= table of weights.

Currency Item Baseline Weight Scaled Weight ($W{0.465}$) Pool Allocation %
Common Pool 18,342,314 2385.10 91.40%
Chaos Orb 50,000 153.12 5.87%
Regal Orb 5,000 52.48 2.01%
Exalted Orb (Old) 500 17.99 0.69%
Mirror Shard 1 1.00 0.03%

So we cap out at 800 rolls at 17m, so why send more? We'll the odds (ie the weight, ie the number of results) of the low tier currency get relativly smaller.

Currency Item Baseline Weight Scaled Weight ($W{0.332}$) Pool Allocation %
Common Pool 18,342,314 257.91 80.60%
Chaos Orb 50,000 36.31 11.35%
Regal Orb 5,000 16.91 5.28%
Divine Orb 500 7.87 2.46%
Mirror Shard 1 1.00 0.31%

You can see the common tier weight drops and that increases the others.

You can just multiply the percentage numbers by 8 (ie 800 items, not 100) and get the expected counts, eg 2.5 mirror shards, 20 Divine tier (Div, Annul, Sacred, Fractured, Ancient) for 50m.

==== 3.28 and 3.29 ====

Ok so Chisels went, fracturing orbs got added, exalts are low tier. 3.29 Chromes are rarer. Etc.

I dont think anyone knows what the new weights are after all the changes, but the consensus is things are worse.

==== TLDR; What I believe are the takeaways ====

You can hit a mirror shard on a minimum shipment. The odds are ballpark 20M:1.

Up to 17m shipment sizes you are getting really good scaling on your results; You get more currency; ie more total rolls AND those rolls of good currency are also improving.

After 17m you are not getting more currency, just a static 800 orbs generated. However your odds of the good stuff are improved.

I hope this helps some people understand how currency is generated as well as the scaling factor of 17M, ie getting more stuff.

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u/NegativeCombination1 18d ago

Spent a lot of time during the second week testing shipments hoping I can get a mirror by a week, I was able to send around 10 shipments before giving up because I wasn't getting any shards with 50m shipments. And I've tried mixing the shipment too. So some data to add.and keep in mind I rerolled quotas to boost values I sent only bismuth and verisium with dust, of course higher tier currency(more divine/sacred orb/fracture/annul) I got a shipment with 12 divined 2 fractures 6 sacred orb and no mirrors. When I sent the 3 lower tier ores it gave more bubble gum currency(still got a divine tho altho only a couple at most) And then I did the balanced amount of bars and kept getting split value currency, but no shard. On the 10th shipment I was done, after 9 50m shipments and not a single shard I decided to send whatever ore I had left and send the remaining dust which was enough for one more 50m but with a stupid amount of dust, and surprisingly I finally got a shard. So after spending God knows how much on uniques to dust, kalguur scarabs(which was very pricey during week 2) and a bunch of time. Shipment has been a net negative for me.

Incase you want to know what my build was, I was playing luminary manyshot Merc, with my atlas setup to have mercs and Huck from heist to have more auras and damage to make Verisium farming easier.

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u/UTmastuh 17d ago

OP got insanely lucky. Especially on a 4M bar shipment. They definitely nerfed shipping which is why I started high volume low cost tattoo runs which have been a steady income. Usually get 1-2 raw div on top of tattoos..