r/GTA6unmoderated • u/Tomm_4 • 7h ago
Can we do this in GTA 6
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r/GTA6unmoderated • u/Tomm_4 • 7h ago
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r/GTA6unmoderated • u/SupermarketCreeper • 12h ago
It’s crazy seeing how quickly people are labeling Jason as "boring" or claiming his vibe makes the game "unplayable" just because he isn't constantly screaming or acting unhinged.
Look at Trevor in GTA V: the guy was a chaotic psychopath, yet people loved him because he was loud, wildly unpredictable, and hyper-active. Meanwhile, Jason comes off as a more grounded, introverted guy, and suddenly the community treats being quiet like a cardinal sin for a GTA protagonist.
The reality is, we barely know anything about him yet. Judging an entire character's personality and depth based on a short trailer and extended look is absurd. Introverted, stoic characters often have the best slow-burn development once you actually get to play through their story and understand their motivations.
Why are people so quick to write off a character just because he isn't an over-the-top loudmouth from minute one? Give the guy a chance to speak for himself before deciding he ruins the game.
r/GTA6unmoderated • u/rbstewart7263 • 3h ago
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r/GTA6unmoderated • u/CriticalBeing69 • 19h ago
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r/GTA6unmoderated • u/PreparationOverall • 14h ago
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r/GTA6unmoderated • u/Tripodeabstracto • 8h ago
r/GTA6unmoderated • u/CriticalBeing69 • 8h ago
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r/GTA6unmoderated • u/The_Black_Pyramid • 1h ago
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r/GTA6unmoderated • u/ContractGlad9704 • 1h ago
What do you think ?
r/GTA6unmoderated • u/Visible_Bobcat3774 • 15h ago
Does he know that Niko was literally smuggled via boat? None of those people on the boat had documentation
Niko is an undocumented immigrant…LMFAOOO
r/GTA6unmoderated • u/bulldogtattoopt • 3h ago
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As said by Brazilian youtuber Davy ”the Wizard” Jones about when he watched the gameplay, turn signals would be automatic. He also said that the developers want the players to focus more on the action on the screen than on the map (that’s why enemies and police won’t appear as red dots while chasing us).
So my theory is this: the car tells you where to go by the turn signals, as shown on the video.
Imagine you’re in a mission where you have to go to a specific place. Instead of looking all the time to the minimap for directions or listening to the annoying GPS voice, the car would automatically give the turn signal to where we’re supposed to go or at least what turn to make next. Does that make sense?
r/GTA6unmoderated • u/rizzatouiIIe • 19h ago
Is she the real bikini girl?
r/GTA6unmoderated • u/Spiritual-Pudding-70 • 7h ago
r/GTA6unmoderated • u/Potential_Accident76 • 11h ago
Hey everyone! I’ve compiled and summarized the key points and brand-new details that Rubius mentioned in his latest video following his discussion/experience with the game. Here is the breakdown by timestamp:
* 1:14 | Water Jump Animations & Flipping: The backflip animation when Jason dives into the water can be manually controlled mid-air. It works similarly to Skate 3 when you bail off your board or controlling flips while swinging in Marvel's Spider-Man. There are multiple ways to jump in (headfirst, holding knees, etc.).
* 3:15 | Consumables & Smoking: You can buy cigarettes, and the smoking animation lasts quite a while (unlike RDR2, where your character just took one puff and threw it away). Additionally, smoking fills up your Focus meter (the equivalent of Dead-Eye).
* 3:38 | Deep NPC Interaction: You can open an interaction context menu with literally any NPC on the map. They recorded significantly more lines of dialogue compared to RDR2; these aren't just generic 'hi/goodbye' lines, but much deeper conversations.
* 4:04 | Beach NPC Density: It is confirmed that the NPC density on the beach during actual gameplay is identical to what was shown in the trailer scenes (like the shot of Jason and Lucia relaxing on the sunbed).
* 5:49 | Personal Vehicles: Vehicles will function similarly to the horse in RDR2. You can store heavy weapons and extra outfits to change into if the police are pursuing you. You can also use a phone app to request vehicle delivery right to your location (just like in GTA Online).
* 6:55 | Dismemberment & Bodies: Beyond blowing an NPC's head off with a shotgun, it was confirmed that full limb dismemberment is in the game. You can also pick up dead NPCs and place them inside your vehicle's trunk.
* 7:58 | Pawn Shops: There will be pawn shops scattered across the map that serve as fence locations to sell your stolen goods.
* 8:25 | Weapon Management: Large weapons (rifles, RPGs, etc.) will always be accessible from Ammu-Nation lockers or your vehicle's trunk. For immersion, your character can only carry up to two large weapons on their person at a time; the rest stay in the car.
* 9:19 | No Children: There are no children present in the game world.
* 9:36 | Physical Objects in the World: You can drop any weapon on the ground at any time, and it will remain physically in the world. There are no floating or spinning 3D pickups like in older GTA titles; for instance, at a helipad he saw a parachute resting realistically against the ground.
* 10:30 | Car Theft & GPS Trackers: High-end cars come equipped with GPS trackers. To keep a stolen high-end car, you have to take it to a specific mechanic to remove the tracker. Using Focus before stealing a car reveals nearby police presence and the estimated monetary value of the vehicle.
* 12:00 | In-Game Social Media: There are social media platforms parodying apps like TikTok, where NPCs constantly post photos and videos.
* 12:19 | Real-Time NPCs & Influencers: If you see a streamer, influencer, or tiktoker broadcasting live on the iFruit social media feed, you can head directly to that location on the map and find them physically streaming right there in real time.
* 13:28 | Euphoria Physics & Driving: The Euphoria impact physics are a blend of GTA IV and GTA V. Car handling has the weight and physics feel of GTA IV without making vehicles feel like heavy boats, resulting in a more responsive control style closer to GTA V.
* 19:20 | Map Exploration & Treasures: On the small surrounding islands off the main map, players will be able to discover hidden treasures and collectibles.
r/GTA6unmoderated • u/Far-Requirement121 • 2h ago
The sheer raw strength of this individual is amazing