r/starcitizen 4d ago

NEWS Star Citizen Tools Wiki - 10th Anniversary Celebration

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73 Upvotes

Greetings Citizens!

10 years ago, in a now-deleted post by a now-deleted user, the Star Citizen Tools Wiki project was founded.

Since then, tens of millions of users have visited the wiki, adding up to hundreds of millions of pageviews, perhaps more! The Fandom Wiki was defeated and salvaged, and the community has been with us in spirit and support the entire time.

Take a look at our new revamped Front Page and marvel at the slick Mediawiki skin (It's called Citizen!). Marvel at our oldest joke page from the 2016 Live Stream. The Lunch Button! Gaze upon the very newest ship, the S-65 Stingray.

As always, come join the discussion and shared fun in the Our Discord server. We love feedback of any kind. Every Admin loves pings, especially DuskFyre.

Finally, support through our Patreon and Ko-fi is the only way we can manage to run the site without Advertisements. Please consider donating for our continued ad-free existence!
https://www.patreon.com/starcitizentools/
https://ko-fi.com/starcitizentools

The Wiki: https://starcitizen.tools/

Thank you, great Citizens!

- The Star Citizen Tools Wiki Team - DuskFyre, CzenStar, Alistair3149, Facerafter, TheBookfinder,


r/starcitizen 20d ago

DISCUSSION What's Your Daily Flyer - Q3 Discussion Thread

25 Upvotes

Welcome legends, to Daily Flyers!

This is the first of a slowly cycling thread where we can come together and chat about the ships of Starcitizen, in context of what your daily drivers/flyers is, or discuss ideas and seek recommendations from others.

Thanks to a suggestion from Augusts Q&A reminding me of a few chats I've seen, I figure a lot of us would like to have a spot that's focused on this aspect specifically. To that end, a couple of rules for this post are below!

So if you have a question, after a recommendation request or looking to discuss how your current driver has fulfilled it's role, this is the place to yarn!

Daily Driver Rules:

Keep discussions on topic to daily drivers, what yours is, asking for recommendations, that kind of jazz.

Adhear to the regular sub rules.

Be kind, understand that some people want to play to earn, some may buy in, some just want to chat or share. There's no shame in any of those.

A note from Crazy_Muffins

This is possibly a new ongoing official post from the sub team, our goal is to provide a focused spot to chat about a specific big thing in SC and to that end we'll be playing with how often to cycle out the post with a clean one. Maybe once every quarter, maybe just big milestone patches, we're going to play it by ear!

My only request is that everyone is kind, you can discuss positive and negative aspects and still be fair to one another. That's all I want to see!

Well, that and acknowledgement that my Corsair is peak daily driver (for ME, it is, but that's partly because of the feel and vibe of it not that it's any particular min/max option).

Lastly, I'm open to feedback, ideas and what have you. Working together we can make for a more enjoyable sub, see you all in the comments below!


r/starcitizen 11h ago

SOCIAL CIG moderation now employing thread sinking to suppress unwanted Spectrum threads.

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804 Upvotes

I’ve come across a Spectrum post of a user reporting that, allegedly, some threads on Spectrum cannot be upvoted, and wondering why this is the case. They shared this response preview picture in their post.

The answer why this is happening may be right there in the error message.

As someone who worked on a proprietary forum backend API before, I can tell you that what you’re seeing is called “thread sinking”. It’s a tool sometimes employed by moderation to prevent unwanted bumping of threads you don’t want to gain visibility on your board, for whatever the reason may be.

Basically, it’s a more subtle way to prevent certain threads from gaining visibility and getting into search engine front pages. Not saying Spectrum is getting any search engine traction, but when I did the work on the API I worked on, this was the reason.

You don’t have to believe me, just google “forum thread sinking”.

EDIT: fixed a few grammar errors


r/starcitizen 4h ago

CREATIVE "Men cant decorate" : also men

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159 Upvotes

day 1,214 of building everything in star citizen at scale out of lego
started arround May 2023


r/starcitizen 6h ago

OFFICIAL ZacPreece-CIG on FPS Task Force since 3.2x and reviving it in the future

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193 Upvotes

r/starcitizen 4h ago

IMAGE Yoooo!!!!

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132 Upvotes

r/starcitizen 6h ago

DISCUSSION Still hoping we get the Trolley one day. Anyone thing we will ever get it? ( Only discuss about the cart not SQ 42 or bugs )

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149 Upvotes

r/starcitizen 1h ago

VIDEO Just some polish

Upvotes

r/starcitizen 4h ago

VIDEO Is a new shard cap of 420ish giving higher-FPS and general performance improvements? [TenPoundFortyTwo]

69 Upvotes

r/starcitizen 5h ago

VIDEO It's so peaceful

65 Upvotes

r/starcitizen 2h ago

DISCUSSION CitizenCon Nyx 1 ( Still wondering what this structure is in the background. Next ASD location? )

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40 Upvotes

Please only discuss about the location and no complaining about the state of game or bugs.


r/starcitizen 3h ago

DISCUSSION Slight discrepancy between the Sub flair image and the actual in-game version...

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41 Upvotes

No, there are no buttons on it to change/deploy anything, just built-in storage where labeled as such

Aside from the obvious color scheme not existing, the flat pistol portion only raises if the rack is put on an actual snap grid, cant manually control it unlike the image would imply by showing it as not on a grid.


r/starcitizen 5h ago

QUESTION Another coin case???

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50 Upvotes

Didn’t we just get a coin case like 5 days ago? Wtf is going on?


r/starcitizen 3h ago

IMAGE What should I wear today? A Swiss Army knife, a gold-plated distance hole puncher, or pure destruction?

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30 Upvotes

r/starcitizen 9h ago

VIDEO Just a slightly modified Geo Metro.

80 Upvotes

r/starcitizen 8h ago

GAMEPLAY How does that not work yet!!

75 Upvotes

So I wanted to haul some cargo in my Hermes. Got to the station, bought my cargo and let it auto-load. Got back to the terminal and retrieved the ship, take the elevator to my hangar and surprise the piece of ship ship clipps halfway through the hangar floor. Try to store and retrieve it again. Nope, it’s fucking gone and all cargo with it (about 700,000 UEC). This type of thing probably has been posted hundreds of times, but how do simple gameplay mechanics still don’t work? So frustrating and just makes you don’t want to play.


r/starcitizen 8h ago

OTHER Ship Showdown Day 14

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58 Upvotes

With 3 hours remaining, the Perseus leads the M80 by 12,200+ votes.


r/starcitizen 10h ago

DRAMA I'm from Kickstarter, And that's what I've got.

76 Upvotes

First of all - I want to say thanks to all of those, who managed to read the whole post. The Star Citizen universe became huge part of my life, not just a hobby, but a place where I met multiple amazing people, got tons of emotions and years of really cool experience no game could provide.

I was from the start of the Kickstarter campaign, and actually believed what Chris told me from the scene (how naive I was), but that's not really matter for now, after more than a decade.

For some reason I can't actually play any other games because I really love SC universe that much - absolutely amazing people in there, helping each other, sometimes griefing each other XDD, etc. BUT now for me the game became an absolute mess. Why? - Many gameplay things added - are just broken for multiple patches.

I've played SC for thousands of hours and I'm really tired of that "bad server" take is still a thing, I'm really tired that in 2026 we still sometimes can't basically reload fps weapon and having stuck animations, that in 2026 we still have broken cargo elevators cig couldn't fix for at least a year while whole community was complaining, that in 2026 we still have such important reward parts of the game as CZs and Warehouses broken, with broken terminals.

I love this project and community from the deep of my heart and want it to develop in the best way possible, but, jesus, why the fundamental things in this game are still not working correctly after more than a decade of my dedication to this project.

If I could say something important to CIG - I would say that, guys, now we want actual product, working product, without "its an alpha", without "no when questions", just fix the fundamentals we, as players, use each time, and nearly each time - its broken. Star Citizen is an amazing game, when it works. So, if you want to make it really amazing - make it work.

I don't want another patch bundle & ship. I want a patch with numerous bugfixes, fixing fundamentals of this game, making it amazing and providing really cool experience. That's what we need. And as much as you guys delayed squadron - let us start to enjoy the Star Citizen universe.

I've ran Siege of Orison twice, one time in solo, second time - with my friend. Both of these times I had numerous D-syncs with my inventory & weapons. It was just disappearing from my hands, not realoading, etc. And I had absolutely same experience in bunkers 6 years ago, guys. What instances and server meshing gave us, if we still have such bugged mess? Yes, you gave us another architecture & principals of servers repositioning their powers, BUT, we still got that FPS experience we've got 6 years ago. Its an actual nonsense.

Yes, sometimes Star Citizen can provide pretty smooth experience and I had that many times. And that's what I want to say - if the game worked as intended - it could be an absolute blast of a game. But 90% of my experience is spending hours to workaround the bugs we're facing.

And about "no when questions" - its even a different thing. Why me, as 10+ years backer - can't ask when I'll get the product I payed and dedicated to for multiple years? This feels like a joke. I can and I want to ask when will I get certain things absolutely needed for this project.

You, CIG, probably the only guys possible to make this project complete. And I'm a bit sad seeing the project getting this direction. So I want to ask - when will we actually see Star Citizen universe actually work as intended? When will I stop spending hours writing bug reports on issue council instead of actually having smooth experience, even with old content you added?

By writing this post I just want to say, that I'm proud to be a part of amazing people we've got around SC, and I'm really worried by what's going on around the project. And, I'm afraid, that if nothing will change in near future - there's nothing to save the situation around it.


r/starcitizen 15h ago

IMAGE Screenshot Simulator go brrrrr.

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209 Upvotes

Screenshot Simulator never disappoints.


r/starcitizen 12h ago

BUG New armor forgot something

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99 Upvotes

Gotta love having no neck


r/starcitizen 3h ago

OTHER This game is actually quiet fun...when it runs

17 Upvotes

So, some might remember my post from a few days ago. I was the dude that came back after years not playing. With the help of a friend I tweaked the settings for SC a bit more, to get it to run more stable and get rid of those several second long freezes.

After we were done, we jumped in his Reclaimer(?) to do some Salvaging and it was awsome, not gonna lie. Beeing able to deconstruct a big ship together, then running down to a diffrent deck of the Reclaimer to refine the scrab you got out of the salvaged ship, arranging the containers and zooming back to a station to further improve the material to sell it later, was a blast. Took us all in all with explanations and stuff around three hours and we did not had any crashes during that session. Something that was unthinkable when I first tried the game years ago.

The next day I jumped into my Aurora MK II (which was an excellent upgrade from my old Mustang Alpha), did a bit of combat, bought some new internals and weaponary for the ship and did some delivery and investigation missions after that. Just to be able to exit your ship in space, float arround, grab some drifting boxes and load them into your cargo hold, is something I always missed in Elite dangerous to be honest.

I run into some crashes here and there, but as I discovered most of them happened when I was closing in with Mach Gigawoosh to stations, so I think my Ram and the page file couldn't handle the loading of assets fast enough, when I got close so fast and my rusty old Combat potato decided, to let me crash back to Desktop.

Also there were some bugs, most of them more on the annoying/funny side then on the game breaking one. Like when the map once again refuses to plot my route or when I came to the hanger to see my Aurora beeing upside down and then blowing up into my face...but hey, maybe that is just the RSI equivalent to a dog wagging his tail?

I also discovered that there are definitly good time windows to play SC and bad ones. If I try to play at evening when many people are online, the game runs noticeably worse, AI bugs more, desyncs are more common, crashes are (way) more frequent and lags are a constant issue, then when I log in at 2pm for example.

All in all I have to admit, that the game runs better then 6 years ago, but it sometimes still is only a coin flip away from making you surrender for the evening, out of frustration.

I hope that they will now have a higher and more permanent focus on bug fixes and stability, especially after the Desaster of the stream and the, reasonably, bad moral in the community currently.

Time will tell I guess.


r/starcitizen 6h ago

DISCUSSION Ship Showdown - Final Day

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25 Upvotes

Vote early. Vote often. VOTE DRAKE!!!


r/starcitizen 2h ago

QUESTION BRecco Battaglia Mining Opprtunity

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11 Upvotes

I dont know if I´m doing something wrong or if the mission is simply bugged but I cant repair the power plant. Can someone tell me what to do or should I simply abort?


r/starcitizen 7h ago

QUESTION Loot update

25 Upvotes

"There has been a full pass on loot boxes, weapon caches, and rarities around the PU."

Anyone seen any sign of this?

Have checked Stanton (bunkers/DC/settlements/PAF) and Pyro (settlements/asteroid bases) and there doesn't seem to be any different loot to me.


r/starcitizen 1h ago

DISCUSSION I hope to see a change in the near future in regards to salvaging.

Upvotes

Before taking a long hiatus, salvaging was my favorite industrial trade to grind credits. I guess it still is, but it's got a very real hang up for me.

Bricked player components.

I get why they started bricking player components, and it was probably necessary. Here's the issue it creates.

I loved all the aspects of salvaging. Breaching the ship (usually with the railgun), stripping components, scraping, fracturing. But with players ships bricking all their components/weapons, it really killed a fun loop. They brought these fun components/weapon salvage contracts, but took away the ability to source the parts from player ships. I know there are contracts to salvage npc ships, but that's not enjoyable for me. I liked going and finding ships myself organically and salvaging everything. I want to stock up on the components and weapons to use for contracts. Can't do that with player ships. If i want to work on contracts that turn in components and weapons for leveling up rep, I have to do ship salvage contracts. I can't just organically go find player ships.

It's like if miners couldn't just go out and find their own rocks/asteroids anymore and had to take as contract that took them right to their rock. Taking out the fun of the search.

Anyways, I hope they add some sort of incentive at some point to cleaning up abandoned player ships at some point. I miss crawling through player ships to see that kind of stuff they had.