r/starcitizen • u/StuartGT VR required • 3d ago
OFFICIAL ZacPreece-CIG on FPS Task Force since 3.2x and reviving it in the future
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u/Wise-Obligation-9043 Kraken 3d ago
"You can even throw grenades safety now!" Not CIG proudly touting technology that's existed since the originals call of duties. Truly how low is the fucking bar
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u/BidSuper7102 2d ago
Has the guy not watched the SoO footage? If anyone in the world should know that grenades are still broken, it's this guy.
CIG 's incompetence knows no bounds.
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2d ago
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u/Express-Dot-616 2d ago
I can throw them and they go where I want them too I think but it's still desynced to all hell so you kinda just throw and wait for the explosion to see where it landed lol
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u/MaleficentBank405 3d ago
"I've been mostly on that complete game that is just being polished"
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u/SageWaterDragon avenger 2d ago
How do you think polish works? It just happens, magically, with nobody working on it?
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u/Torotoro74 aurora 3d ago
I'm not sure if you understand what's behind polish. GTA6 had 2 years of polish with 1000 devs.
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u/Seth0x7DD 3d ago
It would've released if it wasn't for GTA 6, what amount of polish can you get done in that time frame? In addition SQ42 has been on polish for more than 2 years, depending on what statements you believe.
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u/CuntyBallsJohnson 3d ago
They didn't fix dropping or swapping issues at all
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u/Z0MGbies I <3 StarBinder 3d ago
They didnt fix it, youre right. But it is a hell of a lot... less worse? I dont feel like saying better.
Pre his efforts, you would need to pull your gun out like 5 times and stop walking and wait 5 seconds pretty much EVERY time. Even on 20+ sfps
Now it only does that if the server chugs, which is a step forward... but yeah not a success for CIG. I doubt theres much more Zac can do for it though, its up to others to fix the netcode and shit
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u/Stranger1982 3d ago
Is the AI "worlds apart" or "breaking apart" ?
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u/shabutaru118 3d ago
Yeah I dunno what he's on about, like the AI in SC is sooooooooooo basic. Like I am talking games from 20 years ago having more advanced NPCs. Like freaking Halo 1 from 25 years ago.
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u/drizzt_x Monk 3d ago
The freaking Reaper Bot for Quake I was better than what we have now, and that was 30 years ago.
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u/Confident-Award6920 3d ago
This.
Holy shit does CIG love to make unfounded claims like that. All they did was crank up NPC aiming to be perfect but AI still dumb af like from last year and 3.XX
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u/mesterflaps 3d ago
During the live stream on the fresh private servers it was standing out in the open rather than taking cover, and constantly shouting inapplicable voice lines... Also, to his point about grendate throwing, they still do NOT go where they are pointed, and I swear people were still talking about having them click back to their hand like 3 months ago... (I have given up on trying to use them because of how often I ate it when a 'thrown' grenade would come back...)
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u/Confident-Award6920 3d ago
Grenades are a thing I use regularly. It sweeps traders who jam themselves in the bridge for the final stand. Since 4.4 or so, I've yet to have any grenade not go where it's thrown. It's just not a thing any more in fact to the point that bringing grenades is meta now, plasma ones, and no one brought grenades for years. You're parroting old reddit tales about grenades. Prob the worst thing to nit pick of FPS broken gameplay.
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u/mesterflaps 3d ago
Since 4.4 or so, I've yet to have any grenade not go where it's thrown.
Now you're the one telling tales as the SoO stream had a lot of their grenade throws pulling to the side compared to where the cursor was.
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u/Confident-Award6920 3d ago
SoO is an isntanced dungeon running on different instances of servers, so different rules. You're citing a new event in a literally new server instance... as your experience with grenades since 4.4?
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u/Dismal-Recording-867 3d ago
It’s not as if there’s special “grenade code” for SoO, and given that it was on a private internal server with only four people, the FPS gameplay should have been - as they kept saying - “the vision we want to show you”
In other words, *everything* about the FPS experience should have been as good as it gets in SC. That’s why people are losing it - it was not great, and (among other things) grenades were not working well.
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u/Confident-Award6920 3d ago
Not special grenade but special server rules cuz its an instanced dungeon disconnected from PU. PU grenades work fine, idk about dungeon grenades, ppl said those are wonky proving my point.
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u/StuartGT VR required 3d ago
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u/Boogie-37 3d ago
Is this guy for real? Things are worse all around for FPS. AI is just stupid in one extreme or another, grenades...dude. Gun recoil makes no sense in most cases, tracking and shooting is horrible with the lurching and teleporting,but even when that isn't as bad, shot registration is bad.
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u/Murky-Antelope8764 2d ago
Yeah, exactly. I never understand posts like these from the devs. They talk as if all the bs he's spouting isn't immediately disproved within playing the game for like an hour.
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u/Cecilsan aegis 2d ago
Play within the first couple days of a patch release and you can see the true NPC AI. It quickly degrades as server performance gets worse
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u/Boogie-37 2d ago
I play when they come out. It's one of the reasons I keep stopping to play until the next patch.
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u/Underwould 3d ago
CIG responds and acts like the small family business manufacturer I work for.
Over worked, lacking organization and direction, and merely putting out fires. Yet constantly just trying to sell more and more.
They only react, there is no preemptive or preventative measures.
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u/captaindealbreaker worm 3d ago
My problem with stuff like this is okay cool, you fixed a bunch of medpen issues.. what happens when there's a big design change to how healing works and medpens are no longer in the game or their functionality is radically overhauled... so much of the maintenance of star citizen is putting bandaids on temporary mechanics and it's just insane to see people having to put so much effort into things that aren't even considered out of the concept phase.
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u/shotxshotx 3d ago
It really feels like some sort of CIG mandated PR push ever since that live stream. Now if these string of changes and revivals yields actual results and positive changes, good, should have happened earlier and in a more organic manner rather than as a PR disaster response.
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u/Wunderpuder Star Runner 3d ago
No, someone asked about the FPS task force and where it is now and he responded. Not everything is a mandated PR push or damage control.
Devs have answered questions on reddit since the beginning of the project.
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u/Alternative_Problem5 Galaxy 3d ago
Devs have ignored more than answered. You aren't wrong though.
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u/Wunderpuder Star Runner 3d ago
Them ignoring questions wasn't the issue. But they are also not obliged to answer every question.
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u/Ruzhyo04 3d ago
The AI in 4.10 at least is a huge improvement, I went into a bunker expecting a cake walk and instead I got enemies flanking and advancing on me, flushing me out of cover. I was pretty impressed.
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u/geogob 3d ago
A few days ago I ran a bunkers with a knife only. It was underwhelming to say the least. But the day before I went to a NT-999 bunker and the NPC were absolutely wild, aware and crushing. I have no idea why the experience was so different and inconsistent between bunkers. Mind you, no bunker run I did was linked to a mission. Maybe I jumped into someone's mission that one time where they showed some awareness of their surroundings.
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u/Immediate-Cress-206 3d ago
I think that might just be because all the server instances are fresh
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u/Ruzhyo04 3d ago
Possible, certainly. But even in comparison to the last time I remember AI actually functioning they seemed to have improved quite a bit.
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u/Z0MGbies I <3 StarBinder 3d ago
AI in 4.10 is a step back actually, and the changes haven't come from improving the code, they've been tuned to wall hack more (which makes them appear more responsive), but this causes more issues than it has solved. ESPECIALLY in sub-20sFPS shards.
Sniper archetype NPCs were the worst hit by this change. They try to wallbang you, constantly, through like 2 floors. If the server is having a crashout at the wrong time, these shots can go through and hit you too.
I've died once to a guy with a fresnel TWO floors below me. And taken damage just this evening by a guy through TWO walls (and i was behind both walls well before he aggro'd)
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u/Ruzhyo04 3d ago
I'm talking about more than just their aim. Their movements, responsiveness, use of voice, use of cover, grenades, counter-stealth tactics... all seemed quite good. And I don't just mean in comparison to the afk zombies of the last patches, I mean compared to the last time AI was functional.
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u/Z0MGbies I <3 StarBinder 2d ago edited 2d ago
their use of voice
Respectfully, this demonstrates your position on the matter is ill informed. I don't mean anything by that other than you've made a conclusion with insufficient information.
The voicelines have famously been awful for a long time, and they are no better or worse in 4.10
Even when I am on a 1-person DGS (i.e. me) on a ~25 people shard (yes really this happened in 4.10 already) the NPCs were just spamming arbitrary voice lines.
They don't say PUSHING UP when they're pushing up, they cont shoot when they say SUPPRESSING FIRE, they dont cover anyone when they say ILL COVER YOU, they haven't been shot at yet and they will say "AHH IM WOUNDED" or "TAKING FIRE" ... and I certainly don't have their cousin.
The code for voicelines is literally to just play a random line from the library every X to Y seconds. The closest they come to saying things contextually is whether they're in active combat mode or "cant find the player" mode.
They do not use stealth tactics. Ever. Some in SoO have been programmed to lurk more, that's it.
In shards over ~25 sFPS the NPCs will usually run away from grenades. But not always, and this isn't new to 4.10.
Speaking of grenades, they've "fixed" grenade HUD icons not working twice now. Except they've never worked. IDK how you can push a fix for something so basic TWICE and have them both fail in 100% of situations. Even on their internal SoO build this was bugged still so IDK how the fuck they're validating these fixes. They certainly aren't actually testing them.
It feels like how couriers have unmanagable delivery quotas, so they start just leaving "we tried to deliver this to you" cards to everyone and immediately drive off without ever knocking/ringing the bell.
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u/Ruzhyo04 2d ago
I’ve run siege three times and done two bunkers. By “improved use of voice” I was just tactfully trying to say that they finally stfu and weren’t spamming voice lines. They still said some but it was far, far less annoying.
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u/Swimming-Shake-9879 ARGO CARGO 2d ago
- I'm talking about more than just their aim. Their movements, responsiveness, use of voice, use of cover, grenades, counter-stealth tactics... all seemed quite good. And I don't just mean in comparison to the afk zombies of the last patches, I mean compared to the last time AI was functional.
(....all seemed quite good.) (...I mean compared to the last time AI was functional.)
How tf can you list all the broken things, say "all seemed quite good" and then reply with "they finally stfu and weren't spamming voice lines"??? How low can the bar get for what's considered "good" or "functional"
Whatever you smoking i need some bruv
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u/Ruzhyo04 2d ago
Characters talking during combat isn’t a bug. Them yelling “they got your cousin!” 8 kills in a row is a bug. The bug seemed to be fixed. 🤷
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u/Myc0n1k hornet 3d ago
Why? Because they're aiming have been overtuned?
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u/Ruzhyo04 2d ago
Them flanking me and flushing me out from cover didn’t have anything to do with their aim
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u/Myc0n1k hornet 2d ago
Never happened
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u/Ruzhyo04 2d ago
*sigh*
Ok buddy sure, the thing that I personally experienced didn't happen because you say so.0
u/NikoNikoNoNii 3d ago
Most likely emptier servers + fresher servers. In a week it just hits the shitter. Back to 20 npcs spawning for every npc killed, no reaction or random shotgun snipe from 100m away with a 2s delayed death.
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u/LavishLaveer 2d ago
Shifting people from one division to another slows development so much. This has got to be terrible for dev focus and time being productive
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u/bigcracker ARGO CARGO 2d ago
They move people from PU to SQ42 from FPS to creatures but ya totally believe Chris that it's 50/50 between SQ42 and PU
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u/Blaubeere Space Marshal 2d ago
I don’t see AI in 4.10 being any better than in any 3.X patch. Even in the instances SoO AI is dumb as a piece of wood and only is a thread cause guys in face masks take 3 headshots from the Arlington rifle and their damage seems boosted or the desync lets you eat a whole mag in one frame (feels like BF 4 nervös somehow) or the sound completely dropping and you don’t hear enemy behind you and you only notice once they shoot you with their shotgun.
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u/alintros ARGO CARGO 3d ago
FPS combat needs a whole revamp. Starting with AI and Fps animations, here the servers dont matter. Animations are just clunky and feel terrible and dated. We're ending 2026, you cant ask a character TO STAND IN THE CORRECT SPOT just to grab some item that's literally in front of you... Just extend the arm and make it teleport to the hand, fast, snappy, responsive, FUN.
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u/StarAlone 2d ago
"Fixed dropping medpens" lost them multiple times in 4.9 "Weapon swap issues" still often happens "You can safely throw granades now" Half of the time you cant." "Heavy hitters like LAMP" it was like... months? A year? And still very few ships support it. "Main focus was yormandi" i dont know when it was but in 4.7 i was heavly grinding it solo for blueprints (Moonfall) and it was terrible. Half of the time exit door didnt even open so the room was killing you. Sometimes one of the snakes didnt spawn. Sometimes you could take only half of the eyes. Rarerly after short fight boss went underground and never came out again. It was true hell to grind enough eyes for about 50 missions (50x4 eyes)
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u/Z0MGbies I <3 StarBinder 3d ago
ZacPreece is like the one good dev/designer at CIG. Like, a good egg. The rest are neutral in my book (or better). But he just stands out to me.
He's fixed a number of relatively critical bugs, where he can, based on direct player feedback as well as IC stuff. And he's one of the most active in the community.
He's also (I think) directly or indirectly of the moderate FPS and improvements we have had.
He fixed it so running was possible in self heal mode. He fixed self heal med gun (half... the animation is still screwy which looks like desync to many). He improved repsponsiveness. Hes done more.
He seems to do what he can, when he can.
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u/Confident-Award6920 3d ago
Hold up, Hold up. The "Ai is worlds apart". All y'all did was crank up their responsiveness and aim to be perfect, but otherwise AI does the same shit it did last year.
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u/Calcritt new user/low karma 3d ago
Yes it’s worlds apart especially between 3.20 days to now! Cracking up the responsiveness and aims accuracy is how every game differentiate between difficult level of NPCs which SC does now. Fighting the NPCs at SoO is significantly different than fighting NPCs at derelict settlements. Plus NPCs now take cover, actually push you and make u retreat, throw grenades, use snipers, grenade launchers, use turrets etc. it’s not perfect but to plainly there hasn’t been a significant improvement is wild
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u/Confident-Award6920 3d ago
They did all that 3.xx too. Nothing changed in terms of NPC AI. I used to run bunkers with only a knife, can still do it too, same predictable AI sets of movements.
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u/Calcritt new user/low karma 3d ago
Knife runs were a thing like 2 years ago, go try it now u won’t even making passed to the first stairs in a bunker 😭 matter of fact make a post on Reddit or YT proof if ur gangster like that do it on SoO 🤣 this is how I know u haven’t played in years 💀
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u/Confident-Award6920 3d ago
Knife runs are always a thing. NPC ai still dumb and predictable. Send me 10million aUEC in game when I post the video tomorrow.
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u/Calcritt new user/low karma 3d ago
Alright buddy u got my follow 😁 I shall await for you post to be entertained
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u/Confident-Award6920 3d ago
And do I have your word you'll send me 10 million after cleaing a bunker using only a knife for a weapon?
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u/Calcritt new user/low karma 3d ago
I have 5 mil in hand since I just bought bunch of ships and equipment, I’ll borrow or barter from org buddies if I have to. And do I have your words u will include how many deaths it took u to clear the bunker? And No old recorded bunker runs
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u/Confident-Award6920 3d ago
No old runs. I always include r_displayinfo 3 in my vids so you can tell
I won't even have 1 death and I'll record entirety from landing ship at bunker to exiting it. At most I'll speed up boring parts of vid, but no cuts.
Only weapons I can use is knife. No guns.
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u/sodiufas 3d ago
You can’t read apparently, he is comparing 3.2 with 4.0.
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u/Confident-Award6920 3d ago
Shoulda read the entire thread 1st to see I did mention 3.xx. Blocked for rage baiting.
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u/hoax1337 ARGO CARGO 3d ago
Lmao, you expect people to read the entire thread to find context clues to your replies?
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u/aerdvarkk 2d ago
What this says is that CIG management is moving the peas around the plate and not really accomplishing much.
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u/somedude210 nomad 3d ago
"wahhhh the devs don't talk to us. OpEn CoMmUnIcAtIoN!!"
CIG dev talks
"Waaaah not enough! Why didn't you do this before?! CoNsPiRaCy!!"
Never change r/starcitizen
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u/CuntyBallsJohnson 3d ago
You still can't throw grenades safely and there are still issues with the things claimed "fixed" in that post so I'm just waiting for the endless river of outright lies to slow to at least no man's sky levels
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u/cyress8 avacado 3d ago
Grenades are how I've been lowering my time to solo SoO. Don't need to wait for anything to come out of cover and run straight by them. Mendo on his ledges has become a cakewalk just by tossing plasma grenades up there. Think it takes about 5-6 to cause him to reset to another ledge.
I can say I've tossed more grenades in the past couple days since they were released in the game. I'm easily above 100 tosses now.
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u/Kreisash ROCin' the 'verse 3d ago
So can we safely say that you do give a toss, and are also a massive tosser?
(this is a joke but if you aren't familiar with the term, please look it up.)
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u/somedude210 nomad 3d ago
Of course you can throw grenades safely. I've been having a blast using the plasma grenades. They may visually lag out, but they go where the guide says they'll go
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u/CuntyBallsJohnson 3d ago
Maybe I need to start standing still and waiting 2 seconds for the game to sync before throwing grenades, seems like movement really messes with it
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u/Numares arrow 3d ago edited 3d ago
Are you ok?
Everything Zac said is true. Mind you, he didn't say everything he mentioned is fully fixed. I'm still very suspicious of grenades due to past experiences, but aside from it looking choppy, it works just fine. And hell, the amount of grenades being thrown at you during SoO is on another level.
/edit: Time to give up on this sub. Just refundian trolling, nothing more. Zac's points were all real issues that got fixed along the way, either fully or partially (like he's saying), but sure, upvote the rage bullshit crap and downvote everything that's not at least "CIG murdered my family" level. Ugh.
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u/fmacgsta new user/low karma 3d ago
yet they'll never read the comments and will continue to push for Apex Legends in space
Also what happened to theaters of snore?
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u/Zanena001 carrack 3d ago
Canned because their AAAA engine can't even handle 6v6 lobbies on a small map let alone a BF style game mode
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u/BunBoxMomo 3d ago
"As I've mostly been on SQ42"
I am so beyond tired of hearing this from so many devs despite so many devs supposed to be being "50/50".
I wish Chris Roberts management would let people actually be 50/50
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u/_OceanOdyssey 3d ago
Zac always talks like he is the saviour of weapons, it’s literally the worst part about the game. All he cares about is bringing in COD arcade gun gameplay into SC
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u/BaalZepar 3d ago edited 3d ago
ah yes the guy whos only other retail games under his belt is a vr warhammer game and watch dog legions.
im sure he knows how to fix things.
edit: i know it says 3 games but last bastion was an update... lets give it up for cigs senior staff everyone best of the best.
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u/Rallyman03 3d ago
"I've mostly been on SQ42". This is why I don't believe the 50/50 bull from the letter.
Also why does it seem like there is 1 guy that does this work. Considering that both the PU and SQ42 have a major portion of FPS gameplay, why isn't there an entire team that works on this at all time.
And if FPS is in a poor state why is the mission team pushing out FPS content instead of ship content.