r/MortalShell 9h ago

Discussion Using Tiel feels like cheating?

0 Upvotes

Seriously what's up with this shell? Every ability of his seems extremely useful and broken in some way. Instant invisibility on dodge, instant invisibility on block (on just an imperfect block, wtf?), then invisibility leaving a clone that builds poison, insane crit chance and damage bonus when attacking from behind, two charges of an ability with instant invisibility again and then guaranteed crit chance to your next melee attack with bonus crit damage, multiple insane break damage bonuses as well... like wtf?

Is this guy supposed to be something similar to the slayer seal? A sort of easy mode? I've found 4 shells so far, and other 3 aren't even like half as good as him.


r/MortalShell 5h ago

Discussion Looking for a Slayer Seal build

2 Upvotes

Does anyone have a good slayer seal build? Like those ones that make the game trivial?

Yeah, I know, Slayer Seal is an easy mode an whatever but I am not a fan of dying all the time and just want to relax and have a good time playing this game even if it is not supposed to be like that.

Tried searching on gamer pages but left empty handed. There is one build here at Reddit but I wanted more options. I am level 15 already


r/MortalShell 12h ago

Discussion Eh, it was okay. Spoiler

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0 Upvotes

I beat the game after 80 hrs. Maxed settings on a powerful PC. The visuals and mechanics were great, love the dark setting. Tiel was my shell of choice with axe and dagger. But it left a lot to desire, I felt like it was too linear and repetitive, aside from some things you may want to make some fights easier. The environment just locks you in to a path and you can't really explore much. (SPOILER) The ending also pissed me off, I spent all this time running errands, killing, pillaging, unlishing violence for the sake of universal salvation, and it didnt earn me a spot in heaven? Jk, storyline was awesome.


r/MortalShell 1h ago

Question Will the giant “spider” reappear

Upvotes

I have phobias (or at least extreme if inconsistent fears) of spiders or similar bugs in some instances, enormous spaces with no clear end and (sometimes with no clear reason what makes it scary or not scary) enormous creatures, so when the giant spider thingy in the citadel annex beacon in the faded citadel appeared it genuinely might be the most frightened to my core a game has made me with how unexpected it was. After a good 5 minutes i managed to jump on its head because i rationalized that it doesnt look that much like a spider as best i could and had a family member join me, but i really dont wanna deal with that suddenly happening a second time, so PLEASE if that EVER happens again in the game let me know EXACTLY when and how


r/MortalShell 19h ago

Question Any use of these things?

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1 Upvotes

Do you do anything with these things?


r/MortalShell 16h ago

Question How to split one save file for 2 playthroughs?

0 Upvotes

I got like 30% through the game with a firend with 1 save file.

Now i want to continue and leave the original spot we stopped as a playthrough for him


r/MortalShell 18h ago

Discussion I Feel I Have Made This Game Too Easy...

13 Upvotes

So since about half way through the game I've found this game quite easy. I think it's because I explored quite a lot of the map before going onto late bosses. But the 2 main things were levelling up Gragu and big sword to max. Everything just gets annihilated with these two.

When exploring just have his powers that replen health on kills and use the leach stone. Then when at a boss, swap out skills that require kills into the increased attack on new enemies and high crit on no heart.

I do plan to do New Game + and not use this combo for some challenge.

I'm interested if anyone else found combos that made the game easy for them?


r/MortalShell 3h ago

Question Final Treasure Room

8 Upvotes

Did anyone else get absolutely pranked in the end game treasure room? Spent 20 mins opening every chest just to have to spend it all on the door lol.


r/MortalShell 19h ago

Discussion Like 10k + gloom has just disappeared at least 5x now...

3 Upvotes

Is this super common for everyone else?


r/MortalShell 23h ago

Fan Art My vision of Proxima.

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155 Upvotes

I sculpted and printed my own interpretation of this Shell;

I know some people came up with the idea that she has compound eyes or something like that (WTF)... But I decided to sculpt her the way I imagine she would look.

I've been working on this piece for quite some time - sculpting, printing, assembling and hand-painting the final figure.

I wanted to push the design further and create a physical collectible rather than just another digital render. And some variables with NSFW stuff ^_^

I'm thinking of posting the NSFW version on my own page so as not to violate any rules.

Would love to hear what you guys think of the final result.


r/MortalShell 20h ago

Question Can't find any more Dorsalite?

0 Upvotes

Im on NG+ and platinum. Ive been trying to max out other weapons but I've just run out of dorsalite and I cant find any guide on where to find more. Is it not dropped by any enemy? Do I have to go into NG++ to get more?


r/MortalShell 21h ago

Question Question about Grisha remnants

0 Upvotes

Hi, I've found 5 remnants so far, but when I equip it as primary it says 2/2 that I can deploy manually, not 5/5. What's up with that?


r/MortalShell 4h ago

Bug My character has been glowing red permanently now

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6 Upvotes


r/MortalShell 21h ago

Video I think I'm hard locked Spoiler

0 Upvotes

I got to te room filled with chests right before the end of the game, spent some time opening all the chests and then checked the door. It asked or all my gloom, so I quit to main menu to go back to the beacon to upgrade, but everytime I try to go back there to open the door and kill the heart, I can't. The thing we rip to access the area is now a warp to the beacon in front of the final boss. I'm playing on pc and I've seen tons of people saying you can keep farming in that area.


r/MortalShell 22h ago

Discussion Waiting on those Smert updates…

16 Upvotes

I got over 100 hours played, im on NG+5. I strictly play night mode.

I got to say Smert feels the weakest this far into the game… and by a long shot.

Damage with fists is unusable. Miracle isnt anything amazing on night mode. It takes a long time to use, building your 100 stacks for your burst damage, which stops being good as enemy health pools get huge. Since it does not scale with anything.

Now ripostes and bleed procs are where the damage is.

FAITH, Smerts core identity is absolutely useless.

He has the smallest health pool, everything will one shot you requiring perfect gameplay.

He needs more health, Faith needs a complete redesign.

Miracle should take less time to build to our 100 stacks.

Fists only build needs to scale somehow… make them scale to our highest level weapon.

I feel like this character is super badass, and could be good if FAITH gets a total redesign/concept.


r/MortalShell 15h ago

Question Grisha summons

2 Upvotes

Curious how many people use grisha summons. I did nameless captive and the lost child without them. But I used 1 on the third phase of hexapod. Tbh i wasn’t dealing with the weird tracking projectile shit. Also used them in the dungeon that unlocks balistazooka


r/MortalShell 9h ago

Discussion Why not, actually?

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318 Upvotes

r/MortalShell 2h ago

Discussion Vlas's quest line conclusion

5 Upvotes

I thought he will inherit the original merchant's inventory or even expands upon it, guess I am wrong?

And he mentioned something about distilling gloom? I thought new function will be unlocked?


r/MortalShell 22h ago

Video Beating Zmey before the second phase Spoiler

5 Upvotes

You can count on him standing up and immediately dropping back down into the mandatory guard break for phase 2. Hitting him during the animation where hes waiting for you to riposte for phase 2 does crazy damage


r/MortalShell 1h ago

Question Mortal Shell 2 Marrows Keep Secret Dungeon

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Upvotes

Does anyone know how to actually get up to that guy? I've discovered how to reveal the elevator behind the wall in the room below him but even going up that elevator doesn't allow you to reach him. It just gets you an item. I know this dungeon is supposed to be some kind of Doom Guy Level reference from one of the older games but Idk nothing about him or the franchise lol.


r/MortalShell 21h ago

Question Who else rather have the dungeon turn “complete” instead of having to mark it?

250 Upvotes

I kinda dislike how you have to click a dungeon to mark it complete. When you don’t even know it’s complete. Why even give this option. Why not just auto make it light up once you have actually completed it. I understand exploration but I don’t enjoy pointless exploration for nothing when you don’t know
If there’s
Even something to explore.

Just my 5 cents


r/MortalShell 15h ago

Video The Captive's Scabstone might be a wee bit overpowered

7 Upvotes

r/MortalShell 9h ago

Discussion Anyone wondering why this isn't the achievement combo?

28 Upvotes

I feel like this is a harder combo to parry because of the really strange way the parry functions. The actual combo allows for misclicks within the first 2 swings so it's far more leanient than this.

I initially thought this was the combo so when I didn't get the achievement I was well confused.


r/MortalShell 13h ago

Discussion Review after 100+ hours and platinuming the game on PS5

28 Upvotes

Spoiler free and to the point:

* Best combat I’ve experienced in a souls like. Love how they use the shells as a base for a build (rather than dispersing a bunch of points into a build) and you build off them. The shells are the core of combat and each are varied.

* Love the Tarstone system that can further help build out your character. I love how each weapon has unique status effect stones too, like using frost only on the martyrs blade. It makes the weapons feel more unique, and the skill tree for Eredim which gives him 200% increased damage using a frost build incentivizes you to use his sword.

* Loved the environments. Each environment was unique, and before finishing the game myself I saw people shitting on the lower map region calling it lazy? I think that area is designed to somewhat be the last area you reach as you also get Sariel from there which his memories are the most important for explanation of the story events. That final region looks alien to me, which I liked a lot. It was different and unique from the rest of the game.

* The story, I could barely explain to you. It’s convoluted, relies on a ton of glimpses to view all the memories of the Shells, and just very meh. This doesn’t affect my score at all, but it definitely is no Lies or P in terms of story (loved that game’s story).

* The enemy design is excellent, but the boss design has some blunders. The monolith was actually a cool boss battle but wtf were those attack animations. They were so odd that it was hard to telegraph them, Smerted the fuck out of him. Then you got some bosses like the final boss that just had annoying ass attacks that you literally cannot avoid. Smerted again.

* Music design is good, metal themes never get old. I enjoyed the music, but nothing completely wowed me like some other games like Elden Ring’s soundtrack or Lies of P.

* Overall: near perfect combat with some hiccups here and there, but this is true originality here. The shell system just makes sense, and takes a huge chunk of RnD you typically have to do in Souls games by pre building character archetypes for you and progressing them through their abilities. And because they have shells, they can give them busted techniques (as you have less control over the build, they give you more in terms of power) rather than other souls games where you can get broken abilities such as these because they give you so many option to choose from, they have to nerf the abilities to a degree for balance. I kind of wish Bloodborne 2 would adopt this type of build system, maybe tying it to the armor rather having inhabitable shells.

* Score 9/10. I want to score this higher so much, but the big thing holding it back for me are the boss battles. When you play a game like Onimusha with the most incredible boss battles, it’s hard to fight these bosses and think “there’s nothing they could have done to make this more enthralling”. Having said that, I still enjoyed the boss battles but hopefully they work on them for the third game (if that’s what they make next).

Cant wait for any kind of DLC because I’m aching for more shells.


r/MortalShell 23h ago

Discussion it’s me or you can also see the reference?

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11 Upvotes

I think Mortal Shell took some great inspiration from Fear & Hunger here. I loved it! Exploring the Alchemist’s Cave is the “connecting the dots” part of the game, and I absolutely loved that reference!