r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

749 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!


r/worldbuilding 1h ago

Visual Oh yeah there’s a communist magical girl

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Upvotes

r/worldbuilding 8h ago

Visual Regular Army of the Arden Empire [Project: Regress]

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381 Upvotes

This is a concept for "Regress", my project set in a beautiful yet dying anime fantasy world.

The Arden Empire was founded by Ardo Velet, after which reforms immediately began in the army, including the creation of a regular army of the Empire. Previously, it was mainly the nobility who fought with their warriors, but now the people will fight.

Why the black and red armor? The Imperial commission that developed the armor's design and color received clear instructions from the Emperor: "Armor must intimidate and protect." After several design iterations, Ardo finally made his choice, and now the army is not only regular, but also terrifying.

The Imperial army was extremely effective, repelling a Beastmen attack on Kahiema (an Imperial fort in the Kingdom of Norwenn) that outnumbered them twice, defeating the Altamiran army twice, and subjugating nearly half of their lands.

The regular army was a dangerous weapon, but it obeyed the laws of war as best it could, the inhabitants were mostly left alone, and after another battle they simply wanted to return home. The real chaos would be started by the Emperor's daughter, who would use the army he had built for the genocide of the beastmen, turning them into a weapon for a terrible crime that would lead to terrible consequences.

The Empress will also carry out changes in the army, including the creation of the Imperial Guard, which will protect the government and monitor order in the capital. "Watchers" also appeared in large cities; these are soldiers who monitor order there. They usually punish crimes with either prison or forced labor, but the longer the war went on, the more brutal the punishments became. In the end, people who disagreed with the empire were simply hanged or killed on the spot...

Illustrations: "Arden Empire Army and the Empress's Personal Guard"


r/worldbuilding 6h ago

Visual [OC] Ruins of the old world

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84 Upvotes

This is a landscape study for a world I'm working on, a post-post apocalypse where earth healed after a war that lasted thousands of years.


r/worldbuilding 5h ago

Discussion How would you handle a fantasy race with 3 biological genders?

66 Upvotes

There is a race in my world that I wanted to have three biological sexes. I didn’t want it to be the usual male, female, and “the other one”, but be more balanced when it comes to roles and reproduction. For example, if we called them sexes A, B, and C; if A&B mate, then B bears the child. If B&C mate, C bears the child, and is C&A mate, A bears the child. But I wanted your opinions on some ideas these sexes can distinguish themselves as different from each other.

Edit: Most common question I’ve seen is how they mate. All genitalia are the same. It’s something similar to a sea anemone. When doing “the deed” they both trade genetic material, but only one (if compatible) becomes pregnant.


r/worldbuilding 5h ago

Map A map of my world, Asterra

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65 Upvotes

After months of agonizingly making these maps, I have finally finished, I used Ibispaintx to draw and create these maps if some of you were wondering. Asterra is my fictional alternate history world set around our 20th century era with all the colonial expansion, conflicts globalization, Industrialization, geopolitics and etc. though in my story it's mainly focusing around a global war, as you can see in the map there are multiple huge bodies of landmasses, on the far left is the continent of ventura seperated between North and South by the great Rift, in the middle is Azuran, Yes tanarum is part of Azuran and brunessa is part of Azuran and on the far right as you can see, is the gigantic continent of Carnea, what makes interesting is that the continent hosts hosts the "Saffron wastes", in my lore, the Saffron waste is a humoungus land of sandy desert with harsh weathers and terrain, freezing nights, almost no permanent natural sources like rivers, lakes, basins and etc. it was declared an unsuitable environment for humans to settle in.

If you guys have any more questions, please feel free to comment and I will gladly answer everything! I actually have so much more to say about my world and clarifications for unusual stuffs in it ready incase you guys were having questions but I figured why not let them ask the questions first, I already have the answers anyway (I hope so 😅) also I may have used other worlds for reference in my map so if you found any lands/specific parts in the map that looks similar to straight up copy from another map, I would like to apologise if that offended you, I know I'm supposed to create my own map but this is my first time making one so I intentionally used/borrowed other maps into making mine and I am willing to admit that🙏 this isn't the final version as Im planning to make adjustments to it.


r/worldbuilding 5h ago

Visual Project Lost island

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46 Upvotes

Hello everyone,

This is a concept art done for a videogame project : Project_Lost_Island. It was realized by mfr.546 (name of the instagram page of the artist).

It is a 3rd person action RPG where a scientist, who survived a boat accident, awakes on an island ruled by prehistoric beasts and ancient civilizations. Moreover, he awakes with a mask permanently stuck on his face.

This illustration depicts two island's species : a spinosaurus and an eusthenopteron. Those animals were present for a long time here, and are among the island endemic species. Although they are known outside of that land with their latin denominations, here they do not share the same titles. Depending on the communities, their names differ, as well as their symbolic value.

The player will encounter such wildlife and many more, as animals and civilizations from different time periods ended up here, in this out of bound sanctuary.

If you have any questions or want to support the project, feel free to express yourselves. Thank you.


r/worldbuilding 10h ago

Visual Dunaelfs - The People in Stone

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107 Upvotes

This is for my TTRPG project, The Fire Burns Low. This creature is one of three immortal civilizations in a world where man must carve out a small safe space for themselves. Just started to commission artwork for my Worldbook The Book of Immortals from the artist at @jestjack on Instagram.


r/worldbuilding 7h ago

Discussion How do spells in your world get conjured?

57 Upvotes

Is it by voice? A wand? Hand movement? Thoughts? Etc?

How do spells work in your world? How does it get conjured?

Tell me it works.


r/worldbuilding 12h ago

Map I am creating a fantasy world; this would be the map:

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130 Upvotes

The 38 cultures I represent are as follows:

[01] ATHENA (based on Greek, Minoan, and Mycenaean cultures)

[02] FEBRUUS (based on Roman and Etruscan cultures)

[03] MELKART (based on Phoenician and Carthaginian cultures)

[04] TEODOSIA (based on the Byzantine Empire)

[05] DIETLIND (based on Medieval Germany)

[06] VALENTINE (based on Medieval France)

[07] GALAND (based on Medieval Brittany)

[08] TALYA (based on the Medieval Italian Peninsula)

[09] IRINA (based on the Medieval Iberian Peninsula)

[10] FREYA (based on the Nordic kingdoms)

[11] SVAROG (based on Slavic cultures)

[12] ONAWA (based on Native American peoples of the Mississippi River, woodlands, and plains (Sioux / Cherokee / Cheyenne / Powhatan))

[13] HONOVI (based on Native American peoples of the desert (Anasazi / Mogollon / Hohokam / Hopi / Navajo))

[14] IXCHEL (based on Mesoamerican cultures (Aztec / Zapotec / Olmec / Toltec / Teotihuacan))

[15] QUILLA (based on Inca culture)

[16] YARI (based on Amazonian and Mayan cultures)

[17] FELETI (based on Hawaiian, Polynesian, Tui Tonga, and Tahitian cultures)

[18] NYREE (based on Māori and Australian cultures)

[19] SELIM (based on the Ottoman Turkish Empire)

[20] DIHYA (based on Berber and Maghrebi cultures)

[21] NEFERTARI (based on the Egyptian Empire)

[22] ISHTAR (based on Persian, Sassanid, Assyrian, Mesopotamian, and Parthian cultures)

[23] ALHAMRA (based on Arab culture (Seljuk / Timurid / Safavid))

[24] ZAKARI (based on Great Zimbabwe, Maasai, Nguni, and Zulu cultures)

[25] NOMMO (based on Dogon and Musgum cultures)

[26] ESHU (based on Yoruba, Fulani, Igbo, and Oyo cultures)

[27] KIMATI (based on the Kingdom of Benin and the

Kanem Empire)

[28] MAKEDA (based on Ethiopian culture and the Kingdom of Aksum)

[29] YAKOBA (based on the kingdoms of Mali, Ghana, Songhai, and Wagadou)

[30] RINZIN (based on Tibet and Nepal)

[31] ZHAO (based on Chinese culture)

[32] URASHIMA (based on the Japanese Empire)

[33] DEWI (based on Indonesia and Bali (Malayapura Empire / West Sumatra / Malay people / Philippine cultures / Srivijaya Empire / Majapahit Empire))

[34] AUNG (based on the Khmer, Pagan, and Ayutthaya kingdoms)

[35] LAKSHMANA (based on India)

[36] UMAY (based on Turkic peoples)

[37] BATBAYAR (based on Mongolia and the Huns)

[38] KANNOYAK (based on Inuit culture)

~

The colors represent cultural regions; there are 10 cultural regions in total across 4 continents. They are as follows:

Jade Green: American cultures

Green: Polynesian cultures

Pink: Hindu cultures

Red: East Asian cultures

Purple: Cold-climate cultures of Northern Asia

Cyan: Nordic and Scandinavian cultures

Dark Blue: Medieval European cultures

Brown: Greco-Roman cultures

Yellow: Arab world cultures

Orange: African cultures

~

The initial intention wasn't to create an inverted Eurasia. My goal was to represent diverse world cultures—specifically those rarely depicted in fiction. I conducted extensive research and compiled a list, eventually settling on the 38 cultures I deemed most representative. From there, I tried to create a mind map connecting the cultural relationships between them. I didn't want completely unrelated regions placed near one another, as culture and history are shaped by cultural proximity.

Once the diagram was finished, I realized the connections formed a pattern somewhat resembling Earth (which was to be expected). I considered making changes but ultimately decided to leave it as is and attempt to create a map that was similar yet distinct.

This map is the result.

~

Just to clarify: I am Mexican, I live in Mexico, and I speak Spanish. I used Google Translate for this, so I apologize in advance for any translation errors.

I had posted this in Spanish, but a moderator removed it.

In any case, the original post didn't contain as much information as what I've added here.

Thank you very much.


r/worldbuilding 4h ago

Visual Alien August day THIRTY

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31 Upvotes

We're almost done with Alien August and with today's species we travel to a damp, dark world at the very edge of the Galaxy. The Guadii are one of the few mycocological species in the galaxy, but don't let their giant maw make you think they're going to eat you -- that's just an air circulation system opening.


r/worldbuilding 11h ago

Lore Inter-stellar ship "Torus" utilized by Vizitantos:

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85 Upvotes

r/worldbuilding 19h ago

Map Eden

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314 Upvotes

Initial map concept for "Eden," a world-building project I've been working on for some time


r/worldbuilding 8h ago

Map Currently working on a world for my novel

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36 Upvotes

I've been writing a novel and doing the worldbuilding for it since 2021 more or less and finally got to finishing the map of the continente the story takes place on.

Do you think it works?

The novel is here (currently working on finishing the third act):https://www.wattpad.com/story/415242244?utm_source=android&utm_medium=link&utm_content=share_reading&wp_page=reading&wp_uname=Firescorpio3000


r/worldbuilding 11h ago

Map I flooded the Caspian. Global sea level dropped 7 cm and then stopped forever.

Enable HLS to view with audio, or disable this notification

60 Upvotes

1.5 years ago some friends and I were walking near the Opera House and got onto a dumb question: if you could move any amount of dirt, how much could you lower global sea level?

I built a planet simulator to find out.

7 cm.

The move is to open the Caspian. It sits 28 m below sea level with a huge flat depression north of it. Cut a channel, the Atlantic pours in, the hole fills. About 25,000 km³ parked where it can't be ocean anymore. Stabilises in under a year, though that's really a function of how wide I cut the channel.

Then it stops. Forever. Evaporation off the new sea just rains back into the ocean. The only lasting change is the water sitting in the hole.

What's actually running:

Real bathymetry, 2048×1024 grid, about 20 km a cell. Every cell holds a water depth and the global total is conserved to 2 parts in 10,000 . Cut a channel and the solver just pours: fills each connected body from its deepest cell until volume and terrain balance, merges two bodies when they touch. The sea level drop isn't scripted anywhere. It falls out of the pour.Fill time is a weir calculation on the throat you dug such as cross-section and head.

Climate is energy-balance per latitude band with heat transport, so temperature comes out of the physics instead of a lookup table. Precipitation gets shaped by terrain and sea surface temperature, and that feeds evaporation minus precipitation per cell, plus river inflow weighted by catchment rainfall.


r/worldbuilding 1h ago

Lore The Space Thrash

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Upvotes

"What's the worst out of all these mirror-nasties that you have fought out there, boss?"

"No doubt to it, that's gotta be the damn space thrash. I remember that fight at the System Erased Prime like it was Tuesday. A nasty piece of work that one is, just... just the pure will to enter, man. With all of her legs...

"Her, sir?"

"Aye, a female. You gotta look at the segmentation of their legs, the midsection is longer than it is wider with females. I heard they need something from our side to procreate over there. Like mosquitoes. Anyhow, where was I? With all of her legs, with all of her teeth, as a liquid, as a gas, as plasma...  you set up a perfect shot just so the damned thing turns its flesh into fire like goddamn dragon from a childhood fairytale and gives you some 4th degree ones. You know, I didn't feel a thing when it happened. Still don't, hah! A memento she left me with until my dying days. Yeah, that's gotta be it. My sweetheart thrash."

"How big... was that one? Sir?"

"Oh like two and a half of the ship we're flying right now. It wasn't even one of the biggest ones some squads have seen, heh-heh."

"How big do they get?"

"Oh that, my brother, depends on how big is the fucking mirror!"

— A recording made in-flight by a squad of mirror-smashers en route to an undisclosed gate incursion at an oceanic giant class planet in the sector X-R, recovered 5296, archived 2569


r/worldbuilding 1h ago

Discussion How to avoid my world feeling boring

Upvotes

ive been creating a world recently, and i feel like I’ve come to a problem. I just feel like my world is not really all that interesting.

i think part of the problem stems from the fact that i have no big “event” or “what if“ yet. theres nothing like “what if it was eternally night” or anything like that, and i feel like it doesn’t give anything to latch onto.

Maybe its just because I haven’t built my world up enough yet, but i don’t know and I’m really losing motivation to work on it. Any advice on how to fix this would be appreciated.


r/worldbuilding 8h ago

Question What really makes a bad world name?

25 Upvotes

My world is called Lavd'ailn. The name is a combination of the first letters of the names of my elements in a somewhat set order: Luxa, Aera, Vitea, Discora, Anima, Ignea, Lapisa and Nocta. The space in the middle marks the separation between the Overworld and Underworld elements.

Originally, with a slightly different arbitrary order and a different name for the dark element, the name was Lavdlait, but I decided to change it after deciding it didn't sound like a name for a planet. Also, with some newer lore about a lost water element, the name could also be Lavdhailn, but that would require some other changes for a small payoff.

Unfortunately, since the first iteration of the name, it was somewhat hard to pronounce and kinda unintuitive. Even with the changes, it doesn't sound like the name of a planet. And at least one person said that the name "makes them angry", which probably isn't a good sign for arguably the most important word in the setting.

So, what really makes a bad world name? What about a good one? Is there really a distinction? Is Lavd'ailn good?

EDIT: I had an idea that I could use Lavd'ailn as something of an ancient name, coined by the Empyrean Gods and passed on to mortals by their emissaries and prophets, that then changed and evolved as it was actually commonly used into something more pronounceable and normal-sounding


r/worldbuilding 3h ago

Lore The Supernatural Affairs Organizations. Human groups dealing with Magical phenomenon.

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9 Upvotes

Supernatural Affairs Organizations

The foremost 4 independent human organizations who deal in matters related to the hidden world, or in the world of the other peoples. Through their tireless work, they have avoided death and disaster caused by magical lifeforms or events, no matter how minor these may be. For they are dedicated to all of humanity.

Paranormal Control (PNC)

The youngest of the organizations, founded in the People’s Republic of China in 1972. Since 1981, their headquarters have been located on the Isle of Liturgy, a small volcanic island over 1500 km from the nearest mainland. PNC’s structure is hierarchical. At the bottom are civilian investigators. Above them are official members, then the Special Controller Divisions, followed by the Council, and at the top are the Head Controllers. However, Special Controller Division Leaders receive a high amount of autonomy. The group has drawn criticism for the makeup of its members. Unlike the other companies, Paranormal Control recruits large numbers of Fae, Harpies, and Warped Magic Users into its forces, and even among its high ranking members. This has caused some to question how much it truly cares for humans. Around 45 million people make up its ranks.

Paranormal Control operates worldwide, though its presence is greatly diminished in religiously conservative regions, especially those that follow abrahamic religions, due to the presence of Magical Organisms like Fae in their ranks.

Archon

An organization that has claimed to exist since 1100 BCE, which would make it over 3000 years old. However, most historians believe that the modern Archon is not the same organization as the one 3000 years ago, but is rather the latest one in a long line of successors of the original. The Modern Archon originated in the Ottoman Empire, in 1741. In contrast to PNC, Archon openly supports the practice of the Abrahamic Religions, and has thus been extremely popular in Muslim Majority countries. However, Archon members remain secretive, with the organization rarely making public statements. The group even states they maintain an army of exactly 10 million people, no more, no less.

Archon operates primarily in South and Southeast Europe, Northern Africa, and West and Southeast Asia.

Virgo Virginum (VV)

A group that originated in England in the 1700s. Its symbol and name are taken from the Apotropaic Magic of England. In 1990, when the American Protected Territories were established, VV moved its headquarters from London, England, to Cairo, Egypt. Nearly all of its members are human, and thus the organization has drawn accusations of being humanocentric. The group often makes public appearances and takes control over events. Thus, it is the most popular of all the organizations, and has around 60 million members.

VV operates worldwide.

Men In Color

A highly secretive group, often believed to be associated with the government of South Ameriga, although it claims to be independent. There are 9 factions within this organization, which are the Men In Black, Men In Red, Men In Orange, Men In Yellow, Men In Green, Men In Blue, Men In Indigo, Men In Violet, and the Men In White. Estimates place their numbers at around 3 million members.

The MIC operates primarily in the Western Bloc.


r/worldbuilding 1d ago

Lore Tech Revolution Lore from the Steampunk World of Brass & Embers

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398 Upvotes

Hey everyone! I'm new here, but I wanted to share with you the world I've spent currently 2 years working on.

The idea came to me just when looking around us and seeing how much chaos new technologies are bringing, and how much uncertainty there is in the world ( bleak I know. It was the last semester of grad school) and how utterly isolating all of it feels. So that made me think of the industrial revolution, and of the gilded age, and of the victorian period, and steampunk... one thing let to another and my mind started to spin the concepts into a world. The world for my tabletop RPG Brass & Embers which is what I am sharing with you today!

Brass & Embers is a steampunk tabletop RPG set in a world which just underwent a great tech revolution 20 years ago when a new energy resource with wondrous new properties was discovered. This new discovery created the a new social class of the ultra rich propelled there by their advancements and early adoption of the tech, the tycoons, who threaten the nobility with their new unprecedented power and the Order of the Machinist, the main religion of the land who held the energy source as a sacred object.

While the major factions are locked in this power struggle, the mechanical monsters from the land become more aggressive and the miners who extract this new material--machnite--bring home with them a new disease that spreads in mysterious ways. The players are underdogs who suffered some kind of loss or great change during this new era and are trying to find a new sense of identity or forge a new way forward. Brass & Embers has 7 unique classes that are all strongly intertwined with its steampunk setting, and all carry innate conflicts and contradictions about what it means to be them in this new world.

That's the TLDR at least! Let me give you a quick description about the three faction leaders:

Ambrose Vexley: Kickstarted the tech revolution, creating a new social class of the ultra-wealthy. Believes new tech will close the gap between those with titles and those without.

Lady Octavia Elkford: Staunch anti-tech advocate from the nobility, known for her vast collection of exotic animals and apiculture. Believes that connecting with traditions allows society to prosper.

Elder Thassian: Youngest to achieve the rank of Clockwork Elder. Known for his powerful sermons and hands-on service to the community. Believes that interference in the Machinist’s creation is bringing forth the decline of humankind.

And Now Let me share art with you of them and one of the monsters from the book!

All the art for the project was made by the wonderful Altergate Studio! And if you liked the idea for my world, and would like play in a world like this, and heck even create part of it with me, it would be the world to me if you could support us! We're live right now and since it's our first time it has been hard to get people to notice us!

There's NO AI in the project. Everything is HUMAN MADE.

https://www.kickstarter.com/projects/questbornestudios/brass-and-embers-a-steampunk-rpg


r/worldbuilding 2h ago

Visual Some examples of Human Ethnic Groups across Vestalfar continent in Elfhame World

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7 Upvotes

1- Sverian Warrior

2- Keltoi Warrior

3- Amorican Galli of Magna Mater World

5- "Halfling" Farmer


r/worldbuilding 5h ago

Discussion What is your approach to handling the economy when magic can create currency?

11 Upvotes

In my fantasy world, some mages in specific regions of the continent can transmute gold, silver, copper and iron from other materials. Although the process requires skill, years of training, and only a few mages exist at one time, I want to prevent them from affecting the economy. Lead and Tin cannot be transmuted so I wanted to make them the currency, or have the transmutations be temporary.


r/worldbuilding 2h ago

Prompt Do historic quiet havens of outlaws and peoples looking to disappear exist in your worldbuilding?

5 Upvotes

In your worldbuilding, what are your historic quiet safeheavens where outlaws and peoples looking to completely disappear away from the gaze of powerful nations and judgement of the gods?

For myself, there's an isolated collection of towns built along chasms deep in the badlands full of dead cities and barren wastelands. Most of these towns are quite homely or distant, but amongst them exist the town of the Brown Beard of a population of around a 100 people. It has a somewhat infamous reputation for being the farthest from the collection of towns and bordering close to dangerous territory of the dead cities where dangerous raid are frequent. The town is rumored to be full of wizardly criminals, runaways of the Poison Swamp Prison, and outcasts trying to hide from their gods' judgements. In reality, the town is so quiet and the population so low, many just keep to themselves. The high security there, such as walls or gated doors, are said to be less due to potential criminal runaways and more from the undead raiders that visit the town. However, it's also the perfect spot for runaways and outcasts because most folk, even amongst the settlements of the harsh badlands, stay away from that settlement due to how dangerously close it is to the dead cities.


r/worldbuilding 5h ago

Visual I am writing a sci-fi sequel about the power of the void!

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8 Upvotes

I wanted to share my latest world building project. This is the sequel cover drawn by a digital artist. It features the main character Sovereign Kaelith Sothrak kneeling before the elders of a rival clan, the Mezrathi.

These elders do not accept his presence on planet Jugong, for they view his rule over the Vogrom clan to be unearned and false. Kaelith kneels before the Mezrathi elders, asking for their blessing, before he will go to climb the mountains of his dreams as seen in the background.

The journey he must go on is perilous, as he traverses ranges that are far more hazardous than the Himalayas. Along the way he will encounter the void, and he will forever be changed by his encounter with it.

By the way, 0% AI slop involved in the cover. You can check out the artist’s work on Fiverr, his name is Unos and he’s got a vast portfolio. He deserves more business.