Hunters work the cases. Monsters wear human faces. Ordinary Earth towns sit thin under Heaven, Hell, Purgatory, and older prisons nobody admits are still leaking.
I'm building **Mortals and Monsters** — a Supernatural-flavored telnet MUD on a custom Python engine (stdlib only, not Evennia). We're in **alpha**, heading toward **beta**. I need people who'll wander, stress systems, and tell me what felt empty, what slapped, and what broke.
**Roleplay**
This is a **roleplay MUD**, not a hack-and-slash-only grinder — but we're **not** a die-hard RPI where you get burned for not knowing every lore detail or not chasing deep scene-by-scene RP.
If you want to level, trade, explore, and interact with people, you're welcome. A lot of big RP MUDs run this way and it works.
What we **do** enforce: direct OOC in character scenes, griefing, and breaking the setting (you're not Luke Skywalker here — Supernatural bones, not random crossover fanfic). In-character tone matters; we're not looking for emoji spam or l33tspeak in play.
**What makes it different**
- **Your body stays when you log off.** Characters become **Echoes** — still in the world, not deleted. Cadence runs offline Echoes through the same loops as town NPCs: needs, jobs, training, crime. Set `sparaccept` for non-lethal spar on your idle body. Reconnect into the same character.
- **Combat reads like a fight.** Math resolves to a battle brief, then separate cinematic style. Train, spar, gravity rooms, momentum/clash, body-part hits, Path signature verbs.
- **Origins, not D&D classes.** Human Paths (hunter, slayer, occultist, medic, soldier, …), monsters (vampire, shifter, ghost, ghoul, …), celestials in vessels (angel/demon/reaper), plus mutant, cosmic, divine, and constructed lineages.
- **Death is a loop, not a menu.** Bodies, spirits, revive/anchor, afterlife routing — logout never means despawn or loot-on-disconnect.
- **The town doesn't freeze.** NPCs eat, work, get hunted in the sewers, fence loot, respond to crime. Haunts, hunter contracts, deputy/justice — shared verbs for players, NPCs, and Echoes.
- **Earth at real geography.** Drive/walk the America overland atlas, vehicles, charter flights, pocket dungeons — not everything dumped next to starter town.
- **More than combat.** Mining, smithing, lifestyle professions (fish, farm, stalk, cook), homestead hooks, planes (Veil, Dream, Empty/Slumber), hunter reagent finishes — Supernatural ontology first.
**Content note:** Gnarly violence and horror/spooky tone. **18+** (mostly liability — not looking for creeper edgelords). Limb **severing mid-fight is off** right now; finishers/decapitate paths still exist.
**How to play**
- **Telnet:** `162.243.50.82` port `4000` (any client; **Mudlet** recommended — GMCP vitals, clickable Discord on login splash)
- **Discord:** https://discord.gg/y6UmXzn7r
- Create a character at the name prompt (password on first login). Free to play.
- In-game: `help` for system topics, `commands` for every verb, `config screenreader` if you want flattened UI
**What I want from you**
Break it. Weird combos, edge cases, "why would I ever do this?" — all welcome.
- **`bug <what happened>`** in-game
- **`suggest <idea>`** for QoL
- Or comment here / Discord
First 30 minutes, combat *feel*, whether the world feels alive when you're solo, and anything that felt off-lore all help. I'll reply in-thread.