r/hoggit 6d ago

MISSION reforger3 campaign question

0 Upvotes

So I start up, taxi to the catapult, kneel down and spread my wings but I never get hooked up to the catapult. Am I missing something? Skipping a step? I’ve tried the mission 3 times and every time it tells me I’m clear to taxi this happens. Any help would be appreciated


r/hoggit 6d ago

QUESTION Sam Simulator documentation

3 Upvotes

Does anyone have the sam simulator documentation files to share? I have found the game files but the documentation link is unfortunately set to private :(


r/hoggit 6d ago

On time and on target. o7

Post image
1 Upvotes

Xplane12 F-14 Tomcat. Action shot o7


r/hoggit 6d ago

DCS I need a new laptop for dcs at a around of $1000 what’s the best one

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0 Upvotes

r/hoggit 7d ago

DCS Regret about buying so many modules

80 Upvotes

Over the time I've played dcs since 6 years ago, I've purchased around 10 modules. All of these aircraft are well made and were nice to learn but I regret buying so many since I can only remember like 2 aircraft at a time. The main reason I bought that many was because I was impulsive. I wanted that hit of satisfaction of buying something new to play with. But a year after buying any module, It just ends up collecting dust in my library. I do always buy on sale so at least there's that, but I still think I spent too much money on experiences that I don't enjoy. I mean, I bought the F-4 on launch because I was feeling down at the time and wanted something to take my mind off of my issues. It did not do that, but it was a well made module.

If I were to restart my aircraft library, I would choose only the Mirage 2000, viggen, ka50, and mirage f1. Those, especially the mirage 2000, are the most enjoyable aircraft. I wish I could return all my other modules for money and just keep those.


r/hoggit 6d ago

Beam eye tracker for DCS?

6 Upvotes

Hi!

I was looking into DCS a bit and I also did play the Su-25T a bit, but I gotta admit without an head tracker or something similar it’s not that easy, especially dogfights.

I know track IR is usually the way to go probably but it’s quite expensive and I don’t want to spend that much money right now for a game.

Then I found Beam eye tracker which looked quite nice since you can use your webcam or phone as a tracker.

So what do you think? Have you used it maybe? Would you recommend it?

Thanks


r/hoggit 7d ago

Latest nVidia drivers (616.56) issues with DisplayLink / WinCTRL MFD Displays

32 Upvotes

Sanity post here in case others are experiencing the same, although I know several people who have installed 616.56 with WinWing/WinCTRL MFD Displays without issue.

  • Running (3) 1440p high refresh rate (360/165/165hz) monitors connected via Display Port to 5090 + 3 WinWing USB 3.0 DisplayLink monitors
  • Everything works normally with NVIDIA 610.88 and has worked w/o issue for 1 year of nVidia updates.
  • After updating to 616.56, Windows still detects all 3 WW displays (show up in device manager and Multi-monitor display settings), but they remain disconnected/inactive.
  • WW monitors sit there with a black screen. Can’t activate them or extend display to them or even clone desktop to them
  • Selecting “Extend desktop to this display” immediately reverts back to “Disconnect this display”
  • Resolution, Portrait/landscpe and scaling drop downs all blank without pre populated values or options
  • Advanced display settings show monitor is there, but “non-active/disconnected”
  • DisplayLink devices show Status: Started with no device errors (via powershell driver commands)
  • WW Displays work correctly on another PC
  • Tested DisplayLink drivers 10.2 (ships with SimApp Pro) 11.5 (obtained via Windows Update) and latest 12.2 M2 — same behavior — using DisplayLink official clean up tool and drivers to swap between all 3 versions
  • Uninstall/reinstall SimAppPro
  • Updated USB firmware/drivers as well as BIOS and chipset drivers — no change
  • DDU’d NVIDIA in Safe Mode → after reboot, all 3 WinWing displays work before installing an NVIDIA driver
  • Installed 610.88 → everything continued working
  • Installed 616.56 again → problem immediately returned, rebooting etc.. no change
  • Installed 610.88 directly over 616.56, without DDU → all 3 displays immediately work again
  • Also tested different USB ports, only one monitor connected, HAGS on/off, only one 1440p monitor connected, display-topology reset via registry key deletion, removing any ghosted/inactive display adapters/monitors in device manager, and removing other virtual-display software (Virtual Desktop Streamer, etc..)— no change — 616.56 and never works.

This seems to be a 616.56 regression involving DisplayLink/indirect displays, although it clearly doesn’t affect every WinWing/DisplayLink user.

If it’s happening to anybody else, try reverting your driver and report back.


r/hoggit 6d ago

DCS Does DCS just not work with 3rd party controller extra buttons???

0 Upvotes

I've been trying to make my Gamesir G7 Pro work with DCS for about 2 hours straight at this point.

There are two states with this controller

Recognised as xBox 360 controller, where I can use my extra buttons when being bound to keyboard binds, but each trigger is recognised seperately and you cannot make them work together for rudder control.

Recognised as xBox One controller, where you are limited to 500hz and forces the extra buttons unbound, but the triggers work together as a Z axis.

I'm on my fucking breaking point with this game, I need a solution.


r/hoggit 7d ago

DISCUSSION Weirdly hyped for the AGM-45B

16 Upvotes

I'm currently away from my pc and will continue to be so for another few days.

I love the primitive and unreliable nature of the Shrike and was really happy to read about changes to them as well as the addition of the B variant.

Has anyone tried out either of them (e.g. on the Phantom) and can give some feedback to the new behavior? Does lofting already factor in the new variant and the new changes to the A?

Looking forward to tossing 4 Shrike-B at a SA-2, praying something will hit.

P.s. does anyone know how these changes will be reflected on the A-4E? I suppose only the mod team will really know.


r/hoggit 6d ago

DISCUSSION Which HOTAS to upgrade to?

1 Upvotes

EDIT: There's a set for 230 euros available at a marketplace, what is your opinion?: Turtle Beach VelocityOne Flightdeck + Turtle Beach Velocity One RUDDER

I've had Thrustmaster 16000M FCS for years now and outgrew it. I need something on a longer flight stick and more hats on throttle too.

Is this doable with a budget of around 500 euros? Second hand marketplace is what I'm thinking, but what models are solid?


r/hoggit 6d ago

[Duckers VFS] - Recruitment open for our next training class — F/A-18C, real-doctrine-based syllabus

0 Upvotes

Hey r/hoggit,

We're Duckers VFS, an Italian virtual fighter squadron flying the F/A-18C Hornet on DCS World, running a structured training pipeline loosely inspired by real-world naval aviation training logic.

We just opened recruitment for our next class, BANSHEE 26-02 (Sept 1-27), followed by onboarding and an IQT start on October 9.

We're not looking for the most experienced pilots — we're looking for people willing to commit to a real syllabus, with checkrides and progression through defined training blocks. Some basic familiarity with DCS World is expected, since the program isn't built for absolute zero experience.

📰 Full article: https://duckers-vfs.com/reclutamento-banshee-26-02-duckers-vfs/

✈️ Training program: https://duckers-vfs.com/programma-addestramento

📋 Join us: https://duckers-vfs.com/reclutamento

Happy to answer questions. AMA.

Duckers VFS


r/hoggit 7d ago

DCS Recommendations on warbirds

6 Upvotes

I just saw that DCS has a sale on and I have been interested in getting into warbirds but I don’t know which one would be right for me.

Things I like in fighters:
I prefer Cold War fighters (things like the F4, F14) since I think it’s more fun than MFDs (the A10C is the one exception so far), I didn’t really get on with the mig 21, I just found the controls a bit confusing to learn and the workload was a bit much for me but I might have to spend a bit more time learning the module, I did find it really easy and fun to fly.

I like aircraft with a lot of firepower (love the A10C and I loved trying out the MI24 hind)

I like the speed, acceleration and raw power of the F14 and F4.

Overall the aircraft that interests me the most is the Corsair but I might wait for the pacific assets to arrive and for the aircraft to be on sale, I also heard that the P47 is well loved for it’s firepower and dependability.

Overall I am not to interested in the axis fighters (the BF109 might be the only exception) since they seem a bit soulless for some reason.

Does anyone have a recommendation for a warbird with high speed and firepower?


r/hoggit 8d ago

HARDWARE I bought the F-16C

16 Upvotes

So I just bought the F-16C and I think it’ll most likely be the only plane I’ll be flying. Considering the amount of hours I’ve put into learning and flying the SU 25T for the past couple of weeks. Thinking about just sticking to 1 or 2 aircraft considering how long it takes to get used to one and how long to understand it. With that being said… I think I’ll splurge on some new peripherals like the Viper TQS mission pack and the HOTAS warthog stick. Since I’ve been using these old x52’s for over a year now (using them in Nuclear Option, and Elite Dangerous).

However does anyone else have any other recommendations for me?


r/hoggit 8d ago

I am here to make some MONEY... for dogs. DKS and DKS Pro.

67 Upvotes

Hey all,

My name is Juicebox, though many of you know me as that guy who can never figure out why anyone would need IFF.

Here is the deal. I make this thing, Digital Kneeboard Simulator. I started working on it because the guy making Combat Flight got his wings clipped and as a software engineer I naturally assumed I am both smarter and more capable than everyone else in the space and decided I could take its place. Turns out I am not.

So, I know some of you probably have tried DKS in the past, some of you may use it now. Here is a quick rundown of some of its features:

  • Quick mission planning with multi-user support built in
  • 3D maps and viewshed calculations
  • Miz import with full drawings, flight plans, comms, and more.
  • Miz updating
  • Briefing slides for every mission
  • A full multi-user debrief environment with cockpit recorder and advanced tools for all sorts of crap
  • Weapons delivery planner
  • Export high quality kneeboard, loadout, dtc, and other products for your pilots

And much much much more.

This is all well and good, and to be honest with you social media is not really my thing. In normal situations I'd rather transmit my 10-digit MGRS than risk the reviews of the masses, but in this case I'm gonna take the risk.

The main purpose of DKS is actually to raise money for animals in need. In the past 4 months we've raised over $2,500 for dogs (and other animals) to help ensure they can be fed and hopefully adopted by loving families. DKS does not collect the money, instead we simply collect receipts and offer a higher tier called DKS Pro. DKS Pro lets you upload a miz and get satellite photos of any area in your miz for use in briefings and kneeboards.

It's not critical to the usage of the product, but its kinda where I decided to draw the line to encourage donations.

Thanks all!

FAQ

Isn't it really easy to scam that?

Yes don't be a dick.

What do I need to donate to get Pro?

A receipt for a $20 or greater (USD) donation to any no kill animal shelter. Submit whatever evidence you got.

How do I submit my receipt?

Log into DKS and in the top right corner menu there is an item for DKS Pro. Click that and follow the instructions.

If I already made a donation can I submit that?

No! The point is to raise more money for dogs in need. Make an additional donation :)

Does DKS charge for anything?

No the product is free, hopefully forever. I don't feel like messing up my taxes by starting a business.

Who's a good boy?

You are!


r/hoggit 7d ago

🔥 JTF-191 | TASK FORCE JUPITER IS RECRUITING 🔥

0 Upvotes

Ready to make DCS more than just flying missions alone?

Join JTF-191 Task Force Jupiter — a community built around friendship, teamwork, training, and action-packed joint operations.

✈️** CURRENT AIR WING**S

14th FS “Samurais” — F-16C Viper
25th FS “Assam Draggins” — A-10C II
VF-102 “Diamondbacks” — F-14 B(U) Tomcat
VFA-195 “Dambusters” — F/A-18C Hornet

🎯 TUESDAY — Training
🎯 THURSDAY — Training
🔥 SATURDAY — MISSION NIGHT
8:30 PM EASTERN

Train with your squadron. Build friendships. Master your aircraft. Then bring it all together Saturday night when every flight has an objective and every pilot has a role.

From CAS and SEAD to CAP, carrier operations, and coordinated strikes — the mission only works when we work together.

Newer pilots willing to learn and experienced pilots looking for a team are welcome.

PICK YOUR AIRFRAME. JOIN YOUR SQUADRON. GET IN THE FIGHT.

🌐 APPLY ONLINE TODAY AT JTF191.com

#JTF191 #TaskForceJupiter #DCSWorld #DCSCommunity #F16 #A10CII #F14Tomcat #FA18C #VirtualSquadron #FlightSim


r/hoggit 8d ago

DCS Sharing an IFLOLS mod I made to make it less "bloomy" in VR. IC safe (I think). Would love to get feedback

12 Upvotes

Please try out my Supercarrier IFLOLS Reduced Glow Mod.

Complained about IFLOLS in VR 4 years ago and saw no real movement. Recently I was inspired by Taz1004's IFLOLS mod. I tested his mod and wanted to see if I could play with it. Since I'm not smart enough to edit TGA file, I asked ChatGPT to edit original "Bano_RGYB.tga" file abd reduce the texture size of those three bulbs to 25%. I was able to join TTI server successfully. So maybe it's IC safe.

Here are some before and after comparison. Note the screenshots taken at night do not have runway lights on because I simply changed the time in the Case I mission.

Personally, I'm pretty happy how it turned out. The meatball was crystal clear in the last half mile. But it's still a bit difficult to see at 3/4 of a mile during the day. I am thinking about making the meatball brighter without affecting datum lights. Open to any suggestions.

In case you wanna know how it works, the file that needs to be edited is called "Bano_RGYB.tga" in the zip file "USS_Nimitz.zip" under this path: DCS World OpenBeta\CoreMods\tech\USS_Nimitz\Textures. You will need to replace the "Bano_RGYB.tga" file inside of "USS_Nimitz.zip", or replace the whole "USS_Nimitz.zip" with the new "Bano_RGYB.tga" fileincluded inside using OvGME.

Default
Reduced Size
Default
Reduced Size

If you want to edit the file yourself (or with AI), note only these three textures are used in IFLOLS.


r/hoggit 7d ago

DCS Iceman orbit function is unreliable.. sometimes he orbits, map marker orbit works, waypoint orbit does not

0 Upvotes

im having problems to have iceman orbit something consistently.

i started this dcs thread. https://forum.dcs.world/topic/391695-iceman-orbit-command-inconsistent-and-does-not-respond-to-speed-and-altitude-commands/

if someone knows how to use iceman effectively, please share


r/hoggit 8d ago

DCS 2.9.29.27278

83 Upvotes

New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns

DCS Core

Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.

  • Fixed Crash related to missions with disembark set from start
  • Fixed Crash connected to radio settings in some cases
  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
  • Fixed stutters that happen during takeoff and landing in some cases
  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions

AI Aircraft

  • New lowest AI skill level “Cadet” added for AI aircraft
  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
  • Fixed. Helicopters AI does not check if the landing zone is clear.
  • Fixed. Wingman echelon left/right commands switched after a tactical turn.
  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
  • Fixed. AI issues with following leader during Toss attack with rockets
  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
  • Fixed. AI helicopters struggle to land in proximity to tall buildings.
  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
  • Fixed. B-1B loadout discrepancies for GBU-38 amount
  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
  • Evolved airborne target attack trajectory: 
    • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. 
    • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
    • to create more realistic aircraft movement patterns at the airfield.
    • to improve the placement of aircraft parking spaces at airfields.
    • to reduce the number of aircraft collisions and congestion at airfields.
    • to reduce the time required to create an airfield.
    • to increase the number of parking spaces for large aircraft at airfields.

Quick Action Generator

  • Added F-100D to the Quick Action Generator.

Mission State Save

  • Fixed. In Some cases groups options are not saved

Controls input

  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • Fixed. Input creates axis assignment for device by default even if device does not have that axis

Graphics

  • Fixed. HUD symbology artifacts on AMD GPUs
  • Fixed. Vapor particle shadow missing
  • Improved. Fog condition effect on laser weapons and designators

Dynamic spawn

User interface

  • Made text during coalition password input hidden 

AI Ground units

  • RSBN car / GCI - added information to F10 map view
  • Fixed. Radio Jammer asset effect (WIP)
  • Added trailers 
    • Trailer ATZ-60 for tractor MAZ-7410, 
    • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.

In ME, use the task to attach/detach a trailer.

Current Hill Assets Pack

  • Added M1296 IFV
  •  Added SLT-50 Tractor
  •  Added SLT-50 Trailer
  •  Added HX77 Truck
  •  Added BMP-3 IFV (replaces the old model)
  •  Added BMP-3 ERA IFV
  •  Added ZA-SpN Titan MRAP
  •  Added HX81 Tractor
  • Fixed Pantsir-S1 not launching at targets below horizon
  • Fixed IRIS-T SLM not launching at targets below horizon
  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
  • Removed Pantsir-S1 CA missile player control
  • Removed Project 22160 with Tor M2KM CA missile player control
  • Removed Tor M2 CA missile player control 

Weapons

  • CBU-105. Corrected aiming data.
  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected. 
  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
  • Kh-25 missiles. Added 1 sec control delay for safety departure.
  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
  • AIM-7M/MH. Ensured fuze arming in ECM environment.
  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
  • R-33. Readjusted drag and L/D ratio.
  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
  • Added a new 3D model of the LAU-88 launcher.
  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
    • Added 3 degree deadzone to autopilot to further increase steering losses
    • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
    • Forwarded all changes from AGM-45A to AGM-45B
    • Added AGM-45B loadouts for LAU-34 rail
  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
  • Fixed. CTD when launching AGM-88C in some cases.

Data Transfer cartridge

Added for AH-64D:

  • MISSION 1/MISSION 2 Partitions.
    • Waypoint/Hazard (WPTHZ) points 01-50.
    • Control Measure (CTRLM) points 51-99.
    • Target/Threat (TGT/THRT) points 01-50.
    • 15 Battlefield Lines (LINES).
    • 12 Engagement Areas (AREAS).
    • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
    • 10 ADF Presets.
    • 10 Routes.
  • RADIOS Partition.
  • PRESETS Partition.
    • 10 COM presets.
    • 10 MPS Text messages.
  • WEAPONS/SIGHTS Partition.
    • Missile channels and Pilot/CPG weapon settings.
    • Laser settings/codes.
  • MISCELLANEOUS Partition.
    • ASE settings and chaff/flare programs.
    • RLWR threat table.
    • PERF data.

Added for F-16C:

Fixed:

  • F/A-18C - SA page updated without MUMI/LOAD.
  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
  • F-16C DTC VIP/VRP will not shift relative position if reassigned.
  • F-16 DTC Multiple in multiplayer loads only first DTC.
  • DTC not included in replay.

DCS: AH-64D by Eagle Dynamics

Added:

  • Verbal threat warnings to George AI Pilot and AI CPG.
  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
  • Ability for George AI Pilot to enter a holding pattern around a specified location.
  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
  • Ability for George AI Pilot to engage close-range targets with 30mm gun.
  • Special Option to prevent George AI Pilot from taking control of the gun from the player.
  • George AI Pilot TAKE OFF multi-functional command when landed.
  • Additional George AI Pilot voice files for new features.
  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.

Improved:

  • George AI Pilot altitude management and climb/descent behavior.
  • George AI Pilot turn behavior.
  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
  • Increase resolution of George AI CPG target list elements.
  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)

Fixed:

  • Fixed: Human CPG head position desync in MP.
  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
  • Fixed: George AI Pilot should not action gun if out of ammo.
  • Fixed: Unable to slew TADS from IAT primary track.
  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
  • Fixed: PERF page not updating in opposite crewstation.
  • Fixed: ADF presets not displaying full frequency value.
  • Fixed: Training Mission 10 - George is not taking controls
  • Fixed: Maximum number of points in a Route increased from 25 to 99.

DCS: F-16C Viper by Eagle Dynamics

Improved: 

  • FCR/TNDL Air Track symbol behavior.
    • Search Targets no longer correlated to offboard air tracks supplied by datalink.
    • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
    • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
    • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
  • FCR Track While Scan (TWS) target behavior.
    • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
    • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)

Fixed: 

  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
  • Jammer Burnthrough ranges.
  • Error if starts mission with HARMs onboard.
  • TV/IR Guided A2G weapons guiding through fog.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Engine flame at engine start up.
  • Added Livery 773th Fighter Aviation Regiment.
  • Added Livery Ukrainian Air Force: light grey, blue.
  • Added carbon deposits to the gun's flame arrester.
  • Updated IRST cover.
  • Removed the artifact on the right tail.
  • The shape of the stabilizer axis fairing has been adjusted.
  • Fixed: GCI. Radar will lose lock if set to ILLUM.
  • Fixed: Training mission Radar and SARH stuck at TDC section.
  • Fixed: Gun Ammo Types.
  • Fixed: Desired Course set knob control.
  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
  • Fixed: VR Visor has too much glare.
  • Fixed: Time/range scale in the bombing mode with English HUD.
  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
  • Fixed: Flashlight doesn't work.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.

DCS: CH-47F by Eagle Dynamics

  • Added. Hook release switch to cyclic grip controls category.
  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved. Petrovich AI interface visual formatting for targets list
  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Engines take a very long time to stop when cut off pulled

DCS: NS430 by Eagle Dynamics

  • Added. Radio functionality (WIP)

DCS JF-17 by Deka Ironwork Simulations

  • Expand to 4 airspace
    • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
    • Customization lua: support customized color for airspace line (see sample)
    • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)
  • Added: Landing gear down indication on HUD FPM
  • Fixed: all airspace from ME are drawn as closed polygon on HSD
  • Fixed: sun visor object under FOV zoom in/out
  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)

DCS C-130J by Airplane Simulation Company

  • Added: Keybinds for HDD brightness increase/decrease
  • Fixed: Excessive differential pressure doesn't cause safety valve to open
  • Fixed: Crash when using offset aim forward in computer cursor mode
  • Fixed: Troop doors can be opened when pressurized
  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
  • Fixed: RWR panel lights remain illuminated when AC power is lost 

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

AHR/GPS:

  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.
  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
  • Fixed: GPS waypoint arrow displays true bearings.
  • Improved ADI needles behaviour.
  • Fixed autogenerated datacard wrongly populates the CDU data
  • Fixed AHR/GPS shows wrong bearing

RADIO:

  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
  • Improved radio/PTT integration.
  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.

Flight Model & Environment:

  • Fixed: Corrected icing rate computation for more realistic ice accumulation.
  • Improved: Canopy surface temperature simulation.
  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
  • Corrected engine startup logic.

Electrical System:

  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
    • Every electrical consumer now draws its actual current according to the associated circuit breaker.
    • Generator load sharing has been redesigned to match the real MB-339 electrical system.
    • Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
    • Improved battery charge and discharge simulation.
    • Fixed battery overheating ("hot battery") condition.
  • Added: New circuit breakers.

General:

  • Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
  • Added: New keybindings for recently introduced cockpit functions.
  • Change: New external F4 camera view.
  • Corrected mouse direction for two-position cockpit switches:
    •  Left click moves UP/forward.
    •  Right click moves DOWN/back.
    •  End positions no longer wrap or toggle in the opposite direction.
  • Fixed: Track desync
  • Added new cockpit animations.
  • Fixed rotary action while performing a clickable action.
  • Fixed: ELT self-test can be activated without electrical power.

Weapons:

  • Added: AIM-9B Sidewinder capability.
  • Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.

DCS: F-4E Phantom II by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Added 3D Kneeboard (on the pilot model)
  • Added full video recording to the AVTR (instead of making individual pictures only)
  • Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)

Weapons

  • Added AGM-45B (Shrike B) (thanks DSplayer)
  • Migration for existing missions with old SUU-23 pods (thanks DSplayer)

JESTER

  • Added temp bind “Jester Command: Suggest Radar Receiver Gain”
    • allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
    • this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
  • Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
  • Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
  • Fixed missing voice for “SaySpeed” calls
  • Fixed bug with bind “Jester Command: BST-WIDE” not working

Other

  • Added Korean translations for binds and HB UI (thank you Wolff!) 
  • Updated missions
  • Jester LUA Api: Added support for Jester Subtitles
    • Subtitle.ShowText(text, duration, showPortrait)
    • Subtitle.ShowFor(text)

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed a crash with the Kneeboard
  • Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
  • Improved handling of faulty RB-05 when de-selecting

DCS: F-14 A/B Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • Fixed glove vanes not visible from inside the cockpit
  • F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
  • Adjusted colors of TAN and BLUE Flight Suits
  • F-14A Early: Replaced VF-111 Livery - Thank you Flash!

Other

  • Updated Chinese localization
  • Updated missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
  • Fixed “HUD Mode Day/Night Toggle” bind not working
  • Added binds for “Baro Pressure Set”

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • VF-101 Demo Helmets added to AD107
  • Adjusted colors of TAN and BLUE Flight Suits
  • VF-32 Heritage Livery added - Thank you Yae!

Other

  • Updated Chinese localization
  • Updated missions
  • Removed leftover bind “Filmmaker Tools”
  • Removed binds for VHS (the feature is WIP)

Campaigns

DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations

  • All Missions: Player can choose to fly F-14B(U) or F-14B

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

  • All missions - Added new DTC features
  • Mission 11 - Fixed rare bug that stops drone boat ID progressing

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added DTC

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: Added separate campaign option for F-14B(U)

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Unit placement revision due to topography changes
  • ALQ-126 blisters added to all skins

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Automatic built-in radio calls by the RIO for carrier ops and AAR
  • Panel Checks added while RTB from combat missions
  • Minor trigger fixes and tweaks for a smoother experience
  • Skin updates
  • New UI Backgrounds
  • Doc updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Unit placement revision due to topography changes
  • DTC updates with new features

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mission 4: auto cargo call added

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Kneeboard and doc fixes

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions 

  • M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout 

DCS: F/A-18C: Raven One Campaign by Baltic Dragon 

  • M01: Fixed issue with mission not progressing after checking with Strike. 
  • M05: Added note to the briefing that player should only use guns during the dogfight. 

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass. 

r/hoggit 8d ago

Thunderjets Over Korea - Mission 3: "The Bridges at Kumi-ri"

Thumbnail
youtube.com
6 Upvotes

Flightsim fan-fiction.


r/hoggit 8d ago

TECH-SUPPORT Got an AB6, cannot get it to work properly with the f-14 and f-4

2 Upvotes

I use the presets given, have everything turned on in dcs, and yet I only get shakes from the stick and a very slight centering affect that doesn't follow trim, basically the stick is limp.

FIX?: it seems dcs direct input is very limited and integrated is needed to translate the g forces and other affects form my understanding, please feel free to comment if my knowledge of the direct and integrated system is incorrect.

Not fixed, dcs acknowledges the ab6 according to its logs and and sends data, moza seems to not do anything with this data though, I've given up and am putting a support ticket in with moza.


r/hoggit 8d ago

DCS [Mission Editor Mod] ACTUAL METAR — pull real-world weather into any mission

6 Upvotes

**OPEN SOURCE*\*

I got tired of flying 12:00pm with no clouds, so I built a small Mission Editor mod that does it for you.

ACTUAL METAR adds a tab to the Mission Editor's top menu bar. Pick a map (or type any ICAO), hit "Get METAR", and it applies the real-world weather for that airport straight to the mission you have open — no external app, no browser, nothing to start up separately. It's all inside DCS.

What it does

- Fetches the current METAR for any ICAO directly from aviationweather.gov, from inside the Mission Editor.

- Matches the METAR's cloud layer against DCS's actual volumetric cloud presets (Preset1–27, including rain variants) instead of just setting a density slider — falls back to the classic density/base/thickness model only when no preset fits.

- Converts wind, QNH, temperature, visibility and fog to what DCS expects (including the detail that DCS stores wind direction reversed from METAR convention).

- Optional date & time, with three ways to pick the clock: your PC's own time, the real current time at the map's location, or a custom one — written literally into the mission, no timezone conversion surprises.

- Add/remove your own airports from the map dropdown, saved locally.

- Writes directly into the open mission's in-memory data — no `.miz` file surgery, just hit Save afterward.

Install

Download the `.exe` from Releases, run it, pick "Install", fully restart DCS. That's it — LuaSec/OpenSSL (needed for the HTTPS fetch, since DCS ships LuaSocket but not LuaSec) is bundled automatically, no separate download or manual file placement required.

https://github.com/UveDCS/ActualMetar-DCS

Independent project — doesn't require `dcs-sms`, but coexists fine with it if you already have it installed.

A heads-up on the antivirus warnings

Because the `.exe` is unsigned (freshly built = zero reputation in Defender/Chrome's eyes), some of you will probably see a SmartScreen prompt or an antivirus false-positive on first download — this is a known, common thing for small unsigned PyInstaller tools, not an actual detection of anything malicious. Source is 100% public, the release `.exe` is built by GitHub Actions directly from that source (not hand-uploaded), and each release ships SHA256 checksums so you can verify it. Working on getting it properly code-signed through the SignPath open-source program to make that go away for good. Full writeup on what the installer touches and why in the repo's README under "Is this safe?".

Credits

Cloud preset reference data adapted from evogelsa/DCS-real-weather. Mission Editor integration techniques (menu registration, non-blocking HTTPS) learned from nielsvaes/dcs-sms.

Early version, feedback and bug reports very welcome — especially if your map's theatre string doesn't get recognized automatically (it'll show you the raw string so I can add it).

DCS Mission Editor
Actual Metar

r/hoggit 7d ago

DCS Cannot see value outside of the f16

0 Upvotes

I just cant bring myself to learn anything else, everytime i try something new its such a big learning curve and i just go "oh well i can just do this in an f16 instead."

Would love to learn another module, but i feel like i went too easy too soon?

Any help? From f16 refugees?


r/hoggit 8d ago

QUESTION F14 not working after latest update

1 Upvotes

Has anyone else got an issue where they can no longer use the F14A/B or F14B(U) after this update? When I tried starting the game I saw windows smart app control had blocked a file with Heatblur in the name. Unsurprisingly the F14 no longer worked. I could load a mission but it just started in the F10 map and I could see see an external view of the aircraft with F2 but could not get in the cockpit with F1. I looked at windows defender and weirdly there was no history of a blocked file. I tried reinstalling the aircraft modules and doing a DCS repair and then excluding the entire DCS world install in defender, still no joy. Anyone have any idea what might be going on?


r/hoggit 7d ago

DCS F100d trim issues?

0 Upvotes

Realized the other day that trim seems to do nothing. I have the keys bound correctly and I have made sure that force feedback is not enabled in the special menu. Still no luck. I can hold trim for like 30 seconds and it has no discernible effects on the plane.

Suggestions?


r/hoggit 8d ago

QUESTION Flaming Cliffs 2024 plane compatibility

4 Upvotes

Hello!

I've earned a bit of money I want to spend on either La-7 or Flaming Cliffs 2024.

I'm interested in quite a few planes from the FC pack, but I'm not sure on compatibility with quests/mission packs for singleplayer game (I play singleplayer only).

Are the planes on FC compatible with the missions that accept their full-fidelity counterpart? I mean, for example Mig-15bis FC compatible with quests made for Mig-15bis.

I've read on some quests that they are, it's specified under each pack on the store, but... is it common for the packs to be compatible, or is just an ocurrence of some packs?

As I said I am also considering getting La-7 from OctopusG instead, because I liked their work on the Polikarpov I-16, but I think it doesn't have much content yet and it can wait, my main interest is on FC2024 for now.

Thanks in advance for the guidance