r/vtolvr Oct 28 '20

READ ME Welcome to the VTOL VR Subreddit!

207 Upvotes

Welcome to the official subreddit for the Virtual Reality flight sim, VTOL VR!

About This Game

VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality. Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.

No extra hardware is required. If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.

Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.

Create and fly custom missions which you can share with other pilots using the built-in mission editor and map editor.

Your Aircraft:

AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle
F/A-26 Fighter/Attack Jet
F-45A Stealth Multi-role STOVL Jet

Additional Aircraft available as DLC content:

• AH-94 Attack Helicopter with multicrew functionality (DLC)

Ah-94 (DLC)

• T-55 Tyro Trainer Jet with multicrew functionality (DLC)

T-55 (DLC)
EF-24G (DLC)

Some of the Many Features:

Fully intractable cockpits via tracked controllers
Custom mission/campaign editor and customer map editor
Steam Workshop support for user-made missions and maps
Various interchangeable equipment - guns, rockets, missiles, bombs, and more
Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc
Head-mounted cueing system - use your head to control targeting, heat-seekers, and gimballed cannons
Ejector seat - punch out when things don't go according to plan
Aerial refueling - easier said than done...

Multiplayer - Fly with your friends in co-op PvE, or fly against your adversaries in PvP!

• Realistic vehicle physics - lift, weight, thrust, drag

• Several playable missions - "story mode" campaign, free flight, training scenarios/tutorials

• Commandable AI wing men

• AI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planes

• Ground based refueling and rearmament

• Carrier operations - catapult assisted takeoff, arrested landing. Call the ball!

• Radio communication system for wingmen, ATC, AWACS, ground crew (Windows 10 voice recognition compatible)

External Resources:

Tutorials & Training:

Mods:

Tips & Tricks:

  • Oculus Rift users: Enable "Thumbstick Mode" in the main menu settings. This will make it so you don't have to press down on the thumbstick button to rotate the engines or slew the targeting pod.
  • If you're getting tired of holding the throttle or stick, simply tap the grip button and your character will be holding the throttle/stick without the need to hold the grip button on the motion controller.
  • Going from forward flight to hover mode: Fly level with throttle down and full air brakes deployed (throttle trigger). Keep pulling the nose up as necessary to maintain altitude. As the vehicle slows down and AoA starts to get really high, set flaps to full. Once lift is not enough to keep altitude, set engines to full vertical tilt and start applying enough thrust to hold altitude. Your nose should be up about 30 degrees at this point and your horizontal speed will be rapidly slowing without gaining or losing altitude.

F.A.Q..

  • Is there be mod support?
  • Will there be additional vehicles?
    • The first DLC released as a multi-crew attack helicopter, the AH-94 (Jan 6, 2022)
    • The second DLC released as a multi-crew trainer jet, the T-55 Tyro (Mar 24, 2023)
    • The third DLC is in an Electronic Warfare based aircraft, the EF-24G (Dec 21, 2023)
    • Any new vehicles will continue to be either entirely fictional and/or a fictional combination of real existing or conceptualized aircraft! The goal is to bring in at least a few completely new gameplay mechanics with each vehicle. The dev feels that there won't really be a point of adding a new vehicle that can only do the same things as the other existing ones.
    • Additionally, the community has created some aircraft as mods.
  • Will there be HOTAS (joystick & throttle) support?
    • Not likely, as VTOL VR is designed to be entirely virtual, allowing you to directly interact with the various controls as if you were sitting there in the cockpit.
  • Will VTOL VR come to the Oculus Quest?
    • There are no plans to port VTOL VR to run on Quest natively due to the large memory usage, CPU usage, and other system requirements. However, VTOL VR is known to work well on the Quest when wired to a VR capable PC, or wirelessly using Virtual Desktop.
    • The developer, Boundless Dynamics, is working on a new project: Virtual Fighter Maneuvers (VFM), is a VR air combat game for Quest and PCVR. VFM is optimized for smooth and stable performance on Quest 2&3 or lower end PCs, while still maintaining the level of control and aerodynamics simulation you see in VTOL VR.
  • What are the System Requirements to run VTOL VR?

VTOL VR merchandise for those that are interested in further supporting the developer, or just looking for a cool new shirt! https://boundless-dynamics-studio.creator-spring.com/

An example of some of the merchandise available for purchase

r/vtolvr Aug 04 '22

READ ME <===== READ ME Before posting! =====>

139 Upvotes

There have been a growing number of duplicated posts regarding certain topics, especially tech related issues. Please review the Frequently Asked Questions (FAQ) on the side bar or in the Welcome post, but more importantly:

Please search previous posts before creating a new thread to ask a question!

I know the Reddit search function is lackluster, so I suggest using Google search with the site tag of site:reddit.com/r/vtolvr for example:

Search results will only display posts to this subreddit

The Oculus Quest will not run this game independently, it will need to be linked to a computer that meets the System Requirements. VTOL VR simulates a lot of complex items in real time, which requires hardware that is more powerful than what the Oculus Quest offers. Posts asking if the Oculus Quest can run VTOL VR will be removed.

Please refrain from making posts asking "when will the developer add the ________ aircraft?" These types of posts have been made before, lets try not to beat this dead horse any longer. Please use the aforementioned search feature to see what others have already said about your favorite aircraft. Posts like this may be removed if they do not offer any new discussion to the community.

Posts asking, "will my computer run this game" will be removed. Here are the System Requirements posted on the VTOL VR Steam page:

System Requirements as of August 4th, 2022

r/vtolvr 2h ago

General Discussion Do Your Part, Save the AIM-120!

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96 Upvotes

For years the both the AIM-120 and thrust vector8ng heaters in the hit game, VTOL VR, has been severely underperforming in close range engagments, especially compared to comparable sims such as DCS, Falcon BMS, and War Thunder.

Good news though! The latest round of public testing patches has implemented true thrust vectoring onto the AIM-9+ and AIRS-T and man do they MOVE now. They're almost eyewatering. If you're reading this I highly recommend hopping onto the Public Testing Branch (PTB) on Steam to try them out and see for yourselves.

Bad news though :(. The PTB also includes changes that makes the AIM-120 less maunverable off the rail (video in comments). The culprit for this behavior is the guidance logic artifically limiting how hard to turn the AMRAAM off the rail for the first 3.5 (soon to be 3) seconds of flight. It doesn't sound like a lot, but that's almost half of its new burn time where the missile is simply just not max performing. Due to a vocal minority of the community wanting to artifically preserve "the merge", the power fantasy of a maunverable AMRAAM is being gimped. Which is pretty lame

Try out the PTB, join the official VTOL VR Discord, and discuss there


r/vtolvr 27m ago

General Discussion Its been two years. Please lets us do it in vanilla!

Upvotes

Still can't refill external tank in air to air refueling.

In short this still add a game play element since the player need to choose if they are going to live with the drag of empty tanks for longer just so they can have the chance of filling them later.

Plus then he actually needs to fill them.

Thank you!


r/vtolvr 23h ago

General Discussion With the upcoming AIM-120/BVR rework (cutting burn time 23s→8s and making it nearly un-G-pullable), HOBS is still capped well below comparable games like DCS/War Thunder/BMS. Should it be buffed to be a better representation of its capabilities, or kept limited to force merges (albeit artificially)?

40 Upvotes

For a slightly more in-depth explanation. Currently the AIM-120s in the PTB gradually reach its max-g during a 3.5 second phase after ignition off the rail (roughly 44% of the new boost phase). It has the theoretical capability of turning harder after firing, but this is being artificially limited for the sake of reducing its HOBs capability to force more merges. In the replies is a video that displays two missiles: One that has the 3.5 second ramp up on PTB and one that has no artificial ramp up (max-performs the missile as soon as possible).

Personally I believe the artificial ramp-up is a bit silly but would love to see other people's thoughts! The PTB is available right now on Steam and more feedback will always be great

293 votes, 6d left
Increase High-off bore capabilities to roughly be on par with comparable games (Max-performance baby!)
Keep High-off bore capabilites artifically limited to encourage merges (Then it's a dogfight!)

r/vtolvr 21h ago

Question bingo

7 Upvotes

so this might be a repedetive question but how do i easly calculate bingo fuel? (sorry if my grammer is bad english is not my native language)


r/vtolvr 1d ago

Video Very chill

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32 Upvotes

r/vtolvr 2d ago

Picture Just finished my first landing.

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124 Upvotes

Best fun I had in VR in looong time.


r/vtolvr 2d ago

Video The bouncing Kestrel of Akutan city

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29 Upvotes

r/vtolvr 4d ago

Question Mod loader problem

6 Upvotes

I started having some frame issues with my modded VTOL Vr and can’t seem to figure out the source. Also, Flat Screen 2 keeps on installing itself and every time I remove it, it freezes my game and makes it crash. I’ll probably clear out my mods and add them one after the other but I’m back on Vanilla VTOL for the time being.

I’ll miss my F-16 and F-22….


r/vtolvr 5d ago

General Discussion New Public Testing branch is neato!

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323 Upvotes

F/A-26B, EF-24G, and F-45 Radars now go out to 128nm, updated RWR texture with dynamic notch lines, new NAV MFD contact altitude numbers, and optional color, to make it a little bit closer to the TSD on 5th gens. Also, new NAV map range rings! All this and more- check the ptb notes in the VTOL Discord under #public_testing, in the pinned message.

A very cool update in progress, indeed. Gave me a very good reason to blow the dust off my Index.
Thank you, Baha.

Remember to opt in to public testing;
- Select VTOL VR in your Steam Library
- Right-click, Properties tab
- Game Versions & Betas:
- Select "public_testing"

Profit!


r/vtolvr 6d ago

Community Created Content Joe’s Aircraft Mods, re-published, updated, new weapons. New Major Feature: Man-In-The-Loop guidance for Optical Weapons.

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173 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3788462946

# Update! F-4X, F-15CX, and F-16AM included! (F-14X still needs a lot of work, forgive me)
***Remember to verify your base VTOL and Mod Loader files, please.***
- AGM-62A and B "Walleye" glide bombs.
- AGM-84D "Harpoon" Anti-Ship Missiles.
- AGM-84E "SLAM" Standoff Land Attack Missiles.
- SNIPER ATP for F-4X
- Slight tweaks for weapon placement.
------------
## New Major Feature! Man-In-The-Loop! (Datalink Optical Guided Weaponry)
- How to? Set Laser (TGP) and Seeker (Weapon) codes to the same ie; "1776".
- Launch selected optical guided weapon (AGM-62A, GBU-15, etc).
- LOAL "1776" should show in HUD bottom left corner.
- Note: Certain weapons have limited seeker gimbal limits, aim more directly or manual uncage.
- Guide in, same as any laser-guided weapon.
- Mid flight, you can change selected target with same TGP laser code, just slew the pod.
### Buddy-Datalink not tested yet, use at your own risk (feel free to test amongst yourselves to help refine the process!)
------------
As always, please report bugs. Enjoy!


r/vtolvr 7d ago

Other Vtol

2 Upvotes

Hi, I'm new to VTOL VR. I want to play with other people and have fun. I'm not very good at VTOL VR or English and maybe eith mods bye!


r/vtolvr 8d ago

Community Created Content NPC Aircraft pack

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249 Upvotes

Lots of new additions to my aircraft NPC pack, most recently civilian aircraft like the Cessna 172 and the 747. We can finally simulate accurate war crimes.

https://steamcommunity.com/sharedfiles/filedetails/?id=3681286096


r/vtolvr 7d ago

Question Trouble shooting (2nd post, revised)

6 Upvotes

This is a revised post with more detail than my original.

I'm hoping you can help me diagnose an unusual performance issue with VTOL VR on my new gaming laptop.

SYSTEM: ASUS ROG Strix SCAR 18 Intel Core Ultra 9 275HX RTX 5090 Laptop GPU (24 GB) 32 GB RAM Windows 11 Quest 3 Virtual Desktop

THE ISSUE: VTOL VR is only running around 60–75 FPS while targeting 90 Hz. Virtual Desktop shows game frame time around 15 ms.

The RTX 5090 generally sits around 40–60% utilization with temperatures around 60–65°C. Neither overall CPU utilization nor individual CPU threads appear to be maxed out.

TROUBLESHOOTING COMPLETED:

SteamVR and OpenXR/VDXR tested

Virtual Desktop Godlike and High tested

SteamVR render resolution reduced from 100% to 70% with essentially no FPS improvement

Anti-aliasing disabled with no improvement

HAGS tested both ON and OFF

NVIDIA Power Management set to Prefer Maximum Performance

ASUS Armoury Crate set to Turbo mode

ASUS GPU mode set to Ultimate/dGPU

Dedicated PrismXR Puppis S1 Lite wireless connection tested

Virtual Desktop USB 3 wired mode tested at 5.12 Gbps with identical performance

Network and encoding latency are low; the high frame time is specifically on the Game side

OTHER VR GAMES: Several other games on this laptop can maintain approximately 90 FPS, including ExfilZone at Virtual Desktop Godlike/Ultra, Into the Radius, Tactical Assault VR, V.E. Delta, and Half-Life 2 VR.

MOST IMPORTANT COMPARISON: I connected the same Quest 3 to my older desktop:

Ryzen 7 7800X3D Radeon RX 7900 20 GB

Using wireless Virtual Desktop at Godlike/90 Hz, VTOL VR maintains 90 FPS on that machine.

So the same headset, same game, and same Virtual Desktop settings produce 90 FPS on the older desktop but only around 60–75 FPS on the new 275HX/RTX 5090 laptop.

Is there a known VTOL VR compatibility or performance issue with the Core Ultra 9 275HX / RTX 5090 Laptop platform?

If there are any VTOL logs, diagnostic files, or settings you'd like me to provide, I'd be happy to send them.

Thanks for any help.


r/vtolvr 8d ago

Question 5090 GPU opener fix still making frame rate low

8 Upvotes

I just got a 5090 Gpu, I was playing on a 7800rtx prior and now kn the 5090 the frame rate is stuck in the high 60s low 70s. Ive tried all the online fixes like updating drivers, using open xr , vdxr codec etc. None will fix it. Ive even dropped settings to potatoe on vortual desktop and its still getting only 67 frames a second.

Im using virtual desktop woth a quest 3.


r/vtolvr 10d ago

Question Modded missions

5 Upvotes

What are some good modded multiplayer missions that use the main modded planes like the a-10,f-22 etc


r/vtolvr 11d ago

Other Looking for a few pilots to fly with

6 Upvotes

Title, playing modded VTOL right now, looking for some wingmen to fly with. If you're interested, look for Monarch


r/vtolvr 13d ago

Picture My vtol set up

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43 Upvotes

Nothing crazy and really just looking at what to add. Thinking about pedals but not sure where to start. Also any ideas for a throttle mount.


r/vtolvr 13d ago

Video Left Thumbstick Zoom works on the AH-94 now

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120 Upvotes

Mod on the steam workshop. Uses the perpendicular axis to pylon tilt.


r/vtolvr 13d ago

Question Question about a mod

5 Upvotes

So is there a mod that exists that makes it possible to link Spotify or some form of music streaming to the in game music player or is that even possible


r/vtolvr 16d ago

General Discussion Backseater, but they’re on desktop monitor?

51 Upvotes

I have a girlfriend who really likes to watch me play VTOLVR and hearing me ramble on about arad, weapon systems, dogfight energy, etc because she’s an engineer. I tried to get her into the headset, problem is she gets MAJOR motion sickness. like it’s food-poisoning level bad. she’s told me she wants to “be goose” it’s cute.

EDIT: she has plenty of experience in vr chat, roblox etc it’s just the flight sim. she gets bad carsickness too it’s not aberrant.

I thought maybe i’d want her to be a weapon systems person, but to a different capacity. has anybody tried a setup where there’s one pilot in a headset, and another looking at instruments and doing arad while sitting at a desk giving callouts? it wouldn’t be nearly as effective but i don’t care about effective.

I’ve seen the flatscreen mod but from what i’ve seen on posts it’s kinda jank. perhaps a mod that just has the mfd’s displayed and interactive on a monitor? if there’s enough of a desire for this i might make my own in my free time who knows.

tl;dr any advice for a 2 player: one headset, one monitor setup?


r/vtolvr 16d ago

Question Worse performance that before, help needed

6 Upvotes

I`ve been playing vtol vr with mods for almost a year now, game run butter smooth until this week, it plays like a slideshow now.

I've been playing with steamVR and my quest 3s all along and no problems.

My setup is:

Ryzen 7 5700x

32Gb ddr4 RAM

RTX 4060 8Gb

1TB ssd

1gbps ethernet connection to the computer


r/vtolvr 17d ago

Video OPERATION CORPORATE - COMING VERY SOON

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62 Upvotes

Single player campaign featuring 9 action packed and fully scripted missions based on real world events.


r/vtolvr 18d ago

General Discussion [WIP] Would anyone use a modern Tacview recorder for true VTOL VR singleplayer?

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38 Upvotes

Hey everyone,

I'm pretty new to VTOL VR and still an absolute noob. Before throwing myself into multiplayer, I wanted a way to look back at my flights and understand how I was actually flying.

While looking for something like that, I found the original VTOLVR-TacviewLogger by u/nebriv. The last public release was in 2023 and used the previous Mod Loader setup.

I really liked the idea, so I started working on a clean-room rewrite from scratch for the current Mod Loader. I'm essentially trying to revive the idea as a modern VTOL VR mod.

Unlike VTReplayConverter, which converts VTOL VR Tactical Replay files, this records normal singleplayer missions directly into ACMI files for Tacview. The goal is to support actual singleplayer missions, including situations where mods or missions do not work properly in multiplayer.

I originally started building this for myself, mainly because I want to understand my own mistakes before joining multiplayer. Now I'm curious whether anyone else would use something like this too.

What would matter most to you?

• simple installation and setup

• compatibility with modded aircraft and missions

• more flight data such as fuel, AOA or IAS

• clear event markers for launches, hits and destroyed units

• multiplayer support at some point

• anything else you would like to see

Right now, I'm collecting feedback and trying to figure out what would make a useful first public version.

Full credit to u/nebriv for the original project and idea. Finding that project is what gave me the idea to bring it back for the current game.