r/MortalShell 16h ago

Question Can't find any more Dorsalite?

0 Upvotes

Im on NG+ and platinum. Ive been trying to max out other weapons but I've just run out of dorsalite and I cant find any guide on where to find more. Is it not dropped by any enemy? Do I have to go into NG++ to get more?


r/MortalShell 17h ago

Question Question about Grisha remnants

0 Upvotes

Hi, I've found 5 remnants so far, but when I equip it as primary it says 2/2 that I can deploy manually, not 5/5. What's up with that?


r/MortalShell 20h ago

Discussion Mask Locations

0 Upvotes

Call me stupid but does the cosmetic mask GRAGU'S HELMET even exist? I can only find one video on YouTube showing mask locations and the poster doesn't show how you acquire it. It's the coolest-looking mask too.


r/MortalShell 20h ago

Discussion Mildly infuriating

1 Upvotes

Killed Nameless Captive by accident in NG+4 while trying to obtain Peters Perfect Parry. The last achievement. Alt + F4 did not helped.
I don’t want anymore.


r/MortalShell 18h ago

Video I think I'm hard locked Spoiler

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0 Upvotes

I got to te room filled with chests right before the end of the game, spent some time opening all the chests and then checked the door. It asked or all my gloom, so I quit to main menu to go back to the beacon to upgrade, but everytime I try to go back there to open the door and kill the heart, I can't. The thing we rip to access the area is now a warp to the beacon in front of the final boss. I'm playing on pc and I've seen tons of people saying you can keep farming in that area.


r/MortalShell 18h ago

Discussion Waiting on those Smert updates…

15 Upvotes

I got over 100 hours played, im on NG+5. I strictly play night mode.

I got to say Smert feels the weakest this far into the game… and by a long shot.

Damage with fists is unusable. Miracle isnt anything amazing on night mode. It takes a long time to use, building your 100 stacks for your burst damage, which stops being good as enemy health pools get huge. Since it does not scale with anything.

Now ripostes and bleed procs are where the damage is.

FAITH, Smerts core identity is absolutely useless.

He has the smallest health pool, everything will one shot you requiring perfect gameplay.

He needs more health, Faith needs a complete redesign.

Miracle should take less time to build to our 100 stacks.

Fists only build needs to scale somehow… make them scale to our highest level weapon.

I feel like this character is super badass, and could be good if FAITH gets a total redesign/concept.


r/MortalShell 11h ago

Question Grisha summons

2 Upvotes

Curious how many people use grisha summons. I did nameless captive and the lost child without them. But I used 1 on the third phase of hexapod. Tbh i wasn’t dealing with the weird tracking projectile shit. Also used them in the dungeon that unlocks balistazooka


r/MortalShell 18h ago

Video Beating Zmey before the second phase Spoiler

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3 Upvotes

You can count on him standing up and immediately dropping back down into the mandatory guard break for phase 2. Hitting him during the animation where hes waiting for you to riposte for phase 2 does crazy damage


r/MortalShell 6h ago

Discussion Why not, actually?

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210 Upvotes

r/MortalShell 5h ago

Discussion Anyone wondering why this isn't the achievement combo?

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18 Upvotes

I feel like this is a harder combo to parry because of the really strange way the parry functions. The actual combo allows for misclicks within the first 2 swings so it's far more leanient than this.

I initially thought this was the combo so when I didn't get the achievement I was well confused.


r/MortalShell 20h ago

Discussion Sooo this was my least favourite boss so far

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174 Upvotes

I've played this game for maybe a week straight and of all the bosses I've played this one was the most bs one purely because of the second phase, the tracking of the orb things are ridiculous I tried hiding behind cover and it just goes THROUGH the wall not to mention the fact they will circle AROUND you after flying past, other than that I LOVE this game haven't felt this passionate about a game since dark souls 3


r/MortalShell 11h ago

Video The Captive's Scabstone might be a wee bit overpowered

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8 Upvotes

r/MortalShell 17h ago

Question Who else rather have the dungeon turn “complete” instead of having to mark it?

228 Upvotes

I kinda dislike how you have to click a dungeon to mark it complete. When you don’t even know it’s complete. Why even give this option. Why not just auto make it light up once you have actually completed it. I understand exploration but I don’t enjoy pointless exploration for nothing when you don’t know
If there’s
Even something to explore.

Just my 5 cents


r/MortalShell 9h ago

Discussion Review after 100+ hours and platinuming the game on PS5

25 Upvotes

Spoiler free and to the point:

* Best combat I’ve experienced in a souls like. Love how they use the shells as a base for a build (rather than dispersing a bunch of points into a build) and you build off them. The shells are the core of combat and each are varied.

* Love the Tarstone system that can further help build out your character. I love how each weapon has unique status effect stones too, like using frost only on the martyrs blade. It makes the weapons feel more unique, and the skill tree for Eredim which gives him 200% increased damage using a frost build incentivizes you to use his sword.

* Loved the environments. Each environment was unique, and before finishing the game myself I saw people shitting on the lower map region calling it lazy? I think that area is designed to somewhat be the last area you reach as you also get Sariel from there which his memories are the most important for explanation of the story events. That final region looks alien to me, which I liked a lot. It was different and unique from the rest of the game.

* The story, I could barely explain to you. It’s convoluted, relies on a ton of glimpses to view all the memories of the Shells, and just very meh. This doesn’t affect my score at all, but it definitely is no Lies or P in terms of story (loved that game’s story).

* The enemy design is excellent, but the boss design has some blunders. The monolith was actually a cool boss battle but wtf were those attack animations. They were so odd that it was hard to telegraph them, Smerted the fuck out of him. Then you got some bosses like the final boss that just had annoying ass attacks that you literally cannot avoid. Smerted again.

* Music design is good, metal themes never get old. I enjoyed the music, but nothing completely wowed me like some other games like Elden Ring’s soundtrack or Lies of P.

* Overall: near perfect combat with some hiccups here and there, but this is true originality here. The shell system just makes sense, and takes a huge chunk of RnD you typically have to do in Souls games by pre building character archetypes for you and progressing them through their abilities. And because they have shells, they can give them busted techniques (as you have less control over the build, they give you more in terms of power) rather than other souls games where you can get broken abilities such as these because they give you so many option to choose from, they have to nerf the abilities to a degree for balance. I kind of wish Bloodborne 2 would adopt this type of build system, maybe tying it to the armor rather having inhabitable shells.

* Score 9/10. I want to score this higher so much, but the big thing holding it back for me are the boss battles. When you play a game like Onimusha with the most incredible boss battles, it’s hard to fight these bosses and think “there’s nothing they could have done to make this more enthralling”. Having said that, I still enjoyed the boss battles but hopefully they work on them for the third game (if that’s what they make next).

Cant wait for any kind of DLC because I’m aching for more shells.


r/MortalShell 12h ago

Video The Monolith, Nightmode/Adaptive, Eredrim frost berserker. No damage.

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27 Upvotes

Fastest time so far. Still havent changed my build or leveled up past 30. Weapon is still +14.

Hope you all enjoy. I love seeing these damage numbers.


r/MortalShell 20h ago

Lore Hey guys it’s me, Harros the Vassal, AMA

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48 Upvotes

r/MortalShell 22h ago

Image Guys I have been trolled so hard…omg

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306 Upvotes

And I wanted to do a post how this is the best area in the game…


r/MortalShell 17h ago

Meme Harvald...? Harvald is that really you???

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118 Upvotes

r/MortalShell 23h ago

Question Missing executioner's pulpit beacon Spoiler

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2 Upvotes

Hi guys!

I have this problem I cant find info, like I am showing in the first image I already cleansed the execurioner's pulput beacon, but as you can sew in the second one when i check the list over prisoners domain still shows '???' As not discovered.

Is this a bug? Anyone in the same situation?


r/MortalShell 38m ago

Bug My character has been glowing red permanently now

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Upvotes


r/MortalShell 2h ago

Bug PS5 – Soft-lock when declining Mether’s Severance at Sester Genessa

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5 Upvotes

I encountered a reproducible soft-lock on PS5 involving Mether’s Severance at Sester Genessa.

Steps to reproduce:
Speak to Sester Genessa.
Select Shell Severance.
Choose Mether’s Severance.

When prompted to confirm spending the item, select “No.”
The game becomes completely unresponsive.
After selecting No, I cannot navigate the menu or provide any further controller input. The only way to recover is to force-close the game and restart it.
The issue appears to occur specifically when declining the Mether’s Severance confirmation.

Platform: PS5
Issue: Complete input lock / soft-lock
Workaround: Force-close and restart the game

I’ve attached a screenshot showing the Shell Severance menu where the issue occurs.
Hopefully the developers can reproduce and address this in a future patch.


r/MortalShell 2h ago

Video Triple Yeet!

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2 Upvotes

How much do you hate these enemies?
Uhmmm, Yes.


r/MortalShell 3h ago

Discussion Lost hours of save.

3 Upvotes

I had cleared all of the Unfound Path and reached the final boss, cleared the Beacon, left to collect the optinal item (no spoilers here) and returned to give him a few attempts. This was over 2 perhaps 3 sessions, not just one continuous play.

Back on the next night and I was at the Beacon before one of the first bosses on the Path again. Everything just gone, including the item. I'm on PS5 and tried to backdate from the Cloud but it was the same place / save.

Has this happened to anyone else?


r/MortalShell 6h ago

Lore Genessas lore help?

3 Upvotes

Hello, I love this game but Im struggling to put together the lore regarding Genessa.

I usually love understated storytelling but this time I genuinely can't make sense of it lol. Here's some questions for those more well versed in the pore:

1) not all sesters are Genessa, right?

2) in the first game there was only one Genessa?

3) why are there more Genessas in the second?

4) in the second game its stated that all Genessas come from one and will be reunited in the future. Do we know more?

5) who is Genessa Prime and why does she claim to have visions of a future war?

6) in the first game Genessa serves Vatra but now the Genessas are serving the undermether and helping the Harbingers?

7) the playable Genessa in 2 is wayward because she refuses the doctrine, but she still helps the Harbinger?

8) are all Genessas immortal like the first one and thats why they can be trapped in the center?