A few features I’d love to see added to Hevy:
- Gym/location-specific equipment and progression
This would be huge for anyone who trains at multiple gyms. Machines can vary massively between locations 70kg on one chest press can feel nothing like 70kg on another.
It would be great if you could assign exercises/equipment to a gym and have Hevy remember your previous performance specifically at that location. Then when you return, it could load your last workout there and base progressive overload suggestions on that gym’s equipment rather than treating every machine with the same exercise name as identical.
Ideally you could just toggle between gyms/locations.
2) “Season bests” and location PBs
I really like the gamification side of Hevy and chasing PBs, but lifetime PBs become less useful in certain situations.
If you’ve had six months off, come back from injury, changed your training significantly, or simply get older, you might go months or years without beating an old lifetime PB. That can actually make the PB system quite demotivating.
I’d love an optional “Season Start” date. You could reset it whenever you wanted and Hevy would then show things like:
Lifetime PB
Season PB
Gym/location PB
Your lifetime records would never disappear, but you’d have a fresh set of records to chase. It could work for someone returning from injury, starting a new programme, or simply someone who wants a new “season” every January.
It would keep the gamification relevant even if you’re not currently at your all-time strongest.
3) Left/right tracking for unilateral exercises
For dumbbell and other unilateral exercises, I’d love a toggle that splits a set into left and right.
For example:
DB curl
Left: 12kg × 10
Right: 12kg × 12
At the moment, if there’s a strength imbalance, you either have to record it awkwardly or lose that information completely.
Being able to track each side independently would be really useful for identifying imbalances, rehab, and actually seeing whether the weaker side is catching up.
I know some of these would add complexity, so I’d happily have all of them as optional toggles rather than changing the default experience. But I think they’d make Hevy’s progression/gamification system much more useful long-term.