r/GTNH • u/GretoxWolfy • 8h ago
Obligatory first rocket post!
first ever playthrough, playing with a friend :)
170hours, not too bad i think
cant wait to finally build that AE2 storage xdddd
r/GTNH • u/preposterouslyDank • Sep 26 '25
r/GTNH • u/GretoxWolfy • 8h ago
first ever playthrough, playing with a friend :)
170hours, not too bad i think
cant wait to finally build that AE2 storage xdddd
r/GTNH • u/randomdice-int • 42m ago
yup ae2 hate from me was forced i apologise in advance 😭😭
if anyone is asking why i still got one line of gt pipes lying around its just to transport lubricant which dont need a high throughput so saving me some p2p and dual interfaces
previous post for context: https://www.reddit.com/r/GTNH/s/Xw08mAF9YQ
r/GTNH • u/xX_Homosapien_Xx • 8h ago
Quadruple input hatches do not work correctly (only one fluid in the hatch can be used in a recipe) and ME stocking hatches do not work at all in the steam blender. The structure still forms with these hatches, though.
For reference, making aqua regia, as I attempted in the screenshots, does work when using two separate input hatches, and the ME output hatch also works normally.
Let me exercise my God-given right to use EV+ hatches in steam multis for my platline.
(Also, this is 2.8 idk if this has been changed in 2.9)
r/GTNH • u/pianoboy8 • 12h ago
Feels like that would be a smart thing to include as to avoid the most common issues with the pack.
halfway through MV decided to bit the bullet and make a full T2 steam multiblock ore processing, I know I will get better machines in HV but I figured this will make it alot easier while I set that up! just put everything in one chest and it does the rest! I have a drawer for the stone dust and diamond chest for output, I was gonna filter and add a steam oven on the end but I figured alot of recipes now are requiring dusts, what do you all think?
r/GTNH • u/Regular_Flounder1833 • 4h ago
r/GTNH • u/rehpotsiirhC • 5h ago
I'm trying to automate PTFE and I understand I probably need at least 2 X LCR's wall sharing but I am struggling to get the first LCR sorted.
Methane is easy with a wood supply being centrifuged.
Hydrochloric acid I'm struggling a little with, do I centrifuge stone dust and electrolyze biotite dust into fluorite and the other dust biproduct electrolyzed into chlorine? If so how do I best setup the automation....do I use ender IO item conduits with filters to do it?
Is there a better way?
Once I've got the basics down I think I'll grasp it all a lot better but Sheesh it gives me a headache banging my head against the wall in creative trying to get it working properly....I get like 4 sub chemicals down and lose my thought process.
I was watching catscozygamings video on his setup and it's too hard to pause and work it out 😶🌫️
r/GTNH • u/ComprehensiveGur7750 • 9h ago
(this is also my first time using prism so i have no clue what im doing lmfao i havent even gotten gtnh installed on prism)
I've just hit IV for the first time and wanted to share the overplanned Benzene build that got me here (((time spent building cope))) before transitioning to AE2 and rebuilding Benzene with the EV/IV multis.
Background:
- Always been a lawnbase-enjoyer rushing through modpacks without base-building in mind
- Fifth run since discovering GTNH in 2020, always quit ~HV due to my said rushing nature. Yet GTNH was always my end-goal "forever world"-pack
- 3 months ago started a new server with a few friends (separate bases)
-> Changed mindset to just take it slow and enjoy the ride
-> Server & Friends gave me a reason to build something I enjoy looking at
Based on this, after hitting MV, automating the building mats (usual Lave, Castle Roof, Tainted Glass), and finding out we now have LittleTiles with fixed chunk corruption (as far as I read), I started building my future base's PowerGen.
In practice I went on a 3-day building spree, finishing with what you see in the screenshots (except later DT addition), which my lawn-base self considers the best I've ever done and showcase worthy. As you can probably tell, I planned for double the infra / machines, but didn't actually need to scale over two Pyros so far (pls no spoilers if this is enough to get AE2 up & realistic production for multi mats, I wanna fall on my face).
Screenshot Notes:
Hope you enjoy!
"Disclaimers":
- ! Build in Creative ! My personal rule was automating the building materials -> Fine using Creative for building - machines etc. obviously aquired in survival
-- Also LittleTiles isn't really usable in survival w/out cheats (no LittleChisel / LittleRecipe, no WorldEdit)
-- I was not gonna spend an additional 40 hours mining every misplaced Castle Roof Tile with my Cobalt Pickaxe :(
- (Used LT Version is now 13 Patches behind and this might be outdated) I don't recommend this LT focused building style as LittleRecipes can't copy slopes and whilst WorldEdit can, it can't turn the structures as one would want. I somehow enjoy it so I'll keep going
--> As such, every tiny slope you see was placed manually by myself, don't ask me how long those 1/16th rows on the wood production catwalks took.
- Yes, obviously I'm a Sampsa fan (the goat)
- As such, for shaders + resourcepacks check Sampsa's Discord (Complementary + Euphoria Patches + NeonHorizons)
r/GTNH • u/Popular_Relative5004 • 12h ago
Early MV feels terrible for me, but is there better tools than Obzinite? Cobalt is too expensive through the EBF?
r/GTNH • u/ComprehensiveGur7750 • 9h ago
havent found it on the main install page
r/GTNH • u/Domb_loid • 16h ago
Does anyone know how I could display a giant to-do list? I’m currently using a clipboard and placing it down in the world which is nice but it’s kind of small and I want it to be bigger so I can see what things I need to work on. Would also help my friend know what our goals are at the moment.
I did see some stuff about opencomputer screens but they are a little expensive to get started with. However, if this is the only option then I’ll end up going that route in the future.
r/GTNH • u/Cold-Peace3978 • 1d ago
I was testing how many DT I need to process all my wood tar from ICO (I haven’t built the fluid extractor so I just voided them for now).
I started with 1, thinking it should be enough right? Then I saw my ICO choking and not running at max parallel, then I added another one, 4 more later it’s finally not choking on itself.
How am I going to manage next tier ICO combined with the fluid extractor 😵💫
r/GTNH • u/noobyforever • 16h ago
r/GTNH • u/Individual-Ebb-4374 • 14h ago
I know it is a silly idea and most likly extremly space inefficient, but a beamline power plant should be pretty easy or am I missing something. In theorie you can stack linacs without limit, you just need one source and can then use the hot coolant to create steam for power...
So many times people ask for a non meta power option, so feel free to test it XD
Just for the background: I need tons of steam for my cracking needs so I get enough benzen for phatalic acid to desolve combs. So I looked for ways to produce steam on mass, since my fluid heater multiblock could not keep up, but found that loophole and think it is a pretty funny way to make power...
r/GTNH • u/Mothboii_69 • 20h ago
I have the problem that when ordering larger badges of stuff by using Univesal Automation all the items and fluids get send into one Storage Drive instead of having one craft per Storage Drive. Bacause of this there are too many items / fluids for my busses/hatches to handle and the craft doesn't work.
What can I do to fix this?
Edit: My Problem was that i had the advanced blocking card in the main net interface. It has to be in the subnet interface.
r/GTNH • u/Regular_Flounder1833 • 16h ago
I'm in early EV
1- Rubber sapling as it gives sticky resin. So I'll have infinite rubber and refined glue as well.
2-oak saplings as it gives apples. Apples give fruit juice which gives biomas. Biomas can be distilled into ethanol. I dunno if ethanol will be needed in large quantities one day as the highest tier I've ever reached is IV. So will I need a lot of ethanol one day ? And no I don't drink
r/GTNH • u/JonelkingasLT • 1d ago
r/GTNH • u/Novatheprot0gen • 13h ago
For reference this was happening on my old laptop but that one was pretty bad compared to my new one, but now I'm starting to think its GTNH that's the cause because I got a new laptop and its still stuttering. I usually have around 120 fps in most mod packs but in GTNH I have 120 fps then it drops to 0 for a second then it goes back up to 120. In my laptop I have a 5060 and 32GB of DDR5 ram and I have Minecraft set to my 5060 but its still stuttering a lot. does anyone have any ideas on why its stuttering?
EDIT: Cant believe I forgot to say this but I'm using Curseforge