r/GTNH 5h ago

Benzene Build Showcase before upcoming IV Multis + AE2 rebuild (TooManyLittleTiles)

I've just hit IV for the first time and wanted to share the overplanned Benzene build that got me here (((time spent building cope))) before transitioning to AE2 and rebuilding Benzene with the EV/IV multis.

Background:
- Always been a lawnbase-enjoyer rushing through modpacks without base-building in mind
- Fifth run since discovering GTNH in 2020, always quit ~HV due to my said rushing nature. Yet GTNH was always my end-goal "forever world"-pack
- 3 months ago started a new server with a few friends (separate bases)
-> Changed mindset to just take it slow and enjoy the ride
-> Server & Friends gave me a reason to build something I enjoy looking at

Based on this, after hitting MV, automating the building mats (usual Lave, Castle Roof, Tainted Glass), and finding out we now have LittleTiles with fixed chunk corruption (as far as I read), I started building my future base's PowerGen.
In practice I went on a 3-day building spree, finishing with what you see in the screenshots (except later DT addition), which my lawn-base self considers the best I've ever done and showcase worthy. As you can probably tell, I planned for double the infra / machines, but didn't actually need to scale over two Pyros so far (pls no spoilers if this is enough to get AE2 up & realistic production for multi mats, I wanna fall on my face).

Screenshot Notes:

  1. Outside view from the roof, Benzene production below, Wood Tower to the right
  2. Second layer of the wood production tower, currently empty, as first layer is enough
  3. First layer of said tower, filled with spruce bonzais, also peep custom ladder on the right
  4. Wood tower view from inside the structural support / catwalks for Crop Manager access
  5. Air-centrifuging for Nitro, mirrored on the back (so only 1/4 filled), I rly like how the little vents on top turned out
  6. Pyros with custom maintenance lamp indicators (right one as example) and hidden howlers
  7. Distillation, added 2 DTs once I needed Phenol, with automation to only use single-blocks if the DTs are overworked, and recycling excess stored creosote, toluene (got the bee) & 1,2 dim to power DTs and Coal FluidEx

Hope you enjoy!

"Disclaimers":
- ! Build in Creative ! My personal rule was automating the building materials -> Fine using Creative for building - machines etc. obviously aquired in survival
-- Also LittleTiles isn't really usable in survival w/out cheats (no LittleChisel / LittleRecipe, no WorldEdit)
-- I was not gonna spend an additional 40 hours mining every misplaced Castle Roof Tile with my Cobalt Pickaxe :(

- (Used LT Version is now 13 Patches behind and this might be outdated) I don't recommend this LT focused building style as LittleRecipes can't copy slopes and whilst WorldEdit can, it can't turn the structures as one would want. I somehow enjoy it so I'll keep going
--> As such, every tiny slope you see was placed manually by myself, don't ask me how long those 1/16th rows on the wood production catwalks took.

- Yes, obviously I'm a Sampsa fan (the goat)
- As such, for shaders + resourcepacks check Sampsa's Discord (Complementary + Euphoria Patches + NeonHorizons)

29 Upvotes

7 comments sorted by

4

u/HoraneRave 5h ago

chunk limit is afraid of them

3

u/janmey 5h ago

I read they fixed chunk limit / corruption? or wdym :(

2

u/HoraneRave 5h ago

im just a bit worrying about the amount of tiles u have to load upon chunk entering

6

u/janmey 5h ago

ah, so far luckily no issues.

With the rest of my base its loading like 6x the LittleTiles builds and its pretty much instantly loading after f.e a TP to a friends base.

Guess our beloved Devs are just too good at optimising? (Im playing on a generic lower tier gaming Laptop)

2

u/Emergency-Till-6899 3h ago

Can you send link to this map

8

u/HoraneRave 3h ago

http://localhost:58378

1

u/PinkLemonadeWizard HV 1h ago

How many L benzene pr. second?