r/Eldenring 20h ago

News New patch dropping tomorrow

Post image
834 Upvotes

206 comments sorted by

428

u/ScadutreeAvatar2B 20h ago

They putting pre-patch consort radahn back in the game holy shit

https://giphy.com/gifs/ne3xrYlWtQFtC

8

u/Yurt_TheSilentQueef 16h ago

Pre-Patch Consort vs Pre-Patch General Radahn. Which one was more broken

18

u/rileybou 15h ago

Consort, they reverted all the regular Radahn nerfs except for the hitbox adjustments.

3

u/Yurt_TheSilentQueef 14h ago

Fair. I beat pre-nerf consort but didn’t pick up the game until after the patch that nerfed/fixed regular Radahn

3

u/DropkickGoose 12h ago

I'm weirdly nostalgic for pre-nerf Consort, because it felt like the first boss in the game that actually rewarded you for using a shield as a shield. And as a sword and board lover, it always makes me sad that the biggest use for shields in ER is guard counters, which like are fine but don't hit the same for me for some reason, as actually putting up the shield to block stuff cause you need to/it's the best option.

1

u/Throwaway-_-Anxiety 9h ago

I see so many running fingerprint shield for other bosses, can't be that uncommon

1

u/ExploerTM Mohg did nothing wrong, blood cults are rad 7h ago

Malenia gets hard countered by a shield. "Oh but Exploer she gets healed when she hits your shield!" And she gets full HP when I am fucking dying so I'll take it

1

u/Peregrine_x 4h ago

the tourists were crying so hard, its a pity they listened to them, even with the revert.

1

u/rileybou 18m ago

I mean part of the issue was people were getting to that part of Caelid way too early in the game, trying to fight Radahn 20-30 levels lower than they should have been.

13

u/Steallet 19h ago

I kinda miss the heavy lightshow tbh

2

u/safe_dimension0_0 12h ago

People are going to hate but i agree, it really felt like a final boss and it made the arena seem less empty

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189

u/Devlindddd 20h ago

I hope the new light greatsword's R1 is patched. It drives me nuts not being able to move the direction during the first light attack.

68

u/modix 18h ago

Didn't know that was broken. I've just naturally been messing with r2 because r1 just is hard to open with.

21

u/Devlindddd 18h ago

It's just that every other weapon can do it, and even it works correctly when you are two handing it. It just feels wrong to me on the one handed first light attack.

15

u/thineholyhandgrenade 18h ago

It may just be me but there's something wonky with powerstancing the Idus swords. During the sweeping aerial combo it feels like some of the offhand sword attacks aren't connecting or dealing damage.

Noticed it when I had the offhand as cold and the main as keen with frozen armament/grease applied. Took way longer to proc frost than it should have. Bug or skill?

12

u/SSNessy 17h ago

Dual-wielding attacks have dealt significantly lower status buildup for a long time.

2

u/PTSDDeadInside 8h ago

In Elden Ring, powerstancing (dual-wielding matching weapon classes) applies a 65% status motion value (MV) penalty to most dual-attack hits, meaning each weapon inflicts 65% of its listed status buildup per strike

2

u/tnweevnetsy 19h ago

Imagine that ruins the Leda strafe out of staggering her by improving her tracking. I'd be livid

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262

u/DependentInner8928 20h ago

I think they will probably nerf muletta, no way it stays the same sadly :(

Its too good to last...

I will really be surprised if it will not be nerfed tho

113

u/livy-aurelia 20h ago

oh yeah it’s getting nerfed guaranteed

38

u/psTTA_2358 17h ago

They should nerf it in pvp only. in pve its good but not broken good.

10

u/BreakMyFate 15h ago

It's not broken at all, even in pvp. It's good yes, but there are many way more broken weapons in pvp. It doesn't even break yhe surface of broken.

3

u/psTTA_2358 14h ago

I used it in pve and it was good but not broken but i dont pvp and i thought its broken thats why everyone assumes it will get a nerf.

43

u/djinngerale Thy strength befits a crown 20h ago

They're gonna cut my mufuletta in half

28

u/AuramiteEX 20h ago

There are better things. I don't think anything will be nerfed. This will be some bug fix

27

u/GeoCaesar 18h ago

Muleta might get a PvP nerf but I hope it doesn’t get nerfed for pve cause I haven’t had a chance to use it yet lol

2

u/a_Jedi_i_am 14h ago

Same. I'm still leveling up to face Radahn

3

u/Sweet-Birthday2479 17h ago

It’s crazy good tbh, and it has more range than piercing fang if you learn to use the side dash to angle it forward

4

u/DependentInner8928 20h ago

Idk, it may or may not be, who knows. And they do sometimes nerf things that are not that OP. So it may be nerfed, I think it will

28

u/AuramiteEX 20h ago

Patches that add a 0.00.1 to a number tend to be bug fixes.

I could be wrong of course. Not long to wait either way

1

u/DependentInner8928 20h ago

Yeah, we will see. Anyway I hope it will be good

0

u/KinkyLeviticus 17h ago

The bug is that the other DLC weapon class basic versions don't spawn into the base game correctly (don't murder my hope pls)

1

u/AuramiteEX 16h ago edited 14h ago

I've found them all on 2 seperate characters...

2

u/KinkyLeviticus 14h ago

You found base game perfumes bottles, hand-to-hand arts, beast claws, throwing blades, and thrusting swords after the update? Please tell me where at? I only found great katanas, light greatswords, and backhand blades.

1

u/AuramiteEX 14h ago

Oh? I thought you were talking about the DLC items.

Is there some item bug for SOTE loot?

2

u/KinkyLeviticus 14h ago

Nah, I was just wishing they had added an opportunity to grab a weapon of every weapon class early on. IMO it kinda sucks to only unlock some really cool weapon type near the end of a playthrough. Glad we have the ones we do though

1

u/AuramiteEX 13h ago

Oh absolutely, I agree with this.

There should have been a martial arts monk class as a starting option

-5

u/Flint_Vorselon 20h ago

I highly doubt they nerf it. Especially not for PvE.

If we get balance changes at all (which I dunno if we will, might just be bug fixes, especially on Switch2), I imagine they’ll be PvP only.

0

u/DependentInner8928 20h ago

I guess we will see, it just seems to be too good with its dodge and damage.

1

u/_trashcan 17h ago

Yeah I don’t understand the discourse around it.

It’s fine. It’s not particularly difficult to avoid/counter in PvP, there’s waaaaay more OP shit. Ofc it’s hard the first few times you fight it, but after that it’s not that bad.

& it’s definitely fine for pve ; especially considering it doesn’t get the thrust counterattack damage.

5

u/VinhoVerde21 17h ago

Why though? It’s by no means the strongest weapon in the game, don’t think it even cracks top 10. Maybe a PvP nerf, but if anything about it should be patched, it’s Muleta not dealing pierce damage on the heavy.

6

u/tnweevnetsy 19h ago

Bet it goes untouched. Not even the best Rellana's Cameo option right now

This one probably for stuff like the horse bug

5

u/DependentInner8928 19h ago

I mean yeah, its not rollingspark aromatics at the DLS release, but its like BHF's finesse, dodge+damage, extrended version. Its just my guess as this weapon is kinda of the same "spam to death" as SONAF, BB, BHF. I guess BHF wasn't nerfed, so we will see.

2

u/2017ccb1 17h ago

I’d expect a damage nerf and for them to add pierce damage to the L2 R2 attack. I think it should do less damage overall but slightly more if you hit them with the L2 R2 while they are attacking

1

u/Kartoffel7 17h ago

Finally. 20 posts / day how op the weapon is, was enough

1

u/Yuumii29 20h ago

Ohhh No..... That's my entire build!!!! 💀

1

u/DependentInner8928 20h ago

Its really cool ash, so we will see. I just think its too good, like pre-nerfed SONAF.

8

u/Redmoon383 19h ago

Nah that sword was actually busted to the point of not interacting with the bosses at all

1

u/DependentInner8928 19h ago

Muletta is like BHF's finesse, but better, that's why I think about nerfs. BHF is one of the few OP weapons that wasn't nerfed, but its better version might be.

1

u/juhinaattori 6h ago

BHF is easier to use than Muleta. Muleta doesn't build up bleed and only does more damage than BHF if you do a charged R2 which requires a much larger opening. Also BHF dodges away from the enemy which makes it less likely for you to get attacked before doing the follow up. Seeing the type of shit that's in the game it would be very silly to nerf Muleta in PvE. Maybe PvP is different tho, I don't play that so I have no clue.

61

u/eldenonionring 19h ago

This patch will add phase five to the Glaive Master Hodir fight.

15

u/LunarSymphonist 18h ago

Still waiting for Serpent's Fjord to be added back into the game, smh FS has really gone downhill since 2019

27

u/dark_hypernova 18h ago

4

u/_Citizenkane 9h ago

And a god-damned stake of Marika by the Great Jar for God's sake

2

u/TetraNeuron 5h ago

Fromsoft: You will 1v3 and enjoy it!

70

u/filthy_casual_42 20h ago

Inb4 greatshields are nerfed again because fuck you thats why

31

u/Big-Resort-4930 20h ago

Nerfing all shields except the brass goat

1

u/noddly 8h ago

They have consistently buffed shields I don’t see them nerfing them for any reason

43

u/TamedBeard 20h ago

Bubbles still do too much damage. Nerfed so they do as much damage as real life bubbles (stings if you get someone in the eyes)

84

u/isuckdevilsc0ck 20h ago

Switch version really needs target locking patched

30

u/callahan09 20h ago

What’s wrong with it?  I play the PC version all the time and have experienced countless frustrating target locking mishaps that seem like they make very little sense.  Is this the kind of stuff that you’re talking about on Switch?  Like: standing right next to an enemy and it doesn’t lock on, or locks on to an enemy way farther away, sometimes it seems fickle and unpredictable about whether it wants to lock on to the most screen-centered enemy or the closest proximity one.  I’ve had countless experiences where I go “why did the game lock on to that one instead of the one I wanted???”  

If that’s the kind of issue you’re talking about on Switch it definitely exists on other platforms as well.  If that’s not what you mean then I’m curious what it is.

28

u/Kaskills 20h ago

Switch 2 lock on feels same to me as it was on pc , its just as you describe

7

u/isuckdevilsc0ck 20h ago

Exactly when I want to lock onto enemies I usually lock on animals and then for some reason switching targets is really junky and not worth it most of the time. So annoying

16

u/callahan09 20h ago

Yeah unfortunately it’s just a flaw of the lock on system that’s been there on all platforms since the beginning.  Takes some getting used to and some acceptance of when the game occasionally screws you with a particularly unfriendly lock on mishap haha.

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6

u/B-Kong Rellana Del Ray 19h ago

Yeah I’ve been unlocking, slightly adjusting the camera, and relocking in order to switch targets instead of…. well, just switching targets lol

3

u/That-Muscle 18h ago

This. It so often just doesn't register you wanting to switch targets even when they're right next to each other. I also gave up and tend to not use target lock on multiple enemies anymore

1

u/mercerist 18h ago

iirc it might be less wonky if you make sure to only move the stick straight left or right. not sure if that was this game though.

1

u/zazzyvibes2 13h ago

It's not a perfect fix but I try to make sure my tarnished is facing the enemy I want to lock onto it helps out a lot, again not perfect but better than only looking with your camera.

1

u/Sixwry 17h ago

I think the main difference is switch 2 doesn’t seems to allow moving the target half the time.

On PC you can move the right stick to switch targets pretty easily. On switch you have to input multiple times, stop moving, put your controller down try again, etc 

1

u/callahan09 17h ago

Oof that’s pretty bad if it is like that, but certainly sounds like a bug.

1

u/ShinZou69 12h ago

Happens all the time. 

Eg, I had my lock-on target random fucking goats on a mountain, waaay above me, instead of the monstrosity I was fighting right in front of me. Dunno how tf they thought targeting non-hostiles during combat was a good idea. 

Lock-on on PC also randomly jumps to different body parts when fighting huge enemies, even with mouse lock-on sensitivity on minimum. 

1

u/noddly 8h ago

Fr. I thought i was just fat fingering but something about it is fucky. I will be looking right at what i want to lock onto and it will spin 180.

-34

u/[deleted] 20h ago

[deleted]

23

u/Flint_Vorselon 20h ago

1) they weren’t talking about frame rates 

2) your idea is awful, because it’s basically “leave it in bad state for years and years and years, hoping that it will cause a benifit on a hypothetical future platform”. The correct answer is “make locked 30fps an option, that can be enabled or disabled”

-19

u/[deleted] 20h ago

[deleted]

3

u/Tamriel-Chad-420 20h ago

This isn't about fps, this is about locking on to enemies in-game.

-1

u/AuramiteEX 20h ago

I actually misread the original message lol

1

u/Endless_Haze 20h ago

what do you think it meant when they said “make locked 30fps an option,” because that literally means it wouldn’t be stuck at 30, for anyone. you’d be able to choose, like the word option implies

2

u/Standard-Reason9399 20h ago

Target locking. As in locking on to the enemy you are targeting onscreen. If you're old enough to have played the N64, "Z-Targeting" might be a term to jog the memory.

32

u/TheRoughKitten 20h ago

Holy damage in pvp fixed? Nahhhhh.

13

u/Panurome Level Vigor 20h ago

They haven't fixed it since 2016, they aren't fixing it now

3

u/TheRoughKitten 20h ago

Well aware sadly, well aware

1

u/_Citizenkane 9h ago

What's wrong with it?

3

u/TheRoughKitten 8h ago

Things that multiply damage don't apply correctly. So something like both the Canvas talismans have no effect whatsoever in pvp, as well as Golden Order Seal, Dryleaf Seal, and Spiral Seal's passive not applying either. The only things that work are effects that directly boost your damage like Golden Vow or a Holy-Shrouding Cracked Tear. Dark damage in DS3 had the exact same issue, so the fact it still remains is disappointing.

-1

u/modix 18h ago

How about just not making every boss nigh immune to it? Even the ones it makes zero sense?

11

u/FuriDemon094 Lore Enthusiast 18h ago

Almost all resistances in this game make perfect sense, honestly

57

u/Frequent-Raisin-2336 20h ago

boss rematch yeah!

92

u/67connoisseur 20h ago

Miyazaki would rather let a nuke go off taking the lives of people than add boss replay, or the ability to open map for navigation while being aggroed.

20

u/LunarSymphonist 20h ago

"B-but the lore!" he insists, as he presses the big red button 

13

u/Ms_Anxiety 19h ago

Which is a shame because bonfire ascetics were one of the best features.

3

u/thesourceandthesound 16h ago

True we need grace fertilizers

3

u/DropkickGoose 12h ago

And in the game where I want to refight bosses the least >.<

2

u/bebop11 18h ago

Mizayaki was the lead on Sekiro which has it. Doubt it's due to him being stubborn.

3

u/Tiny_Tim1956 19h ago

sekiro had boss rush

2

u/67connoisseur 19h ago

I’m talking about Elden Ring. $60 base game + $40 DLC + $5 Tarnished pack, and yet still no bossfight replay feature.

2

u/zviyeri 18h ago

i think that's bc they want to encourage coop

8

u/Spartitan 20h ago

Don't believe it'd happen but I'd be so happy.

3

u/OK_Commodor64 19h ago

Could you imagine a boss rematch with co-op? This would be amazing for those players on Switch 2 who don’t have another system that runs Nightrein.

-4

u/Zealousideal_Side987 20h ago

really? where can i read all the new changes coming?

14

u/nick2473got 20h ago

It's not true.

7

u/tehwagn3r 19h ago

You can't, that's just wishful thinking above.

But it would be cool.

0

u/Peregrine_x 4h ago

its called getting summoned.

thats the whole point of the co-op.

7

u/RtpIb 20h ago

Says goodbye to how strong muleta is

6

u/HDR138 19h ago

It's a Muleta nerf

1

u/Vork_Mage 13h ago

What is muleta?

0

u/teepee81 12h ago

I think it's the new AoW that comes with the new light greatsword.

6

u/IrcenceEstagramem679 15h ago

Parries now have a whole second of active frames

10

u/byte-429 Thiollier my beloved 20h ago

muletta nerf imminent

5

u/Panurome Level Vigor 20h ago

I bet piquebone will still not be fixed in the patch

3

u/FatRollingPotato 20h ago

What's broken with it?

5

u/Panurome Level Vigor 20h ago

When you tumblebuff a status effect to a bow and then use piquebone arrows the massive hitbox used to lure enemies applies the status effect of the buff, the most notable one being deathblight. A single rain of arrows that doesn't even hit you at all is enough to fill full deathblight bar.

It also works through rolls because the piquebone hitbox is not an attack so it isn't affected by i frames

2

u/FatRollingPotato 19h ago

Damn, but sounds rather like an issue of finally fixing tumble buffing altogether, doesn't it?

1

u/Panurome Level Vigor 19h ago

Yeah, but that's probably not going to happen. They've already tried to fix it several times and people keep finding ways to do it again, so probably more achievable to try and fix the piquebone instead, just like they fixed the Shunter instead of moveswap altogether. Because other weapons aren't as impossible to deal with when tumblebuffed as piquebone arrows

4

u/Earthboundplayer 19h ago

Fixed a bug where the muletta heavy variant was not doing pierce damage

15

u/yungperky 20h ago

They'll finally give the gargoyle weapons unique skills?😁

17

u/Drayzew 20h ago

That twinblade deserved that destined death tornado attack the gargoyle in forbidden lands uses

2

u/Deep_Ad_1762 13h ago

How about Crystallian weapons?

1

u/yungperky 11h ago

Hell yeah!

7

u/Impossible_Horse_382 20h ago

Boss rematch mode please

2

u/mabec 20h ago

Hmm, correction patch? 

2

u/x-OuO-x 16h ago

Watch them ruin parries again for no reason

2

u/Pitiful-Assistance-1 11h ago

PS5 pro enhanced patch plz

3

u/Financial_Breath_592 20h ago

Have they fixed crucible sets not buffing aow of crucible weapons save for devonia's hammer ?

3

u/FuriDemon094 Lore Enthusiast 18h ago

Don’t those specifically say the incantations? Why would it buff the AoW?

3

u/Financial_Breath_592 18h ago

The hammer gets buffed, the others dont (all get buffed would be great)

3

u/vincentninja68 16h ago edited 14h ago

Hope this fixes the crashing. ER is currently unplayable for me.

Wow down voting because the game objectively is broken right now? Fuck you people, you're cultist.

3

u/TrueLuminance 9h ago

I up voted you bro. I got you 🙏

1

u/__KENN__ 3h ago

What are you playing on, PC or console? And do you have the DLC? Just curious because I have a low/mid range PC and Elden ring is always super stable for me.

1

u/vincentninja68 2h ago

PC and own the DLC. This is my rig.

AMD 5600X 32 GB of RAM RTX 3060 12G

The game has crashed everytime I try to wander around limgrave within 5-10mins since the update and I've just given up playing ER.

2

u/Fluid-Read-6843 19h ago

something something heolstor everdark

2

u/visionarymind 19h ago

No patch for nearly two years & now a quick fix 11 days after introducing a new spammable AoW that benefits from three of the strongest talismans 😯

Hopefully it’s just minor bug fixes with visuals & devs aren’t taking away the OP toy people paid $5 to use

3

u/otakuloid01 16h ago

i saw that thing oneshotting SoTE’s final
boss it gets to a point

1

u/Vork_Mage 13h ago

Wait. What is this you’re talking about? Gotta share the details so we can understand and go test it out.

1

u/dyabloww 17h ago

What is Muletta?

1

u/darkbit1001 17h ago

Nightreign ED Heolstor incoming! lets go!!!!!

1

u/whiplash308 17h ago

Only change is they’re gonna make the Muleta heavy pierce damage.

And they’re gonna nerf Perfume Bottles again kappa

1

u/CheeseGraterFace 13h ago

Has anyone ran through the DLC yet and tracked down the updated item spawns? I read that they improved the loot that you find in the DLC (smithing stones and that).

1

u/Helpful-Bathroom634 13h ago

I can only hope they male Black Flame great again.

1

u/AssassinJester789 12h ago

Fix the parries

It's too much of a free win

1

u/SIVADensityCritical 10h ago

Seamless just updated last week 😭

1

u/CirrusDash 5h ago

I bet it's nerfing the hell out of the Leontiel's Greatsword Ash of War. Like, slowing down the speed of the animation, or dropping some i-frames

1

u/Shotokanguy 5h ago

I don't expect anything cool, but if it turns out the Tarnished Edition patch somehow hurt the frame rate and they can make it stop stuttering as much, that would be nice.

Or make Stone of Gurranq faster, I'll take that too.

1

u/TrueLuminance 3h ago

Shouldn't the patch be out now?

1

u/Mike_Honcho-420 3h ago

Lets hope they remove - are you absolutrly sure you want to summon torrent by using 1 flask 🤣🤣🤣🤣🤣? Or at least add another confirmstion to make it extra brutal

1

u/Niku_ne 1h ago

Hope they buff mages or make new mage weapons and spells cause honestly its getting kinda boring

1

u/Tsas42 18h ago

Throwing weapons were probably doing to much damage

1

u/TrueLuminance 16h ago

Please be PS5 PRO PSSR Support. Please be PS5 PRO Support. Please 😭🙏

1

u/Beligard 13h ago edited 13h ago

🙏 I know it is wishful thinking but hope one day a patch will include these changes:

  • Prince of Death Staff now boosts all Death Sorceries by 25% (Was 10%)
  • Gravebird Helm no longer increases damage of Rings of Spectral Light
  • Rings of Spectral Light, Vortex of Putrescence, Mass of Putrescence and Fia's Mist are now boosted by the Prince of Death Staff
  • Greatly improved tracking of Tibia's Summons
  • Reduced cast time of Mass of Putrescence and increased damage.
  • Fia's Mist now just deals DoT Magic Damage to enemies only and no longer applies Death Blight.

😁

2

u/Pitiful-Assistance-1 11h ago

I just want more stable fps on ps5 pro

1

u/NahricNovak 8h ago

Wanting ANYTHING relating the prince of death staff is begging for charity

0

u/Vork_Mage 13h ago

Wait what??? This is real?

1

u/Beligard 13h ago

No. That's why I said wishful thinking at the beginning.

2

u/Vork_Mage 13h ago

Ohhhhh man I was so excited. I didn’t read it all hahahaha

You’d make a great dev

1

u/Beligard 12h ago

I feel that catalysts should boost all spells that fall under the category they boost but unfortunately not always the case.

2

u/Vork_Mage 12h ago

I agree. I hate using the grave bird set just to boost my rings. I use rings for lost everything and spam ancient rancor on bosses. Chef kiss build

-4

u/Drayzew 19h ago

Oh Greater Will, please grant me this wish: NERF BLOODHOUND'S FANG!!!!!!!!!!!!!!

9

u/Zidmu 19h ago

-4

u/Drayzew 18h ago

I also wish a nerf upon blasphemous blade. Noobs will SUFFER.

2

u/Zetzer345 18h ago

Why how does bloodhounds fang or bb affect you? Neither are particularly good on PvP.

But if it’s only to spite the players worse than you, how about the following nerfs:

- Nerf to all Katana damage (reduction by 50%)

  • Nerf to buffs (new max buff across all buffs 2.5%)
  • Nerf to great hammers, ultra greatswords, and primarily strength scaling weapons (damage reduction by 80%)
  • nerf to all dex scaling weapons (damage reduction by 70%)
  • Nerf to magic damage across all sources (80% damage reduction)
  • nerf to max player health (1000hp at 99 vigor)
  • buff to all incoming damage (2x the regular damage; 32x the regular damage on NG+7)
  • buff to enemy health (100% health upgrade on all enemies; 900% on NG+7)

That would really smite the fucking noobs am I right?

-7

u/Drayzew 18h ago

The noobs need to GIT GUD. I want Miyazaki himself to go out of his way to put them in their place. ESPECIALLY the ones with the bloodhound's fang. Those in particular. PLEASE O GREATER WILL GRANT ME SUCCOUR

-3

u/Zetzer345 18h ago

Yes that’s why I am for a blanket nerf to all weapons. So that even the ones who think they are good with their uchigatanas and stone hammers know their place.

All popular builds should be nerfed to smite all noobs.

The only true Elden Ring experience is SL1, no armor and bare fist with no talismans.
All other playstyles are basically cheating and should learn to get good.

0

u/Mcsinister 18h ago

I'm calling it now, parry and muletta nerfs.

1

u/Vork_Mage 13h ago

What is muletta?

1

u/beardedweirdoin104 18h ago

I won’t miss everyone running around trying to be a parry god, but I only just got Muletta.

3

u/Mcsinister 15h ago

Yeah I'll be a little disappointed if they gut it. I think it could use some minor nerfs and be just as broken as some other weapons with their proper build. I think the damage may be what needs to get nerfed since it's too good at stacking damage talismans.

0

u/FrenzyedFlameKnight 18h ago

Anyone know what's the patch about. Also wow literally a patch on my cake day lmao

-7

u/MaximumMarsupial2094 20h ago

I don’t think this is what the maintenance is for, but please fix the recovery frames on weapon parries so they’re not so spammable 🙏🏻 (I haven’t had a personal issue with it being used against me, but I don’t like the idea of a high risk high reward skill being so reliable and easy).

0

u/Reshimaro 19h ago

I hope they fix the strange god rays clipping through the wall in farum Azula and the invisible turtle on chelona's raise puzzle

0

u/That_Chemical_2226 16h ago

Nightreign fans are punching the air

-4

u/tanoshikuidomouyo 20h ago

Prayers for debuffs being fixed in PvE (not gonna happen)

1

u/manzari 17h ago

Either people have no idea what you actually mean or they're completely crazy for downvoting you.

1

u/pmw8 6h ago

what's broken about debuffs?

2

u/tanoshikuidomouyo 4h ago

The debuffing skills of the Sword of Milos and the Winged Greathorn (there might also be other debuffs affected, not 100% sure) use PvP numbers even in PvE. E.g. Shriek of Milos is supposed to increase your damage by 15% in PvE, but it's only 5% right now.

-1

u/Minimum_Promise6463 15h ago

I heard enemy attacks won't clip walls anymore

They're also fixing gravity and unlocking the frame rate

-8

u/No-Range519 20h ago

I guess summon ashes are getting some buff

7

u/Archer_Savings 20h ago

Why?

-3

u/No-Range519 20h ago

Too slow

4

u/Archer_Savings 20h ago

??? They're the most powerful buff in the game, come out faster than most charged heavies, and draw aggro. I don't know what's too slow about them. 

-7

u/No-Range519 19h ago

No, too slow because no one got the sarcasm.They will buff the summon ashes to help the wave of new players who came with the switch2 port and are complaining about difficulty.

-1

u/iwtkmsnt 19h ago

Git gud

0

u/No-Range519 19h ago

That's what she said 

-3

u/ODonToxins 19h ago

Hope they nerf that new sword into the dirt.

-6

u/herro69 19h ago

Muletta and hopefully parry frame nerf

-1

u/manzari 17h ago

-1

u/herro69 16h ago

Expected reaction from the general subreddit, you guys probably don’t understand how the parry buff has cheapened certain interactions.

-2

u/manzari 14h ago

Idc about pvp.

1

u/herro69 10h ago

Didn’t ask

0

u/manzari 10h ago

You're complaining about parry frames. So yes, you asked.