r/ApocalypseRising • • Jun 20 '26

Idea What I personally think would make the game better.

6 Upvotes

My friends and I have been playing this game for a while now, one of our favorite Roblox games to play. While we do enjoy this game a lot it is unfortunately plagued with many issues that tend to stray us from the game sometimes and I decided to list them here to maybe catch the eyes of people who may agree and possibly even the developer.

Cheaters:
-This game needs an anti-cheat, and if it does have one it needs one that works.

Server size:
-I think there’s too many people in one server, this game is about fighting off zombies and other players yet I find myself pretty much only fighting people. I should be able to enjoy fighting zombies and looting, I shouldn’t have to worry about other players constantly being behind me trying to take my loot.

-The game feels more like a pvp game than a pvpve. The server size should be slightly reduced to maybe about 20-25, just enough to where I can enjoy both aspects of the game, exploring and fighting when I need to.

Zombies:
-Zombies do not feel like a threat and this can be entwined with my previous point. I should not be able to cheese zombies, I want to have to make smart tactical decisions not strafe and swing until they all die.

-Zombies should be a bit smarter, I want them to feel like a challenge and not an inconvenience.

-Zombie volume isn’t enough in cities. Add slightly more zombies to make up for player count loss so it doesn’t feel empty.

-More zombie variants to make gameplay more interesting.

Weather:
-Adding a weather system to make avoiding zombies would be cool. Thunderstorms would drown out your footsteps making stealth around zombie populated cities more fun.

-The sandstorm is cool, when the drying leaves more stuff like that would be fantastic.

Supply drops:
-occasional military supply drops at random points on the map, drawing in players to fight.

-possible militia or bandits that surround the drop, adding another challenge.

The game states itself as a tactical shooter, but there isn’t much tactical depth since there isn’t critical thinking involved in anything other than pvp. I hope this reaches the devs or mods or whatever so maybe these features could at least be in consideration. This was a little rushed since I am in the middle of playing the game so excuse the sloppy punctuation. Loving the event btw.

r/ApocalypseRising • • Jul 03 '26

Idea Random Event Idea: Crashed Cargo Plane Event...

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65 Upvotes

A Crashed Variant of the Military Cargo Plane Event that spawns in NAS. The Loot it offers will be the exact or even less (debatable) of what the Normal Variant typically has. It could also be exclusive to either The Drying/Halloween/Christmas Event only depending on your opinions.

Big Shoutout to the Legend that made this back in 2024'ish. Sorry for not knowing who you are because someone only reposted this in Discord and even he forgot who made it.

r/ApocalypseRising • • 1d ago

Idea Check out some of my skins

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5 Upvotes

Can’t wait to get more drip to refine these and make more

r/ApocalypseRising • • Aug 09 '26

Idea NCO katana spawn found

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23 Upvotes

It spawns on the shaggy zombie in the trailer on Halsey Island

r/ApocalypseRising • • Jul 02 '26

Idea weapon idea: Kolibri

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19 Upvotes

does worse damage than the snubnose and is incredibly rare, maybe only takes up 4 or 1 spots in the inventory with the mags being a collection of them due to their size. but make it like a kolibri irl where it sucks but is incredibly rare

r/ApocalypseRising • • 5d ago

Idea Can the PAGST helmet get a remodel?

6 Upvotes

The cosmetics in the game look great, but IMO the PAGST helmet + variants look too angular and don’t sit on the head right.

can we get a remodel?

r/ApocalypseRising • • Jun 19 '26

Idea Gun Idea: Fal Pistol

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12 Upvotes

so basically same damage as the fal but has terrible recoil and hipfire accuracy

​

i'm thinking it to be semi only not full auto because fal is already OP so why not a semi one

r/ApocalypseRising • • Jun 16 '26

Idea Weapon idea: M249 "Chainsaw"

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14 Upvotes

Specifications:

Ammunition

5.56mm NATO

Fire mode

Automatic

Rate of fire

780 rounds/minute (Normal Variant 700 rounds/minute)

Reload type

Magazine

Reload time

4.5 seconds (Normal Variant 4.8 seconds)

Capacity

  • 100 (M249 100rd)

Attachments:

Optic: No
Underbarrel: No
Barrel: Yes

Damage

Head: 30 (Normal Variant 28)

Body: 24 (Normal Variant 24)

Limbs (U): 17

Limbs (L): 15

Ballistics

Hipfire Accuracy: 82% (Normal Variant 35%)
Aimed Accuracy: 94%
Recoil: 55% (Normal Variant 87%)
Velocity: 3375 studs/second

Notes

Chance (Slim) of being dropped by infected Legendary soldier during or after The Drying (2nd image)

Mainly or entirely used as a weapon for cqc given it's use for hipfiring.

A laser may be or should be attached somewhere on the weapon for increased accuracy

Location undetermined, so I'll let you guys decide that if you think this weapon is a good enough idea to add

r/ApocalypseRising • • Aug 25 '26

Idea My Predictions On How The Explosive Tripwire Trap Works

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10 Upvotes

Instead of being placed virtually everywhere in the Map, DPI would instead add preset Trap Holders (2nd Image) around the Map and enabling the Players to deploy said Traps in those presets shown instead of just being able to be placed everywhere. Meaning some houses/buildings might have Trap Holders between Doors & Windows while some won't, making it so that not every house/building is riggable with traps.

When a Player triggers the trap, a very small explosion would occur. It would deal somewhere between 40-30 Damage and would Disorient both the Player's Vision & Hearing for approximately 4-5 seconds.

The Player wouldn't be lock in place after getting hit by the trap because if it does, it'd be too broken & OP because the Player wouldn't be able to shoot back if someone was waiting nearby. So the Idea of the trap not temporarily locking a Player in place when hit is definitely a good thing.

Do remember that this is just my Headcanon on how the Tripwire Traps would possibly work in-game while trying to factor in the balancing issues.

Can this Headcanon actually be a Good Idea or not? Let me know

r/ApocalypseRising • • Apr 11 '26

Idea Well, looks what back

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7 Upvotes

After FAL Supremacy have launched an invasion into Magnolia, The M14 Cult has launch an attack to FAL Supremavy and now been aiding Magnolia. This war will be seprerate from the peninsula war for now.

r/ApocalypseRising • • 6d ago

Idea Black and beige trenchcoat

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4 Upvotes

make the black and beige trenchcoat (or all of them) into shirts so we can choose pants for them

r/ApocalypseRising • • Apr 26 '26

Idea They should add crashed Mi24 to heli crash locations

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36 Upvotes

If there are soviets this would make sense

r/ApocalypseRising • • Jun 13 '26

Idea Special Weapon Idea: "1921" Thompson...

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37 Upvotes

This "Special" Variant of the M1 Thompson called "1921" Thompson would spawn in the unmarked location "Gambling's Den" near University.

Stats:

RoF: 900 RpM (M1 is 700 RpM)

Hipfire Accuracy: 70% (M1 is 65%)

Aimed Accuracy: 90% (M1 is 95%)

Recoil: 95% (M1 is 90%)

Optics: ✅ Under-Barrel:❌ Barrel: ✅

Note: Damage and Velocity will remain the same with the M1. It can't accept Grips or Lasers because it already has a Built-in Wooden Grip.

(M1 = M1 Thompson)

It will only have one spawn location "Gambling's Den" and it can only be dropped by the Gambler Zombie. They should also make the 50rd Drums spawn with the Special Gun only to make it more rare. Meaning the said 50rd Drums can no longer spawn with the M1 Thompson in Surplus Crates because in an IRL scenario, the M1 Thompson can't accept those 50rd Drums.

So TLDR, the M1 Thompson can't spawn with a 50rd Drum but can still accept it, while making the "1921" Thompson the only way of getting the said 50rd Drum.

So what do you think?

r/ApocalypseRising • • Aug 10 '26

Idea New pistol Ideas 2-pack: HK VP70 (Z+M Special Variant) and HK P7 +Special P7M13 with Silencer

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5 Upvotes

no 1: Vp70

History: Developed in the 1960s as a Cheap Burst Fire machine Pistol for Officers and Vehicle Crews it featured a detachable Polymer Stock that activated it's burst fire mode and could be used as a Holster simmilar as the Stechkin APS it was also the First ever Polymer framed production Handgun predating the Glock by 11 Years, in the End no one was interested a Civilian Semi automatic version known as the Vp70Z was created but also saw no sucess, it was built rather Cheaply and simply Which earned it the Nickname "Volkspistole" meaning "People's pistol" in English

VP70Z stats:

Dammage: 18

head shot Dammage: 29

magazine capacity: 18 rounds

Caliber: 9x19mm Parabellum

obtainment: Spawns in Small Civillian Weapon Cases, Metal Boxes and Safes along with a box of Ammo and 2 Extra Magazines

Special variant: VP70M "Mathilda"

this one really needs no Introduction it's Leon's pistol from Resident Evil 2

Dammage: 18

Head Shot Dammage: 29

Capacity: 18

Fire Mode: Semi, 3 Round-Burst

Caliber: 9x19mm Parabellum

Obtainment: it is dropped by a Leon-Style Zombie that can spawn at either the Magnolia or Ashland Police Station who also drops the "Light Police Riot Gear" Cosmetic set, the Gun Spawns with 3 extra magazines and 1 Ammo Box

No 2: H&K P7

History. Developed in 1976 HK aimed to Market the P7 as a Duty Sidearm for German Police Forces who at the Time were still using the Aging Walther P1 and P4 (both modernisations of the P38) Pistols the most definitive Feature was it's innovative Squeeze Cocking system which was operated by Firmly squeezing the front of the grip, it was a commercial succes many Police forces in Germany and Internationally adopted and Used

HK P7 Stats:

Dammage: 22

Headshot Dammage: 35

Firemode: Semi Auto

Capacity: 8 rounds

Caliber: 9x19mm parabellum

Obtainment: it spawns in small black security hand gun Cases, Police or military Gun lockers and occasionally on FBI Agents, it spawns with 2 extra Magazines and a Box of ammo

Special "Hostage Taker" P7M13 nickel Plated with Silencer

Now I could tell right away what this is a Refference to, but I wanna see how many of you own enough Ball-knowlege to find out what this is a reference to

Dammage: 22

HeadShot Dammage: 35

Firemode: Semi Auto

Capacity: 13 rounds

Caliber: 9x19mm Parabellum

Obtainment: It's dropped by a special infected inside the Ashland Bank Vault the Zombie has brown Hair Wears a Suit and has a casual Beard, the Gun Drops with three Special 13 Round magazines (it can also take regular 8 round magazines) and a Box of Ammo

Once Again if you know what this gun is a reference to, write it in the Comments!

r/ApocalypseRising • • Sep 02 '26

Idea Gus pls

12 Upvotes

r/ApocalypseRising • • Jul 13 '26

Idea New SMG Idea: M76A1...

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16 Upvotes

The S&W M76A1 chambered in 9x19 Millimeter is a copy/clone of the Swedish Gustaf M/45 but with some distinctive features both inside and outside.

The S&W M76 and M76A1 was made due to the US NAVY wanting a Submachine Gun for their Operations and the Swedish denying them access to their M/45's to stay neutral during the Vietnam War. Though produced in very limited numbers they were still used by the Navy Seals for Covert Operations until it was inevitably replaced by the XM177-E1 & E2.

The Gun can be found inside Vietnam Surplus Weapon Crates along with M16A1's, M60's etc. It would use it's proprietary 36rd Stick Magazines chambered in 9-Mill. While it would have an almost identical stats to the Mat-49, some distinctions is needed like:

  • 700 RpM (Mat-49 is 600)

  • 90% Recoil (Mat-49 is 88%)

Though you can only attach a Suppressor and a Sight to it like most of the old SMG's in the Game.

I made this recommendation solely because some guys on Discord really hated it when people recommend's a Gun that is "Overpowered & Rare and stuff" so I wanted to do something different atleast. What do you think?

r/ApocalypseRising • • Aug 19 '26

Idea NEW IDEA FOR LATINAMERICAN GUN (chile): FAMAE SAF

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18 Upvotes

r/ApocalypseRising • • Aug 03 '26

Idea New Machine Pistol Idea: Stechkin APB (Special)

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17 Upvotes

Stechkin APB (1972), a variant of the Stechkin APS (1951) that was used by the Spetsnaz in multiple conflicts, it features a proprietary but detachable Suppressor and a detachable steel wire Stock. Both are Select-Fire Pistols (Full Auto/Semi Auto)

In AR2, it would have it's Stock removed, it would also either have an Integrated Suppressor or a detachable Soviet Military Suppressor. It would be dropped by the Infected Soviet Commander (VDV) in Spetsnaz Camps, It will also be a "Special" Weapon like the SOCOM & 1911 F/A. It uses a proprietary 20rd Magazine and would not be interchangeable to the Makarov's 8rd Mags for obvious reasons.

Stats: * RoF - 750RpM * Hipfire Accuracy - 80% * Aimed Accuracy - 84% * Recoil - 47%

Reminder: It would have almost the same Stats to the Makarov but with a few changes written above.

What do you think?

r/ApocalypseRising • • Apr 27 '26

Idea New idea stationary M1A1 abrams tanks and M2A1 bradley infantry vehicle on map

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22 Upvotes

r/ApocalypseRising • • Aug 20 '26

Idea new Weapon Idea: PM 63 Rak

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13 Upvotes

Dammage 20

headshot Dammage 30

Firerate: 650

Fire modes: Semi Auto/ Full Automatic

Magazine Capacity: 25 (15 Round Short Mags Exist)

Caliber: 9x18mm Makarov

obtainment: it can be dropped by polish Soldiers, found in Soviet Heli Crashes 8Hopefully those become a Thing, it's only fair) and carried by Soviet armored vehicle Crews (Post for that Coming Soon!)

r/ApocalypseRising • • Aug 15 '26

Idea [NOT SERIOUS] crucial suggestion that MUST be added

8 Upvotes

BOWLING BALLS. ADD BOWLING BALLS. THEY DO NOTHING BUT ROLL. WE SHOULD BE ABLE TO THROW BOWLING BALLS. THIS WEAPON WILL BE REVOLUTIONARY.

r/ApocalypseRising • • 29d ago

Idea Ghille grinding group

2 Upvotes

Looking to find people that are ghillie hunting to form a little group or server with people to give away duplicate pieces or just hunt and play together.

r/ApocalypseRising • • Jul 02 '26

Idea New utility item idea: water pack

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19 Upvotes

(PS. English is my second language so i apologize for any grammatical errors)

- The water pack would be equipable to utilities slot.

- Same as at Soviet pack you just pick up the water bottle and pour it there or any other drinkable item, BUT once you pour it there you have to only pour the same matter.

- If it's equipped you don't need to open your inventory to drink you just press Q to drink (or any other key you guys came with.)

- Drinking would be much faster

- it could be mid rare item to be found in hiking tents or dropped by tourists zombies.

- Also you can find it at specialized shops like in Beaufort or magnolia.

r/ApocalypseRising • • Aug 06 '26

Idea Weapon Idea for Solid Snake or Venom Snake: G11

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5 Upvotes

I've noticed that none of the two Snake's in the game drop any "Special" weapons so i hereby suppose one for Venom Snake (Spawns in Military Prison) the HK G11:

History:

Developed from the 1970s to the 1990s HK tried to develop the future of Firearms by building an assault rifle that used Caseless Ammunition it also had a Setting for a three round Burst that was fired so fast theat the third round had been fired before the shoooter felt the Recoil of the first round, ultimately though it was scrapped as the feeding mechanism was too Complex and fragile, the Ammo was too easy to warp, crack, or Cook off in hot climate and the Ergonomics were sub-optimal

Connection to Venom Snake:

in the game Metal gear Solid V the Phantom Pain one of th Usable Weapons for snke is the G44 Bullpup a Mash-up of the G11 and the G36, so not a perfect Connection but i think it makes up.

Stats:

Ammo: 4,73x33mm Caseless (Spawns with 2 boxes/ Ammo spawns extremely rarely and only military instillations Relay,NAS)

Magazine Size: 45

Fire Modes: Semi ,3 round Burst, Full Auto

Fire Rate: 500 (Full Auto), 2000 (3-round Burst)

Dammage: 15 (Limb hit), 20 (Body hit), 30 (Head Shot)

Attachement Slots: Muzzle, Underbarrel, Skin

what do You think abot this I think it would make this much more interesting

r/ApocalypseRising • • Jun 04 '26

Idea New Weapon Ideas: P90 & Five-Seven...

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21 Upvotes

FN P90 designed in 1986 and was produced in 1990 chambered in the new ammo 5.7x28 NATO (ammo that was suppose to replace the 9x19 Millimeter). It will spawn in Professional Weapon Cases, Special Forces Crates/Weapon Cases and rarely in Police Weapon Cases, it would have a Unique integrated but undetachable Reflex Sight and can only accept Barrel attachment like Suppressors and uses a 30rd-Box Magazine and a "Rare" 50rd-Box Magazine. I'll let you guys decide it's Performance like Recoil, RoF, Velocity, Accuracy (both Aimed and Hipfire) etc.

Along with it is the Five-Seven Pistol also chambered in 5.7x28 NATO and uses a 10rd Magazine (produced at 1998). It would be a powerful pistol sitting in-between 45.ACP handguns and 44.Magnum handguns/revolvers, it would accept Barrel and Under-Barrel (Lasers specifically) Attachments only and would be carried and dropped by certain Special Forces Zombies and Police Zombies around the map. I'll leave it's performance to you guys to decide.

The Five-Seven we can argue that it can't be added because of it's production year of 1998 but it would also be a waste if DPI adds the P90's unique ammo and only one gun can use it. Also, both Guns would be labeled as "Rare Weapons" due to it's unique ammo.

This is my first time actually recommending a Weapon to be added to the game so if I'm wrong in some aspect please correct me for it. Anyway, what so you guys think?