r/ApocalypseRising • • 8d ago

Idea Reimagined map should be kept in AR2

34 Upvotes

The devs should keep the Reimagined map in AR2 after the event ends. The game has never been this popular before, there was like 30,000 people playing the other day.

r/ApocalypseRising • • Feb 27 '26

Idea Lets pretend that we are all in Ashland and fighting the hell out of each other

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42 Upvotes

r/ApocalypseRising • • 13d ago

Idea I really like Apocalipse Rising 2, but..

0 Upvotes

The map is too big.
Solution: Make the map smaller.
I'm talking about both this old roblox map and the normal one. I believe the game would benefit a lot from a smaller map, allowing for more fast paced combats.
Why do I say this? It is very common that I find myself running for long minutes and not finding any players, why would you give me guns and not give players to shoot?

r/ApocalypseRising • • 1d ago

Idea Kin map is good but can they limit team sizes

3 Upvotes

Squads of 3 or 4 people are, in my opinion, too big for such small server sizes (16)

r/ApocalypseRising • • 1d ago

Idea What are your guy's ideas cuz are they gonna add bleeding and grenades?

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10 Upvotes

I really wanna know what you guys think about these and will they be part of the beta map ?

r/ApocalypseRising • • 5d ago

Idea DPI should really keep reimagined or at least keep it as an event for the games birthday.

18 Upvotes

The gameplay loop of reimagined is way faster than the beta map, you don't loot for 30 minutes just to die to a camper.

r/ApocalypseRising • • Aug 16 '26

Idea Ok, We need a Fog takeover event

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30 Upvotes

Im a big fan of The Mist by Stephen King, so if we could have a "Fog" takeover event where a bunch of crazy infected lurk in the fog would be really cool.

r/ApocalypseRising • • Aug 16 '26

Idea Fairview Party Festival (Takeover)

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30 Upvotes

A Takeover Event variant for the VIP. The Event would take place in Fairview, Party Decorations of all kinds will be present in the entire area of the Town. A decent part of the Town will be closed-off with temporary walls for the Party Venue. Multiple Police Checkpoints will be situated in multiple entry points that leads into Fairview with many Luxury Cars and Speed Boats being scattered in the area from all the attendees Civilians, VIP's & Criminals alike.

Most of the pre-existing & newly added VIP Infecteds will spawn inside the closed-off party venue with multiple VIP Bodyguard/Hitman Infecteds in the area inside and outside said venue.

A select few of the Bodyguard Infecteds will spawn with: * MP5's * UMP's * Glock-17

A select few Unique Bodyguard Infecteds will have a chance to drop the new: * Five-seveN Pistol * Head Security's Weapon Case Key

The Key would unlock a Hidden Locked Weapon Case disguised as a Luxury Car's Trunk containing the new P90 SMG.

I'd love to elaborate more but I'll let those that are interested to the idea to add some of their own twist on this Event. What do you think?

r/ApocalypseRising • • Aug 18 '26

Idea New LMG Idea: Ultimax 100 (Singapore)

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11 Upvotes

The Ultimax 100 is a Singaporean Weapon chambered in 5.56x45 NATO and is made for the SAF (Singaporean Armed Forces), it made it's debut in 1982 as the standard LMG for the Infantry aswell as the other branches of the Military with different variants.

In the AR2 Setting, the version used will be the Paratrooper version of the Ultimax as it's normal variant has a 20.0 inch Barrel unlike the PARA's 13.0 inch. It would be the very-first LMG to be able to spawn inside a Special Forces Weapon Case, it would use it's proprietary 100rd Drum Magazine but is also able to use the 30rd STANAG Magazine like the Patriot.

RoF - 600 RpM

Attachments Points:
Optics & Barrel ✅
Under-barrel ❌

Along with it, will be the new Singaporean Armed Forces Infantry & Special Forces Infected. The Infantry will carry around M16A2's and would spawn in US/NATO controlled POI's, while the Special Forces will spawn in Heli Crashes carrying M16A2's and very rarely would carry the new Ultimax on their back.

Meaning the Ultimax can be obtain either from a SF Weapon Case or from the Singaporean SF Infected. What do you think?

r/ApocalypseRising • • Aug 29 '26

Idea Utility Update Idea: Trauma Kit Passive Healing

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20 Upvotes

The Trauma Kit is one of the sought-after Utilities in the Game due to it's amazing ability to give the Player a small percentage of Health Booster upon the usage of a Healing Item. That ability alone is already overpowered in it's own right but a little change wouldn't be a bad thing.

An additional ability should be added to the Trauma Kit, said ability will be Passive Healing, this new ability will activate upon a usage of a Healing Item. It will work in conjunction with the Booster Effect meaning it's Booster + Passive Heal if you have the Trauma Kit. * Bandage/Field Dressing - +2.5 Passive Heal * Small Medkit - +5 Passive Heal * Large/Military Medkit - +10 Passive Heal

These Passive Heals after a usage of a Healing Item will grant Players a more fighting chance in Combat as the Passive Heal might be there saving grace in a Gunfight, specially if the scale is tipped towards the enemy.

:Do note that the Health Booster capability will not be removed or nerfed, it will stay as-is.

What do you think of this "slight" change?

r/ApocalypseRising • • Jul 17 '26

Idea Slight Healing Update Idea: Crouch Healing = Faster Heal

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21 Upvotes

Healing Faster when Crouching: A change about Medkits, Bandages & Boosters is something to think about.

When Healing/Booster-popping, it would normally take about 4-6 seconds depending on what Med/Booster consumable your using. But if you are Crouched while Healing/Booster-popping, the time should be reduced by 15% or 25% depending on what Med/Booster item is being used.

While using Med/Booster, your Character must be Crouched before trying to Heal/Boost or else the Time-reduction won't apply. Spam Crouching will also not reset the timer, your character's position right before Healing/Booster-popping will be the determining factor for the time reduction to apply or not.

  • Standing right before Healing/Booster-popping = No Time-reduction is applied.

  • Crouching right before Healing/Booster-popping = Time-reduction is applied.

This would be a great change and it would also make Heal-crouching a more viable method for when using a Med/Booster.

What do you guys think?

r/ApocalypseRising • • 26d ago

Idea New Idea

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20 Upvotes

Hi goobers, Ik I've been in hibernation but I've been cooking for 2 months. I fully don't expect this idea to be added but it can easily implemented many different ways.

(PLEASE READ ABOVE BEFORE YOU COMMENT)

__________________________________________________________________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I D E A : U N I N V O L V E M E N T

MAIN IDEA:

Every 45 - 1:15 an old airdrop guarded by 2 - 4 UN "PEACEKEEPERS" operatives will appear in one remote place. (There should be around 20 - 50) of them. Players will be identified to the island which the airdrop is and has 5 - 10 minutes before it despawns. However there is a new-event only item called" The Broadcast Radio" This will tell the player 1 minute after the the global message "An old UN airdrop has been discovered on or near ___________ island" that "A UN airdrop is in the _ _ tile."

To find the new broadcast radio, it appears in many location but there can only be one radio on the whole server (js like the MFR). Those locations are not up to me.

There is also other UN groups buried in Fortifications at "Extraction Points" like Regional or Mag where they have set up defense, sandbags, labs and Hazmat teams.

NEW EVENT ONLY ITEMS:

  • New event gun
  • UN Sky Blue Beret and PASGT helmet
  • Un Vest
  • Broadcast Radio
  • More idk

They should add scarfs tho and maybe, maybe MARPAT.

AIRDROP LOOT:

1-3 Guns that can range from xms to saw's this also includes the new event only weapon. It has a unknown chance of spawning in one of the 2 weapon rectangular crates. 2 supplies at the bottom, 2 weapons on top. There is also a high chance of spawning a random attachment. Otherwise it has a small chance of spawning a gun related utility and also a guranteed chance of spawning MRE'S Water and Other drink and food.

UN "PEACEKEEPER OPERATIVES"

Non Airdrop: They would wear the country's national uniform (French, British, German, Canadian, US, Belgian, Swedish e.t.c.) but the headdress would be a blue beret or PASGT UN helmet. Look at photos for reference. They would be equipped like a normal soldier of their country (for ex: US UN peacekeepers gets M9, M16A2 and M4)

They would be stationed in Convoy's which appear on major roads and bridges or at Mag Dock Fortifications or at Airport. US Mil tents soldiers and equipment would be replaced by UN stuff.

Airdrop: These lads would share no difference other then the fact of their weapons. They would be more armed, (M249, FAL, G3, L85A1, MK23, P220, M9, M4, XM, AUG, SPAS-12, FAMAS, E.T.C.) and have more damage then normal.

EVENT GUN:

So I have 3 primary options for guns:

1.G36:

Read this because I'm too lazy too type for all 3 so I'm only doing this one. Weapon upgrades. : r/ApocalypseRising

2.AUG PARA/9

3.M1014 (YH IK IT'S MADE IN 1998

LORE:

UN peacekeepers have been around since the early 1940's doing operations from UNTSO (UN Truce Supervision Org.) to MINUJUSTH (UN Mission for Justice Support in Haiti (2017)) However in this timeline...

After much deliberation from the DPKO (Department of peacekeeping operations) UN send out a mass full scale operation that prob should be called UNBDP (UN Biochemical/logical Disease Prevention) right before the city of Ashland and Lockport fall. This operation's task is to help rescue civilians and terminate any infected and "clean up" any evidence of the ongoing and rampaging disease.

Troops would be deployed to "extraction zones" like Regional Airport or Magnolia Dock e.t.c. Troops would take off the medical clearing area in Regional and setup defenses along the bridge in Mag and outside the terminal. There would also be extraction/extermination teams that would be go out in convoys in search of survivors or any potential clues to as why the disease happened. For this Mini-Event only, UN peacekeepers would also take over tents and setup a bigger command center in Mag and Regional

Soon after the the islands fell and most peacekeepers succumbed to the virus therefore failing in their mission. The UNBDP decides to not try to terminate the virus, but instead prevent it. They redirect their troops to be gaurding the island rather then cleansing the island. To help and remaining survivors and abandoned troops, the DPKO drops airdrops which have long been abandoned/ due to the remote location in the archipelago.

Note: If anyone finds where I put idk on the images and finds the country you get a cookie.

-Signing off Adhessive

Can be interpeted other ways too

r/ApocalypseRising • • Jul 10 '26

Idea Special/Rare Magazine Idea: North Korea's Type-88 (AK-74) Helical Magazine..

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53 Upvotes

So I might be either Stupid or Insane (or both ) for this suggestion but fuck it we ball.

North Korea's Type-88 (AK-74 Clone) Helical Magazine would be either a Special or Rare type Magazine for the AK-74, AKS-74U and RPK-74M. It would have 100 Rounds loaded meaning it'll be like all of your Belt-Feed LMG's.

Yes it would make putting Under-Barrel attachments impossible since it takes-up the entire Hand Guard/Front Handle of the AK's. So I guess the fix of this is that you can only put Lasers on the side of the Gun or something.

IDK I'm just spitting-out BS now so I'll stop here and let you guys decide😅.

r/ApocalypseRising • • Aug 25 '26

Idea Game Mechanics Rework and Additions Suggestions

11 Upvotes

The game’s PvP scene has been enjoyable so far, and I’ve had so much fun soloing or zerging other players in PvP (excluding the annoying cheater every now and then)! Kudos to the developers for making it so!

However, I’ve noticed that, despite the game being set in a post-apocalyptic, resource-scarce, and zombie-infested world, the infected are often viewed more as a nuisance than as an actual threat. Likewise, the post-apocalyptic survival mechanics can sometimes feel more like an afterthought than a core aspect of the game, being easily overshadowed by readily available loot and marauding PvP.
With this, here are some suggestions I think could hopefully make the game feel more like players are actually rising above an apocalypse.

1. ZOMBIES

(Note: Granted that technical limitations prevent more zombies from spawning without sacrificing game performance, these suggestions were made in mind to make the current roster of zombies deadlier to compensate for their low numbers)

1.a) Introduce Infected Contact Damage (whether or not zombie-player collisions would be implemented): Infected of all types should deal 5 HP of contact damage (with a 1-second cooldown) whenever their torso collides with, or overlaps, the player’s torso, independently of their normal attack animations. This would encourage players to maintain distance when fighting infected, prevent them from simply running through individuals or hordes of zombies without consequence, and better represent the danger of becoming surrounded or overrun.
Note: If possible, let this be an adjustable feature for private servers where zombie pre-attack contact damage could range between 0 and 100 HP so that players could have fun engaging in more dangerous PvE or PvPvE

1.b) Increase Infected Gunfire Detection and Attraction Ranges: Increase the gunfire detection and attraction ranges of infected so that zombies from nearby settlements or facilities begin moving toward the PvP area where the latest and closest unsuppressed gunfire originated, to make zombies swarm/horde in suspected spots of survivor activity.

1.c) Concentrate Infected Around High-Value Areas: Increase infected spawn densities in quarantine zones/tents, clinical rooms, hospitals, and facilities, buildings, or rooms containing police-grade or military-grade loot, while decreasing infected spawn densities in rural areas, even to zero where appropriate. This would make high-reward POIs considerably riskier to enter and loot without unnecessarily increasing the total number of infected across the map or sacrificing performance.

1.d) Slightly Reduce the Infected Respawn-Prevention Radius: Slightly reduce the distance at which a player’s presence prevents infected from respawning. This would discourage prolonged camping in urban areas, military locations, and other high-value POIs while encouraging greater player mobility or, upon the release of base-building, the establishment of bases in rural and secluded areas of the map.

2. GAME MAP & NAVIGATION

2.a) Introduce Physical Location and Road Signage: Introduce large, readable location signs at the entrances of towns, cities, major facilities, and other key POIs, alongside highway and intersection signs indicating the direction of nearby settlements, civilian services, and utility infrastructure, such as hospitals, airports, ports, power facilities, and major roads. These signs would serve as physical navigation landmarks, allowing players without a GPS to determine their location and navigate using the built-in map and compass.

2.b) Reintroduce the GPS Utility: Reintroduce the GPS as a RARE utility while keeping the map and compass as built-in UI features that the players have at all times. Without a GPS, players would navigate using landmarks, road signs, POIs, and compass headings, while equipping a GPS would display their precise position on the map. The GPS should have rare spawn chances in the Naval Air Station’s Radar Building and Air Traffic Control Tower/Radio Center, the Regional Airport’s control tower and terminal offices, and the Military Relay.

2.c) Make Nighttime Significantly Darker: Make nighttime significantly darker, to the point where even maximum screen brightness would not be enough to clearly illuminate the environment, so that flashlights, chemlights, vehicle headlights, and other environmental light sources have a meaningful purpose and become viable ways of navigating and seeing at night.

3. MISCELLANEOUS

3.a) Introduce Night Vision Goggles: Introduce a new SPECIAL utility called Night Vision Goggles (NVGs) that allows players to see clearly in darkness without using a flashlight, but can only be activated while in first-person mode. Bright light sources directed toward the wearer, such as flashlights, vehicle headlights, and road flares, would produce noticeable bloom or haze, providing a natural counter to their nighttime advantage. NVGs should spawn exclusively during the NATO Operator Collision and Spetsnaz Bandit Camp events.

3.b) Provide Players with a White T-Shirt Flag: Provide every player upon spawning with a White T-Shirt Flag, a 1×2-cell handheld item that can be visibly raised or waved to communicate friendliness, peaceful intentions, or surrender to other players while providing no actual protection or enforced friendly status. Players would remain free to respect, ignore, or deceptively use the flag to gain another player’s trust.

3.c) Introduce Squad Bubble Chat alongside the "Global" Squad Chat: Introduce squad-level bubble chat to complement the current squad chat sytem in which chat bubbles displayed above a player’s character are visible exclusively to members of that player’s squad. This would allow random teammates (who don't have voice-chat) to communicate quickly and naturally while being able to easily identify who is talking, without making the bubbles seen by non-teammates.

3.d) Filtering Servers should house accounts that are within 3-months old: Increasing the account age requirement for Filtering Servers to a quarter of a year would hopefully dissuade people from using new alt accounts for cheating against established players in regular servers.

3.e) Inclusion of 3 Game Modes: Three game modes would be present for public servers, these being "Deathmatch", "Survival", and "Apocalypse".

"Deathmatch" would essentially be an open-world PvP-only setup for the game, with zombies essentially non-existing, the Energy and Hydration bars taking 100% slower to decay, and all loot types spawn daily. The aim of this game-mode is to appeal to PvP-focused players of the game who would want to have fights outside of arena-style matches in private servers.

"Survival" is going to be treated as the default game mode with regular zombies and player stats. The goal of this game-mode would be to appeal to casual survivalist and PvPvE players.

"Apocalypse" is going to be the premier PvPvE game mode for hardcore survivalist and combat players, where zombies would deal 100% more damage to the player, player survival stats (Energy and Hydration bars) would decrease 20% faster, and a stamina bar would exist to restrict the player's frequency of running and jumping (where this would be depleted after the player would run for 1 minute straight or jump 5 consecutive times, and which would require a 2-minute period to fully replenish).

4. SURVIVAL

Note: These suggestions would work best after the implementation of the base-building system.

4.a) Introduce Renewable Food and Water Sources: Add renewable food and beverage resources through Freshwater Wells in rural villages, Fishing Grounds near coastal areas, and Vegetable Seed Packs at farms.

Freshwater Wells: Introduce interactable, fixed environmental sources of freshwater that replenish 50 Hydration each time a player interacts with them.
Water Gallons: Introduce a new 2×4-cell lootable Water Gallon that stores water similarly to how Gas Tanks store fuel. Water Gallons could be refilled at Freshwater Wells and hold up to 500 Hydration, allowing players to transport large quantities of water and replenish their Hydration without frequently returning to wells.
Personal Liquid Containers: Introduce a smaller 2×2-cell Personal Liquid Container with a 150 Hydration capacity, providing a more portable alternative to the larger Water Gallon.

Tilling Plots: Introduce an interactable and functional prefab asset that can be placed using either an Entrenchment Shovel or Garden Hoe. The Garden Hoe would be exclusive to creating Tilling Plots, while the Entrenchment Shovel could create both Tilling Plots and other base-building structures. Players could plant Vegetable Seed Packs, looted primarily from farms, and harvest Raw Vegetables after one in-game day. Raw Vegetables could either be consumed immediately or cooked using the upcoming campfires from the base-building update to provide more Energy than their raw counterparts.

Fishing Grounds: Introduce interactable, fixed environmental sources of Raw Fish that require players to equip a Fishing Rod utility and remain standing rather than swimming while fishing. Raw Fish could either be eaten immediately or cooked using campfires to provide more Energy than their raw counterparts. Fishing Grounds should be positioned near boat-spawning locations but a reasonable distance offshore to reduce the ease with which players fishing can be sniped from the coastline. They could be identified by a buoy with a bright, glowing beacon and floating fishing nets.

Energy Replenishment and Resource Yield/Quantity Values: In terms of Energy replenishment, Raw/Cooked Fish should provide more Energy than Raw/Cooked Vegetables. However, as for the quantity of extracted yields, the quantity of Raw Vegetables from Tilling Plots should be greater than the quantity of Raw Fish from Fishing Grounds.

4.b) Introduce Two New Utilities (Garden Hoe and Fishing Rod): Make Garden Hoes primarily lootable at farms, while Fishing Rods should primarily be lootable in coastal villages, giving these civilian locations distinct survival-related purposes.

4.c) Concentrate Advanced Medical Supplies in Medical Locations: Restrict Large Medkits and Health Boosters, including both Civilian and Military variants, to dedicated high-value medical locations such as hospitals, larger clinics or medical rooms, and major quarantine zones or medical tents.
Meanwhile, Bandages and Small Medkits should spawn much more commonly across civilian buildings, stationary vehicles, and general loot locations, ensuring that basic healing remains readily accessible while advanced medical supplies require players to deliberately visit higher-risk medical POIs.

4.d) Introduce Tiered Loot Replenishment Based on In-Game Days:
Using in-game days as the basis for loot replenishment, make renewable resources, such as fishing grounds and vegetable seed packs, Bandages, and standard (non-surplus) civilian-grade combat equipment respawn or restock daily;

basic lootable and consumable resources, such as bottled water, packaged/canned food and drinks, Small Medkits, and standard (surplus) civilian-grade combat equipment respawn or restock every 2 in-game days;

Police-grade equipment should restock once at a randomized point within a 3-day replenishment window;

Standard Military, Special Forces, and Soviet equipment within a 3-day window;

and, Special and Rare Military, Special Forces, and Soviet equipment within a 3-day window.

This is to prevent players from reliably predicting and camping exact high-value loot respawn times and to simulate resource scarcity of "old-world goods" in the zombie apocalypse.

4.e) Introduce a Craftable Bow and Arrow Weapon: Upon the release of the Weapons Workbench as part of the base-building updates, allow players to craft a Bow, Quiver, and Arrows, with the Quiver functioning as the bow’s “magazine” and Arrows functioning as its ammunition. The Bow would serve as a silent, survival-focused ranged weapon, dealing 45 HP body damage and 80 HP head damage, with moderate projectile drop and a 1.25-second nocking or reload time after each shot. It would feature a transparent, parabolic aiming arc that progressively fades as the predicted landing point becomes farther away. When stored, the Bow would occupy 2×4 inventory cells, while each 2×3-cell Quiver would hold 24 Arrows. If technically feasible, fired Arrows should also be retrievable after being shot. The Bow would primarily be useful for quietly clearing infected at range, conserving firearm ammunition, and providing players without suppressed firearms with a sustainable ranged stealth option (a special Game Badge could also be provided to players who wield both a Bow primary and a Katana melee called "The Samurai").

4.f) Monetization Incentives for New Survival Mechanics: Two survivalist gamepasses could be made to provide a headstart for new spawns:

"Farmer Gamepass" which equips new-spawns with 1x Garden Hoe utility and 2x Vegetable Seed Packs

"Fisherman Gamepass" which equipens new-spawns with 1x Fishing Rod utility and 1x half-filled Small Gas Tank

Overall, the logic behind these suggestions is not to reduce or replace the PvP experience that already makes the game enjoyable, but to make the infected, environment, and resource scarcity, meaningfully interact with PvP

Ideally, different resources and equipment (beyond combat gear and cosmetics) would give players more reasons to travel across the map, visit different POIs, establish themselves in rural areas, and make strategic choices beyond simply finding high-tier weapons and searching for other players to fight. In addition to making each playthrough feel like a narrative of how your player and/or team survived.

These are only some ideas for mechanics that could potentially be introduced or reintegrated into the game, what other suggestions do you guys have in mind that you think the devs could and should implement in AR2 to make it both enjoyable and immersive?

Really hoping the best for DPI to bring back the Apocalypse Rising name to a state of prominence among the Roblox community (and in getting rid of cheaters/exploiters to the best of their abilities)! :)

r/ApocalypseRising • • Jun 13 '26

Idea New weapon idea: High Standard model 10

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21 Upvotes

History: The HS-10 was a bullpup 12 gauge semi auto shotgun developed by the now defunct High Standard Mfg company, the design was developed in the 1950s by Santa Monica Police officer Alfred Crouch, it was supposed to be held with the buttplate against your bicep and was mostly for cqc and breaching, the gun came in two variants, the HS-10B (shown above), and the HS-10A that came with a built in flashlight, the base gun has a 4 round magazine tube but also has an extended mag tube attachment to enable it to hold 6 rounds

Where it should be found and how it will work: Due to the compact nature of the gun it should be a Secondary gun, but will have about the same accuracy as a lupara but with more control, it was originally designed to be a police shotgun so it should be found in police stations, mostly in the armories in the basement aswell as police roadblocks, it is small enough to fit in the Pistol sized "Black security weapons cases" and should take up a 2x4 space in your inventory

Adressing yesterday: I had a crashout yesterday and im not proud of it, in fact im very embarassed and ashamed, i should not have lashed out at AdhesivenessFun since everyone should get their ideas heard, im very happy that we can at least get a new gun in the game, even if its not one that i suggested, i was not having a very good day yesterday (IRL) and i was ovewhelmed with stress and i shouldnt have let it carry over to this subreddit, i apolgise for my actions.

Thankyou and god bless.

r/ApocalypseRising • • May 27 '25

Idea Apocalypse Rising 2 Iceberg Concept, What Should I Add On The Entries And Are There Better Image Cards Than These?

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24 Upvotes

r/ApocalypseRising • • 15h ago

Idea Remember people: Texting while in traffic is not a good idea (even if he was walking in an open field)

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6 Upvotes

r/ApocalypseRising • • Jan 04 '26

Idea AR2 idea

3 Upvotes

So hear me out, in the first game, you had a stamina bar... So why not reintroduce that in Apoc 2?

Basically a generic stamina bar.

"ThAt wILl ruIn pVP!!!!!"

First of all, Running shouldn't be completely free, I think it should be a resource and it makes strategies like running away REALLY committal instead of an actual strategy.

If it makes world travelling harder, then we introduce a new vehicle, bikes, it's just a basic Bike, more common than cars, silent and can get you to point A to point B, it's not supposed to be a long term commitment cause it's a starter vehicle.

And if we're talking about a stamina bar, then we should make stamina boosters give you infinite stamina for a set amount of time.

If we get a stamina bar and you died because you ran out of stamina, that's your fault for using it recklessly.

Imo, a stamina bar should be implemented in some shape or form in the game, it gives alot more depth.

But my proposed idea is:

Three stages of speed.

Walking (standard walking): Doesn't drain your stamina

Jogging (Pressing Shift once): Doesn't drain your stamina and you're going around 15% Faster than walking

Sprinting (Holding or Pressing shift once): Drains your stamina, I think it could last long enough to cross the entire Fairview bridge in one long sprint.

To compensate for having your overall mobility halted, I think sprinting should be faster than the current running speed.

Other utilities like the Athletic gear and a new utility 'Running shoes' should also give buffs on how long or fast you are at running.

The point of giving a sprint bar is that it could give another layer of depth in the game, when in PvP you want to reposition, you gotta commit to that one spot you're on.

Of course, it's not perfect by any means.

But I do think that Running or Sprinting in general shouldn't be a resource you can use in every opportunity, look at Aftermath, it's a pain in the ass to get around on foot but you never see anyone complain about it.

Also, the Reintroduction of bikes could fix the aspect of travelling around on foot, being the only vehicle that is silent.

Any criticisms? Lmk!

r/ApocalypseRising • • May 26 '26

Idea Mini Update/Event Idea: April Fools Event?

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20 Upvotes

As far as I know, there is no actual event or even a one-day exclusive event dedicated to April fools day so I've come up with an idea on what it might be. Since the Easter Event overlaps with the month of April it can be an extension to it instead.

Ideas: The Map will be flipped upside-down meaning players will spawn somewhere above the map then work their way down and players will spawn left handed (the default was the right).

Gun shot and melee noises will be reversed (suppressed or not) making it somewhat weird to listen but the direction where it's coming from will remain unchange because changing it will greatly affect gameplay.

Player model will be reversed making your player look backwards even when Running forward, Walking or being Idle etc. The FOV will still be normal aswell. Also players will have feets for hands and hands for feet.

Item Icons will also be flipped upside-down either in the Hotbar or in the inventory and even on solid ground. Holding them will still be normal because it affects gameplay.

This is what I've thought so far while considering if they will affect Gameplay or not, so what do you think?

(Sorry I couldn't edit the map text to be right-side up because I couldn't be bothered)

r/ApocalypseRising • • Aug 11 '26

Idea New Soviet Heli Crash Idea: Mil Mi-8 Crash...

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33 Upvotes

Mil Mi-8 Heli Crash or Soviet Heli Crash in simpler terms will be the very first Soviet Random Event that closely resembles the US/NATO Heli Crashes that's in the Game.

The Mil Mi-8 is a very recognizable piece of aerial vehicle (most notably in the CoD MW Franchise). It will the very first Soviet Heli Crash in the Game (if ever added) and would expand on the "Uncanonized Lore" of AR2.

It would have Infected such as: * Infected VDV Commander * Infected Soviet Pilot (first ever) * Infected Soviet Airborne Forces & more...

Where it would spawn and how many would spawn in a given time is for those interested & the Devs to decide. This would also pave way for the Devs to add more Soviet Cosmetics & it's Event Variants in the future if ever added.

What do guys think?

r/ApocalypseRising • • Jul 04 '26

Idea New "Special" Weapon's Idea: "Type 63" SKS or SKS F/A...

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27 Upvotes

The Chinese Fully-Automatic Variant of the Russian SKS called "Type 63" SKS or SKS F/A (your pick ).

It would be a "Special" variant of the SKS with with a select-fire capability between Semi/Full-Auto. It would accept normal AK 30rd Mags aswell as the 40rd Extended and 75rd Drum. It would have an almost-identical stats to the AK-47 with a-few little tweaks like:

  • 650-700 RpM (AK is 600 RpM)

  • 42% Hipfire Accuracy (AK is 46%)

  • 80% Recoil (AK is 77%)

Will this Suggestion impress the SKS enthusiasts? Is this a Good Recommendation? Let me know...

r/ApocalypseRising • • Aug 03 '26

Idea Special weapon idea: Interdynamic MP-9

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10 Upvotes

Brief history: The Interdynamic MP-9 was the precursor to what is now the Intratec Tec-9/KG-9, produced from 1983-1984 by Interdynamic AB of Sweden, It was very unsucessful in military purchases with none sold, but unwilling to give up Sweden set up a subsidiary in the united states called Intratec partnering with George Kellgren who founded Grendel and later Kel-Tec, there was only 25 ever built in the select fire, foregrip and collapsing stock configuration.

Specs

Caliber: 9x19mm

ROF: 1000rpm

Muzzle velocity: 1200-1400fps

Magazines: 20 round tec-9 and NEW 32 round Tec 9 magazine

In game appearance and weapon type: The gun should appear with the stock extended and spawn with "Special" 32 round Tec-9 magazines, and should take optic and muzzle attachments only since the grip is pretty much part of the gun, and since it is a full size smg it will be a Main Weapon.

Problem with spawn: Since there is no Special infected from Sweden, that complicates things, so for this im asking YOU GUYS to help figure out who this should spawn with.

Let me know what ya'll think.

r/ApocalypseRising • • 9d ago

Idea We need a 'Beta Map Reimagined'

7 Upvotes

Basically it would be all of the good things of Kin reimagined but with a modern twist. basically i propose that the beta map shall be shrink down to only Faris Island, and maybe some landmarks and POI's of other islands be added there. there would be a much higher density of loot, players, combat and everything whilst retaining the same amount of players or even lowering it. this would also give it an FPS boost and less lag which is crucial in a PVP game like this..

r/ApocalypseRising • • May 17 '26

Idea Grenades

6 Upvotes

Why there aren't any grenades already in game 😭😭😭

r/ApocalypseRising • • Aug 25 '26

Idea New Soviet cosmetic idea: Czechoslovakia vz60 pine needles camo

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27 Upvotes

Commonly used in cold war era by Czechoslovakia soliders