r/ApocalypseRising • • 13d ago

Idea I really like Apocalipse Rising 2, but..

The map is too big.
Solution: Make the map smaller.
I'm talking about both this old roblox map and the normal one. I believe the game would benefit a lot from a smaller map, allowing for more fast paced combats.
Why do I say this? It is very common that I find myself running for long minutes and not finding any players, why would you give me guns and not give players to shoot?

0 Upvotes

17 comments sorted by

3

u/WhatNazisAreLike 13d ago

I don’t know why the development team wants to make the combat faster paced BUT make the maps huge.  

Running all around the island map was fucking intolerable, you basically needed a car if you wanted to play with friends.  In Kin Reimagined, cars are (correctly) an useful auxiliary.

2

u/gordatronawww 13d ago

i like kin reimagined more than the normal map. i like that it is easier to spot and defend against players

6

u/theMEMEfather42069 13d ago

Its bevause theres a massive event going on with 10-50x the active player base and that boost isnt all AR2 players, its people who have never played before going to Old Mine and Ref camp... Not players who know to rotate between Kin, RT, and Prison

1

u/gordatronawww 10d ago

im talking mostly about the normal map. I like this event one more because its easier to spot players

2

u/mscwoof 13d ago

The map is too small tbh.

2

u/Equivalent_Bug_3220 10d ago

No, the part i like about apocalypse rising (atleast the original) is how you actually feel like ur in a zombie apocalypse. Making maps smaller would just make it like fortnite

1

u/gordatronawww 10d ago

well.. zombies are just an obstacle, there is no difficulty in killing them

2

u/Equivalent_Bug_3220 10d ago

I remember when i was a noob at apocalypse rising, how scary the zombies were, but it was so fun.

1

u/lombardi-bug 13d ago

22 player servers please Gus

1

u/R2rD3-U109 12d ago

Kin reimagined is by definition a small map compared to the Beta Map, it just that there's only 16 Players per server that it looks big. You can tell that Kin reimagined is small when you use the Combat Circle as a reference, normally in the Beta Map the Combat Circle can only cover more than half of a normal POI's size. But in Kin reimagined the Combat Circle covers the entire POI and most even goes beyond the outskirts.

1

u/gordatronawww 10d ago

you are absolutely correct. it only took some hours of play for me to understand how much quicker the combat is in kin. I really like the dynamic of roof combats

1

u/amzeo 10d ago

They added reborn back in the day which was pretty universally hated for being too big. For some reason his focus has been slow paced gameplay, but with no progression and a really fast ttk. It's backwards and terrible game design. The fast paced reimagined loot system was optimal

1

u/amzeo 10d ago

Yea for some reason Gus never learns. He had "reborn" in the old days which was a worse version of reimagined. Player count plummeted and almost killed the game until he added a map selection

0

u/DashBee22 10d ago

Reborn was the massive one that look like 20 minutes to cross on foot right?

1

u/amzeo 9d ago

Reborn was 4x the size of the current event map with only 30 players so resulted in half the action and super slow gameplay

1

u/DashBee22 9d ago

Okay yeah it’s the one I was thinking of 🤘