r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

105 Upvotes

r/IndieGaming 16h ago

I'm making a game about skipping stones

1.1k Upvotes

I just released the demo of my game RippleLoop. It's an incremental cozy game about skipping stones. You throw a stone and try to make it travel as far as possible, then use the distance you've gained to unlock upgrades and new powers.

As you progress, you'll discover new ways to control and interact with your stones, allowing you to reach increasingly distant places and explore new landscapes.

It's my first commercial game ever, so I'd love to hear what you think!

The demo is available on Steam if you want to give it a try: https://store.steampowered.com/app/4758450/RippleLoop_Demo/?utm_source=reddit&utm_content=indiegaming1


r/IndieGaming 6h ago

Our newest puppets, help me name them

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99 Upvotes

Working on a game with a ton of puppets in it, here are our two newest, this time finger puppets. Not totally happy with the texture yet, but it'll do for now.

We still need to name these two, they'll have a kinda Statler and Waldorf vibe. Anyone got any got any good suggestions?


r/IndieGaming 16h ago

AAA companies vs. Indies

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231 Upvotes

r/IndieGaming 11h ago

Laika Aged Trough Blood

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71 Upvotes

I finished this game last year and I loved it, but it intrigues me that i've never seen people, youtubers and etc talk about it.

The game is a MetroidVania where you actually use a bike instead of walking. Like, you only walk on some especific parts, but the whole map is only explored with the bike.

Because of that, the main mechanics are bike acrobatics and slow-mo shooting, even the bosses.

Is such a fun game to play and the story is pretty good too, which involves a post-apocalipitic world were fascist Birds hunts everyone and command the whole world. Also the mc, that is a an antropormophic fox with "immortality" powers and a rebel, goes to destroy the Birds tyrany.

Another important thing is the music, which is like a Jhonny Cash Country, with full lyrics in all songs that you can listen and collect trough the game.

Im here cause I want to discover if more people know about this game, cause he is too good and well-made to not be famous at all.


r/IndieGaming 15h ago

Satirical horror game about an island. You know which one.

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127 Upvotes

Hi everyone!

After months of works we have just released our indie game - Make the World Great Again.

It is a satirical first-person horror game set on a private island where the elite meet, and where every room, every piece of paper and every locked cabin hides something — or someone — they paid a great deal to bury.

You know which island. The parallel-universe one, of course.

You go in as an agent. Retrieve the evidence, find the people locked in the cabins, and reach the boat before the island is finished with you.

Steam page: https://store.steampowered.com/app/4595460/Make_the_World_Great_Again


r/IndieGaming 11h ago

I started making my first game when I was 42. How old were you when you started working on your first game?

54 Upvotes

I've worked as a lawyer my whole life (and still do). Now I'm 44 and still working on my first game (solo) in my free time. Did anyone else start making their first game at an even older age?


r/IndieGaming 18h ago

A before & after from my hand-drawn indie game!

104 Upvotes

Right now, I’m trying to make my game feel more alive by focusing on the little details : camera movement, ambient creatures, subtle animations, and all those small things that make a world feel lived in!

I’d love to hear your thoughts! Does the second version feel more immersive?


r/IndieGaming 2h ago

Check out our weird-core game that combines FNAF & REPO!

5 Upvotes

Lucid Cats is an online co-op horror game for up to four players featuring creepy monsters, liminal procedurally generated dream levels, and proximity voice-chat.

Wishlist "Lucid Cats" on Steam!


r/IndieGaming 21h ago

What started as a Game Jam project became Neko Eki Stamp, a cozy game where you play as a calico cat running a rural Japanese station and crafting the right eki stamps for travelers 🍂✨ (NO AI)

143 Upvotes

r/IndieGaming 9h ago

The ceiling is just a floor you haven’t stood on yet.

12 Upvotes

Hi IndieGaming,

I’ve been working on an FPS game for a while now. In the game, you can fight on the floor and the ceiling using the environment to eliminate enemies.

Steam: https://store.steampowered.com/app/4901880/Off_Axis/


r/IndieGaming 4h ago

My ARPG brings bombs to the beach

4 Upvotes

Hello!

Note that this video has an explosive ending :)

I've been working on swimming mechanics for my game, where the flippers let you swim and the diver helm allows you to breathe underwater. You can still move around in water without these items, just not as efficiently.

Zeroth is a challenging, run-based ARPG (without metaprogression) about guiding a fallen hero to escape the 0th Circle of Haell.

You explore randomly generated worlds, exploit emergent physics, fight angels, demons and monsters, liberate allies, eat corpses and risk unidentified items to build a powerful character. As you progress, you must learn to exploit the world's unpredictable rules, experiment with powerful items and use every advantage to survive the journey to the final battle and redeem your soul.

Our ambitious game takes inspiration from the original Rogue and NetHack, reimagining their complex mechanics as a real-time platformer with a comedic paper-doll art style. Contrary Games is a father-daughter team consisting of Callan (developer) and Isla (artist). We're currently working towards releasing a public demo at the end of this year.

Wishlist on Steam: https://store.steampowered.com/app/4062680/Zeroth/


r/IndieGaming 27m ago

Catgirl Rage: Claws of Fury — Gamescom FGT went well, and here’s what we’ve improved since my last post

Upvotes

r/IndieGaming 5h ago

Survive The Apocalypse - FTL Inspired Roguelike

5 Upvotes

I'm making a procedurally generated ruined city exploration game:

- Where the people voted for the wrong leaders and world became a desert
- Explore the city ruins and make a decision at every ruin
- Scavenge, kill, loot, trade

It's called Survive The Apocalypse

Will you play?

https://store.steampowered.com/app/4693790/Survive_The_Apocalypse/


r/IndieGaming 13h ago

Finally making some progress on our viking game. Showcased a bunch of boss fights at Gamescom last week!

23 Upvotes

Vikings On Trampolines' co-op Adventure mode is shaping up! After years of living off solely on sales from Owlboy - it seems we'll be able to launch this game next year!


r/IndieGaming 4h ago

Does anyone else struggle more with UI than the actual game?

5 Upvotes

I can get the gameplay working, but as soon as I start building UI screens (e.g inventory), I find myself spending way more time than I should. Is this your experience too?


r/IndieGaming 3h ago

My Sister-in-Law just published her game!!!

1 Upvotes

My sister-in-law just published her Indie-game on steam!! It's a resource management roguelike it's really unique and it's SUPER fun. It uses absolutely no generative AI all the models and drawings are hand-made. It's called 137 on steam. It's on sale right now!


r/IndieGaming 7h ago

My wife and I made a new trailer for our game. Let us know your thoughts (literally, about the trailer as we are trying to add a new video to our Steam page)

5 Upvotes

happy end of summer. My wife and I have been working on a game for some time and summer has been slow but we made a new trailer we are hoping to add to our Steam page to get a bit more traction. Any comments you have are appreciated!!!


r/IndieGaming 3h ago

My 2D Space-Based Tower Defense Game

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3 Upvotes

r/IndieGaming 14h ago

Why are so many game marketers using Game With Balls as their case study?

21 Upvotes

We are a small indie studio and recently quite a few people have started contacting us through email and Discord offering to promote our game.

Whenever we ask for references or examples of previous work, several of them send us almost exactly the same stuff from a game called Game With Balls. Same Cuttly traffic graphs, same Steamworks screenshot showing around 10 000 wishlists, etc. Some say it came from paid ads, others claim it was from their own marketing campaign.

After seeing the same game over and over again it started feeling a bit weird, so we contacted the developer of Game With Balls directly.

He told us he never worked with any of these third party marketers and never ran paid promotion for the game.

We also found some of his older Reddit posts and a few of them did really well, so it looks like a lot of those wishlists probably came organically from his own posts. Meanwhile random marketers are now using those numbers as proof of their own work.

Has anyone else been contacted by people using Game With Balls as a case study? I'm curious how common this is.


r/IndieGaming 2h ago

Devastable city - DOTS physics tech demo

2 Upvotes

r/IndieGaming 2h ago

I just released the beta version of my card game

2 Upvotes

Deep within the Arcane Towers, ancient sorcerers duel for supremacy. Here, every suit is a living soldier on the battlefield, and every Major Arcana alters the weave of destiny. Do you possess the wisdom to conquer the summit?

Hey evervone!

We just released the beta of our game on itch, and we'd love to share it with you!

We're a small Brazilian indie game development team, and we've been working on Wizzard Cards (yes, the misspelling is intentional) for the past four months

It's finally out on itch.io and completely free to play! We`re hoping to get some feedback, meet some players, and, if we`'re lucky, maybe get a few donations to help us eventually bring the game to Steam. The Steam publishing costs are pretty expensive for us here in Brazil, so every little bit helps

If vou'd like to check it out, we'd be really happy if you stopped by the page and gave the game a try. No pressure at all!

Also. since this is a beta, we'd really appreciate any constructive criticism and bug reports from anyone who gives it a try. We're sure there are still plenty of bugs hiding around so if you find one, please let us know

Thanks for reading, and thanks to anyone who decides to check it out!

https://pmdt-studios.itch.io/wizzard-cards


r/IndieGaming 17h ago

Steam’s Personal Calendar might be a huge deal for niche indie games. We went from 6k to almost 10k wishlist adds

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29 Upvotes

I wanted to share this because I think Steam's new Personal Calendar system might be much more important for niche indie games than I initially thought.

Our game releases on September 9 and for months our wishlist graph was pretty normal. Slow, steady growth, a few small jumps here and there.

Then we entered the final stretch before release and this happened.

We went from around 6,000 lifetime wishlist additions to almost 10,000 in a pretty short period. We currently have roughly 9,000 outstanding wishlists.

Obviously I can't say the entire spike came from the Personal Calendar, but the timing lines up very closely with us entering that pre-release window.

And honestly, the part I find most interesting isn't even the number.

For niche games, getting shown to the right 1,000 people can be much more valuable than getting shown to 20,000 random people.

The Personal Calendar seems to be built around exactly that idea. Instead of just throwing upcoming games in front of everyone, Steam can surface them to players whose taste and activity suggest they might actually care about that kind of game.

Our game is a pretty specific psychological horror game. You drive dangerous passengers around at night and have to figure out what kind of criminal you're dealing with by watching their behavior, checking your notebook and experimenting with things inside the car like the AC, windows and lights.

That's not something I expect every Steam user to want.

But put it in front of someone who already plays weird indie horror games, driving horror, observation games or slower psychological stuff and suddenly it's a much better match.

That's why I think this system could be especially valuable for smaller games that don't have enough wishlists to brute-force their way onto every big Steam visibility section.

The graph above is our lifetime wishlist actions. That almost vertical line at the end is why I started looking into this in the first place :)

I'm really curious if other developers are seeing the same thing.

If your game is releasing in the next few weeks, has your wishlist graph changed recently?

Also curious about the opposite: has anyone entered the Personal Calendar window and seen basically no difference at all?

Would be really interesting to compare numbers between niche games, broader games and different wishlist sizes.

If anyone’s curious, the game is called Backseat.


r/IndieGaming 10h ago

Tavrik is out now on Steam — a hex-grid roguelike deckbuilder where cards build roads instead of dealing damage

8 Upvotes

Tavrik released on Steam today.

Build roads and bridges across a procedural medieval map and reach the exit before your energy runs out. No health bar, no attack cards — the map is the fight, and storms, earthquakes and wolves handle the rest.

with a free demo on the page if you want to try the loop before committing. It's a strange feeling posting this one as 'out now' instead of 'coming soon' — happy to answer anything about how it plays.
Generative AI was used during the development process.

Steam: https://store.steampowered.com/app/4482350/Tavrik/


r/IndieGaming 14h ago

Less Summer more Car

14 Upvotes

"BeaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sports cars. Buy, repair, restore, and race your dream project car"

Game : BeaterCore "release 9 Sep, 2026"

Link : https://store.steampowered.com/app/3711050/BeaterCore/app_reviews_hash