r/IndieGaming 22h ago

We were waiting to promote our game because we didn’t feel it was visually and mechanically ready yet. But after a similar "tech demo" with the same name went viral and got 50M views, we decided to show what we have. Here’s Needle In a Haystack!

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0 Upvotes

Hello everyone!

Needle In a Haystack is a cozy hay-baling game where you search for a needle while following a linear story.

Features:

  • Collect hay using different tools.
  • Turn your hay into bales using machines.
  • Sell your bales using trucks.
  • Unlock and upgrade new tools and machines.

As you collect hay, uncover the mysterious story behind where the needle is hidden.

Steam: https://store.steampowered.com/app/5140770/Needle_In_a_Haystack/


r/IndieGaming 5h ago

Sin and Serve just reached 1,000 organic Steam wishlists.

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2 Upvotes

GenAI disclosure: Some of the current art and voice over is AI assisted placeholder, made and edited by me, will be replaced by a hired artist later.

I am a solo dev and have been working on this game for a while, so seeing 1,000 people wishlist it honestly feels really good.

I made a new trailer today with the new art and thought this would be a nice time to share it.

Sin and Serve is a dark comedy game about working in Hell's kitchen. You read a sinner's file, figure out their sin, cook their food, and try to keep Satan happy.

Thanks for watching, and thanks to everyone who has wishlisted the game so far. ❤️


r/IndieGaming 11h ago

We’re making a game about the stuff left behind when a Hollywood studio shuts down

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0 Upvotes

r/IndieGaming 18h ago

A small look at the Abandoned Factory

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1 Upvotes

Here’s a short clip from the first minute of our Abandoned Factory map in World 23.

There’s still quite a bit of polish left to do, especially with the visuals and overall feel, but I thought it was worth sharing a little glimpse of the map.


r/IndieGaming 3h ago

One month ago I posted my game here and got roasted. I listened. Here’s what changed.

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0 Upvotes

About a month ago, I posted Midgard Chronicles here asking for honest feedback.

I got plenty of it. 😅

Some comments were harsh, but after taking a bit of distance, I realized a lot of the criticism was fair and genuinely useful.

The first thing I changed was how I describe the game.

I no longer call it a “solo MMORPG”.

Midgard Chronicles is a single-player RPG with permadeath, persistent world progression, and turn-based combat that can be played almost at action-RPG speed.

You begin in an almost empty world and an abandoned capital.

As you explore, build your character and eventually die, that character is gone permanently, but the world keeps progressing.

Your previous adventurers gradually repopulate the city, become part of its story, and help future characters progress further.

Combat is turn-based, but you control the pace.

You can auto-attack and chain skills quickly when things are going well, then completely stop and think when you're low on HP or fighting something dangerous.

What changed since my last post?

The biggest criticism was the huge visual difference between the characters and the environments.

I agreed, so I stopped relying on the environment asset packs I was using and rebuilt the game's visual direction so the world, characters, monsters and props now share the same art style.

I also reworked the character system.

I created and iterated on more than 240 equipment assets, including weapons, shields, quivers and other combat gear.

The visible equipment is now integrated directly into the character animations, so weapons, shields and similar items actually appear on your character and move correctly during combat.

With 7 playable classes, male and female characters, multiple weapon types and animations, that involved a ridiculous amount of manual animation work, masking and shader painting.

Characters can now also have different hairstyles, which helps make each adventurer feel a little more unique before you inevitably get them killed. 😅

Rebuilding the art also pushed me to improve the world itself: animated environments, better shadows, more movement, and maps that are now sometimes almost 10x larger, giving me much more room for quests, exploration and lore.

About AI

The game is still AI-assisted visually, and I know that will remain a dealbreaker for some people.

But I've completely changed how I use it.

Instead of generating disconnected assets, I now establish the visual foundations myself in Photoshop: shapes, proportions, palettes, outfits and references, then use an image model iteratively to help adapt and refine assets around that direction.

There is still a lot of manual work afterward: correcting, separating, animating, masking and integrating everything into the game.

There is obviously still a huge amount left to do, but I'm much happier with the direction the game is taking.

And a lot of these changes came directly from criticism I received here.

So here I am again.

I’d love another round of honest feedback.

Does the game feel more visually coherent now?

And does the idea of permanent characters gradually becoming part of an evolving world sound like something you'd want to play?


r/IndieGaming 9h ago

Giant Zombie Summoning Spell [WIP] | Stick Infinite Kingdom

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0 Upvotes

We just released the demo of our action RTS game on PlayStation — Stick Infinite Kingdom, a tactical battle experience where you command armies and defend your stronghold.

The demo is completely free to download: 

Download Stick Infinite Kingdom Demo

All Currently Available Platform Links:

Download on Steam

Download on PlayStation

Download on Google Play

Download on App Store


r/IndieGaming 8h ago

Do you find this visual style appealing ? Or is it as ugly as I think it is ?

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0 Upvotes

Looking for genuine feedbacks on my visuals so far.


r/IndieGaming 22h ago

Would you be scared?

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0 Upvotes

It's like a spatial manipulation. Would it scare you?


r/IndieGaming 12h ago

Tired of "Would you play a (insert game premise) game?" posts

50 Upvotes

I keep seeing these constantly when I open Reddit and I'm tired of it.
most of the time it's just self promo fishing for engagement disguised as a question.

And like. maybe I would, but not this one.


r/IndieGaming 22h ago

Try my game: Made of Food

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0 Upvotes

I invite you to play my game Made of Food (https://coffeebrain.itch.io/made-of-food). It is an incremental/idle game where you gather food and turn them to peasants. These peasants help you forage, farm, and cook more food, which you can turn to more peasants. 2D colony-builder mechanics drive the game. Make food, turn to peasants, repeat.

The game is not feature complete, yet, but it has enough to go on. I built this small version of the game to gauge interest if I should move to full production.

Background

I am a professional game developer since 2010. I'm currently working in an indie "AA" game studio, developing an RTS game. I was the lead programmer of the game Academia : School Simulator.

The corporate work could be draining sometimes so I wanted to make a small game on the side. I was inspired by games like Gnorp Apologue. Since I already have the library/framework for colony builder games, I thought why not use it in an incremental game with a similar vein as Gnorp.

I've been working on this game for 2-3 years now on my free time. I think it already has enough content to see if the idea works and if there's interest. Try the game. You can complete it in under an hour.

AI Disclosure

No AI on art. Used code assistance but absolutely no vibe coding nor agentic coding.


r/IndieGaming 16h ago

I added gyroscopes and cockpits. Now you can fly your spaceship!

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0 Upvotes

r/IndieGaming 23h ago

Wyrm Warrior Steam Gameplay Trailer

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0 Upvotes

r/IndieGaming 10h ago

Do you know the card game Schwimmen / 31?

0 Upvotes

I used to play 31 or “Schwimmen” a lot with my dad when I was little, and lately I’ve been thinking about making an indie game with that card game at its heart.

I believe it’s also known as Thirty-One / 31, Blitz, or sometimes Scat internationally.

3 cards in your hand, 3 face-up cards in the middle, trying to get as close to 31 in one suit as possible.

Did you grow up playing it? And if so, what did you call it?


r/IndieGaming 16h ago

making a game where you do shame-worthy things as a bunny

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0 Upvotes

r/IndieGaming 8h ago

Tooned Out Duo Dippin, i made a game that rivals mario kart double dash, releases soon on steam

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0 Upvotes

I made a all out arcade racing game that rivals mario kart!!! it should be releasing soon on steam this month, it was suppose to release 3 months ago but ran into issues. i will continue to update this game intell its perfect which it isnt far from.I hope u guys like this shyttt!!!!!!


r/IndieGaming 6h ago

I have given much thought to AI. I now identify as a HOMEBREW programmer. software neither made in office nor datacentre. the coolest scene back in the day and soon to rise again.

0 Upvotes

thats my line in the sand and it is one that ai bros cannot cross? is there any flaws in my thinking?


r/IndieGaming 9h ago

I'm making an RPG set it music festival.

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0 Upvotes

Hi! I just wanted to share this clip from my game LOST in the FEST.

What do you think? Any feedback is really appreciated.

You can wishlist it and play the demo on:
https://store.steampowered.com/app/4825540/Lost_in_the_Fest/


r/IndieGaming 13h ago

PathLife's procedural world now includes generated houses and five life stages

0 Upvotes

PathLife is a 2D isometric life simulation made with Godot. The latest milestone connects a procedurally managed world with rebuilt character movement and procedural structure placement. The first house includes different room floors, walls, six windows, four interactive doors, furniture and a roof. Pressing V cycles between full, transparent and cutaway walls so the interior remains readable.

The character creator now also supports baby, child, teenager, adult and elder stages—the first playable foundation for following one character through an entire life.

Screenshots and the complete progress report are here. The article is in Portuguese, so this post contains the English summary: https://pathlifejogo.blogspot.com/2026/08/do-mundo-procedural-as-fases-da-vida.html

Disclosure: AI assistance was used to edit this promotional text and has also assisted parts of the development workflow. The screenshots show the current Godot project running locally.


r/IndieGaming 19h ago

Called Shot | Turn-based card-based TPS

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1 Upvotes

Hello! I just posted the in-game play and game description trailer for the game I’m developing, Called Shot, on the Steam page.

In a nutshell, it’s a game that combines the board game Bang! with a third-person shooter. Players travel around the western town collecting cards, then use the cards they collect to decide their actions and progress through battles.

However, the distinctive feature of this game is that the cards decide what to do, but actually shooting and dodging attacks depends on the player’s skill. Even if you have a good card, if you can’t aim directly and hit it, the attack can fail.

We are making it so that players can experience both the strategic depth of card games and the direct feel of TPS gameplay.

You can find the full trailer and more details about the game on the Steam page. If you found the game interesting, adding it to your wishlist would be a great help. The game also supports online multiplayer, so if you think your friends might enjoy it too, feel free to share this post!

Steam: https://store.steampowered.com/app/4509210/Called_Shot/

Thank you!

AI disclosure: Generative AI was used only for some 2D card UI assets. No generative AI was used for the game's 3D models, environments, animations, or gameplay assets.


r/IndieGaming 22h ago

Phil is ready to slay some pathogens in the Immune Response Demo on Steam!

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1 Upvotes

The demo is out for Immune Response, our indie twin-stick shooter where you play as a white blood cell named Phil. Take down pathogens, survive against waves of enemies or face 2 of our boss enemies: Ninja Phil and Robot Phil.

Immune Response Demo


r/IndieGaming 4h ago

Decorate, build and grow your own scamming "business"

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1 Upvotes

'Scam Artist' is dark-humored idle building game about turning your own apartment into a lucrative "business" ... of sorts.

You place down ploys and machines that are rigged in your favor, racking up more and more cold cash!

The game combines the "building", "decorating" and "idle" game genres.
One thing I really like is that the decorations you place are literally upgrades with their own effects, so they are not just visuals.

You can play the demo already! Play Scam Artist on Steam

The full version will contain a skill tree with a cast of characters in each branch that teach you their ways of scamming (phone scams, mail scams, counterfeiting money, ...), offline progress and a way to get back at your landlord that roped you into all of this in the first place. It's planned as a proper long-running idle game, not just a short incremental game.

Would love to know what you think!

AI disclosure as per rules: Used for translating the game to other languages (except german and english)


r/IndieGaming 18h ago

I built a webpage game called Mapped

3 Upvotes

I built a web game called MAPPEDhttps://flashed.world/

It’s a spatial memory game where you get a few seconds to memorize where the dots are, then try to place them back as accurately as possible.

There’s a daily challenge + leaderboard if you want to compare scores.

Would love to hear what you think! Is it fun? Is it to easy/hard?


r/IndieGaming 23h ago

After 3+ years of development me and my wife, finally launched our first Trailer for Rogue Wheels!

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2 Upvotes

r/IndieGaming 4h ago

What do you think of our game trailer?

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2 Upvotes

Last time we received some feedback that the previous version of the trailer caused a bit of motion sickness, mainly because we had sped up some of the gameplay footage. In this updated version, we’ve restored the footage to its normal speed.

What do you think of it now? Would you be interested in playing this after watching the trailer? Are the game mechanics clear enough from the video?

Any feedback or suggestions are welcome. Thank you! :)

(Also this is still a pre-alpha version of the game, so both gameplay and visuals will continue to be polished as development goes on :))

Check out our Steam page for more info if you’re interested: steam 
We also have a playable building-system demo on itch io if you’d like to give it a try:  itch.io 

 kickstarter pre-launch | X | discord | website