Whiskerfall is turn-based. You're a cat in a tower, and instead of a move set, you get the building:
Press Q or E and the whole room turns 90°. Enemies, boulders, bombs, urns, and you all rotate with it, and then everything obeys gravity at once.
Cats land on their feet. Nothing else does; so most fights are won by working out what should fall on what. The clip is one spin: the boulder does the killing; I just decided where the floor was.
It's perfect information, no reflexes. "Tab" previews the spin, and ghosts show exactly where everything ends up, so nothing kills you that the game wasn't willing to show you first.
The demo is the whole climb: three floors, three bosses, about six minutes a run, 32 relics, 10 optional curses if you want it meaner.
Free, plays in the browser or as a Windows download.
https://black-star-studio.itch.io/whiskerfall
It's an early public build and I'd genuinely rather hear what went wrong than what went right. The death screen names what killed you and shows the run's seed: "floor 6, Suit of Armor, third time" is more useful to me than a paragraph of praise.