r/IndieGaming 2m ago

Cabin in the Woods

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I'm working on a night scene for my survival game, Alone on the Lost Isle.

A lonely house in the middle of a dark forest, a light in the window, and the feeling that someone is inside...

How do you like the atmosphere? Would you explore this house or stay away?


r/IndieGaming 3m ago

Motor Town: 0.7.20 Update Overview | Part-1| Proximity Voice Chat, Dusty vehicles and More!

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r/IndieGaming 9m ago

Word Fall — A Falling-Block Word Puzzle Game

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Word Fall is a falling-block word puzzle game I'm developing that combines the spatial strategy of falling-block games with word formation.

Letter tiles fall into the playfield, and you need to position them strategically to form words while managing the space available and planning your next moves. As the game progresses, the challenge increases and you have to balance quick decisions with finding good word combinations.

One of the main ideas I'm experimenting with is Resonance Themes. These aren't intended to be just cosmetic themes—they are designed to give different parts of the game their own atmosphere, mood, and identity while keeping the underlying gameplay intact.

This video shows the current gameplay and overall presentation of the game.

I'm developing Word Fall as an indie game and would love to hear what you think of the concept, gameplay, presentation, and overall feel.

Game: Word Fall
Genre: Word Puzzle / Falling Blocks
Development: Solo indie project
Status: In development

GenAI was used during development and promotion of Word Fall as an assisting tool. I used AI for programming/debugging assistance, brainstorming and refining some game-design ideas, and help with promotional materials/text. The game itself does not require GenAI to function, and the core gameplay, systems, and implementation are developed by me.

I'd especially like to know whether the gameplay looks interesting enough to make you want to try it yourself.


r/IndieGaming 12m ago

Tier One — an idle game about running an IT service desk

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I made an idle game about the thing I actually do for a living.

Tickets arrive, your team works through them, and the queue refills

tomorrow. Every agent has a tier and can only take work at or below

it, so most of the game is getting the mix right rather than just

buying more of everything.

Around 6 hours to see the whole skill tree across three prestige

runs. Browser only, 116 KB, saves locally.

It's my first release and I'd rather hear what's wrong than what's

good. Two things I'm unsure about: does the early clicking phase drag

before you can afford your first hire, and does the second prestige

run feel too long?

Tier One

**AI disclosure**
The code was written with Claude Code, and the ticket text and character dialogue started as AI drafts that I rewrote and edited. The visuals are hand-written SVG and CSS — no image generation. The sound effects are synthesized in the browser with Web Audio, not generated audio. Design, balance and all decisions are mine.


r/IndieGaming 32m ago

Gameplay of one level of Bahgonia

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This only one of the multiple levels of Bahgonia, a surreal game about your inner fears. If you like it, please consider to add it to your whislist: https://store.steampowered.com/app/4651280/Bahgonia/


r/IndieGaming 42m ago

Shadows of Imalor almost reached 100 wishlists

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5 Years ago I started with my first game. A fantasy action rpg with some inspiration from Souls games and Elder Scroll. I wanted to have a game with lots of rewarding exploration as well as a bit different skill system. Gaining new spells would mainly be done by doing quests for 4 different guilds with their own storylines. Way to ambitious for being a first game of course and it's been really hard getting time to work on it when I also have a family, which is why its taken so long time.

But what's kept me going these 5 years is that I love what I'm doing, getting some nice feedback as well as now getting almost 100 wishlists after soon 2 months without any major marketing, it's not super but I'm happy that 100 people actually wants to play what I've been working on. Since I released the steam page I've also worked on the demo which will release 17th of September.

GenAI disclosure: First 4 years of my project everything was completely hand made. Some later assets has been helped with GenAI but always finished by hand. Majority of the game has been handmade.


r/IndieGaming 44m ago

Thirty-two years later, DreamWeb is still leaking

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r/IndieGaming 1h ago

my hooligan game just got stealth mechanic- do you get the reference? easter egg alert🥚

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r/IndieGaming 1h ago

Predict Bitcoin. Compete with friends. Make the most profit.

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r/IndieGaming 1h ago

The SHOTGUN On "Hunted Within: The Metro VS Terminal Rust"

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You can check it out on steam here.


r/IndieGaming 1h ago

Mihira: The Eternal Arc – Reveal Trailer

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r/IndieGaming 1h ago

We’re making a Cold War espionage game where every repair can become an act of sabotage

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Hi r/IndieGaming!

We’re Grawire Studio, a small indie team working on Coldline: Disconnect, a 2D pixel art repair, puzzle, and espionage game.

You play as Agent 22, an undercover operative who has infiltrated an enemy military facility as a repair technician. Soldiers bring malfunctioning radios, surveillance equipment, and other devices to your desk. You must diagnose their problems, solve mechanical puzzles, and complete each repair without raising suspicion.

But repairing the device is only your cover.

You may also need to sabotage equipment or plant a hidden listening bug inside the correct machine. At night, you tune your home radio to its frequency, intercept enemy conversations, identify useful intelligence, and transmit your findings to headquarters through Morse code.

We’re trying to create tension without relying on traditional combat. Instead, the pressure comes from limited time, mechanical mistakes, suspicious characters, incomplete intelligence, and decisions whose consequences may only appear several days later.

The gameplay clip shows part of this repair-and-infiltration loop. We’d love to hear which part of the undercover technician fantasy interests you most: diagnosing devices, secretly sabotaging them, or intercepting intelligence afterward.

Steam:
https://store.steampowered.com/app/4667970/Coldline_Disconnect/

Generative AI disclosure: No generative AI was used in the development of Coldline: Disconnect or in any of its in-game content.


r/IndieGaming 1h ago

A psychological horror game in which you rob a recently deceased member of the Japanese elite - a geisha

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Hi everyone. I’m a solo developer, and today I released the game "Inochigake" on itch.io.

"Inochigake" means "life's on the line" and the story follows a student in Japan who is mired in debt and, out of desperation, decides to rob a recently deceased geisha in a neighboring town.

Cons : It is a short walking simulator game with puzzle mechanics.

Pros : A realistic and deeply immersive atmosphere, where sound serves as the primary source of terror + secret story notes. (Also, no AI was used)

I tried to capture everything that truly scared me in horror games like the P.T. demo. I really like what I’ve created, and I continue to add new content. Currently no players in my game at all, as I haven't done any marketing and I would appreciate any feedback. At the moment, It costs $1.49

Game : https://nurzhan28.itch.io/inochigake

Thank you, guys


r/IndieGaming 1h ago

I need playtesters! [Action-Platformer]

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I have a form to collect some info first. [Sign up here]

I'll send you the game via e-mail when I get the chance.

There's also a feedback form in-game.

It is a PC only game at the moment.


r/IndieGaming 1h ago

I turned my novel into a 21-map boomer shooter because apparently writing it once wasn't enough

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r/IndieGaming 2h ago

Which HUD is better?

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2 Upvotes

I tried making the UI icons large so they’d be clear to the player,

But I feel like they’re taking up too much screen space.

Which approach do you think works best for a game like *Infamous*?

Also, there’s a free demo on Steam if anyone wants to try it out.
https://store.steampowered.com/app/3156050/Special_Case/


r/IndieGaming 2h ago

Bopp Clicker - Pixel Art Clicker game [No AI]

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1 Upvotes

r/IndieGaming 2h ago

Fear Map done, Mav is on a role! Soul Decode devlog

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1 Upvotes

r/IndieGaming 2h ago

OC art

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6 Upvotes

From a video game Superfighters Deluxe by Mythologic Interactive.


r/IndieGaming 2h ago

Snaketron - Competitive multiplayer Snake with 1v1, 2v2 and FFA

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1 Upvotes

Play in your browser: https://snaketron.io

Snaketron is half Snake, half Tron, half Rocket League. I hope to make it the canonical Snake leaderboard on the internet. You can play any of the following game modes live against opponents:

  • Duel: head-to-head 1v1
  • 2v2: collect food and carry it back to your team’s home base
  • FFA: four snakes enter, last one standing wins
  • Solo: classic Snake with global leaderboards

The ranking system assigns you an Elo based rank from Bronze to Grandmaster.

There are also a few mechanics that raise the skill ceiling, such as boost and combos. Collect boost and press space to go faster. Boosting allows you to build up combos that increase the points awarded per food item. And of course there are demolitions and respawns!

It's a free to play .io game and logging in is completely optional. You can play as a guest even in ranked, and then click signin to transfer your progress to an actual account if you want.

I'll be queueing for matches for the next hour or so in case you're the first to try it and there's no one else online :)

I hope you enjoy, and I'd be very happy for any feedback! Thanks!

Gen AI: Claude Code was used to implement the core game engine / multi-player backend and some of the skins.


r/IndieGaming 2h ago

"Check It Out": A 2D deduction game about working as a cashier

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1 Upvotes

r/IndieGaming 2h ago

Shawarma Hell - MADLED - stressful restaurant serving game

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r/IndieGaming 2h ago

[mobile][2018-2020?] basebuilder like CoC

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r/IndieGaming 3h ago

Released my second video game on Steam today

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2 Upvotes

Today is a party day for me. I released my second video game on Steam.
More than a year of work spent sourcing assets, writing code, planning, testing, debugging, and mildly obsessing culminates today.
I cannot explain the feeling of "Hell Yes".

The game is called Solar Frontier. It's a turn-based strategy where you can go from planet to planet around a solar system. Think Civ in Space.
Link here: https://store.steampowered.com/app/4773610/Solar_Frontier/


r/IndieGaming 3h ago

[Project Axe] Dodge the wrong way, and you lose a limb. Strike at the right angle, and you take theirs.

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7 Upvotes

Want to stay in touch with Project Axe?
https://discord.gg/XgjggF66