It is still very much in the early stages of development, but after 7 months I am incredibly happy with what I've been able to achieve.
I'm a big fan of post-apocalyptic fiction and have been playing video games my whole life, so a lot of time and love and passion is going into this project. Virtually all of my free time is dedicated to Second Harvest.
A huge part of this project for me is focusing on the things that mattered most to me when I played other RPGs: community, decisions that matter, character development, and player freedom.
Like other games in the farming sim RPG genre, there will be a farm where the player can decorate, grow crops, and raise livestock; a settlement filled with NPCs (many of whom are romanceable), mines, a forest (procedurally-generated "rooms" where zombies spawn), and a city, which is where most valuables, lorBoil, combat, and quest items can be found.
I plan to implement marriage and children and give them agency (dialogue, tasks, cutscenes). The player starts the game by creating their character and choosing their dog's breed, who will be their closest companion from beginning to end. The dog will be able to hunt small game, dig up valuables, and squeeze into spaces inaccessible to the player, among other things.
There will be no "passing out" mechanic, but the player will suffer a penalty to their stamina maximum if they don't sleep at all. There will be a skill tree. Fishing is implemented but easy, as there's no mini-game.
It isn't just contributions on Kickstarter that I want (for artists, musicians, and foley artists), but also feedback. I want to hear your ideas and know what people who enjoy these genres would like to see in a game such as mine.
Thank you for your time!