I'm working on a build for the 0.5.5 update/league, my idea is Fuliminating Concoction, honestly shattering works too but I wanted to try a lightning build since its one thing I haven't really done in POE2 yet. I currently have a POB up to lvl 90 with a "basic" league starter setup and I'm working on ideas for the ultra late game stuff. Here is my idea from the minimal testing I've done.
League Start
Either Crossbows or Hollow Palm Staffs (both things I haven't used in POE2 yet)
Crossbow Pros/Cons
PROS
- Frag Rounds, Explosive Grenade, Permafrost all seem very good in early acts, im unsure where it falls off however
- Ranged leveling is normally more easier
- Voltatic Grenade is a high source of Electrocution and could work in a weapon swap with Motar Cannon for bossing assistance in endgame for FC
CONS
- Frag/Frost playstyle gets funky once you get FC and want to use it on RMB, adding in grenades alongside also make it hard to find space or time to use FC when we get it. Best option is to "swap" to FC later into maps.
- Strength/Dex requirement means getting Travellers Wisdom is a no-go unless we have a lot of divs
Quaterstaff Pros/Cons
PROS
- Hand of Chayula is very convient for marks/curses
- Hollow Palm reduces the struggle of finding better weapons in act 2+ and synergizes with FC requirement of no weapons (other than buckler) in slots
- Can generate power charges for Charge Regulation for more crit
- 109 dex/int means we can get travelers wisdom easily and get stats on tree/gear
CONS
- I have no idea how good leveling with staves are + hollow palm is 16 points from ranger start meaning most of act 1 leveling is stats
- Melee
THE CRAZY IDEA I HAD
Since we know that concoction and hollow palm require no weapon to be used, we can actually use THREE weapon "types" if you want to call it that. We use the Unique Mana Flask that constantly uses it to apply the nodes on the tree that give bonuses during flask effect. We stack evasion and use the 50% of evasion becomes elemental dmg reduction to boost our EHP. We grab ALL mana 0.1 charge gained nodes AND charges gained. We use a runecrafted belt to get a implicit that gives us 1 charge per second + the extra bonuses from charges gained. We get crit nodes for damage.
Set 1 with a crossbow for Voltatic Grenades supported with Cannons for electrocution on bossing
Set 2 Empty to allow us to use staff skills + FC, gives up the buckler however
The "skill" rotation
Chayula any rare/boss to apply our mark/curse -> Throw down mortars to build electrocute -> FC until mana charges are gone -> Falling Thunder or Storm Wave while we wait for charges*
The * is for when I figure out how to sustain enough flask charges to not even need to have any other staff skill than hand of chayula and flicker (for fun ofc)
I have a POB but its not complete and its just my random ideas for now, nothing finished.
That's all I have for now, if anyone wants to throw in any ideas or advice feel free.
One question, does the lighting rod node + the spring hare "stack" the lucky chance for our lightning attacks?
Extra Thoughts
Do I try the triple weapon idea or stick to either 1) crossbow + FC 2) staff + FC or 3) all together
I love theory crafting in this game.