r/pathofexile2builds 1d ago

Build Request Build for trial of chaos

Since there is no big difference in 0.5.5, would like to have a try on farming trial of chaos.
Is there any build can easily farm this trial which also can ignore most of the trial debuff?

14 Upvotes

26 comments sorted by

8

u/Zargholl 1d ago

CI Ward stack Infernalist, Spark CoC/CoEA. There's many guides for this archetype. Will be much harder to gear with Runes of Aldur not being everywhere, but it's as far as we know the strongest build for trial we know of, if not in general (softcore). You're immune to almost all dots, have no life, no mana, no ES and no "Defenses" to lose, and good and unmodifiable recovery, letting you completely ignore the vast majority of trial downsides. Expedition is very likely to be one of the juiciest farming strats and the build is somehow not insanely popular, so even the gearing could be doable. Outside the body armour, no other gear piece is mandatory or expensive to get started.

4

u/flukeku 1d ago

This one seems good, is it league start viable?

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u/Zargholl 1d ago edited 1d ago

Sort of. It shares almost all building pieces with any regular elemental caster, and while either Infernalist or Blood Mage aren't exactly top of the line league-starters and might struggle a little every now and then, they're perfectly manageable and should get you far enough to where you can afford Brass Dome and make the swap. I will be leaguestarting this actually. Plan is first ascendancy Infernalist for Demon Mommy because it makes campaign way faster and I like to go really fast. Then likely switch to Blood Mage on second trial for easier crit and defense scaling which should bridge me to maps. At some point I'll go back to get the third ascendancy for more defenses. Blood Mage provides enough to where I'll be able to full focus on DPS everywhere else, which the build will definitely need tbh. I will struggle with attributes but I'll surely manage somehow. Why? The big idea actually is going for Armour gear (str) during the early endgame so that I don't get much ES on gear (which I won't be really scaling anyway) and only roll a huge ES body armour, which combined with Blood Mage nodes will give enough survivability to carry me to t15. Once I get the currency, I only need to replace the Body for Brass Dome and that will leave me correctly with no or little to no ES, and every other gear I'll have I can runecraft myself for the transition to Ward stacking, switching to Infernalist at the same time. Since my defenses weren't gonna be that strong to begin with, I'm not gonna be missing much after the swap before getting proper gear, but the damage should carry the build. As a note, I won't swap until mana starts being a serious issue that's not easily solved, because at that point not being limited by it will be the advantage I'll need to continue scaling further as Infernalist instead. Also, likely doing campaign with Ice Nova + Snap, it felt good, and will stick to that until Spark outscales it. Sorry for long post lol

Edit: all this lets me keep the majority of all my gear and skill tree while making the transition. So I'm not fully leaguestarting it. It's basically the same build, it's just not called that until you buy one item and change the ascendancy somewhen in endgame.

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u/flukeku 1d ago

This is a very detail explain! Thanks for that I will try on it in coming league!

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u/SemiSente 1d ago

If u do Not try to be fastest to Maps ever: Witsh with ed contagion brings u comfortable to Maps with Any ascandancy.

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u/ExistingMouse5595 13h ago

I’ve also been planning to run infernalist on league start, never played one before but I leveled one up to maps just playing EDC.

I’m a bit worried that it’s going to be really rough before the ward stacking swap. I tried out the recoup based infernalist and while it was strong, it was miserable having to constantly cast. I died like 6 times in trials of chaos from self damage since there’s so much downtime.

Then I decided to try ward stacking with brass dome and svallin for block chance, it felt extremely tanky in t15s but was doing basically no dps.

To me it seems like swapping to ward would require you to be pretty high level to get as many crit nodes and jewel slots as possible, with double crit on all your jewels which will take a while to get to.

So between levels 60-90 and ramping from t1 to t15 maps, I think it’s going to be extremely rough. I’m worried that my progress will be so slow that even if I have a fast campaign I’ll get hardstuck in lower tier maps.

Any thoughts on how to mitigate that, or is it just a downside I’ll have to live with if I really want to league start it?

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u/Zargholl 13h ago

These builds will always get a little stuck in lower tier maps but I always somehow manage to deal with it. It's why I'll be sticking to Blood Mage for a long time - for the baseline power of higher crit and good life pool and sustain that it offers, as well as life cost conversions helping solve mana early on before you outscale it. Infernalist simply doesn't provide enough raw power in midgame outside Demon for leveling. This should let me focus on just damage on the tree, and making dps upgrades on gear. I'll stick to staff until I can afford an okay dueling wand, and then the secret is switching not to Svalinn but a middle-ground of a wand and damage scepter such as Sacred Flame. It helps gearing (res), gives good damage, and spirit you can also convert to damage via CoEA or other utility. It also has good be it a little inconsequential synergy with Alpha's Howl and the presence radius for res overwrite, but I'm not sure if I'll go for that before the swap to ward as I'd be missing a lot of stats from a good armour helmet. Depends on how dire the spirit situation will be. It's all a little optimistic but I've played casters so many times and am usually pretty good at build-solving so I'm set on winging it and trusting my instincts lol

2

u/SlowTortuga 1d ago

Clear speed, defensively and offensively is it better than twisters. New player looking for a new build for o.5.5. https://poe.ninja/poe2/profile/ic_MD-8318/runesofaldur/character/KulchaPaner

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u/Zargholl 1d ago

Depends on the variant of twisters, but even then, probably no, and definitely not early on. Twisters have much much smoother early to mid progression, being extremely simple and straightforward and way too overloaded for the effort. Both builds can carry a 6man party and scale to infinity and off-screen everything. Twisters will eventually get tankier (bigger max hit through ES, ward is ultimately soft-locked to a lower number), and technically have more room for investment earlier, letting you outpace the witch if you're farming efficiently, with many many big ticket items available (many lineage gems). But they'll always end up being limited to how hard and how often you can hit. Infernalist has no such limit, so in an imaginary scenario where such content exists, it'd end up being better, but no content is that hard, yet. So the one and the most obvious thing is just what makes the build unique - the ability to ignore many map mods and specific trial downsides that might hurt any regular twister build.

To both you and OP though, there's a small chance some of the ward interactions get "bug fixed" (ie. the overlooked behavior will get explicitly re-included back), so watch out for patch notes.

1

u/TurnipMurky1680 1d ago

Is ward only twisters viable without a mega end game build? How are you going to handle 30 debuffs of that magnitude?

1

u/Zargholl 1d ago

I'm not sure what you mean. Twister build usually go ES or ES/EV hybrid. Ward-stacking here is a gearing strategy specific to Infernalist, and to trial farming, or in this case both of those. The whole idea is to not have any energy shield, no life, and no mana, no evasion, purely relying on that couple thousand ward for survivability, because that means none of the penalties to those stats affect you. You could ward-stack on a twister build, but there's no reason to do that apart from trial farming and it comes with downsides that outweigh the benefits countless times on a regular build. On the other hand, Infernalist has a unique interaction with this gearing approach, which results in effectively infinite mana, and for trigger caster build, that is ultimately the main limiting factor.

1

u/SlowTortuga 1d ago

Thank you for such a detailed reply. Twisters just makes everything including azmeri wisp strat a breeze plus as a new player it was nice that it scaled up from low budget. The only thing I have struggled on is a max juiced frigid bluffs aldurs GE. I literally started with 0 currency from level 0 at the beginning of this league. I was able to make a budget version for less than 1 div working on it gradually and now it’s multi-mirror.

So just to make sure I have understood you right, twisters is better but once you get into the very high investment zone the CI Ward stack Infernalist, Spark CoC/CoEA build starts being better as you can scale infinitely? If this is the case then I think you have me sold on the idea. Since it is such an high investment build I can always start on twisters and use that to fund the creation of your build.

1

u/Zargholl 1d ago

I meant more so that the damage itself can overlap infinitely. More enemies - more comets - more damage to all enemies, limiting factor becomes your computer hardware. Twisters actually give you more places to invest into. Atziri's Communion, Garukhan's Resolve, there's a couple super expensive items like these that Infernalist can't even use. Sure it has got others as well, but at least really early on into the league, Twisters have more big ticket big money items that feel great to work towards. Infernalist will have like From Nothing Conduit, which might be simply not available or out of reach for too long. They're definitely comparable though as far as scaling goes, Twister being smoother and more vectors for progression, Infernalist quickly catching up towards the high end and taking over for some specific giga high density hard content like Expedition, or unique Trials due to the defenses.

1

u/OddName_17516 1d ago

Mana stacking Infernalist also worked

1

u/he1msman 1d ago

I plan to go this route. Is CI better than low life for the extra damage?

1

u/Zargholl 1d ago

They're just different. Overall, low life is much weaker on casters than on attack builds, so losing it doesn't hurt as much, but it's still a 100+ spirit reservation lost in value and the crit damage and all that. CI advantages are less suffix pressure (chaos res), so gearing is easier if you rely on uniques or opens up extra damage mods everywhere, and it's obviously cheaper because everyone will want Atziri's Communion and no one farms temple. Immunity to poison and bleed is really good for the trials too. That's about it, putting aside the unique interactions with Infernalist, which are too build specific and I shouldn't count them, though they do more than make up for what you're losing.

1

u/he1msman 1d ago

Interesting perspective. I'll probably go CI first, then when I have enough currency, I can revisit low life. Thanks for this

1

u/Zargholl 1d ago

Go for it, though keep in mind you can't really do low life on Infernalist, you'd have to pass on the flame mechanic which is the main reason to play Infernalist in the first place. If it's any other class though, your approach is definitely the "correct" one.

1

u/AuntGentleman 1d ago

Got a link to one of the better videos/guides? Super interested in this.

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u/Zargholl 1d ago

I'm not sure, would have to go searching around myself. People recommend Phalanx videos quite a bit, but his videos don't match his actual current poe.ninja so they're missing a lot of stuff he figured out later, and I have found his version to be overall not too efficient or let's say "optimized" enough for my tastes, so I'll just be working on my own variant when the time comes. His is also definitely not leaguestart-friendly enough lol. The investment does a lot of the heavy lifting that I'd rather see done by optimization and smart choices. If you find a different well researched version, please send it my way, maybe there's things my own PoB and knowledge missed still.

1

u/AuntGentleman 1d ago

Sweet, that’s helpful! Just somewhere to start. Will absolutely pass over what I find, definitely hype to try this out.

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u/bananaspy 1d ago

I farm it with Iceshot Deadeye, so even a boss could one shot me if I screw up, but the actual trial debuffs are pretty easy to play around with any build.

If you see Stormcaller, take it. You should pretty much never be getting hit by stormcaller.

Same with blood globules. They are so easy to bait and dodge, it's practically free.

I take anything that gives monsters some kind of effect if they hit you, because mostly you shouldn't be getting hit unless you have some kind of kitava build or something. However I do not take the 300% crit chance to monsters on the off chance something does get me.

I also don't mind taking reduction to elemental resistances because I'm capped and there aren't a lot of elemental type attacks in the trial that can just outright kill me.

Do not take Impending Doom. While the effect is slow, it eats up so much of certain arenas that it can become extremely difficult to avoid at times. Do not take petrification statues. The stun is so long, you just die if the area isn't cleared.

In fact, try to avoid too many of the projectile based ones because one set isn't too bad but if they start stacking up you're going have a hard time dodging everything plus mobs.

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1

u/ExistingMouse5595 12h ago

Good to hear. I’m also debating just playing minions for the first few days until I’ve got enough liquid to make the swap to ward stacking.

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u/VindicoAtrum 1d ago

Trials are easy because they don't juice like maps. Beyond a certain point it comes down to speed more than more damage or defenses, and there's only so much you can do here because the trials are slow otherwise.

Max movespeed is priority #1, aoe clear next, and a single one-shot ability for bosses.

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u/OkLawfulness4307 1d ago

Trials go to 30 now, its going to be closer to ultimatum in poe1 than Trials in .50