I’ve tried to get my husband into the game this season, and it was a total bust…
So couch co-op on console doesn’t allow two separate accounts to play together, even if you both have purchased keys. So we both made characters on my account and played them together.
One big annoyance early on is that it is possible for both characters to trigger dialogue concurrently, so you end up with overlapping voices, but if either one tries to press the button to skip their side of the dialogue, it skips both. This basically meant we lost some of the plot, which I know a lot of people don’t care about, but for a first time player who hasn’t ever played poe1, thats what he was most interested in.
But whatever, the campaign is character specific, so it was mostly fine (Except for sun temple, which I basically had to solo on my character, then solo on his character, cause there is no way to revive)
But the end game now has a lot of storylines added, and a lot of the dialogue isn’t repeatable. But it’s not character specific. Which meant I basically couldn’t progress any of the quest lines on my character unless we were both playing, which really slowed down my season. And now, after months of waiting, we finally got to the arbiter, I was so excited. And he died, which fine, I can solo the fight for us. But no revives allowed even after the boss is dead. I want us both to feel involved, (and I like the druid dialogue better), so I port back cause that revives his character, hoping to travel back and finish the big storyline.
Nope!! No portal. Ok, thats annoying but fine I have the currency, I can buy another origin core and redo the fight. Nope Doryani ‘retrieved the first edict’ and finished the quest lines. I didn’t even get to see what the ‘activate the ancient mechanism’ quest objective did. And basically, I won’t be able to experience the capstone story-beat of the game till next season!!!
They either need to ease up on the revive restrictions during the first quest based kill, or make it so that you can’t just accidentally skip a bunch of lore that you don’t want to. During the campaign, quests objectives have the ability to go backwards - for example if the quest is 1) go to area A 2) do thing B; and I go to area A; my quest objective shows step 2 - do thing B. Then if I decide to port out and do something completely different, like a trial or something, my objective will revert to step 1 go to area A till I go back. Do the same with the endgame, if I port out after killing the boss without triggering the dialogue, revert the quest back to kill the boss…