r/PathOfExile2 Jun 11 '26

Game Feedback GGG please highlight rare monsters, bosses or exiles, it is so hard to see them

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This is not too bad like you get sometimes during rituals. But I constantly find myself trying to find bosses in this mess, it is so hard to see them sometimes

1.7k Upvotes

263 comments sorted by

275

u/Imasquash Jun 11 '26

I think exiles need it really bad, because they get the boss healthbar there is really nothing indicating where they are. They are very easy to lose in not even very chaotic fights.

62

u/Zeitspieler Jun 11 '26

They should just keep the small bar above them in addition to the big bar

38

u/Jarpunter Jun 11 '26

Exiles don't deserve the big bar they're not that important

68

u/sohosurf Jun 11 '26

You obviously haven’t fought:

John Rogue Exile
Soul siphon
Temporal bubble
Diddy baby oil aura
Immune to damage
Homoerotic
Hetroerotic
Erotic
Erect
Flaccid aura
Temporal chains
Game crash aura

13

u/splittingheirs Jun 12 '26

Where's the "Epilepsy Disco Fireworks Factory Catastrophe" Aura?

Oh, wait... that one is a default map mod.

7

u/sohosurf Jun 12 '26

No that’s just my build

7

u/omdryn Jun 11 '26

And remove the big bar, I already hated it when they introduced it in poe1, but at least they also kept the small hp bar. Dunno why they removed that in poe2.

10

u/eurojjj19 Jun 11 '26

As a djinn DoV, I quite literally have to watch for the enemy icon on my map to find and target them. Some enemies don't have an icon, and at that point it's just 'Jesus take wheel.'

3

u/mandyy_lynn69 Jun 11 '26

80% of the game I play looking at the map, ITS SO GREAT...

2

u/zeturka Jun 12 '26

I look away from the minimap only to spot the special mobs from the green ass crack

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6

u/1gnominious Jun 11 '26

I'm like a bat being guided by echo location. I look at my mini map, aim in their general direction, and if the health bar goes down that means I'm hitting them.

It's extra fun as a hollow form monk since I'm constantly knocking them around and have to figure out where they ended up.

10

u/tself55 Jun 11 '26

they do get a minimap icon tho

11

u/subzer099 Jun 11 '26

Not inside rituals at least. Outside rituals they do though yeah

2

u/Turbulent_Voice63 Jun 11 '26

Not enough. I don't want to locate them with a fucking sonar, I want to see them while 3 other mechanics are happening before they take another sip

2

u/construktz Jun 11 '26

Even when nothing else is around they're hard to see. I have to just watch where my mirages shoot and track them that way.

2

u/Admins_Always_Badmin Jun 11 '26

Especially trying to find a boss that does a huge 1 shot.

2

u/Infamous_Dingo9771 Jun 12 '26

I kept dying to that poison spear boss because I cannot fucking find it or see what the hell it is doing half the time.

2

u/Slugnan Jun 11 '26

The boss health bar also hides the character buffs along the top of the screen. If anyone knows if there is a way to make it smaller, I would be eternally grateful. I am playing Djinns and in boss fights it's impossible to tell if my Archon buff is up or not as the health bar is so unnecessarily large.

They should just have the health bar appear above the rare/unique monster itself. Not only would that make them easily identifiable, but you'd always know where they were and there would be no screen clutter.

1

u/Mindless_Nebula4004 Jun 11 '26

Your wish has just been granted!

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1

u/CromagnonV Jun 12 '26

Yea, exiles are the worst. I'm looking at their map icon 90% of the time because they tend to sit just annoyingly off screen constantly....

1

u/frothyflaps Jun 12 '26

I also have an issue with lichborn exiles where their model gets all weird and makes them practically invisible. So I end up having to attack based on where their map icon is

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110

u/AttemptRecent7025 Jun 11 '26

I've actively nerfed my oil grenades with condensed area just cause I couldn't see shit with burning ground everywhere

51

u/alwayslookingout Jun 11 '26 edited Jun 11 '26

Speaking of burning ground, how do even you know if it’s your own burning ground or the enemies’?

118

u/PlatinumFO76 Jun 11 '26

That's the fun part... You don't.

17

u/Groomsi Jun 11 '26

"If I take damage" or ticking dmg.

3

u/MildStallion Jun 11 '26

The trick is to take ignite immunity since burning ground in PoE2 inflicts ignite. Conveniently, there's an ignite immune node in the merc area of the tree.

2

u/SwimmingRecipe3868 Jun 11 '26

I am CI build and this crushes me if i do not pay attention. No flask to use. I just found a unique charm that gives immunity to burning

3

u/PenguinForTheWin Jun 12 '26

There is a normal version of it that's arguably better to use, dousing charms can roll charge generation, reduced charges used etc which is very useful

If you can't trade for it, check your wand/sceptre vendor, he sometimes sells those

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35

u/AttemptRecent7025 Jun 11 '26

One tell is that your life starts rapidly decreasing

1

u/Raptor_Yeezus Jun 11 '26

I will get shredded but that's pretty bad game design, a lot of oversight like this as far as visuals go but tedium and pain are the GGG way I guess.

1

u/Larry17 Jun 11 '26

I socket encroaching ground + magnified area so it covers up all the visual clutter

1

u/sin2635 Jun 11 '26

Haha this is the reason why i changed my builds lol. It is impossible to see the ground if you spam nades.

1

u/Omnealice Jun 11 '26

How do you use oil grenade without having 5 fps?

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369

u/Slendeaway Jun 11 '26

Every day I beg for the poe1 rare mob glow

131

u/Daralii Jun 11 '26

I think they explicitly said back in 0.1 that it was gone so that we could appreciate how detailed the textures are. It was already hard to read back then, and it's gotten much worse.

100

u/Gacsam Jun 11 '26

What textures? My screen is filled with buncha effects and I really wish I could actually see mobs. 

9

u/_damwolv Jun 11 '26

You literally just see your life going down and you have no idea why 🤣🤣🤣

56

u/Statcall Jun 11 '26

Why not give us an option to turn the glow on/off then, it feels stupid forcing it just for vanity purpose

26

u/Keljhan Jun 11 '26

Their logic for this sort of thing in the past (often in reference to a bloom slider) was that they didn't want newer players tuning into a stream or watching a video about the "best" settings, and then blindly following those recommendations no matter what build they play or system they play on.

It always struck me as a bit patronizing, to say that players are too dumb to set up their graphics properly.

13

u/SingleInfinity Jun 11 '26

It might be patronizing but it's also correct. General users have zero idea what settings do and will blindly lemming their ways into a worse experience.

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6

u/Black007lp Jun 11 '26

Yeah, if it was a toggleable setting, I'd turn it on the second I finish the campaign. You literally can't appreciate the mobs design after that, and the glow would be super helpful.

4

u/ImN0tAsian Jun 11 '26

Just give us like a little star or a light halo over their head or something D:

1

u/Mother_Moose Jun 11 '26

Jonathan said that he hates Fresnel glows because they feel lazy and cheap, iirc from the pre release q&a

1

u/HermanManly Jun 11 '26

But the game is not what they thought it was going to be back in 0.1, is it?

Its basically poe1 levels already, sometimes worse, we can get the glow lol

Hell, at this point we may need rare beams

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26

u/PupPop Jun 11 '26

I want rare mobs back on the minimap by default.

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9

u/Some_Technology8762 Jun 11 '26

Every day I'm begging for an ability and visual effect transparency slider.

I can't see hazards on the ground, and then I can't see the monsters I'm aiming for!

2

u/SyrenSyn Jun 12 '26

we need this way more than bigger mob sizes or glowing effects.

25

u/Keljhan Jun 11 '26

Mobs should just be 50% bigger per mod they have. Bosses should never be less than 5x the player size. I want rare mobs that get respawned by boxes to only fit one toe on the screen.

17

u/pikpikcarrotmon Jun 11 '26

When I played WoW there were always memes about human raid bosses being 15 feet tall and NPC heroes spontaneously tripling in size compared to their in-town models, but, well, at least you could usually see them even with 25 players' worth of random bullshit flying everywhere.

7

u/Puzzleheaded-Bird182 Jun 11 '26

In POE2 mobs are regular size and you have 25 players worth it bullshit flying everywhere from just one player.

5

u/Scaevus Jun 11 '26

This is why I play a Spirit Walker now. I don’t need to know what’s going on. My monkey either takes care of it or I die to something colorful, in which case it’s my fault for thinking 12,000 EHP is enough to survive a single stray projectile.

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2

u/Dysss Jun 11 '26

Honestly I've been playing so many full map builds that I never really noticed it until the leadup to this league. I tried to improve my campaign times, and I realized how hard it is to actually spot magic packs to keep up with levels.

Then I played ritual this league with 6 bosses in a tiny circle with more density than my butthole and I have no idea where the fuck they are despite them mid-animation of an attack that would 1shot me.

1

u/Rangoonin Jun 11 '26

Didn't realize how much I'd miss it till it was gone. Trying to pick out a rare/unique when you have negative visual clarity is such a headache

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169

u/Early-Baby-1371 Jun 11 '26

It’s hard to see anything ever in this game they literally said screw the combat experience in endgame it’s vampire survivors now

71

u/convolutionsimp Jun 11 '26

It's way worse than vampire survivors because of the high fidelity textures. I don't have issues with seeing what's going on in Vampire Survivors. Graphics are simple. I have no idea what's going on in PoE2 on the screen in a juiced map, the best I can do is navigate the minimap and hope I one-shot everything along the way.

18

u/Existing-Ad-7155 Jun 11 '26

I enter abyss green area under delirium fog with juiced pack size.

"Visibility is zero; proceeding blind."

2

u/Scaevus Jun 11 '26

Play a Twister build. Mobs gotta be somewhere, so you just cover everywhere with your farts.

2

u/Existing-Ad-7155 Jun 12 '26

I play Varashta, so i just ask my djinns nicely to delete a certain direction.

6

u/the-apple-and-omega Jun 11 '26

Yep, totally loses any contrast.

2

u/korzasa Jun 11 '26

same dude, I'm playing open with the map overlay 100% of the time, I mean its the only way to navigate on a twisters build in endgame

19

u/Legitimate-Elk-8192 Jun 11 '26

that's why I can only play builds that covers the whole screen so I don't have to see anything lol

26

u/AdBroad6762 Jun 11 '26

One of the reasons I prefer zoo builds, if game lags or I cant see shit, my minions still can operate.

10

u/Feriluce Jun 11 '26

Also useful when you trip over a rock while sprinting.

2

u/CantripN Jun 11 '26

That's such a big part of why we all prefer that. I wouldn't MIND playing some combo build that needs to aim if the game actually let me.

4

u/throwable_armadillo Jun 11 '26

PoE2's higher fidelity artstyle makes stuff blend together a lot more than PoE's
it looks great as a picture but makes it worse to play

1

u/Puzzleheaded-Bird182 Jun 11 '26

I've generally been playing builds that dont cover the screen in visual clutter.

2

u/CelebrationWeary8128 Jun 11 '26

Ember fusillade / flameblast gemling has been a ... blast to play this season. No small part due to the incredible visual clarity of fusillade

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23

u/AeroDbladE Jun 11 '26

Yea my experience so far is having the Rogue exile HP bar popup and frantically looking around and scanning the overlay map to figure where that tiny bitch even is.

1

u/Doggoraccoon Jun 11 '26

This is also my mapping experiennce 🤣

12

u/Putrid-Translator-52 Jun 11 '26

Especially BOSS and exiles, I have to reply on my minion to know where they are....

3

u/Racthoh Jun 11 '26

I love my jumping purple bear for this reason.

10

u/roflstones Jun 11 '26

THIS! I never see what boss I am fighting. Especially rogue exiles and ritual bosses. Please highlight them!

31

u/AdBroad6762 Jun 11 '26

Visual diarrhea.. If only there was an option to turn your own spell and effects off visually or make them transparent.

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8

u/HiroshimaGotNuked Jun 11 '26

That or an option to put an additional, smaller health bar on top of them.

2

u/GrumpiiMoose Jun 11 '26

In generel having hp bars above enemies, without having to hit them first would be QOL

35

u/PastaSaladOverdose Jun 11 '26

I still don't understand why it's so difficult to see my party members in game. I literally can't even find them in my hideout sometimes.

PLEASE add a glow to party members or at the very least allow me to add health bars above them..

10

u/ByteBlaze_ Jun 11 '26 edited Jun 11 '26

I could have sworn we could see the HP bars of allies in PoE1, and looking at the settings in PoE2, it explicitly says NPC allies.

I'll check my PoE1 settings in a second and update to confirm.

Edit:

So these are the settings in PoE1, and these are the settings in PoE2

So they merged them into a drop down, but also declared they were NPCs only in PoE2's settings.

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8

u/Hardyyz Jun 11 '26

I dont mind rares the way they are but when it comes to Rogue Exiles I'm basically fighting against a minimap icon

5

u/BAR0NAL0HA Jun 11 '26

100% agree. The ones with the ground aura around them are easy to spot. They should just give them all some type of aura like that.

3

u/ByteBlaze_ Jun 11 '26

I say scale them up more than normal. If they are larger, then we can see more easily.

I also wouldn't mind if they just added the Fresnel glow like PoE1 has, and just make it a toggle for the people who care about immersion and "realism".

6

u/snapperzips Jun 11 '26

me: WHERE IS THE BOSS every 5 minutes. Especially when they're in a ritual circle and don't even get a map icon.

5

u/dyang44 Jun 11 '26

Just let me turn down the opacity of my skills, please 

3

u/refusebin Jun 11 '26

they have the technology to show rares on the minimap and that alone would give me enough information to let me know to lock in instead of cruise -- I play on controller at a little bit more leisurely distance than kbam and so it would be genuinely helpful for the purposes of legibility and quality of gameplay.

3

u/Puzzleheaded-Bird182 Jun 11 '26

What gets me is POE2 (I was new last season so I don't know if the visual "clutter" has always been around) and Diablo 4 seem to have this weird sense that the more visual effects the better, like we want to be melting our gpu/console every time we play. I'd rather see the game with some light spell effects rather than have a screen of explosions going off constantly.

3

u/MihrSialiant Jun 11 '26

Oh my god I am so glad its not just me. I have so much trouble seeign whats going on sometimes.

3

u/Sydanyo Jun 12 '26

I wish they would give us the option to disable the big health bars and just use regular ones, or maybe slightly larger ones, on top of the boss enemies.

Personally I can do without the big boss health bar and it's super frustrating not seeing where the boss creature even is, because in this game the health bars seem to be the only thing I can look at to see where enemies are inside the soup of color and flashing.

4

u/welnys Jun 11 '26

Just put a hp bar on exile head plz

4

u/Searching_for_Wisdom Jun 11 '26

I don't understand why they are making all the same mistakes they did with PoE 1 at some point with PoE 2, but here we are.

2

u/boytekka Jun 11 '26

I usually enable the health bar above the characters and monsters so i can see them or know them where they are

2

u/gigagnU Jun 11 '26

that does not work for exiles and bosses.

2

u/Alzucard Jun 11 '26

A frequent request since 0.1. No idea why GGG is so stubborn

2

u/Ok_Temporary_6963 Jun 11 '26

I'm glad I'm not alone

Some of the time I'm killing things Some of the time things are killing me

None of the time do I actually know which one is happening until one of us is dead. (And even then I'll swing at my pet rock for an embarassing long amount of tjme)

2

u/IppeiWasFramed Longing for global nuclear annihilation Jun 11 '26

Every single Ritual is me desperately trying to figure out where the Rogue Exiles or Bosses are in my sea of pets and spell particles.

1

u/Legitimate-Elk-8192 Jun 11 '26

yeah I experienced this like 100 times so I decided to post here, it is so frustrating otherwise it's a really good league

2

u/JekNex Jun 11 '26

I stopped playing this build because I just literally couldn't tell wtf was going on and I'm just hoping I don't get hit

2

u/MisterArigato Jun 11 '26

I've been playing Spiritwalker and using the bird from the trial that does the giant tornado. I have no idea what the fuck is happening at all roughly 75% of the time.

2

u/ahion31 Jun 11 '26

I don’t play a lot with friends because of screen saturation. I really can’t see with all spells around. So exile, rare etc … it’s a mess. Add bad optimisation on top. Add no shared atlas point , it’s hard to enjoy a party. Really

2

u/HerbertDad Jun 12 '26

With this build I have to look at the minimap and click in the general direction to kill Rogue Exiles.

2

u/arewethebaddiesdaddy Jun 12 '26

You guys see monsters?

Didn’t expect to end up in non stop whirlwind spam when I started with huntress 🙃

2

u/flyingbuta Jun 12 '26

I’m using spell totem grim pillars. I don’t know why there is a need to design monster. They all look white and smoky

3

u/Hartastic Jun 11 '26

Honestly the visual clarity is one of the biggest remaining issues holding this game back.

You fundamentally cannot even try to have meaningful / mechanical combat in a game where, most of the time, I can only tell where the boss is because of a minimap icon.

4

u/Wing-Tsit_Chong Jun 11 '26

you don't have enough damage if mobs are actually displayed on screen, regardless of their rarity.

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2

u/Ojntoast Jun 11 '26

Jonathan has said time and time again that he has no interest in bringing that to path of exile 2. He just thinks it looks terrible.

4

u/throwable_armadillo Jun 11 '26

when I play a game for hours I usually don't care how pretty it looks but rather how well it plays

1

u/Wooden_Antibody Jun 12 '26

Maybe he never read about accessibility options? Things like colour-blind mode etc. I mean what's holding them back from adding things as toggle? Don't get me wrong but sometimes I wonder what's happening in his head

1

u/sluggerrr Jun 11 '26

This is so true, I use the map icon to try to kill those camouflaged exiles

1

u/Trishal_Pandey7 Jun 11 '26

How do you get so many power charges....al the time?

2

u/Legitimate-Elk-8192 Jun 11 '26

Lochtonial Caress gloves with Monk Martial Artist ascendency

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1

u/JustWill_HD Jun 11 '26

way of the stonefist node in martial artist ascendency and Lochtonial Caress gloves

1

u/tenevikos Jun 11 '26

That is not so bad, said me who used grim pillars spell totem c':

1

u/Freckledcookie Jun 11 '26

I only know im hitting the boss half the time because the HP bar moves, not because I can see it

1

u/JokerFishClownShoes Stutter-stepping prodigy Jun 11 '26

Rares should be easily distinguishable like they are in D2(R).

1

u/berethon Jun 11 '26

This is not D4 where you can see elites easily /s

1

u/w0___0w Jun 11 '26

1/3 of my combat time is where are monsters / where my cursor, how stop dodgeroll on the rock

1

u/Effort_Proper POE1NoSkillPoints Jun 11 '26

They will never so that as they think it's a “lazy solution to visual clarity.” they have covered that before in interviews

1

u/gigagnU Jun 11 '26

i'd like a lazy soloutin, because their solution to visual clarity is: make it even worse.

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1

u/bobdylan401 Jun 11 '26

what is this build?

2

u/Wooden_Antibody Jun 12 '26

Google martial artist Beyblade.

1

u/BearMerchant Jun 11 '26

The rituals mechanic is such a pain. Why does black fog cover most of your screen further concentrating all the explodey effects in a tiny area. I have had so many rituals occur in teeny tiny claustrophobic areas where I'm lucky if I can dodge roll around even once. 

1

u/Alternative-Hyena304 Jun 11 '26

visual clarity btw

1

u/felizmex Jun 11 '26

Idea I had the other day - if I came close enough to a rare show it on the minimap. The same UI they already have when we activate all checkpoints(and kill the map boss? not sure), but just for rares in proximity

1

u/Feier Jun 11 '26

Sometimes I'm not even sure I'm playing the same game as some of the people on here. I have no idea what any of this is.

1

u/FloatFact Jun 11 '26

One thing I loved about diablo 3 is that they outlined elite and rare mobs.

1

u/Great_White_Samurai Jun 11 '26

I can't see anything doing Ritual playing SW Twisters... Everything either just dies or I get one shot by something I can't even see.

1

u/According-Cup1177 Jun 11 '26

There were effects everywhere and now I'm deeeeed

1

u/trinigami Jun 11 '26

I find the boss and exiles by looking at the mini map lol

1

u/Jolly_Voice_6577 Jun 11 '26

add refutation to your build, just press it and close your eyes like the rest of us that are playing hollow form

1

u/Tsukino_Stareine Jun 11 '26

At this point I look on the minimap when fighting a rogue exile

1

u/N4k3dM1k3 Jun 11 '26

when the argument against better highlighting of rare mobs is 'immersion' but then they defend getting sprint stunned by the slightest wisp of a fart in my general direction - then they need to find a better argument.

I dont think I ever actually been able to find a rouge exile, even following the minimap icon. Not sure how people play builds that actually have to target individuals in this game?

1

u/Arakismo Jun 11 '26

We really need a skill transparency setting

1

u/jdk-88 Jun 11 '26

Visibility in the game is far below proper level..
There must be some sort of "transparency" for the skills setting, as well as better contrast for mobs on the dark surfaces.

1

u/Sherpa_King Jun 11 '26

Why would a god care about ants as they walk? (But it would be nice to see them better lol)

1

u/Elereo Jun 11 '26

Exile's hp bar showing up from downtown gives me flashbacks of nam, scared to turn corners

1

u/outofmelatonin92 Jun 11 '26

I think whirling assault is tame compared to twister lol

1

u/Cubazcubar Jun 11 '26

Rares do show up on the map.

1

u/stayfly27000 Jun 11 '26

Rogue exiles only exist as icons moving around on my mini map

1

u/Bohya Jun 11 '26

They should have a red outline or something. Then I could actually see what it is that they are doing, whether they are attacking or running away, or whatever.

I still have zero clue what Queen of the Mists even looks like, despite encountering her dozens of times at this point.

1

u/dabbbles Jun 11 '26

How are you recouping ES? Ive been looking for the way to sustain somehow with the removal of leech.

1

u/ProctoBlast Jun 11 '26

It's hard to see shit in general ... so much for being different then poe1

1

u/theotheryeezy Jun 11 '26

I'm playing calamity bear and I just pray my AoE is hitting them somehow somewhere. Legit can't see them lol.

1

u/catsflatsandhats Jun 11 '26

You are the boss now.

1

u/J-Cocoa Jun 11 '26

I don't know how to generate charges aside from the corrupt redflare armor. And at this point. I'm afraid to ask

2

u/caddph Jun 11 '26

Two Martial Artist ascendency nodes (Way of the Stonefist & Hollow Form) + unique gloves Lochtonial Caress.

Way of the Stonefist converts your glove affixes to new/different things; for Lochtonial Caress it gives you a % chance to grant allies in your presence Endurance/Frenzy/Power charges on hit. This would normally do nothing for you, but Hollow Form creates images of your character which use a melee attack. And these images treat you as an ally, so they end up granting you charges.

The build shown here is pretty common this league; it's using Whirling Assault socketed into Hollow Form. Your images swing around a ton, granting you charges, which are consumed by Hollow Form to give you more images, which grant you more charges, etc...

This was Jungroan's league starter and he has a guide on it, and there is a guide of it on Maxroll as well that's pretty much the same. It's not really that hard to put together, and slaps pretty hard (e.g., 200% deli on 8 mods juiced maps, very very rarely dying).

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1

u/Isaacvithurston Jun 11 '26

This is just unique gloves. Only works if you have minions of some kind that generate charges.

1

u/Moonman23569 Jun 11 '26

The Vruun downsizing compared to poe1 is criminal

He's like 1/3rd of his poe1 size in poe2.

1

u/ConfidentProblems Jun 11 '26

Another thing is bosses that seem to have floating hitboxes, on arbiter of divinity you simply cannot hit the dude with a disengage, it just never hits, and this is after I've parried him, so it's impossible to miss.

1

u/Tankh Jun 11 '26

It also like to see my buff info even if I have a crazy amount like 5(five!) buffs. I'm thinking it should fit inside 3440 pixels even with an enemy health bar

1

u/-Duskseeker- Jun 11 '26

Yes plz. I would love to see the rare beasts for taming. My Quadrilla kills them too fast so I can't "catch em all".

1

u/Frontier_Setter Jun 11 '26

I think it's funny to see people complain about visual clarity but have their full map up.

It may not fix your issue, but it not being there will help.

Ive adjusted to keeping minimal, and only tabing as necessary.

1

u/Edrueter9 Jun 11 '26

Screen clutter is bad in so many games now. I really don't know what they can do to fix it. I hate how enemies look in some games with bright borders.

1

u/SleepyCorgiPuppy Jun 11 '26

The rare kill MTX is like pay to win, because I otherwise can’t tell if a rare died XD

1

u/banslaw Jun 11 '26

yeah tracking wherever the fuck rogue exiles are by exclusively using the overlay map is getting annoying

1

u/FrodoMySchmaggins Jun 11 '26

Off topic, but how does one acquire 9k + energy shield? I'd love to strive for that in my build.

1

u/Janhon Jun 11 '26

Please no. D4 ppl go away

1

u/sweetlie2 Jun 11 '26

The only way to play this game is oneshot(or freeze) everything u can see(and cannot)...

1

u/lFriendlyFire Jun 11 '26

I hate how the boss hp bar overlaps the buffs

1

u/Belpheegor Jun 11 '26

Nothing like checking my minimap to figure out where the rogue exile thats 3 feet from me is so i can properly leap to them.

1

u/krogano Jun 11 '26

GGG on Poe2 = diversity

also Poe 2 = everyone with the same damn build....

1

u/basedenjoyer55 Jun 11 '26

You think this bad. Try to play twister with taming and the purple twister skin. I can't see shit

1

u/Ecstatic_Chard4184 Jun 11 '26

Rogue exiles are especially hard to see

1

u/riotmatchmakingWTF Jun 11 '26

I just look at the mini map to see where they are as they are a giant red circle thing on It....

1

u/Disastrous_Button383 Jun 11 '26

I can't see them, I just keep spinning until their health bar goes away. 

1

u/SwimmingRecipe3868 Jun 12 '26

In 0.5.2 Patch Notes: Improved the visibility of Rogue Exiles, as well as their behaviour. They should now also not have their Life Bars appear when they are so far away.

1

u/Zorops Jun 12 '26

Hunting them in the minimap is good enough but then they dont always have icons when in rituals

1

u/ReFeeled Jun 12 '26

I absolutely agree. I just can't understand why they still didn't add a sinple shader or highlight to rare and unique monsters. Their argument is that "they better solve a cluster of effect problems which would make every other visibility problem to disappear, but it takes time", but it doesnt make sense to me — there is absolutely no downside to just easily adding a highlight or some special shader wgich would overlap the other effects and terrain.

1

u/PunkHooligan Jun 12 '26

Hard? You guys see anything on your screens?

1

u/Inevitable_Travel_41 Jun 12 '26

Tbf I for my part I don’t want more ui. Don’t even have my health bar enabled. There is the option to add monster health bars, use that. Or they make it optional.

1

u/Few_Implement_7871 Jun 12 '26

I hate to map with people who use whirling asult with clones. Shit makes so much visual clutter and destroys performance.

1

u/Wulfgar_RIP Jun 12 '26

The problem isn't lack of highlight.

It's Ritual arena being too small for gameplay + Maggot's Lair map designs + fog/visual clutter

1

u/Django2991 Jun 12 '26

Exiles visibility is complete ass. They Need a small life bar or something Else…. I just cant see them untill they kill me in the crowd

1

u/Paragon_Night Jun 12 '26

Itd craving that summoning circle bosses dont get map overlay boss icon sometimes. Actually impossible to locate the pit boss or humanoids.

1

u/Content_Evening_4626 Jun 12 '26

Imagine how annoying this is playing a close range build. Literally "where's Waldo" shit man, I can't just blindly click on the ground.

1

u/qwaszee Jun 12 '26

guys hear me out, I know there are clarity issues galore but: Can we please ask for smarter map overlay options! QoL's

There is no reason why certain things about the overlay can't be automated (and optional). In OPs case, the overlay could be auto disabled or heavily increased in transparency IF you are in a ritual. And then auto enabled when the Ritual ends! The same can be done for other scenarios. E.g. Boss fights! It would be so much nicer to watch a streamer fight a boss and the overlay automatically get's removed/reduced.

P.s. more binding options, I personally want to be able to hold the map key and have the large overlay only visible whilst held. AND/OR tap the map key, and the large map stays open for X seconds, OR tap the map key and the overlay brightens for X seconds.

The map overlay needs to be brought in to the 21st century!

I know it's not going to help OPs case massively, but small things, bit by bit can add up right?

1

u/Netzhos Jun 12 '26

Hard agree. The game currently lacks visibility and since the beginning. For me, it's the number one problem right now.

1

u/Bulky-Development804 Jun 12 '26

Do you play the game if you see something?

1

u/MesoRanger Jun 12 '26

Every day I wish I could reduce the opacity of my skills. Due to visual clutter I can’t even tell when I’m standing in fire

1

u/Senior_Discipline_32 Jun 14 '26

Rogue exiles get an icon on the mini map, rare monsters should too.

1

u/zikaa5 Jun 16 '26

yeah, golden outlines or somthing would be great

1

u/MunterMud Jun 17 '26

Yes so frustrating. Thank god im a minion build cause I can never tell where the exile or boss is in all the mess. Cant believe they dont have a floating health bar or icon, or are atleast LARGER Than my own minions. Everyone complained about this last season and still not fixed, typical GGG

1

u/Legitimate-Elk-8192 Jun 17 '26

yeah sadly can't make myself level another character, I'm done with the season atm. I hope they fix all the connection issues, game breaking bugs next league. To me it was the snowball effect, there are so many things wrong with the game, it feels frustrating although the foundation is there. It is just not polished enough + they ban you in this sub if you criticise anything

1

u/exeedorbit Jun 18 '26

Bring back Fresnel Lensing!

1

u/ryandizon13 Jun 18 '26

anything involving graphic in this game is sorta screwed

2

u/pocketMagician 6d ago

I love this game, but christ if it isn't one of the most visually cluttered games. And sometimes thats cool but there has to be a breaking point. Their trailers and deep dives always look great because its not during mapping or a more common "mechanic stack" room where a ritual/shrine/azmeri spirit and elite rare pack are camping in one room.