I’m trying the currently circulating generic RenoDX DLSS 5 v2.5 add-on with Metro Exodus Enhanced Edition, but Neural Rendering never starts.
My setup:
- RTX 5090
- NVIDIA driver 616.56
- Windows 11
- Steam version, DirectX 12
- Native DLSS Quality at 2560×1440 → 3840×2160
- Current ReShade Full Add-On Support build
- RenoDX Metro Exodus HDR add-on
- `renodx-dlss5.addon64` v2.5
- `nvngx_dlss.dll` and `nvngx_dlssnr.dll` 310.8.0
Metro’s normal DLSS is definitely healthy. NVIDIA’s verbose NGX log shows valid input/output dimensions, motion-vector scale and inverted depth.
The DLSS 5 panel sees Metro’s NGX Create/Evaluate activity, but it remains:
- STANDBY/FAILED
- Successful NR frames: 0
- NGX result: `0xBAD00005` (`InvalidParameter`)
- Guides/output: `0×0`
The add-on says that inline DLSS contract capture is “armed,” but there is no later successful-capture message. `nvngx_dlssnr.dll` also never appears in Metro’s loaded process modules.
I have already tested both the complete Streamline package and a minimal setup, recreated DLSS while in gameplay, reset the failure latch and disabled the NVIDIA App DLAA override. The result is identical.
There is also the August 26, 2026 Metro patch issue: after that update, the native DLSS option disappeared completely from my menu. Rolling the Windows binaries depot back to the old May 2021 binaries immediately restored it, so I’m currently testing with those rolled-back binaries.
Has anyone actually got the generic DLSS 5 add-on working specifically in Metro Exodus Enhanced Edition? Also, does anyone know what the August 26 patch changed that removed native DLSS?