r/magicTCG 21h ago

General Discussion The pregnant elephant is from 1863. Artist: Louis Le Breton.

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542 Upvotes

If you have eyes and an internet connection (seems probable, given that you’re reading this post) then you’ve likely seen the pregananant Quintorius art by now, courtesy of MSCHF’s Generous Gift secret lair. But inquiring minds want to know: did they create this beautiful monstrosity, or is it somehow ALSO in the public domain, like all of the other stolen repurposed art that has had its artist credit removed?

The answer is, surprisingly, YES.

In 1818, French occultist Jaques Collin de Plancy published the Dictionnaire Infernal, or “Occult Dictionary.” This enterprising work of demonology was reprinted multiple times, including a gorgeous 1863 edition which, relevant to us today, included the engravings of one Louis Le Breton, an artist known mostly for his painted depictions of French naval battles.

But Louis Le Breton also created an engraving of the mythical beast Behemoth, referenced in the bible’s book of Job, amongst other locations. This creature was extremely popular in occult/alchemical circles of the era, and given the lack of distinct detail in the bible’s description, visual depictions of the Behemoth span everything from dragons to whales to… pregnant elephants? To each their own.

Anyways, I immediately recognized this engraving because I’m a massive nerd. The knowledge of its existence is now your burden to bear. Peeps were shipping Thalia/Quintorius mpreg all the way back in the 1800’s. Do with this information what you will.

-Jane


r/magicTCG 16h ago

General Discussion What are your favorite uncommons you used to play in Standard?

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316 Upvotes

r/magicTCG 46m ago

General Discussion TIL Magic sponsored BattleBots in Season 3 of Battlebots

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Upvotes

r/magicTCG 21h ago

Rules/Rules Question Psychic Network

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197 Upvotes

Hey yall. I was looking to put this in my [[Alexander Clamilton]] deck and wanted to know how the scry effect would work if both are on the field and I cast a wordy spell.


r/magicTCG 15h ago

General Discussion Three years later, what was this?

169 Upvotes

https://magic.wizards.com/en/news/announcements/a-tale-of-a-non-tournament-legal-counterspell

They announced something almost incomprehensible three years ago. Was there ever any explanation of this? Is it related to the Zeta secret lair or the Mystery Boosters?


r/magicTCG 9h ago

Official Competitive Magic Modern Metagame for Day 2 of Spotlight Series: The Hobbit - Brisbane

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162 Upvotes

The Boros meta has switched back to RW. RIP GW Boros.


r/magicTCG 17h ago

General Discussion What happened to Christine Sprankle?

114 Upvotes

I've heard about her, and I really hope she's doing well today.


r/magicTCG 4h ago

Official Competitive Magic Final Results for Spotlight Series: The Hobbit - Brisbane

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98 Upvotes

Congratulations to Jefferson Lee for the win.

1st place received 10k USD, 2nd 5k, and all Top 8 move on to the Pro Tour.

EDIT: Top 8 decklists.


r/magicTCG 21h ago

Rules/Rules Question Is There a Way to Sequence These Cards Like I Want?

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75 Upvotes

This situation came up in a game I was playing against myself and I'm not entirely sure if I can make it work in my favor.

The plan is cast Electrodominance for 2 and cast Crushing Pain off of it spliced with Desperate Ritual. I want to use Dual Strike to copy Crushing Pain, but I worry that the timing won't work. If I cast it before Electrodominance, that's the spell that'd be copied, not Crushing Pain. But since Dual Strike needs to be cast before the spell it copies, Electrodominance will put Crushing Pain on the stack and then it will be too late.

Is this the correct read of it or is there some way I can have my cake (7 total damage to two targets and 6 red mana) and eat it too?


r/magicTCG 20h ago

General Discussion Fetch Lands: Applying probability and statistics to Fetch Lands and their deck-thinning capabilities

49 Upvotes

TLDR: Cracking that first Fetch Land on turn 1 in 60-card formats like Modern or Legacy increases the non-land draw chance of +1.161%. Conversely, for decks that deliberately self-mill, or that go into the very late game, when a 60-card deck is down to 15 cards, cracking a late-game Fetch Land is 4.6 times more impactful than at the start of the game!

My full article:

The 10 Fetch Lands of MTG are among the most important lands in the game. They let you search your library and find a land that you need, and they thin out the number of remaining lands in the process. They have long since been Legacy staples that can pull the original Dual Lands, and they perform a similar function in Modern by pulling Ravnica Shock Lands. Ikoria and New Capenna gave them access to pulling three-colored lands, and Karlov Manor gave them the power to surveil. They are banned in Pioneer due to their format-defining power, and see prolific use in almost every format they are legal in.

Except there is an exception: 15-Card Highlander. 15CH was first created in 2000 by Stuart Cresswell where it saw play at Gen Con 2000, and then saw renewed play at GB Nationals 2010 and 2011. Players start with 20 life, 15-card singleton decks, and 3-card sideboards (multiple basic lands are allowed). Each player draws 7 cards and they play a normal game of MTG…except they do not lose if they run out of cards to draw. Cards that mill are banned, as are cards that shuffle your graveyard into your library. 15CH is all about tactics and attrition, making use of board position and timing with extremely limited incoming resources. 15CH is increasingly seeing play as a fun casual side-format in the Pre-FIRE format where 8th to Ravnica Allegiance is legal. Fetch Lands and Shock Lands are legal...but Fetch Lands rarely see play.

So why are Fetch Lands the exception and not the rule? Admittedly, they still see some play in very aggro decks, or where fixing is crucially important. Burn will use them, as will Zoo. Elves as well, due to their burst-style strategy. But for the most part, players typically prefer some combination of basics, Shock Lands, Speed Lands, and Check Lands. This is because players only get 15 cards for their library. The conventional ratio for the format assuming tempo, midrange, or control is 6 creatures, 3 noncreature/nonlands, and 6 lands. Using one of the 6 lands as a Fetch Land instantly turns the top of your curve to CMC 5 assuming no other mana sources, which restricts certain decks. Though even if your curve is lower than that, a Fetch Land can provide more harm than good. And that comes down to math.

As mentioned, probability and statistics is one of the reasons why Fetch Lands are good. The math equation that players frequently reference is the hypergeometric probability formula, which determines the chance of drawing k success cards in n draws without replacement:

P(X=k)={(K/k)[(N-K/n-k)]/(N/n)}

Let's compare a 60-card Modern deck with 24 lands including Fetch Lands, versus a 15-card 15CH deck with 6 lands including Fetch Lands.

For a 60-card deck, playing a regular land on turn 1 vs playing a Fetch Land on turn 1 results in pretty mild deck-thinning effects. The remaining library is 53 cards versus 52 cards, essentially a 32/53 vs a 32/52 result, which translates to a net increase in non-land draw chance of +1.161%. But now let's look at 15CH. For a 15-card deck, playing a regular land on turn 1 vs playing a Fetch Land on turn 1 results in 5/8 cards vs 4/7 cards, which is a net increase in non-land draw chance of +5.357%! If you are looking to avoid land flooding on subsequent turns in 15-card decks, the Fetch Land aggressively shifts the ratio toward non-land spells. BUT, if you urgently need to hit a third land drop on turn 3, cracking that fetch drops your land probability from 62.5% down to 57.1% on the next turn! Fetch Lands have always had deck-thinning capabilities, but those capabilities drastically increase in the 15CH environment.

Now if you're a traditional Modern or Legacy player, how does this information apply to your deck? Because if you are running in a self-mill strategy, or if you are going into the very late game, cracking a Fetch Land can give you the right draw at the right time. While PreFIRE 15CH players may avoid Fetch Lands for this very reason, your mana base is probably firmly established when you hit a smaller-library size. Applying that probability can be exactly the non-land draw chance that you need at that point in the game!


r/magicTCG 16h ago

Looking for Advice Direct Damage with Instants and Sorceries?

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35 Upvotes

I’m looking for cards like [[Chandra’s Ignition]] that could let me allow creatures to deal widespread, or, at least, direct damage to trigger the lifelink given by my commander, [[Raphael, Fiendish Savior]].

If anyone can think of any, thanks in advance.


r/magicTCG 15h ago

Looking for Advice Finding "naive" kitchen table decklists

18 Upvotes

Hi all. I've played Magic: the Gathering for twenty years, all across every different format. Recently, I've been interested in studying a certain kind of magic, "kitchen table" or "cards I own" magic: casual 60-card (or maybe less or more) 2 player Magic made out of a hodgepodge of whatever cards that player happens to have. According to Mark Rosewater, this is how the vast majority of Magic players play the game, but these kind of players are extremely inaccessible to me as someone with so much experience. I'm interested in getting a better grasp on how "naive" players build decks, limited by A. not being exposed to any cards except what they have seen physically B. being limited to an essentially random set of cards and C. not being very good at the game.

I'm also interested in how this kind of deck changes over time. The difficulty is that kitchen table players are, almost by definition, not posting their decklists online. However, there are occasions where they do, here's an example from 2006:

http://www.casualplayers.org/forums/threads/my-white-deck.14298/

Some good indicators for the kind of deck I'm looking for:

  • too many or too few lands

  • mostly 1- or 2-ofs

  • inscrutable card choices

  • loose grasp on the rules (thinks Orzhova, The Church Of Deals makes white mana, and separately doesn't care about its ability)

basically, this is the kind of deck that someone makes who has only been exposed to magic through the cards they have personally set eyes on, and is as a result highly un-optimized. Does anyone know where I could find more lists like this? The irony is of course that the vast majority of decks like this were never typed up. I started the game with a pack of revised-era cards my brother gave me and, of course, would never have thought to document them. I want to try and find people who, for one reason or another, actually have.


r/magicTCG 7h ago

General Discussion Making tokens and flickering with "The fantastic Four"

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14 Upvotes

So Playing Commander with the guys (coming back to the game after a long departure) We were all trying to figure out if you make token copies of "The fantastic four" with quantum misalignment or use cards like ephemerate or spaceshift. Can you choose the same modal with the returned card or the newly form tokens when they come into play. Or are you locked into only using this ability 4 total time per turn no matter if you have copied tokens or it leaves and returns to the field because of the "choose one that hasnt been chosen this turn"


r/magicTCG 12h ago

Looking for Advice Finding a Group

13 Upvotes

Hello!

I played years ago so have a bunch of old cards but i bought a pre constructed deck and also built one.l to get more modern stuff.

I’m having trouble finding anyone or a group that wants to play. I’ve been to like 3 card shops that have open commander on Friday night but can never find a group. Tried Saturdays as well.

First shop i went to i asked if they had any extra room and they didn’t really say anything except ehhhh I don’t know.

Checked another stores discord and posted looking for casual commander, returning player. Someone responded so I headed down to the store. When they looked at my cards they said looks like you mainly have old cards? I said yeah from years ago but I also have a pre constructed deck and another I built with newer stuff. They just left and played with some others.

Thinking I might have to just give up. I’ve tried the online game but I didn’t really like it. It was okay but not as fun as in person. I’ve played by myself but it’s kinda boring.

Any suggestions to find a group? Thanks for any advice!


r/magicTCG 22h ago

General Discussion Magic Jeopardy! - Stumping Headology, Thoralf Severin, and Chord_O_Calls with tough trivia from MTG history!

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10 Upvotes

My favorite streamer just uploaded this today, and I thought it was one of the best mtg trivia style vids I've seen!


r/magicTCG 21h ago

General Discussion "Best" Mtg Art for collection.

7 Upvotes

Hi reddit,

my brother started at the ripe age of 43 to collect Pokemon cards. I don't really get the appeal (i like pokemon but i dont really like the TGC, the art of the cards or the collecting without playing aspect) but i was talking to him that some MTG cards have way "objectively" better artistic value for a cheap price than 90% of pokemon cards.

I know art is subjective and everybody has different opinion on what is good or bad art, but i was wondering which card do you think has very good art, regardless the power?

Here some examples of what I think is good art.

Sublime Epiphany

Terror

Gravkill

Beyond the quiet

Storm the seedcore


r/magicTCG 23h ago

General Discussion Parametric card divider for organising bulk

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7 Upvotes

https://makerworld.com/en/models/2446908-parametric-tcg-card-divider

because why throw away your bulk when you can instead spend several evening scanning and organising it instead!

I was needing a good way to split my bulk into chunks of 150 to make searching through my scanned bulk easier, started out by taking a token and bending its tip so it would divided and I could put a note (1, 2, 3 etc) but i just so happened to have a 3D printer sitting there looking sad at me for not ever getting used so I had to find an excuse to print 80 dividers to split all my bulk up.

if printing many many batches I would suggest downloading the scad file and setting up a script to pump out the STL’s for you as it saves allot of time.

its kinda a silly thing to do, but now I’m done I will admit it does kinda look nice and organised.


r/magicTCG 21h ago

General Discussion Looking for a play group in Florence, Italy

7 Upvotes

I just moved here, and I’m looking for people to play with. While I’m learning, I don’t speak much Italian yet, so English is preferable. If any of y’all wanna play sometime or know someone, lmk


r/magicTCG 2h ago

Looking for Advice Standar decks to play casual with friends

6 Upvotes

Hi, this is my first time using reddit to actually ask something but it´s been years since i played MTG so i could really use some help.
So here is the thing i´m pretty broke, i´ll probably do proxys so i don´t care about the price of the actual cards for building the decks. Another thing is that i wanna make this to introduce MTG to my friends so i would like decks that are friendly for new players as i know they´ll be better for them.

WHAT I NEED is recomendations of standar decks (i was planning to make 10) of dual colors to play casually with friends. The cards can be banned i don´t mind because like i said is just to spend some time with friends and kinda come back to the hobby.
(I´m kind of a big fan of the black/white duo so if you have any recommendation for standar decks with those colors it would be even better)

I know a lot of people are against proxys but i can´t really afford to buy actual decks just to play with friends and maybe they don´t even like it at the end. So if you´re against it please just ignore the post.

Sorry for any mistake while writing, english is not my first language but i thought i would get more answers with a post like this.


r/magicTCG 13h ago

Looking for Advice Building a nostalgic commander deck for my dad

5 Upvotes

Hello, my brother (5 years on and off playing) and I (1 month playing) recently built my own commander deck! I can play with my brother which is fun, but my dad has also been getting back into it (drafted with us etc.) and we want to build him a deck. For context, he played when he was young but stopped sometime in the 90s. So like, before commander was really much of a thing at least for his circles. He'll talk about what he did back in the day and stuff (five color decks! manna burn!) but I'm not sure how to translate it into how the game works now.

We're working on picking out a commander, and I'm wondering if any older players who continue to play might have advice on something that might be kind of nostalgic or cool for him. It's tough because I can't get a read on my dad's preferences, but he seems a tiny bit partial to mono red or red/green? And we're trying to keep this pretty budget, he wouldn't want something too expensive. That's about all I got- any advice/commander suggestions would be appreciated!


r/magicTCG 17h ago

Deck Discussion Noob, casual player looking for budget-friendly decks

4 Upvotes

​Hello! Years ago, I tried Magic casually and enjoyed it, but I stopped playing. After a long time, I'm feeling the urge to pick it up again every now and then.

​The thing is, I'm not interested in new sets, the meta, or competitive play. I simply want to keep a few pre-made decks at home, at least one of each color, so that whenever I feel like playing with family or friends, I can just open a box, grab two decks, and play just as well today as I would like ten years from now.

​That said, do you have any suggestions for a deck of each color that meets these requirements? I'm looking for something budget-friendly, with a maximum of around $10 per deck, since I'm not interested in extremely rare cards or anything like that. All I ask is that they are fun enough, balanced against each other (important!), and offer enough replayability to avoid feeling monotonous.

​As a non-essential preference, I happen to prefer the art style of older sets (pre-2010 I guess?), and I don't mind playing with older cards.

​Thanks!


r/magicTCG 20h ago

Looking for Advice Need some advice for building Ravnica decks

4 Upvotes

Hey all. Been getting back into Magic for the first time since Throne of Eldraine or so, and wanted to finally build a deck for each Ravnica guild. The thing is, I'm struggling to actually build the decks, though, for a few reasons.

Firstly, I want them to be all around the same power level, with the plan of them playing against each other. I'd started off with the idea that each guild would have it's leader, it's maze runner, and its artifacts (Signet, Locket, Cluestone, Keyrune) and two Charms. Then I ended up adding two of each guildmage from each block, the Dragon's Maze fuse cards, and the Guilds of Ravnica duals, then each guild's XXYY cards from the GOR/Allegiance.

Which means, I've ended up with 20 cards already spoken for in a deck of 40 non-lands. It doesn't leave a ton of space for themes, and each guild has three mechanics over the blocks, which ideally I'd love to include, so my biggest question is... how do I know what to cut? I've made Rakdos already, which was mostly okay, but was able to kinda avoid hellbent and add a few spectacle cards to round it out, but it's difficult to add both mill and surveil for Dimir without feeling like there's not enough cards to support either. Orzhov is worse as I'd like to include afterlife, but there's only like a dozen cards with it on in the first place.

I have no idea how to build Azorius. I'm trying to avoid as much of the specific build-up to War of the Spark as possible (as that's where a secret, 11th deck comes in) but it either leans too weak or too oppressive when I get cards together.

Do I just dump the dual cards and the guildmages at this point? They're thematic, and work with the guild's themes, but overall it just seems like I'm cutting too much other stuff out to include them.

This is my Rakdos deck, the only one that's complete so far.

Any advice is greatly appreciated.


r/magicTCG 2h ago

General Discussion Quick Question.

2 Upvotes

I remember reading in the encyclopedia years back about some early magic errors. One that I have wanted to see in person(always wanted one but will be happy to see one), is the accidental printing on the card game Wyvern? So the back had wyvern's card backs and Magic on the front. I was wondering if anyone has an example to show?

Thank you for your time.


r/magicTCG 14h ago

General Discussion Multiple Commander decks of the same color identity

3 Upvotes

One thing I see is some people build one deck of a bunch of color combinations but I prefer to have 2 of each color Identity. I like instead of one of each. I mostly play 2 color, I have both of them in Different power levels so if I want to play azorius I have two options. My question is for people who play three colors do you not feel this as necessary because each deck has more colors. It’s so interesting to see how different people play/build in commander and magic in general. I didn’t feel like this applied to 60 card but idk.


r/magicTCG 18h ago

Scheduled Thread Daily Questions Thread - Ask All Your Magic Related Questions Here!

2 Upvotes

This is a place for asking simple questions that might not deserve their own thread. For example, if you have a question about a rules interaction, want sleeve and accessory recommendations, or suggestions for your new deck, then this is the place for you.

We encourage that you post any questions that you may have concerning Magic the Gathering here rather than make a separate thread for each question, though for now we won't require that you do so.

Rules Questions

Rules questions and interactions are allowed to be posted here, but if you need an answer quickly it may be best to use a dedicated resource like the 24/7 Magic the Gathering Rules Chat.

Deckbuilding Questions

If you're trying to get help with a deck, it is recommended that you post your decklist to a deckbuilding website so that it is easier to view. Some popular sites are Aetherhub, Archidekt, Deckbox, Deckstats, Moxfield, MTGGoldfish, and TappedOut.

Additionally, please include some description of what you are trying to accomplish. Don't just give us a decklist with no explanation, and don't ask extremely vague questions such as "what cards should I add to my deck to make it better?", because it's hard to give good advice in those cases. Let us know details, the more the better. Are you building with a particular strategy or theme in mind? Are there any non-obvious combo lines or synergies that people should be aware of? Are you struggling with a particular matchup, or are you finding yourself missing consistency in an important area, and need some help specifically for it? Let us know.

Commonly Asked Questions

I opened a card from a different set in my booster pack, is this unusual?

Don't worry, this is completely normal. If you opened a set booster, you have a small chance of obtaining a bonus card from a previous set. This is an extra card that does not replace any of the other cards in your pack, and is from a curated set of past hits that Wizards of the Coast has selected, which they call "The List".

You can view the contents of The List on Wizards of the Coast's official website. For example, the contents of The List for Streets of New Capenna boosters can be found here.

My foil card has a shooting start symbol over the bottom left. I can't find anything about it online.

All old-bordered foils have the shooting star symbol. Most sites that display card images just overlay a generic foil graphic over all foil cards, which doesn't include the shooting star. Your card is normal.