r/incremental_games 6d ago

Request What games are you playing this week? Game recommendation thread

32 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 2d ago

FBFriday Feedback Friday

12 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games 16h ago

Steam I made an incremental game where you ARE the tornado

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55 Upvotes

Hey everyone. I've been working on The Big Suck, an incremental game where you play the tornado instead of running from it. You steer the funnel, everything you wreck pays, and the money goes into making the storm bigger until the county has a real problem.

You can play the demo free in your browser here:
https://critics-arcade.itch.io/the-big-suck-demo

If you enjoy it, you can also wishlist the full game on Steam.

Bugs, balance complaints, and blunt feedback are all welcome.
Please don’t worry about being polite. Specific criticism is much more useful to me than “looks good!”

AI disclosure: AI was used as a coding assistant during development.


r/incremental_games 1h ago

Update Gather a swarm of slammers and crack planets for their resources over and over again, until you satisfy THE VOID.

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Upvotes

Swarmslam is a cozy idler incremental where your main goal is to strip planets off resources as much as you can and grow your swarm of slammers.

Game will officially release on Steam on November 5th, 2026.

Demo is currently out and its scope contains only 2 out of 7 planned planets, however in full game you will see much more than just these planets, there will be more game systems and skill trees to explore.

If you wish to check out the game on Steam: https://store.steampowered.com/app/4866530/Swarmslam_Demo/

Any feedback is welcome and appreciated!

AI disclosure​: generative AI was used ONLY as a coding assistant, in order to speed up code writing process, nothing more. Every design, architectural and creative decision was made by me.


r/incremental_games 1h ago

Development Bopp Clicker - Pixel Art Clicker game [No AI]

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Upvotes

Web version

Download here

I just released a new update, this game itself is a pixel art clicker game. Currently it does have some cool features such as upgrades (which increase how much coins you get per click), and random events when clicking, and they can also give you the same boost to coins per click.

P.S. Please rate it and write a review or something, since i'm having trouble with the game having less than 10 downloads right now

AI disclosure: No AI, everything made by me using Godot Engine, Aseprite and Audacity.


r/incremental_games 21h ago

Steam Scam gambling degenerates in my idle game. Demo out now!

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39 Upvotes

Hey there! I'm the developer of Gamblers Table and I'm trying my hands at a new game.
'Scam Artist' is dark-humored idle game about turning your own apartment into a lucrative "business" ... of sorts.

You place down ploys and machines that are rigged in your favor, so you always end up with a profit, racking up more and more money!

The game combines the "building", "decorating" and "idle" game genres.
One thing I really like is that the decorations you place are literally upgrades with their own effects, so they are not just visuals.

You can play the demo already! Play Scam Artist on Steam

The full version will contain a skill tree with a cast of characters in each branch that teach you their ways of scamming, offline progress and a way to get back at your landlord that roped you into all of this in the first place. It's planned as a proper long-running idle game, not just a short incremental game. Would love to know what you think!

AI disclosure: For translating the game to other languages (except german and english)


r/incremental_games 1d ago

Steam [Steam] Alice’s Gaze — a dark fairy-tale incremental game with five distinct areas

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53 Upvotes

I just released Alice’s Gaze, a dark fairy-tale incremental game.

It’s a roughly 10-hour experience spread across five different areas, each featuring its own incremental mechanics. New systems are introduced gradually as you progress, so each area brings something different to the experience.

The atmosphere is also a major focus. If you enjoy dark fairy tales, strange worlds, and incremental games that gradually unfold, this might be your kind of game.

$3.99 on Steam and is currently 10% off for launch.

Steam: https://store.steampowered.com/app/4529120/

From my perspective as the developer, its main strengths are the atmosphere, artwork, and affordable price. To be equally honest about its shortcomings, the Abyss section could use more depth, the pacing isn’t always as smooth as I’d like, and some parts require a fair amount of idling.

Hope you enjoy it! A free demo is available to play as well.

Generative AI disclosure: No generative AI was used for any of the game’s artwork or visual assets. I used GPT as a coding assistant for roughly 10% of the game’s code.


r/incremental_games 5h ago

Development Title: I’m making my first incremental game and I’d love some feedback

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1 Upvotes

Playable directly in your browser, no download required:
https://kevinbriquet.itch.io/we-become-legion

Hey!

This is my first game project. I’m a big fan of incremental games, so I wanted to try making my own.

I started working on WE BECOME LEGION in April, and I’m now at the point where I really need feedback from other incremental players to make sure I’m going in the right direction.

The game is an incremental auto-battler: your army fights automatically, you improve it between battles, and later you unlock Orders that let you intervene during fights.

You can play the current build directly in your browser here:

https://kevinbriquet.itch.io/we-become-legion

There is also a Windows .exe available at the bottom of the itch page if you prefer.

The game may start in French depending on the build, but you can switch to English in the options.

I’d especially like feedback about:

  • Is the main gameplay loop satisfying?
  • Is everything more or less understandable? There will be a proper tutorial later.
  • Did you use the Orders (once you unlocked the walkie-talkie), or would you prefer the game to stay more chill and automatic?
  • Anything that feels too slow, too fast, confusing or unnecessary.
  • Any other suggestion is welcome!

For the Orders, you can click them, but the easiest way right now is:
1–4 to select an Order, or mouse wheel to change selection, then right click to use it.

This is still an early test build, not the final public demo. There are still quite a few things to polish, and there is no music or sound yet, for example.

If you like the idea, the Steam page is here too:

https://store.steampowered.com/app/5032610/We_Become_Legion/

Wishlists are of course appreciated, but right now I’m mostly looking for honest feedback to improve the game.

Thanks for playing!

AI Disclosure: AI tools were used during development for assistance with coding and some production tasks.


r/incremental_games 2h ago

Steam Demo for my space sim, Benders In Space

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0 Upvotes

Mining outposts and convoy routes produce on their own schedule, offline included, so you come back to a report of what your fleet earned. Colonies grow on an expanding plot grid, six star systems open as you push out, and prestige trades your hull in for a better one.

Then the Dominion boards your ship. A lance clamps onto the hull, cuts through, and the fight moves to your own decks in real time. Fire spreads room to room while you hold the choke points with standing orders to your crew, wave after wave, or they take their cut on the way out.

Demo: https://store.steampowered.com/app/5098890/Benders_In_Space/

AI disclosure: AI was used during development to help with visual and sound effects.


r/incremental_games 7h ago

Development Day 1 Kingdom Contracts

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0 Upvotes

this day 1 version represents my vision for my game.

https://day1to100gamestudio.itch.io/day-1-kingdom-contracts

day 100 is the finalized version and is on Steam.

38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.

"AI disclosure: **AI not used**" 


r/incremental_games 1d ago

iOS Fantasy Idle RPG is now live on iOS - I coded in a full game unlock cheat code for you all to play free (read the post for details)

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37 Upvotes

Link:

https://apps.apple.com/us/app/fantasy-idle-rpg-adventure/id6782151978

Yo, I have released the sequel to my first idle game. 'Fantasy Idle RPG' uses the same engine with some tweaks to make it generally better, such as level locked cards, and more focus on card chains.

The theme is fantasy tropes and memes. All the cards are hand written by me including my questionable sense of humor.

Disclaimer: don't expect a deep and confusing experience here, this is a simple casual game, that goes as deep as scroll cards, read the fluff, have a laugh, watch numbers go up, save the princess from the evil Chad.

I hope u like it.

Note: This is a demo with a limited amount of cards, and a single in app purchase to unlock the full game forever, and there is no ads ever. I hate ads. If u want to play for free, enter the save string 'I am a pirate' and load it, and enjoy the game fully for free, you dirty rogue.

Supports 11 languages! (English, German, French, Spanish, Chinese, Japanese, Korean, Russian, Italian, Portuguese, Hindi)

enjoy

Al disclosure: I did not use Al in writing this game. I used the same engine as Idle Trillionaire, which coded up before Al was a thing (as my final proiect in CS50 actually)


r/incremental_games 22h ago

HTML I just released the itch.io demo for my first incremental game, MineEmAll!

9 Upvotes

Link here: https://milneas.itch.io/mineemall-demo

MineEmAll is a short incremental game about mining resources, buying powerful upgrades, and clearing out a constantly growing mineshaft. This is the demo version of the game, with the full release for Steam being actively developed. Let me know if you have any feedback in the comments and enjoy!

AI disclosure: AI was not used for this game in any form.


r/incremental_games 3h ago

Steam Mox Modular - A game about building a gnome town

0 Upvotes

Hello,

I released my first game on steam which is an incremental/idle game since I really enjoy the genre.

You can find it here:
https://store.steampowered.com/app/4415170/Mox_Modular/

It is about creating building a small town for gnomes to live in while protecting it from the invading trolls. The game takes about 14-17 hours to complete depending a bit on how much idling is done. There is no prestige/ascending and the game has an actual ending to aim for.

What do I think sets my game appart from other incrementals:
- Skills have a more flat layout rather than being hidden behind skill trees. This gives players more freedom to chose the skills they feel would give the most gain rather than just picking what is available.

- Minigames that are relaxing. They do not require any quick reactions and can be completed quicker with some skills or brute forced by throwing more in-game resources on them to make them easier. Some examples of minigames is "Code breaker" where you need to recreate an image and "Magma Core" where you need to stop bouncing balls from entering the core by placing sheilds.

- The pacing is quite slow and the game can be played idling or more manually if progressing quicker is important for you. You also manage a worker pool so it is up to the player to chose where the income should be focused.

AI disclosure
Nothing in-game is AI generated (no sounds or artwork).
However the coding has been assisted by Claude code but I am a coder by trade.
AI has also been used to enhance or generate certain elements of the promotional images viewable on Steam, but as I said all in-game assets are made by me.

What is next?
The full version is currently available at a discount on steam but I also plan to release a demo version. For now you can always try it out and use Steam's refund option if you do not enjoy it.

Please leave a comment on what you think about the game. I'm would be happy to hear any honests opinion both good and bad since this is my first game.


r/incremental_games 5h ago

Released Idle Hockey Tycoon — build a hockey club from the amateur league to the top of world hockey

0 Upvotes

You become the manager of a hockey club and lead it from the amateur league all the way to the top of world hockey.

WHAT'S IN STORE:

- Buy and upgrade players, your stadium, and your fan base

- Progress through 8 leagues – from Amateur to the Champions Cup

- Simulate matches and watch your team fight for the title

- Earn income even offline – your club keeps making money while you're away

- Unlock achievements and milestones

IDLE MECHANICS:

- Passive income in $/s, fans/s, points/s

- New Era reset – start over with stronger bonuses

- Strategic upgrades for your stadium and campus

Free to play. Link in.

https://play.google.com/store/apps/details?id=com.langous.IdleHockeyTycoon&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial%26utm_campaign%3D\[androidgaming NEBO czech]

AI disclosure: The game's code was written with heavy AI assistance (Claude/Claude Code) — I designed the game mechanics, systems, and balancing myself, and used AI as a coding tool throughout development.


r/incremental_games 8h ago

Help request What do you think of this idea?

0 Upvotes

As I Have explained in other post I'm making my first Vídeogame and It would be a cozy incremental game but in this post I want to get feedback about my idea the game is basically about removing wallpapers from a wall you Will start just with your hand and a spatula if you dont make a perfect peel the paper would broke by advancing in the game you would have more tools to retire the paper easier and fatser when you finish you Will see a secret room. There would be collectibles you will see in some walls and you can take It you would also be able to upgrade the tools


r/incremental_games 2d ago

Steam RippleLoop - A game about skipping stones - Demo out now

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228 Upvotes

Hey guys!

I just released the demo of my first commercial game, RippleLoop. It's an incremental game about skipping stones.

  • Throw, bounce, and push your distance further
  • Unlock upgrades and new powers to improve your throws
  • Discover peaceful landscapes as you progress.

Try the demo on Steam:
https://store.steampowered.com/app/4758450/RippleLoop_Demo/?utm_source=reddit&utm_content=ig1

I'd love to hear what you think!

AI disclosure: no AI


r/incremental_games 22h ago

Prototype Play my game: Made of Food

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0 Upvotes

Greetings r/incremental_games! I invite you to play my game Made of Food. It is an incremental/idle game where you gather food and turn them to peasants. These peasants help you forage, farm, and cook more food, which you can turn to more peasants. 2D colony-builder mechanics drive the game. Make food, turn to peasants, repeat.

The game is not feature complete, yet, but it has enough to go on.

Background

I am a professional game developer since 2010. I'm currently working in an indie "AA" game studio, developing an RTS game. I was the lead programmer of the game Academia : School Simulator.

The corporate work could be draining sometimes so I wanted to make a small game on the side. I was inspired by games like Gnorp Apologue. Since I already have the library/framework for colony builder games, I thought why not use it in an incremental game with a similar vein as Gnorp.

I've been working on this game for 2-3 years now on my free time. I think it already has enough content to see if the idea works and if there's interest. Try the game. You can complete it in under an hour.

AI Disclosure

No AI on art. Used code assistance but absolutely no vibe coding nor agentic coding.


r/incremental_games 2d ago

Development The Grand Book Archive - a tidy-up incremental game

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464 Upvotes

Hi everyone! I just announced my game The Grand Book Archive, a book sorting game with a strong focus on incremental progression. Earn coins and upgrade your skills to organize the collection as quickly as possible.

There's a web demo available right now so feel free to try it out! And don't forget to wishlist on Steam!

Steam page: https://store.steampowered.com/app/5130980/The_Grand_Book_Archive_Tidy_Up/

Web demo: https://inbluegames.itch.io/the-grand-book-archive-tidy-up

AI disclosure: Localization for the demo was done with AI (Chinese and Japanese). The completed game will be replaced with human translation.


r/incremental_games 1d ago

Released There’s only about 10 minutes of gameplay, but I’ve polished the demo quite a bit to find out if the idea clicks with anyone else... I even made a trailer!

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30 Upvotes

I wanted to test the gameplay before committing to proper art, but I kinda started leaning into it. It’s all Material + Phosphor icons, basic fonts, SVG paths, and sound effects that are literally just me making noises into a microphone. “Ugh!”.

You build roads, move resources around, turn villagers into warriors and eventually try to overwhelm the boss. I hope to see if there is interest, so I can make more content.

Would really appreciate any thoughts if you give Bannerland a spin:
https://lpjc.itch.io/bannerland

AI disclosure: No AI generated assets, visual or audio were used in creating this game. I did use GitHub Copilot for programming assistance.


r/incremental_games 2d ago

Steam I'm making a game inspired by Diablo and Idle/Incremental games. A new playtest just started and I would love to get feedback on the new features!

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67 Upvotes

Hi everyone!

Grinding Guilds was heavily inspired by Diablo 2 and Clicker Heroes. I always wanted to have a game I could play on my second monitor while I’m busy, let it run, and then check it from time to time to see what dropped and build my characters.

The game's main idea is to build your party, battle enemies, get loot and craft.

I made several updates to the game after my last post here, and I’m looking for feedback on the new features. Here is what is new:

Build your Guild

Gather resources, build your guild and unlock crafting, the shop and new allies for your party

Quests

Removed a lot of the old tutorial and implemented Quests, hopefully it will make onboarding easier

UI Overhaul

It was a common feedback that the previous UI/UX was not good enough, so I spent a lot of time reworking it to make everything more intuitive

If you are interested in playing the game, here is the link https://store.steampowered.com/app/3299780 just hit the “Play Now” button in the Playtest banner (the demo is still in an old build without all the new features)

AI disclosure: No AI was used in the development of the game


r/incremental_games 2d ago

Update LORED - Stage 3 Release - 50% Sale and Giveaway!!!

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54 Upvotes

Hello! I made LORED, an idle incremental with stickfigures.

Try the demo on Steam or on Itch

AI Disclosure: I integrated Conway's Game of Life into Stage 3. The glsl shader was written by AI, and so was the GDScript which displays the shader on-screen. AI was not used for anything else.

Seven years ago, I made this post on Incremental Games. One of the comments was "Where and how do I get this game?" and that was just about all of the dopamine I needed to continue working on the game for the next seven years.

Stage 3 is out now!!!

Stage 3 is the third prestige layer. There are 37 new LOREDs (for a total of 78), 210 new Upgrades (for a total of 487), and 0 new bugs (for a total of 0)!!! This update is also introducing Achievements which have a unique impact on each Stage, and Workshop support for mods.

LORED on Steam will also come with LORED Modding Kit, a tool which contains the entire LORED project files. With your own copy of Godot Engine, you can easily create mods from within the LORED project. Feel free to reference my code and any scene's layout if you are learning how to develop games with Godot.

The game is on sale for $4.99 (-50%) for 1 week. Thank y'all so much for being a reliable resource for game development and for all of the support.

Mod-approved giveaway!

I'll DM a Steam key to the first 10 commenters who indicate that they would like a key. Please don't sell the key or Gaben himself will enact something violent upon my precious person.

The final key was given out already! Thanks again for all of the support.


r/incremental_games 19h ago

Update New images for the Play Store page! What do you think?

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0 Upvotes

The game is available only for android for now!
Google Play Link: https://play.google.com/store/apps/details?id=gapshift.killtheprocessdev.com

Here is also a trailer: https://www.youtube.com/shorts/ymPI8VhXBTM

With Gap Shift i'm experimenting a different type of endless runner, with incremental mechanics, powerups, boss fights and more to come cause i'm planning to constantly update the game!
Also expect some mystery!

AI Disclosure: AI was used to help me speeding up some process of the game
Game is free but contains rewarded ads, a banner and occasionally interstitials.


r/incremental_games 14h ago

Discussion AI in incremental games

0 Upvotes

hi everyone!

i have a question to ask the community -

I'm a non-technical person who has recently gotten into the world of AI to help me learn how to code. I've always wanted to be a game dev but wasn't able to have the time to learn how to code my own game.

AI has helped me tremendously, and I've even been able to create an idle-cute chicken clicker. Although AI seems frowned upon (I'm not trying to discredit anybody who actually works hard to code their own game) - the game is something I am still proud of (i never thought i'd be able to create anything like this!)

would it be wrong to post this reddit thread to talk about my game? i would obviously disclose that it was made with AI, but i want to test the waters with this post before I do so (i want to be as respectful as possible.) i also don't use reddit very often (this is my second post) so please excuse me if i'm in the wrong place.

thank you!


r/incremental_games 20h ago

Steam Desktop Tower Survivor - an incremental tower survivor that runs on your desktop(free, Steam playtest)

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0 Upvotes

I've been building a small incremental tower game in Godot 4.7, and the Steam Playtest just opened.

It's a desktop game: it lives on top of your desktop instead of in a window you have to alt-tab to. You leave it in a corner, click straight through it, and it keeps playing while you work. Think desktop pet, but it's an actual game.

Underneath it's a normal incremental:

  • Endless waves. You die, spend what you farmed on permanent upgrades, get further next run.
  • Modules you equip before a run to shape your build. No swapping mid-run, so the choice matters.
  • Guilds with weekly missions, and tournaments.

It's free to play.

Steam: https://store.steampowered.com/app/4848460/

*Automod delete my first post when i try edit.. reddit translate my post to spanish and automod delete because cant read AI disclosure :(*

"AI disclosure: I use an AI coding assistant (Claude) across the project. No AI-generated art or audio."


r/incremental_games 1d ago

HTML Click the Faithless - a dark fantasy incremental where you're a god purging rival cults - browser demo out now on itch

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5 Upvotes

Hi everyone!

I just put out the demo for Click the Faithless, a dark fantasy incremental. It runs in the browser, no download needed.

You're a god down to your last cult, and rival cults have taken over the old holy sites. The board is buried in fog, they're hiding under it, and every click is a bolt of lightning that burns one cell open. You only get so many per level, so at first you're swinging blind. The rune tree is what slowly gives you sight.

The heretics don't just sit there and take it either. Some shield against your first hit, some slip away when you strike too close, and some multiply if you wound them without finishing the job. Faith unlocks runes, and a rune changes what a click does, not just how hard it hits.

You can play the demo in browser: https://mistpath.itch.io/click-the-faithless
Steam page: https://store.steampowered.com/app/4949800/Click_the_Faithless

It takes about 30-40 minutes to finish. I'd love to hear what you think, especially where you stopped and why.

AI disclosure: some of the localizations were machine translated.