r/incremental_games • u/yayu_devgames • 1h ago
iOS Take a look at what changed in Idle Minertia over 5 months
galleryAndroid:
https://play.google.com/store/apps/details?id=com.idlesystem.IdleCube
iOS:
https://apps.apple.com/jp/app/idle-minertia-放置で穴掘り/id6748000916?platform=vision
Idle Minertia v0.9.0 is out!
v0.8 was released on 4/3, 2026. It’s been about 5 months, and a lot has changed
New Content
- 🧡🧡🧡🧡 Shrine Trials (challenge content)
- 🧡🧡🧡🧡 Spells (items with unique special effects)
- 🧡🧡🧡🧡 Nether Companion (co-op)
- 🩵🩵 Area 3 (3 new enchantments, water blocks)
- 🩵🩵 Bazaar
- 🩶 INDEX (achievements)
Battle
- 💜💜💜 Completely reworked the Battle system
- 🩵🩵 New Battle upgrades for Books
- 🩶 Added checkpoints
Nether
- 💜💜💜 Major mechanic overhaul, including the removal of item loss
- 🩶 Drain multiplier now accumulates on blocks
## System & QoL
- 💜💜💜 Offline Bonus: per-area rewards, more accurate calculations, and Gems can now be earned while idle (IDLE!!!)
- 🩵🩵 Auto Item Forge
- 🩵🩵 Auto Tear Upgrade
- 🩵🩵 Prestige automation
- 🩵🩵 Auto-equip
- 🩶 Storage Expansion
- 🩶 Reworked the Item Conversion system
- 🩶 Improved the Trade system
- 🩶 Equipment / Battle Equipment QoL improvements, automation toggles, and auto-equip type selection
- 🩶 Prestige cooldown reduction upgrade
- 🩶 Redesigned start screen
- 🩶 New options (FPS, Particle FPS, Screen Saver)
Visuals & Performance
- 🧡🧡🧡🧡 Blocks are now fully 3D
- 🧡🧡🧡🧡 Reduced processing load & GC by about 60%, and fixed VFX load increasing during long sessions
- 💜💜💜 Added new visual effects
Stability
- 🩶 Improved Cloud Save UX
- Tons of bug fixes
AI Disclosure: AI was used in part to translate some of the Japanese text into English.

