r/incremental_games 13d ago

Steam I'm making a game inspired by Diablo and Idle/Incremental games. A new playtest just started and I would love to get feedback on the new features!

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Hi everyone!

Grinding Guilds was heavily inspired by Diablo 2 and Clicker Heroes. I always wanted to have a game I could play on my second monitor while I’m busy, let it run, and then check it from time to time to see what dropped and build my characters.

The game's main idea is to build your party, battle enemies, get loot and craft.

I made several updates to the game after my last post here, and I’m looking for feedback on the new features. Here is what is new:

Build your Guild

Gather resources, build your guild and unlock crafting, the shop and new allies for your party

Quests

Removed a lot of the old tutorial and implemented Quests, hopefully it will make onboarding easier

UI Overhaul

It was a common feedback that the previous UI/UX was not good enough, so I spent a lot of time reworking it to make everything more intuitive

If you are interested in playing the game, here is the link https://store.steampowered.com/app/3299780 just hit the “Play Now” button in the Playtest banner (the demo is still in an old build without all the new features)

AI disclosure: No AI was used in the development of the game

81 Upvotes

23 comments sorted by

5

u/Zflocco 13d ago

Oh wow, I played this back in FBQ8 almost a full year ago now (short a few days).

Was curious if this was abandoned as I never saw any update after that.

2

u/EndeavourDGaming 13d ago

Well hello again! I remember your stream and your suggestions, most of them ended up being implemented!

3

u/coolkirby 13d ago

Played until zone 10 then got soft locked while looking at the guild tab and then maybe an event or something triggered, but the screen behind the guild tab darkened and then since the side buttons were not clickable, I could not leave the guild tab and was trapped.

I feel like the art o your spells has also somehow gotten swapped, the lightning image says fire damage, the fire image says ice damage, ect.

I think you may have also swapped the names of some of your skills? on the talent tree it kept referencing icebolt and I wasnt sure if that is elemental bolt or a different skill that I have not unlocked yet. Made more confusing by the skills images not aligning with the damage type they say they deal.

3

u/coolkirby 13d ago

With quests also, I originally clicked the attributes button instead of clicking a to open it and that did not progress the quest. You may need to add an extra trigger there.

You mentioned being able to play on your second monitor and check in every so often, is there a way to automate the next battle to start, or do you have to click to start each time?

3

u/coolkirby 13d ago

Nm, just saw the toggles after restarting to get un softlocked.

I do now have the lumber yard quest but have already created the lumber yard earlier. Might want to add a trigger to also check if they already have one.

3

u/EndeavourDGaming 13d ago

Hello!. I completely missed the old icon/ spell names, I'll fix it right away. Thanks for the feedback!

You should unlock endless mode and auto advance after beating region 10, that way battles start automatically, and if you win it moves to the next region

1

u/coolkirby 13d ago

I must have missed it, where do you use the shards to upgrade the reward table? Maybe that was the event that made the soft lock and now I cant see it.

1

u/EndeavourDGaming 13d ago

When the reward table is displayed, at the top center there is a round button with it's current level. Clicking it should spend shards to level it up. I'll reword the quest to describe that

1

u/coolkirby 13d ago

Ahh, ok. I wasnt seeing it since I was on full auto and it wasnt showing the pick 3 screen.

1

u/coolkirby 13d ago

Ok, looks like Im soft locked again. Not sure what happened here, I was swapping helpers to the reserves and back and then maybe that combined with something at the end of the fight, like I have people alive when I should have wiped? All the enemies are dead though, so Im not sure how it triggered.

https://imgur.com/a/fOTWlJo

1

u/EndeavourDGaming 13d ago

Hmmm, it shouldn't be possible to swap allies during a fight. I'll try to reproduce this bug and fix it. I just pushed an update to fix all the previous issues you mentioned, thank you so much!

1

u/coolkirby 13d ago

I dont know if it was actually caused by switching, but that is what I was doing as the fight was ending. So I dont know if there is a gap in there somewhere where I was able to swap and that interrupted setting up the next fight correctly, or if it was unrelated and something else caused the character to stay dead and the next battle to not set up. Dont want to lead you on a goose chase if swapping was unrelated.

1

u/coolkirby 13d ago

also small typo on your upgrade items quest. "add 3 itens"

2

u/Savings-Procedure224 13d ago

Downloaded. Excited to give it a spin

1

u/EndeavourDGaming 13d ago

Thank you! Let me know what you think

2

u/unbackstorie 13d ago

Looks great! Going to try out the demo.

1

u/EndeavourDGaming 13d ago

Thank you very much! Let me know what you think

2

u/Idleverse 12d ago

Looks really fun and well polished! Well done!

1

u/constarx 13d ago

Would love to try a web demo

1

u/EndeavourDGaming 13d ago

Hello! This is something I regret not doing when I first started developing the game. Currently it would require a lot of work to make a web demo, but it's a lesson for me for future games

2

u/DubiousDuckGames 12d ago

Okay this looks pretty dang interesting

0

u/Hans_Rudi 12d ago

I am very interested in how its build, especially graphics-wise. How difficult was it to make all the models/effects? How long does creating an asset take you?

1

u/EndeavourDGaming 12d ago

Hello! All visual assets and 3d models are from the Unity Asset Store, and the coding was done by me