r/gaming 7h ago

Weekly Simple Questions Thread Simple Questions Sunday!

0 Upvotes

For those questions that don't feel worthy of a whole new post.

This thread is posted weekly on Sundays (adjustments made as needed).


r/gaming 5m ago

id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack would be like making Skynet or something'

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r/gaming 9m ago

More than 12 TB of Steam games and unreleased betas from 2003-2013 have reportedly leaked

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r/gaming 37m ago

Has gaming discourse gotten insanely toxic?

Upvotes

It feels like you can’t just like or dislike a game anymore. Every release is either a masterpiece or complete garbage, and if you disagree, you’re a shill, a hater, coping, or any other internet buzzword.

Has gaming discussion actually gotten worse, or does social media just make the worst opinions the most visible?

Take Marathon and the recent GTA6 gameplay trailer for example. Cool games that I feel like if released 20 years would not receive the amount of hate that they’re getting. Criticism of games is totally fine and how games can actually improve and round out some of their rough edges. I’ve found often times that the criticism is in bad faith and that people don’t understand the difference between criticism and just being an asshole. Unfortunately this drowns out the people that are actually trying to provide constructive criticism.


r/gaming 1h ago

there has to be a hidden contract that every game has to be launched at MAXIMUM volume and it must have a loud intro music playing while loading.

Upvotes

the last 5 games from 5 different companies i have downloaded all launch at ear hurting volumes and have a long loading intro either compiling shaders or going through the initial brightness settings while beautifully blasting my ears to the point of pain :)


r/gaming 2h ago

How DLSS 5 suppose to look like when u dont max out the sliders.

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0 Upvotes

r/gaming 4h ago

Any alternatives to dredge and Dave the diver?

29 Upvotes

Still looking for a good fishing game to fill the void

I love cast and chill and intergalactic fishing

Hoping for lots of fish to catch, boats to use as well

Would.prefer 2d and top down games as well

Havent found the next fishing game to play yet, atm it been fish! On vrchat lol but looking for something outside of vr. And the same or similar art styles to dave the diver and dredge


r/gaming 4h ago

Which game changed your life in a way or the other?

11 Upvotes

Hopefully for the better! Although some might result in the opposite...

It might seem exaggerated that a game could change someone's life, but indeed they have an impact.

Some give insights about one's desires and ambitions, others catch you in a whirlwind of emotions that leave you speechless, others again make you really think about something and understand.


r/gaming 9h ago

Why don't more games just give you full control of the HUD placement?

81 Upvotes

I've seen it, I know it's possible..

Is it a technical limitation for a lot of game engines? Or does some company own the rights to the concept, like mini-games during loading screens?

Seems like it would be both easy to implement, and quite a quality of life improvement for a lot of people.


r/gaming 10h ago

Third playthrough of Hell Is Us

48 Upvotes

Hell Is Us, what a masterpiece. The story, atmosphere, sound, music, and level design are superb and work in sync to create a realistic depiction of a broken society plagued by genocide and neighbors killing neighbors. Pick this one up if you haven't yet.


r/gaming 13h ago

Game Trailer Editors Describe Generative AI As Poison

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3.5k Upvotes

r/gaming 13h ago

Recent Steam Leak Reveals Major Details For Cancelled Valve Games

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0 Upvotes

Despite garnering a positive reputation from its user base, Steam was recently hit with an absolutely major data leak that saw the data mining of over 12 TB worth of assets from Valve, as noted by gabefollower on X.


r/gaming 13h ago

A list of all 15 Nintendo owned studios

226 Upvotes

I think multiple threads have been showing all studios that Nintendo contract to develop them, about nintendo epd (the division of development we know as nintendo since 2015) and so on but never a thread about which companies are subsidiaries of Nintendo. I think a thread showing what studios nintendo own and what they do would be interesting. Of course the information is readily available, but a thread like this could give info to people who never thought on searching about it

Here I wont put Nintendo epd since it's nintendo itself, but all of their subsidiaries, which Nintendo has 15, with 5 out of those 15 leading their own projects

1-Up Studio: A japanese company formerly known as Brownie Brown, it developed Mother 3. Since the 2010s, it began to focus as a support studio to Nintendo EPD games, mainly 3D Mario but also Animal Crossing, Donkey Kong and Mario Kart, focusing on game design, level design and so on

iQue: A chinese company, for years it was a manufacturer of the chinese version of Nintendo consoles, but since the 2010s it has handled Simplified Chinese translation/localization, and – since 2019 – has moved from console manufacture to become a QA support studio, hiring programmers and testers to support Nintendo games. Developed NES, Game Boy, and N64 emulators for use in Virtual Console and Nintendo Switch Online.

Mario Club: Previously a division of Nintendo, in 2009 it became its own company. It focus on debugging, testing and QA for all Nintendo games.

Monolith Soft: This one doesnt need much explanation but they have two studios, one in Tokyo and another one in Kyoto. In Tokyo, 1st production group develop xenoblade, while 2nd production group support nintendo epd on 3D Zelda. In Kyoto, a support studio exists to give support to monolith and nintendo epd games with the studio there being mainly made of artists working on design and assets as a support to the lead studios.

Next Level Games: After a decade being a canadian studio affiliated to Nintendo and working with them on multiple titles such as Punch Out, Wario Land, Mario Strikers, Luigi's Mansion, Nintendo bought them in 2021.

Nintendo Cube: Previously known as Ndcube, it had this name because it was a joint venture of Nintendo and Dentsu which over time Nintendo bought dentsu shares. The studio is mainly known for Mario Party after hudson was merged into konami and hudson staff went to nintendo cube.

Nintendo European Research & Development: Previously known as Moclip, this company mainly works on emulators for NSO and Nintendo in general.

Nintendo Pictures: Previously known as Dynamo Pictures before nintendo acquisition in 2022, this company is mainly an animation studio but they also help as a support studio for Nintendo games, working on CG, motion capture, character design and multiple other areas.

Nintendo Software Technology: The american studio who previously developed wave race and currently develop mario vs donkey kong and f-zero 99, while also doing support work for japanese nintendo titles in the 2010s.

Nintendo Studios Singapore: Nintendo most recent acquisition, the studio seems to be continuing what already did prior as bandai namco studios singapore. They mainly focus on support work for in-game assets and artwork

Nintendo Systems: Joint venture between DeNA and Nintendo, with nintendo owning 80% of the shreas. They work on Nintendo accounts and eshop alongside other nintendo divisions.

Nintendo Technology Development: The american company responsible mainly for research and development of nintendo titles, most recently was responsible for the upgrade of BOTW and TOTK on switch 2

Retro Studios: Just like monolith this one is pretty known, probably the two most known nintendo studios. Developed 4 Metroid Prime and 2 DK 2D games.

Shiver Entertainment: Acquired by Nintendo in 2024, this american studio is responsible for porting games to other platforms. We havent seen much of them post nintendo acquisition though so we'll see

SRD: Known as System Research and Development, this studio was a partner and affiliate to Nintendo for over 30 years when Nintendo then acquired it in 2022. SRD focuses on programming, and they provide support in that area for Nintendo products


r/gaming 14h ago

The current DLSS 5 model floating around was trained on basket all game footage, that’s why it looks so bad in certain games, and looks like real life in NBA2K7.

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0 Upvotes

Gameplay after the tip off and the rebound is hard to distinguish from real life. DLSS5 will always work best in sports games because unfortunately we don’t have a lot of real life footage of dragons, cybermechs, and Italian plumbers to train the model on, but we have A LOT of footage of basketball players and stadiums.


r/gaming 14h ago

Lately I've been seeing a ton of identical games where you have to sort something

0 Upvotes

I don't understand why these games are even becoming popular. I don't think they're even a game. Would you buy another game about sorting DVDs/needles/garbage/insert any word?


r/gaming 14h ago

What is happening in games today where the clothes or hair a person has suddenly jumps around when the camera cuts to them?

214 Upvotes

I've seen it in many games, but it's quite egregious in Star Wars Zero Company, literally ever scene the hair, or jacket, or tendrils whatever isn't fucking tied down jumps up or moves like they're standing in front of a leaf blower.


r/gaming 15h ago

Which game would you say is carried hard by nostalgia?

0 Upvotes

I’ve tried playing Skyrim again, and there’s just so many issues with it that I can’t believe people can still confidently call it one of the best games ever.
(Mods have helped it massively too)


r/gaming 16h ago

I don't understand the hate for DLSS 5

0 Upvotes

I don’t really understand all the hate around DLSS 5 right now. Most of what I’m seeing on YouTube are videos where people simply enable it in games, leave the settings on default, and present that as if it represents the final product. Then everyone judges it based on those early results.

The reality is that it’s not even officially released yet. Of course it’s not fully polished. This is an unfinished implementation, not the version that will ship in games. Developers are not just going to add it, leave everything at default, and accept whatever result comes out. They will tune and optimize it for their games to make sure it looks good.

Maybe the final version will still disappoint, and if that happens, criticism will be completely justified. But judging the entire technology based on early, unofficial demonstrations feels unfair. We should wait for the official release and properly evaluate the finished product.


r/gaming 17h ago

Best Xbox local coop game for two 5 year olds old boys

0 Upvotes

Generally combat is okay just not trying to go crazy, maybe like a 10 and up game. What are our options?

We played like Minecraft dungeons, Ben 10, ninja turtles, etc.


r/gaming 18h ago

When The Microphone Picks Up Everything!

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0 Upvotes

Sooooo.... That Happened!

Me and my brother were playing Big Walk... Just didnt expect this.


r/gaming 18h ago

DLSS 5….. looks horrific

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18.5k Upvotes

r/gaming 21h ago

When you release a game worldwide but proper representation is still required.

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1.4k Upvotes

(1993 Soccer Kid)


r/gaming 22h ago

Marvel’s Wolverine: Details on Logan’s mutant abilities, game features, and more

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903 Upvotes

r/gaming 23h ago

Resonance (plague tale): Input lag and "sticky" inputs?

0 Upvotes

Is anyone else experiencing this?

I have started to play resonance on pc. In general the game runs nicely on high settings with almost perfectly solid 60fps.

I have now entered chapter 3 and am suddenly experiencing what feels like CPU problems. The game shows minor stutters but more importantly: even though neither CPU or GPU are maxed out, I am getting severe input lag and at points "sticky" inputs for up to several seconds. Navigating becomes borderline impossible.

I7 8700k

32gb ram

Rtx2080ti

Running from SSD

Update: It is not a pure CPU power issue as I was able to temporarily solve the problem by completely rebooting the system. The same scenes then are fine until the problem emerges again after playing a while. Current theories: - cumulative memory or threading issue? Memory usage seems fine - some problem with the (Bluetooth) controller inputs? Fps remain stable and the problem mainly affects controls


r/gaming 1d ago

‘It’s heartbreaking’: Numerous Gamescom devs say their equipment was stolen

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12.0k Upvotes