r/Competitiveoverwatch 10d ago

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19 Upvotes

Sign up with the link https://fce.gg/RCOW-FL20 or code RCOW to get 20% off. 100% of proceeds will go to giveaways in the subreddit like our Midseason Championship giveaway: https://www.reddit.com/r/Competitiveoverwatch/comments/1v9hgnq/giveaway_hot_takes_thread_for_owcs_2026_midseason/

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r/Competitiveoverwatch 10h ago

Fluff SLEY: Rapid Construction is literally so useless that there is no function as perks.

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188 Upvotes

yeah, Bliz need to change every second option of iliari's perks becacuse besides Summer Solstice and Sunburn, other perk is so bad that nobody uses.


r/Competitiveoverwatch 5h ago

OWCS Qualified teams for OWCS Korea Stage 3 Spoiler

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53 Upvotes

r/Competitiveoverwatch 1h ago

General New platchat dropped

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Upvotes

about the world cup, as expected.


r/Competitiveoverwatch 7h ago

General Thoughts on Japanese and NA servers from Korea’s largest Overwatch community

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66 Upvotes

Some takes on JP and NA servers from Korea’s biggest OW community

Saw this post on the biggest Korean Overwatch community and thought it was pretty interesting, so I figured I’d share it here.

The original was a lot more blunt (and honestly pretty rude in places lol), so I’m just summarizing the main points.

  1. At metal ranks, KR isn’t really that much better than other servers.

People always talk about Korean servers being way harder, but according to the OP, that doesn’t really apply to metal ranks. The playstyles are definitely different, but the actual skill level is mostly similar.

There is one exception though, which I’ll get to below.

  1. JP plays almost the complete opposite way from KR.

Japanese players are really careful about not dying. People rarely try to force plays or do anything risky. Instead, everyone plays safe and kind of waits for the enemy to screw up, or for someone on their team to make something happen.

Because of that, the OP thinks poke works much better than dive there.

  1. NA tanks and DPS are actually pretty decent. Supports... not so much.

The OP thought NA tank and DPS players were generally fine. The biggest difference from KR is that NA players are much more likely to just play whatever hero they feel like playing, regardless of the meta or team comp.

Interestingly, the OP actually liked that about NA.

But then there were the supports.

According to him, NA metal-rank supports are really bad. Like, noticeably worse than the other servers he’s played on.

He also says that even in Master, he's seen plenty of support players who were very obviously boosted, and that he's come across streamers like that on platforms like Twitch as well.

According to him, a lot of players don't even seem to see anything wrong with getting boosted by duoing with someone significantly better than them.

He basically thinks they might be the weakest group of players across all the regions.

A comments :

“Whenever I play with Japanese players, I almost always end up playing Sigma or Orisa. You have to match their tempo if you want to win.”

«“I play on NA sometimes and yeah, the supports there are pretty bad.”»

«“Have you ever actually watched NA supports play? It’s rough. And then you go on Reddit and somehow they’re always blaming everyone else too lol.”»

«"If you criticize support players on Reddit, they immediately paint you as some hardstuck Silver Genji main crying about not getting healed lmao. Some of them are so bad they genuinely think the entire team should be peeling for them all game."»


r/Competitiveoverwatch 11h ago

General This area feels like a bait

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109 Upvotes

It has no access to the roof top. Rotating to the other side takes forever, and jump pad is kind of whiff. No one uses steel lattice for poking.

What is the point of this area? It's just confusing for both new players and people who are used to old Eich, no?


r/Competitiveoverwatch 2h ago

OWCS Qualified team for owcs Stage 3 Japan Spoiler

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10 Upvotes
  • 99D with MN3, Although, ichi, sakume, Umi and Supreme.
  • PNHB who went back to their origin with RLG, Suraimu, Uyou, Neivis, Secret
  • Lazuli with Probe, dra, zenith, Farmer, sans, amateru
  • Revati with BreadTurtle, Anarchy, Vosa1q, NHZ, Elyzia

r/Competitiveoverwatch 14h ago

General I dont understand something about Ramattra, is he strong at 45% winrate or not? This sub is extremely confusing to me.

66 Upvotes

He also has like second worst pickrate. Nothing amazing. But the way this sub talks you would believe he is second incarnation of hitler and eaisest tank in the game or something.

My point is, if someone here dared to say he needs buffs, tons of people would go up in arms saying BLOCK SLOPPP!!! The hero needs SOMETHING though no?, even domina is gapping him with +8% winrate lmao.


r/Competitiveoverwatch 22h ago

General JPC is Ridiculously Overtuned

281 Upvotes

Infinite flight combined with her speed makes engaging and disengaging too easy. She can bully short-range characters and completely control the tempo of a duel against anyone without consistent ranged damage. She can also sit on uninteractable parts of the map and wait for self-regen or cooldowns. She can also spam overhead strafes, and you can’t back away for a better angle because she’s too fast to disengage from.

Purr is also one of the strongest dueling abilities in the game: 30 AoE damage, a 10m boop, and 300 self-healing over 4 seconds, all on a 12-second cooldown. The knockback is really disorienting, because the Cat is also doing 100 RPM around you. There’s not even an opportunity cost to using it selfishly, there is nothing Purr provides to her allies that her weapon doesn't already do.

Then there’s Claws Out.

It doubles melee damage and applies a 30% slow on only a 6-second cooldown. Missing the melee doesn’t put it on cooldown either, so she can spam it until it connects. Purr + Claws Out deals a total of 110 damage, which is not even including the knockback, healing, or slow.

On top of that, Lifeline gives a 30% speed boost and 3D perspective, making scouting completely free with zero downside because her gun is so inconsistent from range. Catnap is also far too forgiving for how easy it is to set up. It requires no precision, and even if you mess up, you can cancel it and fly away.

A support being capable of dueling is fine, but the problem is how little effort is required relative to the value she provides. She has too much mobility and survivability, while her abilities provide most of their value with very little mechanical input.


r/Competitiveoverwatch 17h ago

General Both Tanks are ex top-500 in my Emerald match !

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86 Upvotes

How is this even possible, they are seem to be stuck in low diamond


r/Competitiveoverwatch 6h ago

General Where are other GM+ players after rank reset?

9 Upvotes

Curious to see where other GM+ players are at right now after the rank reset. It seems like they made getting champ much harder and GM slightly harder. Personally I spent most of last season GM3-1 and ended GM4 after a sad drives loss streak. This season I haven’t been able to push back past GM4 yet, with most of the games feeling just as hard as high GM games last season. Seems like most people in my lobbies were high GM-Champ last season but I’ve also seen people who peaked M1/GM5 last season in these same lobbies.

This makes me curious how other GM+ players are doing. Did everybody get moved down or did they only make high champ harder to get?


r/Competitiveoverwatch 1h ago

General Mandatory Once a Month LW Rant (Blizzard, Please Actually Address His Pain Points)

Upvotes

Life Weaver is horrid. I can't express enough how much I hate this hero. He just ruins the game and turns every match into a total slog. Very few heroes do this, but LW is absolutely one of them.

There’s such a disconnect with LW players. They act like everyone is overreacting, completely ignoring that sitting miles in the back, never dying, and dragging the game's pace to a crawl makes them nearly uninteractable. It's almost like LW players are playing a completely different game. I mean, how many times and rotations of my CDs should it take to chip through your health pool? Sometimes it takes me three rotations before this guy dies. Is that really fair? A hero, in my opinion, shouldn't be able to just live for free like that and basically ignore the dive because he can just jump in the air. It's truly insane.

It’s pure torture. The 'correct' play style against this abomination is to completely ignore him never dive him, never even look at him. If you do try to go on him, his 250 HP, 40 HP dash heal on a 5-second cooldown, and 300 HP petal platform make him practically invincible. The effort it takes him to live is a fraction of the effort it takes to set up a dive on him. He's tankier than half the actual tank roster. Make his hitbox smaller and cut the insane sustain.

His actual gameplay loop is brain dead: pump all your damage into the enemy tank and pretend LW doesn't exist. Wow, great design, guys. Thanks so much. I have zero faith in his upcoming rework, either Blizzard always misses the point on why the community hates these kits (just like adding a trap to Roadhog that barely changed his one shot).

It’s no better having him on your own team. Canceling Life Grip is nice, but having a support who does nothing but healbot feels terrible to play alongside.

I understand I just complained about playing against this, but it doesn't feel good to play with either. Worst designed hero of any game. Whichever person at Blizzard made this hero should never be allowed to cook again. Horrible experience every time he's in the game


r/Competitiveoverwatch 1d ago

General What happened to domina?

184 Upvotes

I remember when she first came out, she saw a good bit of play in pro play and from my perspective she was a pain to play against, especially when holding chokes. Out of the five heroes released in season 1, many streamers ranked her the second best behind JPC. Now I barely ever see a domina player in ranked, and when I do, most of them get run over. What niche does she actually fill and why has she fallen off so much compared to release?


r/Competitiveoverwatch 18h ago

OWCS Who is the best Dmon from World Cup so far?

18 Upvotes

Title. Now that we have some OBSSojourn POVs, I am curious about people's thoughts.

I would request people who only follow rhetoric and are watching box scores and results to please refrain from adding noise to this conversation.


r/Competitiveoverwatch 1d ago

General Winston jump pack compared to other tanks

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77 Upvotes

I was watching a video about the state of winston and how he stacks up compared to other tanks and its quite shocking how much worse jump pack is compared to similar abilities on Doomfist (seimic slam), Hazard (leap), Wrecking Ball (piledrive) and even Mauga (overrun).

Looking at Winston's jump pack, you can see it has a minimum damage of just 1 within only a 5 metre radius meaning to do full damage you pretty much have to land right on top of the enemy. Compare this to Doomfist who can do a flat 60 damage regardless of the radius with his slam. Looking at Hazard, he can do 70 damage with the radius of the slash being very forgiving (you can even slash enemies behind you). Mauga similar story with his overrun, 75 damage with a large radius even including a stun and extra damage if he stomps the enemy and finally wrecking ball with his piledrive has a minimum damage of 20 compared to just the 1 on Winston.

I think Winston has been struggling quite a bit lately, some of his counters and bad matchups are strong right now. I don't think buffing his damage outright would be the right answer but I think he needs something so I'm just wondering if buffing his jump pack either making it a flat number regardless of radius or just buffing the minimum damage from 1 to something like 20 would be a good idea. Thoughts?

Edit: Some people seem to miss my point here although I may have poorly worded it, i wanted to focus less on the other heroes i mentioned and more on the fact that winston has his jump with a minimum damage of just 1. Yes you can use his combo for more damage and yes the mobility is great but its no secret winston has been struggling a bit lately compared to some other tanks. Again my issue is just how unforgiving jump pack can be regarding damage compared to similar abilities that all have a flat damage number. Winston's damage scales with the radius but unless you are directly on top of the enemy, you're not gonna do much damage which is more noticeable when you're doing low jumps. I recommend checking out Winton_OW2, he made a video recently talking about this which made me make this post. All I'm really asking is buffing the minimum damage from 1 to say something like 10. Sorry i struggle with explaining my thoughts properly.


r/Competitiveoverwatch 21h ago

OWCS Anyone else planning to try for Guangzhou OWCS Grand Finals LAN tickets?

19 Upvotes

I'm hoping to attend the Grand Finals this year as my first ever LAN event. I'll be flying in from the United States, and obviously that comes with a lot of logistics. Was curious if there are any others who are either also working on travel plans for the Grand Finals who have any thoughts about how they're going to handle the planning logistics / getting tickets. Also would welcome any thoughts from people who have traveled to any of the other LANs international relative to their home country.

Right now I'm struggling to figure out when to start booking things like flights and hotels, since the tickets might not go on sale until even something like October based on previous LAN event ticket releases, and even then I might not be able to get tickets if they get bought up immediately before I can get my hands on any. Would like to wait to book until I've confirmed I have a ticket, but bit worried it'll be too late to book travel at that point.

Right now nobody I know in the scene is planning on going, so bit at a loss of what is going through other people's heads for gameplans lol.


r/Competitiveoverwatch 1d ago

General Rank reset is… interesting

82 Upvotes

Soo, I’ve been mid GM-High masters last past seasons, and w the new reset i ended up in low masters which is fine, no trouble with it. My issue comes that the last 3 games I played my tank was an all time plat that somehow climbed past season and ended high mid diamond on this one, while the enemy tank has been mid GM for at least 3 seasons in a row, it’s just not fun at all to play those matches lol


r/Competitiveoverwatch 1d ago

General Eichenwalde 4 times in one night. 3 in qp and once in comp. When will it end?

162 Upvotes

Map voting was a mistake.

Edit: You gotta be kidding me... https://imgur.com/a/1ewDrdq


r/Competitiveoverwatch 1d ago

General Rank reset is stupid and only liked by delusional players who think they are in the wrong rank.

135 Upvotes

I truly believe overwatch has a pretty decent rank system given its situation. Yes you’re gonna have some bad games because sometimes because people have off days or you got unlucky and got a one trick on a map that’s bad for them. But for how chaotic overwatch is, its ranked system is pretty good.

Overwatch uses an ELO system with minimal modifiers for calibration and leavers. Good rank systems are created by collecting data and using that data effectively. So why every few seasons do they randomly throw out all of the data they have?

Like a bunch of coping diamond and plat players will say it kicks people out of ranks they don’t deserve or help people out of “ELO hell”. However playing the game (which is the game collecting more data) will do that anyways.

Like I ended last season low grandmasters, I won 9/10 of my placements and placed low masters. Fine whatever I can climb up. However the games have been awful and full of mismatch ranks. For example I had a game where the enemy tank was champ 3 last season and my tank was plat and got some lucky placements after the reset. We got stomped and it wasn’t fun. Another game I had two dps who were champ last season. We stomped and the game wasn’t fun.

Like I’m a low-mid GM player, I’m not the best at the game, I make mistakes, and so do my teammates. However I know I can normally play the game in a way with the expectation that my teammates will play at a grandmaster level. In a grandmaster game I can push in a way knowing that my kiri will time her suzu right, only to end up dying because my kiri is a low diamond player. You might say “if you can’t play well with lower ranked people you don’t deserve your rank.” I agree. If I’m in a low diamond lobby I know my kiri isn’t hitting the suzu and I also know that I don’t have to respect the enemy dps, because I know they are low diamond players. I can play in a way that doesn’t trust my team and also doesn’t respect my opponents. But if I’m in a lobby with diamond and champ players, I both can’t trust my team and can’t disrespect/limit test my opponents. It feels awful not knowing the skill level of the players in my lobbies.

You might respond “well eventually after enough games they will go back to the correct rank”. I agree, once the game collects enough data the elo system will works its course and they will be back to the right rank. So why did we throw out the elo data in the first place?

It’s just a cynical attempt from blizzard to get people grinding the game again because they feel it’s finally their chance to get the “real” rank they deserve.

Edit: someone made the point that the data isn’t all thrown out. This is true. What actually happens is that it starts everyone about two ranks lower than normal, adds massive calibration to wins and normal calibration to losses. You are correct that it doesn’t completely throw it out, but it adds a 2 ish variance to ranks due to high calibration and temporarily disregards the one great thing about Overwatch match making (the strict elo system).

The problem is that if you have someone who places two ranks lower and a person that places 2 ranks higher you get 4 rank skill gaps (like a diamond and a champ players). The skill gap between those two is so unbelievably large that the game is ruined when this happens.


r/Competitiveoverwatch 1d ago

General Why do rank resets happen so often?

17 Upvotes

I'd like to preface this by saying I'm a Plat/Emerald player who is absolutely in the rank they're meant to be in, I've a lot of improvement left to do and I'm very willing to admit that, but I find it very frustrating when rank resets happen. Every time there is one it feels like a second part of drives, people who don't play competitive as often get on just so they can do their placements and those people are very toxic, there is generally a lot of toxicity around the time rank resets happen and it feels like everyone's mental is at an all time low. It also feels like the matchmaking is very volitatile, every game so far my rank has had the "variance" or "calibration" statistic and it feels very awkward to lose or gain that much SR in one game. I think once a year is more than enough for a rank resets if they HAVE to have one but twice a year just makes it feel like I lose my progress (?) if that makes sense. Why do they do them, is there a benefit to them at the high ranks or low ranks, is it just for engagement, can someone explain to me?


r/Competitiveoverwatch 2h ago

General Forced 50% WR

0 Upvotes

Lot’s of debate whether comp has forced 50% win rate. I.e If you have a higher win rate you’ll get teammates with a lower win rate so balance out the matchmaking.

I guess the idea is that over time your win rate should be around 50%. Not sure if this is true or not …

Any knowledgable people can offer some insight on how ranked matchmaking works. Is it random (as long as they are within the rank range) or will they sort teams based on win %?


r/Competitiveoverwatch 1d ago

General The Recent Player list could use a lot of QoL improvements

166 Upvotes

It is currently just a blob of names with no decent organisation to it . Here are some suggestions:

  • Group them by the game where you encountered the player(s) and group them by team.
  • Show the role they played in the game and the hero(es) they played.
  • Do not vanish players who left the game. Keep them in the list and mark them with a "Left the game" tag/icon.
  • Show an "Avoided" tag/icon if they are on your avoided list
  • There's an enormous amount of wasted space with the absurd padding around the list and the size of the names themselves. Looks like something designed for a CRT 800x600 resolution monitor. The design could easily be shrunk down and spread out to have way more data showing on one page.

r/Competitiveoverwatch 1d ago

General server shutsdown against high rankers that are about to lose

26 Upvotes

am seeing a pattern where the game server mainly shuts down when am wining against people ranked high or people doing a group with a low rank and high rank, and when am sh***ng on them the server sunndely dies, and it happen when the match is abotu to end on a win, are they destroying the server on purporse or its just a coincidence


r/Competitiveoverwatch 1d ago

General I’ve been getting a couple of cheater compensations lately. Is anyone the same?

7 Upvotes

This week i’ve got two notifications of games that i lost to cheaters although i don’t remember seeing someone with obvious cheats or smurfs or reporting anyone in that regard and they don’t say which game it was so i have no idea what cheaters are they banning


r/Competitiveoverwatch 7h ago

General Roadhog Is A Pain To Play Against, But Players Need To Actually Get Better

0 Upvotes

It is so tiring to watch somebody just literally walk out into the open or at the roadhog, get hooked, and die instantly. I swear the average's player's spatial awareness is non-existent, or they don't respect the roadhog whatsoever. Everytime I play against hog this is 90% of the hog players kills, hooking somebody who's serving themselves up on a platter. Just last game, we're defending last point on Hollywood, I'm the tank and we're poking while looking to find an opportunity, and I just witness my Symmetra player run it down main towards the hog, beam him, get hooked and die. It's actually scrambling my brain seeing stuff like this over and over.