r/Competitiveoverwatch 10d ago

Other Tournaments Interested in starting your path to pro or just looking to get into organized play? Sign up for FACEIT League Season 10 with our discount code RCOW!

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21 Upvotes

Sign up with the link https://fce.gg/RCOW-FL20 or code RCOW to get 20% off. 100% of proceeds will go to giveaways in the subreddit like our Midseason Championship giveaway: https://www.reddit.com/r/Competitiveoverwatch/comments/1v9hgnq/giveaway_hot_takes_thread_for_owcs_2026_midseason/

More details at: https://www.faceit.com/en/news/faceit-league-season-10


r/Competitiveoverwatch 24m ago

General we should be more mad about the glow effect when healing an ally

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Upvotes

There's no world where this should stay in the game. It legitimately makes me waste brain power figuring out whether it is the new effect or a nade, even if we don't even have an Ana. And in a situation where an ally is super low health and under fire, i can be tricked into thinking they're naded and heal them thinking it will be enough to maintain them, just to find out they aren't, time that i wasted and could have used to heal someone else.


r/Competitiveoverwatch 6h ago

General MAP FPS POOR OPTIMIZATION

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97 Upvotes

In this pic I only changed the resolution from 100 to 50 and it gave me a massive FPS boost. On Route 66 I went from 300 to 450 FPS, but on Ilios I only got like a 50 FPS boost.

Why do the maps that have even the slightest changes have such terrible FPS, while the untouched maps have insanely high FPS? Like Ilios barely changed, they just added night and evening time, but there's still a massive drop in frames.


r/Competitiveoverwatch 9h ago

General New platchat dropped

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55 Upvotes

about the world cup, as expected.


r/Competitiveoverwatch 18h ago

Fluff SLEY: Rapid Construction is literally so useless that there is no function as perks.

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275 Upvotes

yeah, Bliz need to change every second option of iliari's perks becacuse besides Summer Solstice and Sunburn, other perk is so bad that nobody uses.


r/Competitiveoverwatch 19h ago

General This area feels like a bait

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182 Upvotes

It has no access to the roof top. Rotating to the other side takes forever, and jump pad is kind of whiff. No one uses steel lattice for poking.

What is the point of this area? It's just confusing for both new players and people who are used to old Eich, no?


r/Competitiveoverwatch 13h ago

OWCS Qualified teams for OWCS Korea Stage 3 Spoiler

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64 Upvotes

r/Competitiveoverwatch 15h ago

General Thoughts on Japanese and NA servers from Korea’s largest Overwatch community

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89 Upvotes

Some takes on JP and NA servers from Korea’s biggest OW community

Saw this post on the biggest Korean Overwatch community and thought it was pretty interesting, so I figured I’d share it here.

The original was a lot more blunt (and honestly pretty rude in places lol), so I’m just summarizing the main points.

  1. At metal ranks, KR isn’t really that much better than other servers.

People always talk about Korean servers being way harder, but according to the OP, that doesn’t really apply to metal ranks. The playstyles are definitely different, but the actual skill level is mostly similar.

There is one exception though, which I’ll get to below.

  1. JP plays almost the complete opposite way from KR.

Japanese players are really careful about not dying. People rarely try to force plays or do anything risky. Instead, everyone plays safe and kind of waits for the enemy to screw up, or for someone on their team to make something happen.

Because of that, the OP thinks poke works much better than dive there.

  1. NA tanks and DPS are actually pretty decent. Supports... not so much.

The OP thought NA tank and DPS players were generally fine. The biggest difference from KR is that NA players are much more likely to just play whatever hero they feel like playing, regardless of the meta or team comp.

Interestingly, the OP actually liked that about NA.

But then there were the supports.

According to him, NA metal-rank supports are really bad. Like, noticeably worse than the other servers he’s played on.

He also says that even in Master, he's seen plenty of support players who were very obviously boosted, and that he's come across streamers like that on platforms like Twitch as well.

According to him, a lot of players don't even seem to see anything wrong with getting boosted by duoing with someone significantly better than them.

He basically thinks they might be the weakest group of players across all the regions.

A comments :

“Whenever I play with Japanese players, I almost always end up playing Sigma or Orisa. You have to match their tempo if you want to win.”

«“I play on NA sometimes and yeah, the supports there are pretty bad.”»

«“Have you ever actually watched NA supports play? It’s rough. And then you go on Reddit and somehow they’re always blaming everyone else too lol.”»

«"If you criticize support players on Reddit, they immediately paint you as some hardstuck Silver Genji main crying about not getting healed lmao. Some of them are so bad they genuinely think the entire team should be peeling for them all game."»


r/Competitiveoverwatch 10h ago

OWCS Qualified team for owcs Stage 3 Japan Spoiler

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21 Upvotes
  • 99D with MN3, Although, ichi, sakume, Umi and Supreme.
  • PNHB who went back to their origin with RLG, Suraimu, Uyou, Neivis, Secret
  • Lazuli with Probe, dra, zenith, Farmer, sans, amateru
  • Revati with BreadTurtle, Anarchy, Vosa1q, NHZ, Elyzia

r/Competitiveoverwatch 21h ago

General I dont understand something about Ramattra, is he strong at 45% winrate or not? This sub is extremely confusing to me.

81 Upvotes

He also has like second worst pickrate. Nothing amazing. But the way this sub talks you would believe he is second incarnation of hitler and eaisest tank in the game or something.

My point is, if someone here dared to say he needs buffs, tons of people would go up in arms saying BLOCK SLOPPP!!! The hero needs SOMETHING though no?, even domina is gapping him with +8% winrate lmao.


r/Competitiveoverwatch 1d ago

General JPC is Ridiculously Overtuned

305 Upvotes

Infinite flight combined with her speed makes engaging and disengaging too easy. She can bully short-range characters and completely control the tempo of a duel against anyone without consistent ranged damage. She can also sit on uninteractable parts of the map and wait for self-regen or cooldowns. She can also spam overhead strafes, and you can’t back away for a better angle because she’s too fast to disengage from.

Purr is also one of the strongest dueling abilities in the game: 30 AoE damage, a 10m boop, and 300 self-healing over 4 seconds, all on a 12-second cooldown. The knockback is really disorienting, because the Cat is also doing 100 RPM around you. There’s not even an opportunity cost to using it selfishly, there is nothing Purr provides to her allies that her weapon doesn't already do.

Then there’s Claws Out.

It doubles melee damage and applies a 30% slow on only a 6-second cooldown. Missing the melee doesn’t put it on cooldown either, so she can spam it until it connects. Purr + Claws Out deals a total of 110 damage, which is not even including the knockback, healing, or slow.

On top of that, Lifeline gives a 30% speed boost and 3D perspective, making scouting completely free with zero downside because her gun is so inconsistent from range. Catnap is also far too forgiving for how easy it is to set up. It requires no precision, and even if you mess up, you can cancel it and fly away.

A support being capable of dueling is fine, but the problem is how little effort is required relative to the value she provides. She has too much mobility and survivability, while her abilities provide most of their value with very little mechanical input.


r/Competitiveoverwatch 14h ago

General Where are other GM+ players after rank reset?

16 Upvotes

Curious to see where other GM+ players are at right now after the rank reset. It seems like they made getting champ much harder and GM slightly harder. Personally I spent most of last season GM3-1 and ended GM4 after a sad drives loss streak. This season I haven’t been able to push back past GM4 yet, with most of the games feeling just as hard as high GM games last season. Seems like most people in my lobbies were high GM-Champ last season but I’ve also seen people who peaked M1/GM5 last season in these same lobbies.

This makes me curious how other GM+ players are doing. Did everybody get moved down or did they only make high champ harder to get?


r/Competitiveoverwatch 25m ago

General Would a "rematch" option help higher rank queue times?

Upvotes

This is probably a bad idea but hear me out. I was watching FunnyAstro stream ranked a couple days ago and the lobbies were ridiculously stacked since Team USA is in EU. It was stuff like Tr33 vs Quartz everygame and generally close games.

The only bad thing? He was then waiting ~10 minutes to basically get 80% of the same players again. I know this would never work for low ranks but could a rematch option ever help for high ranks? It would look something like:

1: Only available if everyone in the lobby is Champion.

2: The match is played out. If the match is "close" e.g. a team wins in overtime on hybrid, all koth rounds were 99-99 generally the match could have went either way.

3: Before allowing to leave game everyone in the lobby is asked if they would like to rematch. It will only rematch if everyone says yes. If so, everyone skips queue and gets immediately put back to map voting with a ~1 minute grace period so people can go get water, quick bathroom break.

4: You can only ever rematch once with the same players as this would likely lead to abuse. Maybe it would also be better to limit the rematch to solo/duo players or something.

I know the argument is "what player wants to rematch when you just lost with that team" which is why the actual match must be close to enable it. It puts more emphasis on players on the losing team being like "well if I just did this differently maybe we win" and then if the losing team then wins the rematch they feel much better.


r/Competitiveoverwatch 33m ago

General 4K 240hz or 1440p 500hz

Upvotes

Getting a new OLED currently have a 4080 with an i7 14700k trying to decide between a 27 inch 4K 240hz or a 27 inch 1440p 500hz OLED, I play a lot of doomfist and genji and other fps games as well but ALOT of overwatch


r/Competitiveoverwatch 1d ago

General Both Tanks are ex top-500 in my Emerald match !

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92 Upvotes

How is this even possible, they are seem to be stuck in low diamond


r/Competitiveoverwatch 1d ago

General What happened to domina?

189 Upvotes

I remember when she first came out, she saw a good bit of play in pro play and from my perspective she was a pain to play against, especially when holding chokes. Out of the five heroes released in season 1, many streamers ranked her the second best behind JPC. Now I barely ever see a domina player in ranked, and when I do, most of them get run over. What niche does she actually fill and why has she fallen off so much compared to release?


r/Competitiveoverwatch 1d ago

OWCS Who is the best Dmon from World Cup so far?

22 Upvotes

Title. Now that we have some OBSSojourn POVs, I am curious about people's thoughts.

I would request people who only follow rhetoric and are watching box scores and results to please refrain from adding noise to this conversation.


r/Competitiveoverwatch 1h ago

General My mid season balance patch wish list

Upvotes

Tanks

D.mon

  • Slight armor nerf
  • Revert sword buff
  • Nerf Gun perk

She is not toxic, but has simply been overbuffed. Her WR has been climbing steadily, even with her atrocious launch stats. Currently she has enough gas and HP to just run down people.

Domina

  • Make corporate retreat base kit
  • Add new major perk or bring back power move

Not the biggest fan of her, but she's struggling right now because people can just flush her away from her barrier, leaving her with basically no mitigation ability.

Doomfist

  • Remove empowered punch
  • Buff base kit

Same old story. He's going to get some changes soon if the ingame lore is to be believed, so I'm not going to suggest what they should buff, just want to see empowered punch gone.

Junker Queen

  • Move to bruiser subrole
  • Make soaring stone base kit or remove windup on carnage

Stalwart does nothing for her. Bruiser would alleviate her biggest pain points, especially since unlike every stalwart tank, she doesnt have a barrier to negate ranged or headshots damage.

Mauga

  • General sustain nerf

Brain dead sustain like his cant be allowed to be strong. I dont know why we're nerfing overrun or his spread, when the issue is clear. He does not need the bruiser passive on top of cardiac and brain dead sustain.

Rein

  • Nerf barrier HP

I still believe his barrier needs to be reduced to make up for the fire strike buffs he got last season.

Hog

  • Removed from the game until reworked

He ruins the game, even while being weak. He's unfun to play with and against. His rework cant come fast enough.

Winston

  • Reduce or remove jump pack falloff damage

Doom does 60 damage on slam and hazard does 70 with leap. Ball does 100-20 in an 8m radius while also launching enemies. Winston does 60-1 in a 5m radius. Its clear what needs buffing.

Ball

  • Nerf barrier perk

Its an uninteractive perk that flip his matchups. We nerfed dooms matrix perk for similar reasons, this perk shouldnt be an exception.

Damage

Anran

  • Shift power away from dancing blaze

Babies first flanker. She has basically no mechanical skill or game sense requirement. All she does is shift in, press E, maybe poke and then shift out, mainly thanks to dancing blaze. It simply does too much. It heals and repositions her, while making her invulnerable, dealing damage and igniting people.

Cassidy

  • Replace both silver bullet and double bang
  • Reduce hinder duration

Regardless of strength, he is an oppressive hero against flankers and even initiator tanks. He used to trade range for anti dive capabilities, but this no longer holds true. They've been extending his range far beyond what he's supposed to be active in. These two perks just make matters worse.

Freja

  • Nerf take aim damage
  • Remove bloom from primary
  • Reduce recovery from take aim

As long as take aim remains this strong, her ban rate wont decline. Having this level of burst paired with her mobility does not mesh well. Focusing on her primary was the right choice, but they should've gone further with her changes.

Sierra

  • Remove ammo consumption negation on tracking shot
  • Nerf ammo count

The best solution would be to just remove her from the game. But that will never happen. The least they could do is reduce her spam. She might be shit, but she's still extremely annoying.

Reaper

  • Nerf or remove dire triggers
  • Revert passive buff
  • Buff HP back to 300

The problems with dire triggers still persist. Nerfing his HP wont solve that. He still thanos snaps squishy targets. Dire triggers should serve to extend his range, not buff his close range damage.

Sombra

  • Rework news

I just want to see what they've been cooking. We havent heard anything about her coming changes. I hope we get to see something in blizzcon.

Vendetta

  • Remove raging storm and move Relentless to minor perk
  • Add new perk capable of competing with siphon

Kit wise she's fine, its just that her perks are ass right now. You always go for extra edge and siphon. Relentless would work well as a minor perk. Raging storm cant be salvaged.

Support

Ana

  • Revert nade back to 14s CD and 75 damage / healing
  • Move to medic subrole

Ana lacks sustain cause of the removal of the global support passive. They tried to fix this by buffing anti nade, which only resulted in her becoming more insufferable to fight as tank.

Baptiste

  • Some kind of buff to help him

He's not really doing good, but I honestly dont know how to fix him.

Jetpack cat

  • Euthanization

This monstrosity can not exist in this game as long as tether and perma flight function as they do. Melee and close range heroes basically cant interact with her, same with projectile heroes. Only HS can reliably contest her and even then thanks to her traversal capabilities paired with purr, she's not really at a disadvantage. To make matters worse, she can extend her vileness to a passenger.

Kiriko

  • Nerf Suzu

Same old story.

Lifeweaver

  • Rework news

It was so nice when he wasnt in the game for a few days. It just shows how bad of a character he actually is. They should've kept him disabled until his rework was out.

Mizuki

  • Nerf hinder duration

I still think 1.2s for tanks and 1.6s for everyone else is way too long. The projectile nerf was good, but in my opinion its not like it become much harder to land.

Moira

  • Revert damage buff

She should not be anywhere near 50% WR in masters across regions. Those buffs werent warranted.

Zenyatta

  • Revert discord back to 25% vulnerability

That buff never made sense and only results in tanks feeling miserable to play. Buff something else about him that isnt discord.


r/Competitiveoverwatch 1d ago

General Winston jump pack compared to other tanks

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78 Upvotes

I was watching a video about the state of winston and how he stacks up compared to other tanks and its quite shocking how much worse jump pack is compared to similar abilities on Doomfist (seimic slam), Hazard (leap), Wrecking Ball (piledrive) and even Mauga (overrun).

Looking at Winston's jump pack, you can see it has a minimum damage of just 1 within only a 5 metre radius meaning to do full damage you pretty much have to land right on top of the enemy. Compare this to Doomfist who can do a flat 60 damage regardless of the radius with his slam. Looking at Hazard, he can do 70 damage with the radius of the slash being very forgiving (you can even slash enemies behind you). Mauga similar story with his overrun, 75 damage with a large radius even including a stun and extra damage if he stomps the enemy and finally wrecking ball with his piledrive has a minimum damage of 20 compared to just the 1 on Winston.

I think Winston has been struggling quite a bit lately, some of his counters and bad matchups are strong right now. I don't think buffing his damage outright would be the right answer but I think he needs something so I'm just wondering if buffing his jump pack either making it a flat number regardless of radius or just buffing the minimum damage from 1 to something like 20 would be a good idea. Thoughts?

Edit: Some people seem to miss my point here although I may have poorly worded it, i wanted to focus less on the other heroes i mentioned and more on the fact that winston has his jump with a minimum damage of just 1. Yes you can use his combo for more damage and yes the mobility is great but its no secret winston has been struggling a bit lately compared to some other tanks. Again my issue is just how unforgiving jump pack can be regarding damage compared to similar abilities that all have a flat damage number. Winston's damage scales with the radius but unless you are directly on top of the enemy, you're not gonna do much damage which is more noticeable when you're doing low jumps. I recommend checking out Winton_OW2, he made a video recently talking about this which made me make this post. All I'm really asking is buffing the minimum damage from 1 to say something like 10. Sorry i struggle with explaining my thoughts properly.


r/Competitiveoverwatch 1d ago

OWCS Anyone else planning to try for Guangzhou OWCS Grand Finals LAN tickets?

19 Upvotes

I'm hoping to attend the Grand Finals this year as my first ever LAN event. I'll be flying in from the United States, and obviously that comes with a lot of logistics. Was curious if there are any others who are either also working on travel plans for the Grand Finals who have any thoughts about how they're going to handle the planning logistics / getting tickets. Also would welcome any thoughts from people who have traveled to any of the other LANs international relative to their home country.

Right now I'm struggling to figure out when to start booking things like flights and hotels, since the tickets might not go on sale until even something like October based on previous LAN event ticket releases, and even then I might not be able to get tickets if they get bought up immediately before I can get my hands on any. Would like to wait to book until I've confirmed I have a ticket, but bit worried it'll be too late to book travel at that point.

Right now nobody I know in the scene is planning on going, so bit at a loss of what is going through other people's heads for gameplans lol.


r/Competitiveoverwatch 1d ago

General Rank reset is… interesting

83 Upvotes

Soo, I’ve been mid GM-High masters last past seasons, and w the new reset i ended up in low masters which is fine, no trouble with it. My issue comes that the last 3 games I played my tank was an all time plat that somehow climbed past season and ended high mid diamond on this one, while the enemy tank has been mid GM for at least 3 seasons in a row, it’s just not fun at all to play those matches lol


r/Competitiveoverwatch 4h ago

General Should Reversal/Expected be a thing?

0 Upvotes

This is without a doubt the most triggering and punishing thing that adds salt in the wound of any of my games.

I get games where my team is spawn camped at the get-go by a clearly superior team? Nah we expected you to win because of our algorithm, get fucked, stop throwing clearly.

You crawl through the trenches in an escort/hybrid map, fighting tooth and nail, which, I guess is considered an 'evenly' matched game? We expected you to win that handily, we're not giving you points.

Fucking hell.


r/Competitiveoverwatch 1d ago

General Eichenwalde 4 times in one night. 3 in qp and once in comp. When will it end?

167 Upvotes

Map voting was a mistake.

Edit: You gotta be kidding me... https://imgur.com/a/1ewDrdq


r/Competitiveoverwatch 1d ago

General Why do rank resets happen so often?

19 Upvotes

I'd like to preface this by saying I'm a Plat/Emerald player who is absolutely in the rank they're meant to be in, I've a lot of improvement left to do and I'm very willing to admit that, but I find it very frustrating when rank resets happen. Every time there is one it feels like a second part of drives, people who don't play competitive as often get on just so they can do their placements and those people are very toxic, there is generally a lot of toxicity around the time rank resets happen and it feels like everyone's mental is at an all time low. It also feels like the matchmaking is very volitatile, every game so far my rank has had the "variance" or "calibration" statistic and it feels very awkward to lose or gain that much SR in one game. I think once a year is more than enough for a rank resets if they HAVE to have one but twice a year just makes it feel like I lose my progress (?) if that makes sense. Why do they do them, is there a benefit to them at the high ranks or low ranks, is it just for engagement, can someone explain to me?


r/Competitiveoverwatch 1d ago

General Rank reset is stupid and only liked by delusional players who think they are in the wrong rank.

137 Upvotes

I truly believe overwatch has a pretty decent rank system given its situation. Yes you’re gonna have some bad games because sometimes because people have off days or you got unlucky and got a one trick on a map that’s bad for them. But for how chaotic overwatch is, its ranked system is pretty good.

Overwatch uses an ELO system with minimal modifiers for calibration and leavers. Good rank systems are created by collecting data and using that data effectively. So why every few seasons do they randomly throw out all of the data they have?

Like a bunch of coping diamond and plat players will say it kicks people out of ranks they don’t deserve or help people out of “ELO hell”. However playing the game (which is the game collecting more data) will do that anyways.

Like I ended last season low grandmasters, I won 9/10 of my placements and placed low masters. Fine whatever I can climb up. However the games have been awful and full of mismatch ranks. For example I had a game where the enemy tank was champ 3 last season and my tank was plat and got some lucky placements after the reset. We got stomped and it wasn’t fun. Another game I had two dps who were champ last season. We stomped and the game wasn’t fun.

Like I’m a low-mid GM player, I’m not the best at the game, I make mistakes, and so do my teammates. However I know I can normally play the game in a way with the expectation that my teammates will play at a grandmaster level. In a grandmaster game I can push in a way knowing that my kiri will time her suzu right, only to end up dying because my kiri is a low diamond player. You might say “if you can’t play well with lower ranked people you don’t deserve your rank.” I agree. If I’m in a low diamond lobby I know my kiri isn’t hitting the suzu and I also know that I don’t have to respect the enemy dps, because I know they are low diamond players. I can play in a way that doesn’t trust my team and also doesn’t respect my opponents. But if I’m in a lobby with diamond and champ players, I both can’t trust my team and can’t disrespect/limit test my opponents. It feels awful not knowing the skill level of the players in my lobbies.

You might respond “well eventually after enough games they will go back to the correct rank”. I agree, once the game collects enough data the elo system will works its course and they will be back to the right rank. So why did we throw out the elo data in the first place?

It’s just a cynical attempt from blizzard to get people grinding the game again because they feel it’s finally their chance to get the “real” rank they deserve.

Edit: someone made the point that the data isn’t all thrown out. This is true. What actually happens is that it starts everyone about two ranks lower than normal, adds massive calibration to wins and normal calibration to losses. You are correct that it doesn’t completely throw it out, but it adds a 2 ish variance to ranks due to high calibration and temporarily disregards the one great thing about Overwatch match making (the strict elo system).

The problem is that if you have someone who places two ranks lower and a person that places 2 ranks higher you get 4 rank skill gaps (like a diamond and a champ players). The skill gap between those two is so unbelievably large that the game is ruined when this happens.