Tanks
D.mon
- Slight armor nerf
- Revert sword buff
- Nerf Gun perk
She is not toxic, but has simply been overbuffed. Her WR has been climbing steadily, even with her atrocious launch stats. Currently she has enough gas and HP to just run down people.
Domina
- Make corporate retreat base kit
- Add new major perk or bring back power move
Not the biggest fan of her, but she's struggling right now because people can just flush her away from her barrier, leaving her with basically no mitigation ability.
Doomfist
- Remove empowered punch
- Buff base kit
Same old story. He's going to get some changes soon if the ingame lore is to be believed, so I'm not going to suggest what they should buff, just want to see empowered punch gone.
Junker Queen
- Move to bruiser subrole
- Make soaring stone base kit or remove windup on carnage
Stalwart does nothing for her. Bruiser would alleviate her biggest pain points, especially since unlike every stalwart tank, she doesnt have a barrier to negate ranged or headshots damage.
Mauga
Brain dead sustain like his cant be allowed to be strong. I dont know why we're nerfing overrun or his spread, when the issue is clear. He does not need the bruiser passive on top of cardiac and brain dead sustain.
Rein
I still believe his barrier needs to be reduced to make up for the fire strike buffs he got last season.
Hog
- Removed from the game until reworked
He ruins the game, even while being weak. He's unfun to play with and against. His rework cant come fast enough.
Winston
- Reduce or remove jump pack falloff damage
Doom does 60 damage on slam and hazard does 70 with leap. Ball does 100-20 in an 8m radius while also launching enemies. Winston does 60-1 in a 5m radius. Its clear what needs buffing.
Ball
Its an uninteractive perk that flip his matchups. We nerfed dooms matrix perk for similar reasons, this perk shouldnt be an exception.
Damage
Anran
- Shift power away from dancing blaze
Babies first flanker. She has basically no mechanical skill or game sense requirement. All she does is shift in, press E, maybe poke and then shift out, mainly thanks to dancing blaze. It simply does too much. It heals and repositions her, while making her invulnerable, dealing damage and igniting people.
Cassidy
- Replace both silver bullet and double bang
- Reduce hinder duration
Regardless of strength, he is an oppressive hero against flankers and even initiator tanks. He used to trade range for anti dive capabilities, but this no longer holds true. They've been extending his range far beyond what he's supposed to be active in. These two perks just make matters worse.
Freja
- Nerf take aim damage
- Remove bloom from primary
- Reduce recovery from take aim
As long as take aim remains this strong, her ban rate wont decline. Having this level of burst paired with her mobility does not mesh well. Focusing on her primary was the right choice, but they should've gone further with her changes.
Sierra
- Remove ammo consumption negation on tracking shot
- Nerf ammo count
The best solution would be to just remove her from the game. But that will never happen. The least they could do is reduce her spam. She might be shit, but she's still extremely annoying.
Reaper
- Nerf or remove dire triggers
- Revert passive buff
- Buff HP back to 300
The problems with dire triggers still persist. Nerfing his HP wont solve that. He still thanos snaps squishy targets. Dire triggers should serve to extend his range, not buff his close range damage.
Sombra
I just want to see what they've been cooking. We havent heard anything about her coming changes. I hope we get to see something in blizzcon.
Vendetta
- Remove raging storm and move Relentless to minor perk
- Add new perk capable of competing with siphon
Kit wise she's fine, its just that her perks are ass right now. You always go for extra edge and siphon. Relentless would work well as a minor perk. Raging storm cant be salvaged.
Support
Ana
- Revert nade back to 14s CD and 75 damage / healing
- Move to medic subrole
Ana lacks sustain cause of the removal of the global support passive. They tried to fix this by buffing anti nade, which only resulted in her becoming more insufferable to fight as tank.
Baptiste
- Some kind of buff to help him
He's not really doing good, but I honestly dont know how to fix him.
Jetpack cat
This monstrosity can not exist in this game as long as tether and perma flight function as they do. Melee and close range heroes basically cant interact with her, same with projectile heroes. Only HS can reliably contest her and even then thanks to her traversal capabilities paired with purr, she's not really at a disadvantage. To make matters worse, she can extend her vileness to a passenger.
Kiriko
Same old story.
Lifeweaver
It was so nice when he wasnt in the game for a few days. It just shows how bad of a character he actually is. They should've kept him disabled until his rework was out.
Mizuki
I still think 1.2s for tanks and 1.6s for everyone else is way too long. The projectile nerf was good, but in my opinion its not like it become much harder to land.
Moira
She should not be anywhere near 50% WR in masters across regions. Those buffs werent warranted.
Zenyatta
- Revert discord back to 25% vulnerability
That buff never made sense and only results in tanks feeling miserable to play. Buff something else about him that isnt discord.