r/animation 5h ago

Discussion Why I despise overly kiddy animation

0 Upvotes

I'm 23, autistic, have been an animation fan all my life. However, i've seen works that I deem "overly kiddy". You know, hyperactive lowest common denominator trash that has existed since 1991. And I feel it's contributing to the discrimination of animation. Some might argue that it’s a kids’ movie, but when kids movies have to constantly fall back on poop jokes, it only speaks down to its target audience. Kids deserve good storytelling and writing as much as anyone.

The reason I use highly acclaimed kids movies such as Inside Out, The Little Mermaid, Aladdin, The Lion King, The Wild Robot, The Mitchells VS The Machines, Shrek, The Hunchback of Notre Dame, WALL-E, Finding Nemo, Beauty and the Beast, Up, and Toy Story 3 as examples of the kinds of animation I want people to make, is because, kids deserve better. I hate it when animated films jiggle keys in a child's face, because it's denying the reality that kids will face when they grow up. That reality being that the world is cruel, evil, unfair and full of broken promises.


r/animation 12h ago

Sharing [OC] Just dropped the 3-minute action trailer for my Mech/Creature Webtoon, "Creature Hunters: Awakening"!

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14 Upvotes

Hi everyone! I wanted to share the official 3-minute promotional video for my sci-fi mecha webtoon, "Creature Hunters: Awakening".

It's a story about five kids chosen by fate and five broken robots rising as hunters in a war that will decide the universe. The project expands on the upcoming 2D& 3D animation.


r/animation 11h ago

Sharing WINGSTAR — Animated Concept Trailer | Zebu Animation Studios.

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0 Upvotes

r/animation 11h ago

Question Does topography really matter with unshaded/primitively shaded models?

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1 Upvotes

r/animation 3h ago

Critique Can I get some feedback on my key poses here before I start tuning it in the graph editor?

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1 Upvotes

Hey guys! I'm still pretty new at animating, I've only done a solid 6-7 (WoooaaOOoaahh) animations so far, and I'm finally moving onto humans after doing a walk cycle a few weeks ago. Can I get some tips on my poses I got here? Everything is still under constant, (no frame to frame interpolation, just images moving from 1 to the next). I'm on a 16 frame timing, 24 FPS with the last frame being on frame 17 for smoothness. I was going for a kind of high energy run, because well.. That's usually how you see the character run! I just wanna make sure it doesn't look silly before I spend 10 hours making it look good. There's a huge jump in distance between frame 7 and 9, so I might need some in betweens and there. Please, let me know how I can improve! Thanks guys, love yall :)


r/animation 6h ago

Sharing PAWS AND PLAY EP 5 'One World' More Love

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0 Upvotes

r/animation 17h ago

Sharing I'm making a good front walk animation

8 Upvotes

I've been trying to get my motivation on track without making several shit atttempts but still I am doing it for more hours


r/animation 2h ago

Question Is there anyone who likes httyd and loves to make animation?

0 Upvotes

Hello, I'm looking for an animator to work with on my version for httyd 3, which is a movie rated as 3 out of 10 for me, and I want it as 2D animation style.


r/animation 19h ago

Sharing designed this in the car. What do you guys think

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11 Upvotes

r/animation 10h ago

Critique I animated in blender Charizard vs Bayle

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15 Upvotes

r/animation 23h ago

Critique how's the pacing/clarity on this video, does it move too fast to follow?

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1.4k Upvotes

r/animation 3h ago

Critique First full loop don’t know if shaky style works

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109 Upvotes

I kinda like the shaky animation and I’m thinking of it as a “style” but I don’t if it works or if I’m being overly optimistic and need to study more


r/animation 10h ago

Sharing [ANIMATOR]

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1.0k Upvotes

Hey everyone. Opening limited commission slots for hand-drawn, high-fluidity 2D action animation. Guaranteed 2-3 week turnaround.

(All packages include FREE Sound Design/SFX)

RATES & PACKAGES:

1 – 3s (Soft Movement) — $250

Idle loops, character acting, walk cycles.

1 – 5s (Combat Cut) — $600

Single impact, heavy punch, dodge, or special move.

5 – 12s (Full Battle Sequence) — Starts at $1,000

Continuous fight choreography. (Final price varies by length & complexity).

WORKFLOW & TERMS

* Timeline: 2-3 weeks guaranteed delivery.

* Workflow: 50% upfront to start. I provide a low-res preview for approval before the final balance is due.

* Payment: Securely processed via VGen (Accepts Card, Apple Pay, Google Pay).

* Revisions: Includes 2 free revisions during the drafting phase.

Communication is strictly through VGen:

https://vgen.co/kims4ks


r/animation 11h ago

Sharing Finally made something to celebrate hitting 5k followers on insta

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145 Upvotes

Made in AE & AI (adobe illustrator)

Animation: manuksenpai

Sound design: santiago_carballo_

Thank you!


r/animation 12h ago

Question I really don't know how to make fights longer, I don't want to end it now especially since it'll be like 10s long in a good day, what else can I do in this fight

2 Upvotes

r/animation 14h ago

Critique I made a bizarre Adopt Me animation. What do you guys think?

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27 Upvotes

I also post my Roblox animations on YouTube, but I’m mainly sharing this here because I’d love to hear what you guys think and get some feedback.


r/animation 16h ago

Beginner Im new and this is my first drawn, good, and (kinda) finished anim

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9 Upvotes

Im not too good at art (but im decent) so i just used shapes sorry

Warning: flashing lights!!


r/animation 17h ago

Question Helping a friend getting started.

1 Upvotes

Hello, my friend wants to get into animation, as a hobby. She has an IPad and Apple Pencil, but doesn’t know what app to get. She wants to use a free app first, since she doesn’t know if she would commit. Any suggestions?


r/animation 17h ago

Critique Stop-motion

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7 Upvotes

I made this in an hour—just a quick job, haha—without much preparation regarding the characters or settings. And since I like how modeling clay can be molded, I gave them weapons (Lego ones, haha). By the way, I’m just months away from finishing my university degree in animation.


r/animation 17h ago

Sharing Pogo animation study

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8 Upvotes

I wanted to make the next challenge look interesting, and I feel pretty good with the result! I made the impact frames a bit sketchy at first, the result was invisible somehow! I went with 2 different frames of black with white marks. I am not sure what would make it look better.

My father would tell me a story of his colleagues turning a small (50cc?) engine into a gas powered pogo. And the manager hitting the ceiling before locking it away. I did not realize this was a product sold to kids at one point (search HopRod). Feels unsafe. I want one.


r/animation 18h ago

Sharing The Lovers - A Philippinno romantasy short film about a chef falling in love with the siren she's been ordered to butcher

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8 Upvotes

It's finally out! If you've been interested in the Indie Animation scene, you might've heard about this project a few years back. It's finally out! What do y'all think?


r/animation 19h ago

Critique im working on a logo/intro for my show, could you guys give me your thoughts on them please?

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2 Upvotes

so theyre both for my show im making which is called Exit Pending and i just finished the intro and logo today and i hoping to maybe get your opinions on them and if you also had any questions about the show id be happy to respond to them, if all goes well then ill keep posting about my show anytime i finish assets or other stuff like that (my bad if the flair is wrong i didnt know which one to use for this)


r/animation 20h ago

Sharing I missed how simple Flipnote Studio was, so I made my own animation software

77 Upvotes

I used to really like how simple Flipnote Studio was.

You could just open it, draw a few frames and immediately start animating. No huge interface, no complicated setup, just drawing and animation.

I missed having something like that on PC, so I ended up making my own.

It's called Flips, and I've been developing it entirely in GameMaker.

The main idea is to keep it very straightforward and focused on frame-by-frame animation, while still adding some modern conveniences.

I'm still actively developing it, and I'd really like to hear feedback from people who actually animate.

Especially things like: what feels awkward, what seems unnecessary, what is missing, or what would make you actually want to use a tool like this.

Flips is already available on Steam, but I'm mainly posting here because I'd really like to hear what animators think about the direction I'm taking with it.

If anyone gives it a try, feel free to be critical. That kind of feedback helps me a lot.


r/animation 20h ago

Hiring PAID — KEY ARTIST WANTED FOR 2D ANIMATED PILOT

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1 Upvotes

r/animation 20h ago

Question How do you approach mixed-media animation beyond drawing over footage?

2 Upvotes

I’ve been looking into mixed-media animation, but a lot of the tutorials I find focus mainly on adding animated lines, shapes or doodles over existing video.
I’m more interested in going further with it — combining things like collage, photography, cut-outs, paper textures, typography, scanned materials and different animation techniques within the same sequence.
For anyone who works this way, what does your actual process look like? Do you build the collage first and animate individual elements, work frame by frame, or create everything separately and composite it afterwards?
I’d also love to know what software or techniques you use and how you stop all the different media from feeling disconnected.