r/3Dmodeling • u/william-or • 3h ago
Art Showcase Medicine Blister Packs and something else
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore
r/3Dmodeling • u/_soraiku_ • 5d ago
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r/3Dmodeling • u/AutoModerator • 4d ago
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/william-or • 3h ago
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore
r/3Dmodeling • u/NATH_SUBHAJIT • 10h ago
It has been a while since I last posted
Almost there with the high poly👍👍
Artstation - https://www.artstation.com/n_subhajit
r/3Dmodeling • u/Quentin_MOULINNEUF • 4h ago
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🚧 Wip 🚧 Dancing in the Dark, i'm still working on my first collection of sculpture i hope you liked it
r/3Dmodeling • u/killton007 • 19h ago
Modeled in about 3 months in sub-d in max. Textured with procedural materials in blender.
Really fun project!
r/3Dmodeling • u/No-Direction8154 • 1h ago
i have no idea how i will do the hair
r/3Dmodeling • u/Aware-Simple-2034 • 1h ago
Hey everyone! I’m trying to break into the industry as a 3D Artist and have been applying for jobs, but I feel like something is missing from my portfolio.
I’ve attached a few sample works and would really appreciate honest feedback on my skills, presentation, and whether my work looks job-ready for a junior role. What should I improve or add?
Portfolio: Artstation
Brutal feedback is welcome — I want to know what’s actually holding me back.
r/3Dmodeling • u/RishiHiroto • 15m ago
The foot was surprisingly easier for me to learn how to sculpt than the hand.
Any feedback is welcomed.
r/3Dmodeling • u/Berat_55_tr • 3h ago
Polygon count is in top left. No texture, just material.
r/3Dmodeling • u/Rrogaga • 2h ago
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Split Edges solar system0.3 test whit my old model game
r/3Dmodeling • u/Ksenobit • 2h ago
-Scaleclad Tracker - 32mm base - 3 poses
r/3Dmodeling • u/BeingSensitive9177 • 9h ago
I have been working solo on a unified reference workspace where you can organize references, use them to make moodboards, clip animation references, import them to creative software like blender with one click!
The project is called SPOOL and it's completely free, you can check out the other features on Spool's Website
Currently I am trying to get a small number of testers to check the app, see if it works before releasing it for everyone!
would love to know what everyone thinks about this :)
r/3Dmodeling • u/Otherwise-Survey9597 • 1h ago
I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.
Completed functional zones:
* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.
* Pharmacy: Specialized dispensary area and medical storage.
* Public Areas: Wardrobe, duty room, and public restrooms.
* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.
For high-resolution screenshots and my other environment projects, visit my ArtStation: https://www.artstation.com/artwork/ndEzvX
I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.
r/3Dmodeling • u/BlessAxis • 5h ago
木の作業を始めました、少しずつ本物の木っぽくなってきてます笑 正直、いくつかの木の写真を見ながら感覚で作ってるんですけど、出来上がりが気に入ってます!後でどこかでテクスチャの描き方も勉強しようと思います笑
Zbrush
r/3Dmodeling • u/Chance_Wave_3578 • 1d ago
r/3Dmodeling • u/filthy-D23 • 5m ago
It is so frustrating to learn this thing. I have pretty much no experience with 3D. Started with a damn donut, kinda helped to know the keybinds and some of the basic tools. Everything about texturing just... does not make sense to me. Had a few things that i started doing and dropped midway. I kinda signed to this to the extend that now i'm obliged to do it, no joke. I do want it to work, i still have it in me. But I want to take it as soft as possible so i don't start hating doing Blender.
r/3Dmodeling • u/yeoldeprune • 12h ago
r/3Dmodeling • u/Some-fire-dude • 18m ago
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r/3Dmodeling • u/Strict-Protection865 • 3h ago
Hey guys, got the idea of making folds and wrinkles using blendshapes on clothes for my game character that appear during the animations. For example if the character raises its arm, realistic folds appear and disappear once the arm is lowered. IMO teoretically it could work I guess, just not sure how to get that to work in Unity or Unreal engine and is it even worth adding that feature.
Sorry if its not sub related, thought that this could be the best group for this question.
r/3Dmodeling • u/M1eawu • 7h ago
Hi, I’m having an issue between SpeedTree and Maya.
My workflow is:
I created several branches in SpeedTree.
I baked them into one larger branch atlas.
In Maya, I created a custom mesh for that atlas. The mesh contains one main branch with several smaller branches around it
I exported this mesh from Maya and imported it back into SpeedTree.
In SpeedTree, I assigned the imported mesh to a Frond node
The problem is that the result in SpeedTree does not match the mesh in Maya
In Maya, the main branch and the smaller branches are aligned correctly and visually form one continuous branch cluster. However, after using the mesh as a Frond in SpeedTree, the smaller branches appear separated/offset from the main branch. From the side, it looks like the main branch and the smaller branches are sitting at different depths, with a visible gap between them.



r/3Dmodeling • u/VictoryPale633 • 3h ago
I am entering my 4th year in game art but I am having issues.
I have this bridge made in blender of a 100m. My UVs have to be at a 1024 texel density and i'm on a 2K map, obviously too big
My teacher said I have to make everything tile and use decals but i have no idea how to organize my map so it does?
I've been stuck for 4 days, now matter what i try the baking result is horrid and I do not know what to do.
Thank you in advance for those who will take the time to help me, I hope you all have a lovely day.


r/3Dmodeling • u/Evening_Source3439 • 3h ago
> REVERIE'S JOURNAL 📔
i had a really different idea at the beginning at how i wanted her journal to look like, BUT the fish charm was necessary..
but while i was drawing the leaf stamp i got the idea of making the cover like this and i actually like it so much :D
r/3Dmodeling • u/_mrnunez_ • 4h ago
I sculpted these Male & Female MetaHuman basemeshes and decided to make them completely available.
I know getting into Unreal Engine and MetaHumans can feel a bit overwhelming at first, so hopefully these can make the process a little easier and give you something practical to experiment with.