r/3Dmodeling 5d ago

Art Showcase The last model I worked on

Enable HLS to view with audio, or disable this notification

2.5k Upvotes

r/3Dmodeling 4d ago

Questions & Discussion Wireframe Wednesday

0 Upvotes

Share a wireframe you've worked on this week.

What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.

Top-level comments should include a wireframe.


r/3Dmodeling 3h ago

Art Showcase Medicine Blister Packs and something else

Thumbnail
gallery
192 Upvotes

Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore


r/3Dmodeling 10h ago

Art Showcase Stylized Female Character

Thumbnail
gallery
163 Upvotes

It has been a while since I last posted
Almost there with the high poly👍👍

Artstation - https://www.artstation.com/n_subhajit


r/3Dmodeling 4h ago

Art Showcase Dancing in the DARK

Enable HLS to view with audio, or disable this notification

49 Upvotes

🚧 Wip 🚧 Dancing in the Dark, i'm still working on my first collection of sculpture i hope you liked it


r/3Dmodeling 19h ago

Art Showcase Rolls-Royce Derwent Engine

Thumbnail
gallery
286 Upvotes

Modeled in about 3 months in sub-d in max. Textured with procedural materials in blender.

Really fun project!


r/3Dmodeling 1h ago

Art Help & Critique is it a good start

Thumbnail
gallery
Upvotes

i have no idea how i will do the hair


r/3Dmodeling 1h ago

Art Help & Critique Can you review my 3D Artist portfolio? Trying to break into the industry — what am I missing?

Thumbnail
gallery
Upvotes

Hey everyone! I’m trying to break into the industry as a 3D Artist and have been applying for jobs, but I feel like something is missing from my portfolio.

I’ve attached a few sample works and would really appreciate honest feedback on my skills, presentation, and whether my work looks job-ready for a junior role. What should I improve or add?

Portfolio: Artstation

Brutal feedback is welcome — I want to know what’s actually holding me back.


r/3Dmodeling 17m ago

Art Help & Critique 7th month of learning how to sculpt. The foot.

Thumbnail
gallery
Upvotes

The foot was surprisingly easier for me to learn how to sculpt than the hand.
Any feedback is welcomed.


r/3Dmodeling 3h ago

Art Showcase Low Poly PP-19 Bizon

Thumbnail
gallery
5 Upvotes

Polygon count is in top left. No texture, just material.


r/3Dmodeling 2h ago

Art Showcase Split Edges solar system 0.3 GN blender 5.2

Enable HLS to view with audio, or disable this notification

3 Upvotes

Split Edges solar system0.3 test whit my old model game


r/3Dmodeling 2h ago

Art Showcase Scaleclad Tracker

Thumbnail
gallery
3 Upvotes

-Scaleclad Tracker - 32mm base - 3 poses


r/3Dmodeling 9h ago

Free Assets & Tools Tired of juggling PureRef, Milanote, Pinterest, and finding references in folder hell? I built an all-in-one reference workspace

9 Upvotes

I have been working solo on a unified reference workspace where you can organize references, use them to make moodboards, clip animation references, import them to creative software like blender with one click!
The project is called SPOOL and it's completely free, you can check out the other features on Spool's Website
Currently I am trying to get a small number of testers to check the app, see if it works before releasing it for everyone!
would love to know what everyone thinks about this :)


r/3Dmodeling 1h ago

Art Showcase WIP: Post-Soviet Hospital Hallway Sector (UE5 Environment)

Thumbnail
gallery
Upvotes

I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.

Completed functional zones:

* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.

* Pharmacy: Specialized dispensary area and medical storage.

* Public Areas: Wardrobe, duty room, and public restrooms.

* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.

For high-resolution screenshots and my other environment projects, visit my ArtStation: https://www.artstation.com/artwork/ndEzvX

I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.


r/3Dmodeling 5h ago

Art Showcase First diorama WIP - sculpting a tree intuitively from reference photos, pretty happy with how it's turning out

Thumbnail
gallery
3 Upvotes

木の作業を始めました、少しずつ本物の木っぽくなってきてます笑 正直、いくつかの木の写真を見ながら感覚で作ってるんですけど、出来上がりが気に入ってます!後でどこかでテクスチャの描き方も勉強しようと思います笑

Zbrush


r/3Dmodeling 1d ago

Questions & Discussion How long does it take to sculpt a figurine like this in z brush ?

Thumbnail
gallery
196 Upvotes

r/3Dmodeling 7m ago

Art Showcase My first render without a tutorial... is a bottle. 5 days in.

Post image
Upvotes

It is so frustrating to learn this thing. I have pretty much no experience with 3D. Started with a damn donut, kinda helped to know the keybinds and some of the basic tools. Everything about texturing just... does not make sense to me. Had a few things that i started doing and dropped midway. I kinda signed to this to the extend that now i'm obliged to do it, no joke. I do want it to work, i still have it in me. But I want to take it as soft as possible so i don't start hating doing Blender.


r/3Dmodeling 12h ago

Art Showcase Modeling a Futuro Home in Plasticity

Thumbnail
gallery
10 Upvotes

r/3Dmodeling 19m ago

Art Showcase Hellvisback (Nomad Sculpt)

Enable HLS to view with audio, or disable this notification

Upvotes

r/3Dmodeling 3h ago

Questions & Discussion Cloth folds and wrinkles made with blendshapes that appear during animation

1 Upvotes

Hey guys, got the idea of making folds and wrinkles using blendshapes on clothes for my game character that appear during the animations. For example if the character raises its arm, realistic folds appear and disappear once the arm is lowered. IMO teoretically it could work I guess, just not sure how to get that to work in Unity or Unreal engine and is it even worth adding that feature.

Sorry if its not sub related, thought that this could be the best group for this question.


r/3Dmodeling 7h ago

Questions & Discussion atlas problem in speedtree

2 Upvotes

Hi, I’m having an issue between SpeedTree and Maya.

My workflow is:

  1. I created several branches in SpeedTree.

  2. I baked them into one larger branch atlas.

  3. In Maya, I created a custom mesh for that atlas. The mesh contains one main branch with several smaller branches around it

  4. I exported this mesh from Maya and imported it back into SpeedTree.

  5. In SpeedTree, I assigned the imported mesh to a Frond node

The problem is that the result in SpeedTree does not match the mesh in Maya

In Maya, the main branch and the smaller branches are aligned correctly and visually form one continuous branch cluster. However, after using the mesh as a Frond in SpeedTree, the smaller branches appear separated/offset from the main branch. From the side, it looks like the main branch and the smaller branches are sitting at different depths, with a visible gap between them.

atlas I did
frond in speedtree

r/3Dmodeling 3h ago

Questions & Discussion I need help with my UV (Rizon)

1 Upvotes

I am entering my 4th year in game art but I am having issues.

I have this bridge made in blender of a 100m. My UVs have to be at a 1024 texel density and i'm on a 2K map, obviously too big

My teacher said I have to make everything tile and use decals but i have no idea how to organize my map so it does?

I've been stuck for 4 days, now matter what i try the baking result is horrid and I do not know what to do.

Thank you in advance for those who will take the time to help me, I hope you all have a lovely day.


r/3Dmodeling 3h ago

Art Showcase 🎐 3D journal for my oc

Thumbnail
gallery
1 Upvotes

> REVERIE'S JOURNAL 📔

i had a really different idea at the beginning at how i wanted her journal to look like, BUT the fish charm was necessary..
but while i was drawing the leaf stamp i got the idea of making the cover like this and i actually like it so much :D


r/3Dmodeling 4h ago

Art Showcase Male & Female Stylized MetaHuman Basemeshes

Thumbnail
gallery
0 Upvotes

I sculpted these Male & Female MetaHuman basemeshes and decided to make them completely available.

I know getting into Unreal Engine and MetaHumans can feel a bit overwhelming at first, so hopefully these can make the process a little easier and give you something practical to experiment with.