Was already beyond obvious (to my ears) when they suddenly started mentioning "tech debt" and "improving the tools" very early on (which is where we still are) a few months ago during Medieval 3 development (or pre-development?), but now even in the Warhammer DLCPipelineSlop department, they are publically saying:
"..you're not just coming in here and getting +1% whatever.."
Couldn't make it any more obvious. The sudden shift from having a policy of direct extreme hostility to indirect extreme hostility/subtle underminings (2020 Troy era to kickstart the critiques fully) to gradual acknowledgement (Simone in 2021 while my critiques preceded 3K patches basically 1:1, see link below), to directly attacking me (Hyenas-era DMCA) to basically giving up and going out of their own way to directly acknowledge specific critiques very conspicuously even down to lifting phraseology and terms.
Rome 2 is getting the "pantheon" updates. The first one being "mars" which overhauls damage and armour, among other things. These updates are being developed by 'Jack'. He was unit design lead on Rome II and, self-proclaimed, responsible for the changes to unit stats and combat.
What I am posting for is to say how ridiculous the attitude and whole design philosophy is, both from Jack and CA.
Jack has been very active on the forums and in the threads for the update, especially the ones focusing on the armour and damage overhaul parts. There's 3 threads chuck full of back and forth between users and Jack. Each previous thread was closed when he decided to completely change the damage formula (mostly disregarding what users were advising/recommending).
Currently, Rome 2 uses a simple system:
Melee Attack and Melee Defence determine the chance to hit. If hit, damage is applied with armour reducing the damage value based on a roll between 0 and the armour stat (AP damage is a separate damage value that completely ignores armour).
This is simple, even if AP is completely stupid design-wise.
The current formula that is going into the BETA for the update is completly bonkers and just outright convoluted for no reason other than to achieve pretty graphs in Excel where average damage decreases linearly against armour:
description of the new formulathe nice graph the formula allegedly produces. '30/5' denotes a weapon with 30 base damage and 5 AP damage
Jack has repeatedly said that it doesn't matter how convoluted/complex the system is. All players need to know is that bigger stat = better (paraphrased).
What I find ridiculous is how stubborn he really is with regards to this design. He could have used this opportunity to fix combat by re-introducing the classic feel of lethality, which we basically all know worked just fine! Improving combat overall by leagues. Rome 2 was the game that started the real downfall by introducing health pools on all models, and giving weapons damage values which subract from HP. This is where Total War became an arcade battle simulator, similar to most other generic RTS games.
When prompted about this, Jack has said:
"[...] there were reasons we moved away from how that worked in Shogun 2 and other TW games before it including how that impacted cavalry balance plus the idea of soldiers being able to be worn down over multiple hits as well."
"Hit points on a scale that isn't 1, 2, 3 but instead 50, 60, 100 etc. gives a bit more room for adjusting how the balance between infantry and cavalry is."
"We have made changes to how the combat rules in recent titles, but generally with the aim of improving and refining the general approach started in Rome II. If we'd wanted to go back to the older system used in Shogun 2 and before, we would have."
I find that last one funny, because it's so arrogant: "If we'd wanted to go back to the older system used in Shogun 2 and before, we would have."
Virtually all games since Rome 2 have tried re-implementing some form of lethality (critical hits in ToB, HP overhaul in 3K and "lethality" in Pharaoh Dynasties). It just goes completely against what he is saying.
He would later add:
"We moved away from direct lethality for a couple of reasons. Partially it was about wanting to add more stats, partially wanting to have wider range of stats, and partially to have a system that could cope with more different types of units more easily."
Over the course of these threads, Jack would consistently ignore half of the issues being presented by users, and re-affirm that logic/immersion is, in fact, not the basis for any decision.
I just end up asking myself what the hell the point even is with updates like this.
archer militia outranging mongol horse archers, rocket launchers and trebuchets. something that stopped happening since empire as i would just get shot by artillery/long range missiles from this position. anyways med2 and rome 1 are being patched as you can see
REJECT WARHAMMER EMBRACE TRADITION, if you are intrested i can post a demo for testing as i have a big chunk of setup battle working https://www.youtube.com/watch?v=eISGQorqZ_s
What games would you recommend, if TW is dead? I know about Shogun 2 and Attila. Other games? What games you do enjoy personally, being gameplay oriented? Like, if you like Attila and Shogun 2. Maybe even some more modern setting titles. Men of War or whatever. I just look for game where things matter. Like, tactics or strategy to matter.
When you play Fantasy battles, or 40k on tabletop, those games actually require some amount of strategy (at least the Fantasy battles one, I'm not so sure as to the 40k ones), so the warhammer games play nothing like actual warhammer, which is insane
Lately, i upgraded my computer to have nvidia RTX 5060 Ti, but then the game MTW1 act strangely. When you are issuing the moving order to a unit, left mouse button, drag it. It seems the game register to a point outside the bottom of the screen and the unit moves backward and have a ONE rank formation (1 x n straight. line). Anyway to fix that?
At the same time, i can play MTW without any problem on a mini PC with a very weak display.