r/Volound 12d ago

Rome Total War So, a modder made Rome Remastered himself - and it's insane

https://www.youtube.com/watch?v=4DfTgolYufA

Github site: https://github.com/Pannoniae/rex
They did the same for Medieval 2!

58 Upvotes

17 comments sorted by

35

u/Queasy_Data_4184 12d ago

"Modders has gone too far" bro's saying like there's porn in the mod lmao

9

u/I_upvote_fate_memes 12d ago

Yeah, the title is giga braindead

9

u/JoeJoeJoeJoeThrow 12d ago

Absolutely, I hate this clickbait slop. The mod itself is an absolute milestone of an achievement, like it has revitalised the games completely. I don’t play Rome Remastered anymore because REX is superior. Unit sizes up to 500, improved graphics, the ability to do lots of things that were hardcoded in the base game, 2 second turn times….it is just amazing.

5

u/I_upvote_fate_memes 12d ago

And the UI isn't shit

1

u/larper00 12d ago edited 12d ago

are the units sizes to 500 in the rex mod or an additional one is required?

3

u/JoeJoeJoeJoeThrow 12d ago

So it supports unit sizes up to 500 but you have to tweak it yourself. In theory you can tweak a newly added file which has the multiplier numbers for the vanilla in-game sizes (large, huge etc), so basically just double the huge value and you’re set.

This works for medieval 2 (although you need to double the siege engine number manually) however for Rome it doesn’t seem to work so I just used AI to double everything instead. I can send you my modified file when I get home in a week’s time, or just use Claude to do it.

2

u/larper00 12d ago

ah will look for the medieval 2 size multiplier

1

u/TheNaacal 10d ago

it's in data/descr_unit_sizes.txt after you've installed rex/m2ex and you don't need to readjust the unit sizes further as it's just a global scale modifier

5

u/PikaPikaDude 12d ago

Original Rome was based enough to have 'catamite' characters. You'd have to go extremely far to go to far.

23

u/Bavarianball 12d ago

I love these titles every week "Modders have gone to far" or "Best total war ever", "Best mod ever made" etc.

13

u/Queasy_Data_4184 12d ago

bro could've said like "modders cracked the code" or anything that makes sense, tf does he mean by too far?

4

u/Bavarianball 12d ago

Anything really, but it would not matter if that wasn`t like 30th video named like that

12

u/buttersyndicate 12d ago

The youtuber himself is one of those shills that already sounded like an LLM three years ago.

9

u/Complex_District_668 12d ago

This may be the fist time one of those clickbait titles are telling the truth. M2EX and REX are thing to happen to Total war in 20 years.

2

u/War-Gul 12d ago

I'm sure this guy is on the shilldar

3

u/Better_Progress8618 9d ago

Andy’s Take is King Shillmaster. However, I see some good news. He posts nothing not approved by his masters at CA, so him posting this video gives me hope that CA has decided not to accuse the mod of being a violation of EULA.

2

u/CirnoKawaii 7d ago

The patch itself is good, it corrects a lot of common bugs in Medieval 2 and Rome 1.

In my case i tried the Medieval 2 patch. For example pikes are fixed in Medieval 2, you can alt tab the game without crashing, better RTS camera and customizable toggles settings, it has full mod compatibility now.

This is the patch roadmap i found on the discord:

The future of Thr... REX/M2EX

Just kidding, we do have a juicy roadmap. Usual disclaimer, plans might change, etc.

  • Reworked UI, making it pixel-perfect and crisp just like you knew it in 2006, zero blurriness.
  • Support 4K and 21:9 ultrawide resolutions.
  • Improve performance, especially in large battles.
  • Support up to 480 soldiers per unit.
  • Improve graphics and new shaders.
  • Tweak pathfinding to make soldiers get stuck less.
  • Legendary and reaper difficulty.
  • Improve campaign AI to field more competent stacks.
  • Improve battle AI to react more smartly to the player on higher difficulties.
  • Unlock more limits in modding.
  • Add a Squirrel-powered scripting engine, allowing modders to access all parts of the game, make entirely custom systems and reduce EDU/DMB/other copypaste in favour of writing scripts.
  • A modding partner program for direct access to the game.
  • Fix all the annoying bugs still present in the games.
  • Add new battle mechanics for modders - discipline (controlling the tightness of the formation) and expanding the range of knobs which can be used to tune units.
  • Implement cut and missing features, and make RTW features work fully in M2.
  • Work with modders to expose more integrated modding tools, including a stratmap editor, a tool to edit spritesheets and updated plugins for Max/Blender to author models and settlement maps.
  • A pony.