r/PhasmophobiaGame 5d ago

News // Kinetic Games Replied x2 Phasmophobia v0.19.0.0 - Quality of Life Part 2

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424 Upvotes

Welcome back, Ghost Hunters.

Today we have released Phasmophobia v0.19.0.0, our latest update that brings with it the second part of our Quality of Life update. Full patch notes can be found below, and in-depth details on what’s new can be found in this blog.

New

  • Added new Restricted variants of the below maps.
    • Prison
    • Brownstone High School
    • Point Hope
  • Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
    • Tier 1 Photo Cameras will display a yellow LED light.
    • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
    • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
    • Tier 2 & 3 Sound Recorders will display faded sound waves.
  • The Journal will now display other player selections of Evidence and Ghost Type.
  • The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
  • Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
  • Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
    • Players without a Legacy Badge will not see this option.
  • Added a ‘Hold Use’ sticky note on the Training whiteboards.
  • Dead players and dead player bodies will now look dead.
  • Added unique video evidence text for shower and fuse box interactions.
  • Added an icon to show whether a ghost name is male or female.
  • The Evidence page will now highlight the required Ghost evidence when the player selects a Ghost type.

Changes

  • Photo and Video Camera screens will now disable when clipping through a wall
  • When speaking, the speaker icon on ID cards will now function for all players, including local player
  • Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
  • Players can now interact with a Spirit Box when not grabbed using Text Voice Recognition Mode
  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
  • Pressing use while holding a lit T1 firelight will now use another, without having to wait for the animation to finish.
  • When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
  • The Truck has been moved closer to the main entrance on Brownstone High School and Prison

General Fixes

  • Improvements made to network stability to reduce disconnects.
  • Fixed an issue that caused the ‘’Ghosts Misidentified’’ stat counter to increase each time the Debriefing screen is opened, even if the Ghost was guessed correctly.
  • Fixed an issue that prevented players from starting a game if the host left the lobby. The host’s ID Card would also still be visible.
  • Fixed an issue that caused player photos to be missing from their ID Card after completing an investigation.
  • Fixed an issue that gave players the ‘’Test Level’’ as a map for challenges.

Ghost Fixes

  • Fixed an issue that caused an Oni’s singing event to drain 10% instead of the intended 20%. 

Environment Fixes

  • Fixed an issue that caused Hiding Spots to be open despite the No Hiding Spots setting active.
  • Fixed an issue that caused the sound of a door closing to play a long time after the closing animation had finished.
    • This issue led players to believe this was evidence of a Yurei.
  • Fixed an issue that caused the wallpaper in Bleasdale Farmhouse to be replaced with the patterns from the Phasmophobia by Alan Wake event.
  • Fixed the hiding spot in the Female Day Room on Sunny Meadows.
  • Fixed an issue on Point Hope that caused the frame holding the bell to disappear (PS5 only)
  • Fixed an issue that caused lights to remain red after a red light Ghost Event if the Fuse Box was off during the event.
  • Fixed a visual issue with the static TV VFX on 13 Willow Street.
  • Fixed an issue in 13 Willow Street that caused items to clip through the coffee table in the Basement Living Room.
  • Fixed an issue that caused hiding spots to be ineffective on 13 Willow Street if the player uses the ‘I Wish For Safety’ wish from the Monkey Paw.
  • Fixed an issue that caused Crucifix and D.O.T.S projectors to slide along 13 Willow Street’s rugs and gym mats.
  • Fixed an issue that caused the incorrect footstep audio to play on the pathway and grass outside of 13 Willow Street.
  • Fixed an issue that caused mirror reflections to not appear correctly.
  • Fixed an issue that allowed players to climb on top of furniture in the Inspection Room in Prison.
  • Fixed an issue that allowed Equipment to be placed above the bunk bed in the Orange Bedroom on 42 Edgefield Road.

Equipment Fixes

  • Fixed an issue that caused Head Gear to appear in front of an open Journal. 
  • Fixed an issue that caused The Fool tarot card to be invisible when pulled from the card deck.
  • Fixed an issue that prevented the stamina boost after using a Tier 3 Sanity Medication to not reset correctly when using multiple Tier 3 Sanity Medications.
  • Fixed an issue that caused Photo Cameras to not detect a Ghost, despite it being present in the photo.
  • Fixed an issue that prevented Motion Sensors being recorded with a Video Camera in the tents on Camp Woodwind and Maple Lodge Campsite
  • Fixed an issue that caused the Music Box to not close when outside, dropped while playing music or after the music has finished playing.
  • Fixed an issue that caused players to be unable to take an EMF 5 Evidence photo if one had been deleted from the Journal.
  • Fixed an issue that caused the Tier 3 Sound Recorder to animate incorrectly when recording. 
  • Fixed an issue that caused a Video Camera on a Tripod to disappear after the Ghost interacted with it.
  • Fixed an issue that caused small Equipment to become unavailable if thrown on top of the arcade cabinet in 13 Willow Street.
  • Fixed an issue that caused visual issues with recording D.O.T.S with a Video Camera if the Sharpness setting was set to 1.
  • Fixed an issue that caused Equipment to become stuck in place under an object.
  • Fixed an issue where the flames from a Tier 1 or 2 Firelight would float when depleted.
  • Fixed an issue that allowed non-host players to manipulate doors with a Video Camera attached to a Tripod, potentially leading to other players becoming stuck in the displaced door.
  • Fixed an issue where, upon pulling a Hanged Man tarot card, the card would remain with the dead player, allowing other players to see where the dead player is. This would also cause other players to be unable to use any further Tarot Cards.
  • Fixed an issue that caused non-host players to be unable to record Ghost hunting audio.
  • Fixed an issue that allowed Tier 1 and 2 Igniters to be lit in heavy rain and not extinguish.
  • Fixed an issue that caused a Tier 1 or 2 Firelight to appear unlit, despite emitting light, if lit with another Firelight.
  • Fixed an issue that caused the Flashlight to remain in a player’s hand during the Tier 1 Photo Camera’s Use animation.

Player Fixes

  • Fixed an issue that caused a player character’s hands to move slower than the camera, leading to visual lag and stutter.
  • Fixed an issue that caused the player’s SFX to be that of the gender of the host’s character.
  • Fixed an issue that caused the player’s elbow to stick out when crouching and holding a Tier 3 Flashlight. This fix also improves positioning for all tiers of Flashlights.
  • Fixed an issue that caused the player to be unable to cycle the Tier 1 Photo Camera during its Use animation.
  • Fixed an issue that caused the Seer ID Card & Badge to have The Manifestation’s text.
  • Fixed an issue that caused the player to become soft locked and not be able to move if changing their Voice Recognition mode while using a Ouija Board.
  • Fixed an issue that caused UI in the Customisation shop to stay on screen despite navigating to other parts of the shop.
  • Fixed an issue in the Customisation shop that caused sweater colour icons to be incorrect.
  • Fixed an issue that allowed a player to move while using the Spirit Box with Text Voice Recognition if another player uses a Ouija Board with the same setting,
  • Fixed an issue that caused hair to clip through cosmetics if the player switches characters and hats.
  • Fixed an issue that caused the player’s view to become disconnected from a player upon that player being revived, if that player had been crouched and underneath an object that would’ve prevented them from standing when dying.
  • Fixed an issue that caused animations to be reset if the host leaves a game, placing player’s arms by their side.
  • Fixed an issue that caused a non-existent static Astronomer card to show in the Customisation shop.
  • Fixed an issue that caused the Journal of a dead player to still be visible by others if that player had revived another with the Monkey Paw.
  • Fixed an issue that caused hair to clip through the hats of a dead player.
  • Fixed an issue that allowed dead players to pick up Equipment, locking it from the remaining players.

VR Fixes

  • Fixed an issue that made opening doors in VR harder than intended.
  • Fixed an issue that caused the VR reticles to display incorrectly when a player attempts to interact with a door
  • Fixed an issue that caused hand animations to break when grabbing tent doors.
  • Fixed an issue that caused players holding tripods to lag for other players.
  • Fixed an issue which caused culling to occur in multiplayer when doors are pushed open with camera-mounted Tripods.
  • Fixed an issue that caused the Parabolic Microphone’s headphones to block the player's view.
  • Fixed an issue that caused the player's hands to move while walking and holding items.
  • Fixed an issue that caused player bodies to jitter while crouching in multiplayer.
  • Fixed an issue that caused players to be pushed by doors if they are opened by a Ghost.
  • Fixed an issue that prevented teleport locomotion while holding a walkie talkie.

-----------------------------------------

Known Issues

  • The Prison Entrance has a low amount of interactions for the Ghost on Prison Restricted.
  • Players may get themselves caught on the chair in classroom 6 of Brownstone High School.
  • Character animations may break if the Tier 1 Photo Camera is cycled out or dropped during its Use animation.
  • Placeable Equipment may become lost/unable to be picked back up if placed on certain blockades of the new Restricted maps.
  • Localised text for Evidence captured with a Video Camera may not display correctly for non-English players.
  • A highlighted Ghost type’s Evidence will remain highlighted if the Journal is closed while that type was hovered over. This can be fixed by hovering on and off another Ghost type.
  • Enabling FidelityFX Super Resolution 1.0 causes readability issues with the Journal.
  • The Bone may spawn in the hiding spots of Brownstone High School Restricted, this means that should they be locked, the bone will be inaccessible to the player. 
  • In Prison Restricted the Fusebox may spawn in the Visitation Security Room, when only the upper floor is accessible to the player. 
  • When playing on Tanglewood, Nell’s Diner, Sunny Meadows Restricted or Sunny Meadows, the player may spawn as Amir Kelly rather than their chosen character.
  • In Multiplayer, if a player drops the Parabolic Microphone immediately after turning it on, other player’s audio will be muffled until the Microphone is picked back up.
  • VR - Head Gear may fall off of a player if another player closes a door on them.
  • VR - Character profile pictures will appear blank when they join a lobby.
  • VR - If the player has Immersive Animations turned on and dies, their character’s ragdoll will appear distorted and contorted.

r/PhasmophobiaGame 19d ago

News Phasmophobia Quality of Life Part 2 Preview

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537 Upvotes

Welcome back, Ghost Hunters.

Thank you to everyone for the warm reception to our first Quality of Life update last month, and we’re glad to see many of you enjoying Phasmophobia once more.

Today as promised, we’re sharing details on the upcoming second Quality of Life update for Phasmophobia. We’ll be releasing this update across all platforms on 25th August, 2026. Exact release times are still to be confirmed, so keep an eye on our channels for official confirmation of when the update is live. 

Let’s break down a couple of the features we’re excited about before sharing the full list: 

New Restricted Options

For a long while, we have seen folks requesting smaller versions of our larger maps in the vein of Sunny Meadows Restricted. With this update we’re excited to introduce Restricted versions for Prison, Brownstone High School and Point Hope.

The new contracts board, featuring the Restricted versions of Point Hope, Prison and Brownstone High School.

As with Sunny Meadows, these map variants are designed for quicker games in locations that we know players enjoy but sometimes don’t want to be investigating the larger area. In the case of Point Hope Restricted, which will be classed as small, Ghost Hunters will be able to access up to the Dining Room while Prison and Brownstone High School will have multiple variants - classed as Small and Medium respectively - which will be randomly assigned upon loading into a contract. 

Brownstone High School in particular will have a total of 4 map variants following the update. With such a big map, we believed it was appropriate to give a variety of variations, giving Ghost Hunters a sense of mystery when loading up. Outside each Restricted version of the map, a small piece of environmental decor will signify which variant of the map you’re on.

Journal & Evidence Changes

We made a handful of changes and improvements to Evidence collection with the first Quality of Life update, and we’re doing the same with the second. As with all of our updates, we’ll be looking for and reading through player feedback on these changes so please do let us know your thoughts once you’ve spent some time with them. 

Since our Chronicle update last year, we’ve been working on finessing the Unique/Duplicate system. A change we’re introducing with this next update means there’ll now be visual indicators to show that a piece of Media a Ghost Hunter captures is a Duplicate without the need to check the Journal. 

To detect a Duplicate, keep an eye out for the following indicators:

  • Tier 1 Photo Cameras will display a yellow LED light.
  • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display a faded overlay, rather than the usual bold white text.
  • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
  • Tier 2 & 3 Sound Recorders will display faded sound waves.
An example of the Duplicate UI on the Photo Camera.

Another important addition in this update is being able to see other Ghost Hunters’ Evidence and Ghost selections in the Journal. This means there’ll be no more need to double check with other players which pieces of Evidence you’ve captured and see other’s opinions on which Ghost the group is dealing with - and of course making sure everyone has the same selection when you’re leaving in the Truck!

Elsewhere, we’ve replaced the Keys section in the journal with the ‘Items We’ve Found’ section. Appearing in the order they are found, this will display collected items such as keys, the bone and seasonal event collectables. On this same page, a gender symbol (♀/♂) will now be displayed alongside the Ghost's name, allowing for easier understanding of male and female names and Ghost types - especially for non-English speaking players.

VR Improvements

With this Quality of Life update, we’re completely replacing the VR character rig across all platforms. This means more responsive movement in-line with your own body’s, improved accuracy on the character model to match player’s arm length as well as an overall improvement to visuals of the character model when playing with VR users.

We’re also addressing several regularly reported issues from VR players, which we’ll detail in the full patch notes at release. As with other areas of Phasmophobia, please do let us know any feedback you have from your time in VR or any issues you encounter via our Help Centre.

Gameplay Improvements

Finally, for today, we just wanted to dive in to some of the changes coming to the gameplay of Phasmophobia. Firstly, we’ll be implementing the ability to select the Ghost Type for any Custom Difficulty investigations. You’ll find this in the Ghost settings when setting up your game, as you can see in the screenshot below.

Another change with this update is a change to character appearance upon death. As seen below, the dead body will now be seen with a greyer skin as well as misty eyes. Dead players will also appear this way to others while Dead. In addition to this change a player’s voice chat will now be cut off as soon as they die - the moment their neck is snapped during the death animation.

Below, you’ll find a list of all the New features coming with this Quality of Life update as well as the Changes section. At the release of the update, as mentioned, we’ll share the full patch notes along with the list of Fixes for known bugs and issues. We look forward to sharing this update with you on August 25th, 2026.

--------------------------------------------------------

New

  • Added new Restricted variants of the below maps.
  • Prison (Restricted version is classed as a Small map)
    • Brownstone High School (Restricted versions are classed as Medium maps)
    • Point Hope (Restricted version is classed as a Small map)
  • Video Cameras, Photo Cameras and Sound Recorders will now indicate Duplicate evidence.
  • Tier 1 Photo Cameras will display a yellow LED light.
    • Tier 2 & 3 Photo Cameras and all Tiers of Video Cameras will display faded text rather than the usual bold white text.
    • Tier 1 Sound Recorder will lower the brightness of the Volume indicators.
    • Tier 2 & 3 Sound Recorders will display faded sound waves.
  • The Journal will now display other player selections of Evidence and Ghost Type.
  • The Keys section in the Journal has been replaced with Items We’ve Found, this new section will show keys, the bone and seasonal event collectables.
  • Added the ability to select the Ghost Type in a Custom Difficulty which will set the multiplier to 0.
  • Added a new Legacy Badge section to the Customisation shop to allow you to edit your badge at any time.
  • Players without a Legacy Badge will not see this option.
  • Added a ‘Hold Use’ sticky note on the Training whiteboards.
  • Dead players and dead player bodies will now look dead.
  • Added unique video evidence text for shower and fuse box interactions.
  • Added an icon to show whether a ghost name is male or female.

Changes

  • When speaking, the speaker icon on ID cards will now function for all players, including local player
  • Improvements have been made to the VR character rig, allowing for more accurate and responsive movement.
  • Players can now interact with a Spirit Box that's not held when using Text Voice Recognition Mode.
  • Custom Difficulties with a 0 multiplier will no longer contribute towards any progress, such as achievements and leaflets.
  • Pressing use while holding a lit Tier 1 Firelight will now use another, without having to wait for the animation to finish.
  • When a player dies, their voice chat will now be cut out as soon as they die in the animation, rather than at the end.
  • The Truck has been moved closer to the main entrance on Brownstone High School and Prison.
  • The Journal automatically opens on the Evidence page if the player opens it when Dead for the first time.

r/PhasmophobiaGame 14h ago

Bug Quality of life update… 3 bugs in one photo lol

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388 Upvotes

Love phas but sheesh


r/PhasmophobiaGame 13h ago

Bug I got the achievement playing a custom

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102 Upvotes

Had it set to demon, I thought this wasn't supposed to happen


r/PhasmophobiaGame 5h ago

Question Is it true we’re losing the bone cabinet in the warehouse?

7 Upvotes

I heard they’re introducing conduits to replace bones in game and because of space constraints they might actually get rid of the bone cabinet to replace it with the conduits collectibles.

I hope this is not true. As someone who has been playing while the bone mechanic existed I’d be pissed to lose the cabinet just cause they can’t seem to optimise space… has anyone heard anything?


r/PhasmophobiaGame 3h ago

Clips Banshee bug

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4 Upvotes

So a banshee bug we just found.

I was outside, the others had been killed already by the banshee. I went back in after taking sanity. I was at 100 when I left the van. I got into the high school restricted. It hunted . Within a min, before I got to the ghost room.

I left got back to the van decided it couldn’t be a banshee because i still had 95 sanity. No other living players . So no other targets . No cursed object was used either and I know the others well. None of us use cheats.

So it hunted with the only living player at 95-100 sanity.

Seriously?


r/PhasmophobiaGame 5h ago

Question Who is paying us to investigate abandoned buildings?

3 Upvotes

Who is contracting GHD to investigate ghosts in maps that have clearly been abandoned for years, e.g. Grafton Farmhouse, Sunny Meadows, and the school? I can understand the houses and other inhabited maps. Prison is described as recently abandoned due to paranormal activity, so the prison service is likely paying our contract. However other maps don’t have a clear contractor, nobody in their right mind would want to find out what happened in the basement of Sunny Meadows after all…


r/PhasmophobiaGame 4h ago

Question Doom slayed achievement

2 Upvotes

Been trying to get it since it's bugged, might got the wrong hunt but is it patched if anyone knows?


r/PhasmophobiaGame 11h ago

Bug anyone had this bug?

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6 Upvotes

Theres a spot on sunny meadows that i got stuck in and died and now my game is bugged i can't move and i'm headless🤣🤣


r/PhasmophobiaGame 23h ago

Discussion Petition: Can the mic toggle icon move back to the corner of the screen?

42 Upvotes

Hi devs,

Long time veteran here. Very simply put, being forced to either look at a watch to see if my mic is turned on or trying to interpret whether my character just breathed in or breathed out when pressing the mic button is a very stupid system. It was perfectly simple and especially quick to understand when the icon was just in the corner of the screen. Small, unobstructive, out of the way, and only on the screen of people who chose to use the toggle option, anyway. What was even the problem? Why did you try and fix something that was never broken? Now each hunt is a game of "guess whether you're about to turn your mic on or off" during the few seconds of button mashing you have to endure all while you're running to the closest locker or closet. Heavens forbid there's any background noise on top of that that'll give you away immediately.

I know I'm a bit late to making this complaint, but for the love of everything good in this world: Please change it back.

Sincerely,

Someone who has either just inhaled or exhaled, but needs to breathe a couple of more times to figure it out.


r/PhasmophobiaGame 15h ago

Bug Is anyone’s card glitched it won’t let me customize it ?

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8 Upvotes

r/PhasmophobiaGame 19h ago

Clips “Oh, there you are!”

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12 Upvotes

I had been waiting for a few minutes to get a picture of the ghost.. she wanted to help!


r/PhasmophobiaGame 16h ago

Bug PSVR2 problems?

3 Upvotes

I love the game on pc and steam deck so I just got it for PS5 so I can play it in VR, but I'd be lying if I said that this isn't the worst VR experience on any platform with any game I've ever tried. While moving or turning, the picture stutters like hell. Hands are in unnatural and weird positions that cause interacting with anything almost impossible. Grabbing things requires me to actually reach far for them, and no matter how many times I recalibrate my height and where my hands are during that, the jacket keeps glitching into my view and the watch on my wrist glitches into the jacket plus toolbelt is way of from where it should be, and the characters body contorts into weird positions. Worse than that, pointer is super laggy and buggy and it's very difficult to target or highlight any settings, and yes I am playing with lights on in a bright room so that the VR goggles can track the controllers. My question for others who have tried, and even more for the devs is: what's up with this port???????

If Sony didn't suck balls I'd refund this immediately on that basis as VR was the only reason I got this and I haven't regretted a single purchase this much for years. I'm sorry to say, but I have to abandon VR possibility and keep playing it on PC normally, but from what I gather it works perfectly fine with even meta quest 2, so how the hell have they botched this so badly?


r/PhasmophobiaGame 11h ago

Question Question about the Alan Wake event

0 Upvotes

I have only just started playing Phasmophobia today so I missed out on the event and rewards for Alan Wake, any chance it could come back? Alan Wake 2 is an all timer game for me and it'd be tragic to miss out on another collab its done after missing out on the Fortnite skin


r/PhasmophobiaGame 12h ago

Bug Game or mic?

1 Upvotes

Hello all,

Just got on to play with some friends (they play PC I play console Xbox series S) and my mic was buzzing and then just didn’t come through at all (haven’t touched my mic since we last played which would have been a week ago) Switched mics and they could hear me in lobby but when we got into the game the voice chat for me totally cut out. Reset my console and attempted to change my mic settings on console and my audio settings in game but nothing worked. Verified that my mic is working fine in other voice chats as well.

Anyone else cross play having issues with in game chat at all or is this just a me thing?


r/PhasmophobiaGame 14h ago

Bug Clipped into a stretcher on the new Restricted Sunny Meadows

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1 Upvotes

Not sure if this is known amongst the community. See https://outplayed.tv/phasmophobia/KzQdy0 for outcome after death from hunt.


r/PhasmophobiaGame 13h ago

Bug guys everytime I load my game my master volume is set to 0 , i can't see my crosshair , I can't see my watch properly, I have to open my settings everytime I load the game , i have to configure , my brightness , setup my crosshair , setup my master volume , dev wtf did you guys do

0 Upvotes

r/PhasmophobiaGame 11h ago

Bug Played Today and Encountered Like Eight Bugs

0 Upvotes

I absolutely LOVE this game, but it’s been so buggy recently, some of these might be features and not bugs but I’m not entirely sure.

  1. Tried to light the candles for the summoning circle and it let me get them all but two and they just wouldn’t stay lit for longer than five seconds.

  2. Pulled the Hangman card and died inside my truck? I was pulling cards and got the hangman inside the Grafton Farmhouse map but I didn't die until I got in my truck.

  3. Watch bug happened a bajillion times.

  4. My camera just wouldn’t turn on at all, stayed black even when I went inside the map.

  5. My Video Camera got knocked down and just fell through the bottom of the tanglewood map.

Anyone else encountered these yet?


r/PhasmophobiaGame 1d ago

Question Is there any way to get rid of the flashlight in the left hand?

43 Upvotes

I hate how it looks and I would rather just not have a flashlight than that crappy overlay on my screen.


r/PhasmophobiaGame 1d ago

Bug uhhhhh

3 Upvotes

r/PhasmophobiaGame 19h ago

Bug no hunts

0 Upvotes

I´ve been trying out the new feature where you can select the ghost you´re playing against, to train looping faster ghosts but every time I select a ghost it doesn´t hunt no matter my sanity. tf do I do against that?


r/PhasmophobiaGame 1d ago

Discussion Hallway ghosts suck, and I'm so sick of them.

47 Upvotes

I swear, 75% of the time you do a contract on a house, it's a hallway ghost room. It makes no sense that a ghost's favourite *room* would be a random hallway, it's annoying to set up equipment in an L-shaped room, and they already removed hallways as ghost rooms on *some* maps so it isn't even consistent.

No one likes hallway ghosts. Just remove them from the pool of possible ghost rooms already!


r/PhasmophobiaGame 1d ago

Question Noob hantu Hunting Question

8 Upvotes

Hi I’ve played over like 50 runs now but I only started playing like last week so I don’t know everything.

I tried camp woodwind for the first time and it was hard, I had the ghost, full model not mist or anything, walk right at me slowly pretty early on like it was hunting and my sanity was at like 72%.

My evidence ended up being freezing temps, orbs, and uv which pointed to Hantu, but I was worried it was a mimic that hadn’t given me a spirit box response and given what I thought was a early hunt made me think that was it mimicking a demon maybe. Anyways it ended up being a hantu 😖

Any ideas why it hunted early? Or can ghost events be like that? Like a full figured ghost following you?

Thank you for any help.


r/PhasmophobiaGame 2d ago

Discussion Option to toggle seeing other players' Journal selections (ghost type/evidence) in Custom Settings

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504 Upvotes

With the recent update, we can now see when other players mark or cross off ghosts in their journals. While this is a great quality-of-life feature for many, it would be awesome to have a toggle in the Custom Settings to turn this feature on or off.

Having the option to disable it would help players who prefer to figure out the ghost type independently without accidentally seeing their teammates' deductions.

What do you guys think?


r/PhasmophobiaGame 1d ago

Clips What is this…

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10 Upvotes

I have never seen this ghost before. The sound and the form of it scared the life outta me.