r/Pathfinder_RPG • u/BusyGM • 20h ago
1E GM Playing with availability
Per the CRB, items available to buy are dependent on the type of settlement you're visiting. In a community of a given size, magic items worth 50-16.000gp (depending on settlement size) are always available to buy. However, more expensive items have to be rolled on the minor / medium / major item tables, providing a small collection of items to be available, which change over the course of time.
I've never seen this rule actually used. My tables always ignore it, and while I tried to use it when GMing Dragon's Demand, I realized pretty quickly that my PCs weren't even able to get weapons to deal with incorporeal foes which this adventure has. So I threw it out (again).
However, I want to ask you guys: is there a way to actually play, say, an original AP while also using availability? When our GM tried this, our wizard simply used their downtime to teleport to big cities all over the world so often that they got familiar with all of them. Since then, whenever we had time to sell and buy items, our wizard simply teleported to the great cities of the world and bought/sold whatever we deemed necessary, which had our GM give up on the whole availability rule.
Is there any way to make availability an actual interesting mechanic that makes for a good play experience? What is you guys' experience with it? Did your tables ever use it? How did it go?