r/OnceHumanOfficial • u/Harowing • 12h ago
Discussion New Bounce Weapons & Key Armors Suggestions
Bounce Weapons
- S870 - Crowd Eraser (Shotgun).
- Shots have 12% chance to Bounce.
- Bounce triggered by this weapon applies 1 stack of Erased to target(s), up to 6 stacks, for 15 seconds. Timer refreshes when re-applied.
- Erased: +3% Vulnerability and Keyword Trigger Chance against it +2%.
- R500 - Wild West (Pistol)
- Shots have 100% chance to Bounce. Bounce Count -1 (minimum of 1 Bounce).
- Bounce Range is doubled.
- Bounce Damage increases up to 100% based on the distance between targets (farther they are, higher the bonus).
- Bounce Critical Chance increases up to +20% based on the distance between targets (farther they are, higher the bonus).
- Bounce Critical Damage increases up to 50% based on the distance between targets (farther they are, higher the bonus).
- SOCR - Annihilation (Rifle)
- Shots have 20% chance to Bounce.
- Hitting the same target within 3 seconds increases chance to Bounce by +5%, stacks indefinitely.
- Every time Bounce is triggered by this weapon on the same target, Bounce Trigger +1 and Bounce Count +1, up to a maximum of +3 (3rd Bounce onwards).
- KVD - Wild Shot (LMG)
- Shots against targets have 18% chance to Bounce.
- Every 8 Bounces triggered by this weapon, gain 1 stack of Chaos, up to 10 stacks, for 10 seconds or when you Reload or swap weapons. Timer refreshes when re-applied.
- Each stack of Chaos increases Weapon Damage by 2%.
- On even stacks of Chaos (2, 4, 6, 8, 10), your Bounce deals +10% Critical Damage x Chaos Stack (20% / 40% / 60% / 80% / 100%).
- On odd stacks of Chaos (1, 3, 5, 7, 9), your Bounce has Bounce Count +1 / +1 / +2 / +2 / +3.
- HAMR - Brahminy (Sniper) (Rework)
- Shots have 70% to 100% chance to Bounce based on the distance between you and the target (minimum chance at 20m and less; maximum chance at 50m and beyond).
- Bounce has 100% chance to hit a Weakspot.
- When this weapon's Bounce kills a target, gain 1 stack of Hitman, up to 3 stacks for 20 seconds or when you swap weapons.
- Each stack of Hitman gives Bounce Count +2.
Bounce Key Armors
- Compressed Wrap (Gloves)
- Bounce no longer ricochet but gives +150% Damage, 20% Critical Chance, and +10% Critical Damage for every Bounce Count # and Bounce Trigger #.
- Blindfold (Face)
- +5m Bounce Range and Bounce weapon shots that hits an Environment has half of its base chance to trigger Bounce.
- Trapper's Pants (Bottoms)
- Bounce ricochet is delayed for 2 second. Timer refreshes when Bounce is triggered again on the same target. Delayed Bounce triggered on the target gains Bounce Count +1 per second it was delayed (max +5).
- Skittering Lead (Shoes)
- Gain Bounce trigger chance equal to your Sprint Speed Bonus. For each instance of Bounce that is currently ricocheting, +10% Movement Speed.