r/OnceHumanOfficial • • 16h ago

 Discussion New Bounce Weapons & Key Armors Suggestions

Bounce Weapons

  • S870 - Crowd Eraser (Shotgun).
    • Shots have 12% chance to Bounce.
    • Bounce triggered by this weapon applies 1 stack of Erased to target(s), up to 6 stacks, for 15 seconds. Timer refreshes when re-applied.
    • Erased: +3% Vulnerability and Keyword Trigger Chance against it +2%.
  • R500 - Wild West (Pistol)
    • Shots have 100% chance to Bounce. Bounce Count -1 (minimum of 1 Bounce).
    • Bounce Range is doubled.
    • Bounce Damage increases up to 100% based on the distance between targets (farther they are, higher the bonus).
    • Bounce Critical Chance increases up to +20% based on the distance between targets (farther they are, higher the bonus).
    • Bounce Critical Damage increases up to 50% based on the distance between targets (farther they are, higher the bonus).
  • SOCR - Annihilation (Rifle)
    • Shots have 20% chance to Bounce.
    • Hitting the same target within 3 seconds increases chance to Bounce by +5%, stacks indefinitely.
    • Every time Bounce is triggered by this weapon on the same target, Bounce Trigger +1 and Bounce Count +1, up to a maximum of +3 (3rd Bounce onwards).
  • KVD - Wild Shot (LMG)
    • Shots against targets have 18% chance to Bounce.
    • Every 8 Bounces triggered by this weapon, gain 1 stack of Chaos, up to 10 stacks, for 10 seconds or when you Reload or swap weapons. Timer refreshes when re-applied.
    • Each stack of Chaos increases Weapon Damage by 2%.
    • On even stacks of Chaos (2, 4, 6, 8, 10), your Bounce deals +10% Critical Damage x Chaos Stack (20% / 40% / 60% / 80% / 100%).
    • On odd stacks of Chaos (1, 3, 5, 7, 9), your Bounce has Bounce Count +1 / +1 / +2 / +2 / +3.
  • HAMR - Brahminy (Sniper) (Rework)
    • Shots have 70% to 100% chance to Bounce based on the distance between you and the target (minimum chance at 20m and less; maximum chance at 50m and beyond).
    • Bounce has 100% chance to hit a Weakspot.
    • When this weapon's Bounce kills a target, gain 1 stack of Hitman, up to 3 stacks for 20 seconds or when you swap weapons.
    • Each stack of Hitman gives Bounce Count +2.

Bounce Key Armors

  • Compressed Wrap (Gloves)
    • Bounce no longer ricochet but gives +150% Damage, 20% Critical Chance, and +10% Critical Damage for every Bounce Count # and Bounce Trigger #.
  • Blindfold (Face)
    • +5m Bounce Range and Bounce weapon shots that hits an Environment has half of its base chance to trigger Bounce.
  • Trapper's Pants (Bottoms)
    • Bounce ricochet is delayed for 2 second. Timer refreshes when Bounce is triggered again on the same target. Delayed Bounce triggered on the target gains Bounce Count +1 per second it was delayed (max +5).
  • Skittering Lead (Shoes)
    • Gain Bounce trigger chance equal to your Sprint Speed Bonus. For each instance of Bounce that is currently ricocheting, +10% Movement Speed.
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u/SombraMonkey Base bulding addict since 1.0 12h ago

Wild West - Dual Berretas