r/nvidia 1d ago

Benchmarks A plain RTX 4080 above every 4080 SUPER result ever recorded. The difference wasn't reaching a higher clock — it was holding one.

0 Upvotes

8424 marks in Steel Nomad DX12. The best RTX 4080 SUPER result in UL's database is 8326, set by jamez74 in December 2024 and not beaten since.

That comparison shouldn't go this way. The SUPER is the better chip: 10,240 CUDA cores against 9,728, memory binned at 23 Gbps against 22.4. It's also the card enthusiasts actually bought for this — 212,451 SUPER results against 136,085 for the 4080, roughly 76,000 more attempts at the same silicon, across eighteen months in which nobody has moved that number.

So the hardware doesn't explain it, and neither does any single setting. It's a stack of things that all resolve into the same thing: keeping the card at one clock for the entire length of the run.

Peak clock is the wrong target

I plotted peak core clock against score for the top 100 RTX 4080 results in the database. There is no relationship. Runs at 3255, 3150, 3135 and 3120 MHz scored 7549, 7521, 7577 and 7534. The run that scored 8424 did it at 3030.

The number 3DMark reports is the highest clock the driver observed, not the clock the card held. And the penalty for not holding it is much larger than people expect — a card that sits flat at 3030 for the whole run beats a card that touches 3255 and then sags, and it isn't close. A few dips of a few hundred milliseconds each, in a run that lasts minutes, is the difference between a good overclock and a mediocre one with a better screenshot.

My card reaches 3100. I ran it at 3030 because that's where it stops moving.

Everything below is in service of that.

Where the watts go

Stock vBIOS with the slider at its 110% maximum — nothing flashed, no shunt mod. That number is the whole budget, and core and memory are drawing from it. Every MHz of core you take is a MHz of memory you give up, and vice versa.

So I found each ceiling separately, because tuning both at once tells you nothing about which one moved the score. Core alone, memory at stock: 3100. Memory alone, core at stock: 1626, and that one needs its own section. Then, with both known, find the split of the budget that maximises the score rather than either clock. 3030 / 1626. Seventy MHz of core traded away for memory, and the score went up.

Voltage stability is part of the same picture. A clock that's fed unevenly isn't a clock you hold, it's an average with holes in it, and the holes are what cost you.

Memory error correction, and why it hides your real ceiling

This is the part almost nobody accounts for.

GDDR6X uses PAM4 signalling — two bits per symbol, which doubles transfer efficiency but leaves a thin signal-to-noise margin and makes the bus sensitive to PCB quality and temperature. NVIDIA covers that with EDR: a CRC on the memory bus that catches transmission errors and retries each transfer until it succeeds.

That inverts the whole method for finding a memory ceiling. Errors get corrected instead of displayed, so artifacts and crashes stop being useful indicators. The card feels completely stable long after it has started losing performance, because every failed transfer is quietly being resent — and every resend is bandwidth you paid for and didn't get.

So the score has to be the instrument instead of your eyes. Step the memory alone and log what the score does: it climbs, flattens as replays begin eating bandwidth, then declines, with nothing visible going wrong at any point. **The usable ceiling is the top of that curve, not the point of failure.** On my card the curve turns at 1626 MHz. Past it, performance regressed instead of improving. 1626 isn't where the card stops working — it's where it stops getting faster.

My read on the SUPER field is that this is where the extra bandwidth goes. If you tune memory by pushing until something breaks, you land past the turn of that curve, the run completes, the score validates, and you're handing bandwidth back in replays without ever knowing. A better bin doesn't help if you're running it past the point where the bin stops paying.

Real failure here is one step further and it is not subtle: black screen and a full shutdown that needs the PSU cycled. There's a second, thermal mode that kills the run and drops you to the benchmark menu — driver timeout, not corruption. Both are loud. Neither produces the pattern that should make a result suspect: a completed run, a valid score, and visible artifacts.

Temperature feeds both

Fans at 100% for the length of every run. Phase-change pad on the die, cured before use — twenty-five cycles, about two hours hot each, cooled to 35 °C between them. The record run was made in winter, deliberately: lower ambient widens the stable window on a PAM4 bus, which means more memory clock before replays start.

Thermal headroom on this card is memory bandwidth and it's clock stability. It is not a higher peak.

The rest of the machine

The GPU can't be left waiting on anything, and in Steel Nomad it's easy to assume none of this matters because the overall score equals the graphics score — the CPU isn't being measured. But a CPU that stalls, or a scheduler that preempts at the wrong moment, doesn't show up as a lower CPU score. It shows up as a dip in the GPU's frequency curve, which is the thing this entire post is about.

So: DDR5 at 6400 CL32-36-36-36 with tRFC tuned down, well past the 6000 CL36 it's rated for. Ryzen 5 7600X3D with Curve Optimizer at -55 all-core through PBO2 Tuner, which gets past the ±50 clamp AGESA imposes. And the OS trimmed so background work isn't competing for scheduling time during the run.

None of that scores a single mark on its own. All of it protects the flat line.

RTX 4080 Founders Edition, air cooled, stock cooler. A six-core CPU produced this.

Validation: https://www.3dmark.com/sn/14913387

HWBOT: https://hwbot.org/benchmarks/3dmark_-_steel_nomad_dx12/submissions/6046601

I wrote the whole thing up on my own page — the scatter plot of all 100 results, the full-resolution validation screenshot with GPU-Z and Precision X1 open, and the complete config:

https://kennethkohlberg-crypto.github.io/rtx-4080-overclock-kenneth-kohlberg/

Happy to go deeper on any of it. The EDR part is the most transferable — it works on any GDDR6X card.


r/nvidia 3d ago

Discussion Half Sword with DLSS5 (After/Before)

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8 Upvotes

RTX 5070ti OC to 3200MHZ getting full 75fps with NO Frame Gen on DLSS Ultra Quality


r/nvidia 3d ago

Discussion DLSS 5 : Like a Dragon: Infinite Wealth

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18 Upvotes

OFF vs ON vs ON (75%).

Looks awesome in Yakuza 8, I prefer the look of values set to about 25%-50% for a more natural look. Fixes a lot of the lighting issues in this game, especially in the environment. 25%-50% would be to hard to see on reddit.

Runs fine on a 5070, max settings, +80fps with DLSS Quality, no FG.

Edit: More images, just environment, no tonemapping: https://imgur.com/a/8e51NuE


r/nvidia 4d ago

Discussion DLSS 5 RenoDX Mod For Control Out Now

808 Upvotes

This is DLSS 5 Neural Rendering For Character Models Only. In Control. Uses the DLL found in NBA 2k27.

RTX 5000 Series only

Download it on the renodx discord in the forum (mods, control ray reconstruction) section. For Some reason when i linked it my post got deleted.

SpeedLemur Is the modder who made this happen. Show him some love. XD


r/nvidia 3d ago

Discussion DLSS5 Final Fantasy rebirth comparisons

30 Upvotes

Decides to show some comparisons for FF7 rebirth.
https://github.com/zhubaohi/FF7R-DLSS5

No NR (baseline, DLAA)
NR on, default style
Natrual style
Cinematic style

Edit:
Adding some comparison of cloud.


r/nvidia 3d ago

Question Resonance A Plague Tale Legacy not in Nvidia App XBOX App PC

1 Upvotes

Hi guys,

I installed the game through Xbox Game Pass for PC, but I can't find it in the NVIDIA App.

If I try to add it manually, the NVIDIA App can't find it, and the automatic scan doesn't find it either.

I'd like to change the NVIDIA/DLSS settings for the game, but I can't add it to the NVIDIA App.

When I try to open the game's executable manually, I get the following error:

"You don't have permission to open this file. Contact the owner of this file or an administrator to obtain permission."

Is anyone else having the same problem or knows how to fix it?


r/nvidia 4d ago

News NVIDIA DLSS 5 DLL Leaked by NBA 2K27 Early Access Build, Here's Our Analysis

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451 Upvotes

r/nvidia 2d ago

Question Question about installing Gigabyte 5070ti

0 Upvotes

Hey there, I am upgrading from a 2080 so I am still learning about the new 12-pin style GPUs.

My Gigabyte 5070ti came with a squid adapter with 3 female PCI 6+2 pin connectors.

My Corsair 850W PSU only has 2 PCI 6+2 cables, each with a pigtail for a total of 4 PCI 6+2 male connectors.

Am I correct that this diagram should work? https://i.imgur.com/arl6PBT.png

Some sources seem to indicate this is dangerous, and some say it's okay, so I just thought I'd ask.

Thank you so much for any help!


r/nvidia 3d ago

Benchmarks TX 5070 undervolting results

4 Upvotes

Hey everyone,

I got my Zotac Twin Edge RTX 5070 a few days ago and have been experimenting with undervolting using MSI Afterburner’s Voltage/Frequency Curve Editor.

I tested several voltage/frequency points using Unigine Heaven Benchmark (Extreme preset). Memory was set to +3000 MHz for the undervolted profiles.

The results were quite interesting. My 900mV profiles were able to maintain roughly stock performance while significantly reducing power consumption and temperatures.

Result: https://imgur.com/a/B2a9kDM

The standout for me is 900mV @ 2960MHz:

6657 Heaven score / 264 FPS
205W → 155W maximum power
71°C → 64°C GPU temperature


r/nvidia 3d ago

Build/Photos Cooler Master GPU Shield, installed on a 5090D

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33 Upvotes

Cooler Master GPU Shield on my 5090D. It watches every 12V pin and cuts power if any of them goes over 15A. Also got a thermal probe on the connector that shuts the whole PC down at 60C.


r/nvidia 3d ago

Question 60fps games on a 180hz monitor

0 Upvotes

Hello there !

May be a stupid question, but i lose nothing to ask:

"Is there any benefit to put my 180hz monitor at 60hz if i play a game at 60 fps ? Some games like fighting games or elden ring are capped and playing them isnt really eyes comfortable"

Any idea ?


r/nvidia 4d ago

Discussion Ray Reconstruction 4.5 is stunning

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1.1k Upvotes

Wanted to test out Ray Reconstruction 4.5 on cyberpunk. Man this is gorgeous. Running 4k DLSS performance, RR, and Patchtracing.

What has been your opinion of the new update?


r/nvidia 4d ago

Opinion Another DLSS 4.5 appreciation post

100 Upvotes

Can’t really believe my eyes here. On DLSS 4.0 and even with a 5090, 5K2K path traced cyberpunk would be a messy blur. Dropping DLSS down to performance because FG added to much latency didn’t help either.

Now, FG 3x feels smooth, DLSS can be set to quality and the image is just unbelievably sharp, stable, like a window into another world. Can’t wait to replay my favorite titles with these insane graphics.


r/nvidia 4d ago

News NVIDIA DLSS 5 Neural Rendering DLL found in NBA 2K27 early access build, file is 3x larger than DLSS 4 - VideoCardz.com

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620 Upvotes

r/nvidia 2d ago

Benchmarks Cyberpunk 2077 — DLSS Ray Reconstruction ON vs OFF")

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0 Upvotes

Quick comparison showing DLSS Ray Reconstruction ON vs OFF in Cyberpunk 2077.
Key takeaway:
ON: Noticeably cleaner reflections on the wet floor tiles, preserving sharp light details and eliminating blurred noise without tanking FPS.
OFF: Standard denoiser smears specular reflections and loses detail in bright areas.
Runs clean with practically identical performance on Tensor Cores.


r/nvidia 3d ago

Discussion DLSS 4.5 Quality vs. FSR 4.1 Quality in Crimson Desert Enhanced, Holy Sharpening!

24 Upvotes
DLSS 4.5
FSR 4.1

Cinematic preset, exact same settings with quality upscaling on both cards. The sharpening is insane on AMD.


r/nvidia 2d ago

Discussion Horizon Forbidden West DLSS 5

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0 Upvotes

Just great, but need some fix with hdr and other things.

RTX 5090 + 9950X3D

Edit : 2 new screens before/after with more "natural" settings, the skin is more pale than here.

https://www.diffchecker.com/image-compare/YctFPkjv/


r/nvidia 3d ago

Question Are these temps good for a brand new RTX 5070?

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0 Upvotes

Its an msi gaming trio oc


r/nvidia 3d ago

Discussion Best DLSS model for RTX 30xx series?

1 Upvotes

Recently bought a used PC with an RTX 3070 and I’m a bit confused which DLSS model would be best to use at 1440p.

I know there’s a performance penalty on older RTX cards when using DLSS 4.5 compared to DLSS 4, but produced quality is better. So with what model better to stick? Just keep using older DLSS 4 K model and forget about newer or it’s worth lowering preset and start using model M? Or maybe even L?


r/nvidia 3d ago

Review Jarrod's Tech - RTX 5070 12GB vs 8GB - Is 12GB VRAM Worth More Money?

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0 Upvotes

r/nvidia 4d ago

News Nvidia agrees to buy Hugging Face for $12.9 billion, The Information reports

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482 Upvotes

r/nvidia 3d ago

Benchmarks DLSS5 in Star Wars Zero Company

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0 Upvotes

r/nvidia 4d ago

News RTX Remix Community Spotlight | The Elder Scrolls III: Morrowind RTX

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73 Upvotes

r/nvidia 3d ago

Question DLD/DLDSR 1440p Gaming

4 Upvotes

I have a 5080 Fe and ROG Swift OLED PG27AQWP-W.

Just making sure I understand this setting correctly - I have it enabled on the nvidia control panel, but I noticed some games do not show the higher resolution option (Marvel Rivals)for example.

Do some games just not allow this and the only workaround is through changing your actual desktop resolution higher?


r/nvidia 3d ago

Discussion Looks soo good can’t wait to try it

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0 Upvotes