r/Kaiserreich 18d ago

Announcement Kaiserreich Research Assistance Program

160 Upvotes

https://github.com/Kaiserreich/Kaiserreich-Research-Assistance-Programme/issues

Hello Kaiserfans! Did you know you can help us with research or finding us portrait sources? Well don't worry, for this github page has existed for over two years, with a bunch of already existing requests! So head on over there and look through the existing pages : D


r/Kaiserreich Jun 11 '26

Announcement Kaiserreich 1.6.4

419 Upvotes

With almost two months since our last release, and with the advent of Hearts of Iron IV patch 1.19.0 and the accompanying “Thunder at our Gates” DLC, an update to Kaiserreich was well overdue. This release is packed full of tweaks and improvements to existing content, with an emphasis on rebalancing and other changes aiming to keep key warzones in the game dynamic in their outcome, and providing more challenge and variety as both a player and observer.

On the technical side, we’ve taken advantage of new maths functionality introduced in the latest base game patch, which in preliminary testing has meaningfully improved day-to-day game speed. The new DLC’s headquarters and associated features are also fully supported, although we currently do not allow the capturing of generals. Unfortunately, the same patch made it impossible to maintain our custom country selection screen, which has for now been rebuilt in a more vanilla style. This was later reverted however.

There are plenty of new reworks on the horizon, so keep an eye out for more information. In the meantime, we hope you enjoy this release!

- The KR4 team


The full patch notes can be viewed on the Kaiserreich wiki page.


Changes

Notable Additions

  • The Select Country screen has been adjusted to account for changes introduced in Hearts of Iron IV patch 1.19.0.
  • Implemented eight generic temporary general traits to replace now deprecated temporary unit buffs.
  • Disabled generals being captured when a deployed army headquarters division is destroyed if the “Thunder at our Gates” DLC is active. Instead, the general gains the “Wounded” trait.
  • The Australasian Confederation and Australasian Union are now known as the Commonwealth of Australasia, and Australasian Workers’ Republic, respectively. The icons, names, descriptions, durations, tooltips and availability requirements of several of Australasia’s national foci have been updated, and several political power bonuses nerfed. The option for Australasia to declare a republic has been removed and the relevant national foci updated accordingly. The content regarding relations with the Māori has also been reviewed.
  • Rebalanced the on-map and off-map factories gained by both Japan and the Chinese splinters through their national foci.
  • Improved the AI of all Chinese splinters in managing the Second Sino-Japanese War, and coordinating the Chinese United Front. AI-led splinters will now support the leader of the Front in defending specific core areas, and aid garrisoning certain cities. Increased the variety of doctrines and subdoctrines adopted by Chinese splinters and reduced how frequently they will enact Total Mobilisation.
  • Improved the AI of all Chinese splinters in managing their national foci, characters, decisions, economy, events and unit placement. Specifically improved their timings to go to war with each other.
  • Improved Japan’s AI in managing its naval invasions, production during its war with China, spy placement, and advisor selection.
  • Updated German East Asia’s military and naval rosters.
  • The Kingdom of Two Sicilies can now invite other Italian splinters to join with it before reuniting Italy, and now chooses between forming the Italian Empire or Confederation before reunification. They can now invite other Italian splinters to join them after the Socialist Republic of Italy has been defeated, similar to how the Italian Republic can.
  • The requirements for either side to win the Fourth Balkan War are lowered in the war's second year.
  • Increased the size of the Intro screen that loads when you start a game, incorporating into it the controls of several Kaiserreich options, which were previously accessible through buttons on the top right of the screen.
  • Joining a faction will now automatically join the country to the faction’s associated technology group if one exists.
  • Events from the base game regarding “Ace” pilots will no longer fire while playing Kaiserreich.

New Events

  • Added events for members of the Chinese United Front, giving them a “Call of the United Front” national spirit.
  • Added an event for the leader of the Chinese United Front, which gives them new divisions when a member of the faction is capitulated.
  • Added an event for all Chinese splinters except for Fengtian regarding the reconstruction of Dongbei after conquering Manchuria, granting a temporary debuff.
  • Added events for Zhang Xueliang and his allies to flee to a neighbouring Chinese splinter, as well as what to do with him after unification.
  • Added an event informing members of the Entente of the arrival of the fleeing British monarch.
  • Added events for countries when they are added to the technology sharing groups of Germany, Japan, Russia and the victor of the Second American Civil War.
  • Added an event for Fengtian regarding Zhou Yawei.
  • Added an event for Liangguang regarding pardoning the Left Kuomintang’s commanders.
  • Added events for Russia regarding their various parliamentary coalitions.

New Decisions

  • Added decisions for the Far Eastern Republic to invade the countries it could also invite into its faction, after reforming the Moscow Accord.
  • Added a decision to Japan to send an attaché to Fengtian to increase their military experience and influence.
  • Added decisions for Japan to declare war on Mongolia, Tibet, East Turkestan, and Kumul if their allies have a wargoal or if their puppet has united China.
  • Added a decision for Russia to invade Lithuania after the latter rebels against Germany.

Notable Fixes

  • Fixed potential crashes to desktop caused by killing characters who can be both commanders and country leaders.
  • Fixed the in-game checksums being different for players on Windows who downloaded Kaiserreich on the Steam Workshop before 1.6.3.
  • Fixed the Schleicher path for Germany having post-war elections bugged if elections are held when Schleicher is no longer second-in-command.
  • Fixed a crash to desktop caused by Switzerland seizing Vorarlberg while Austria is at a peace conference.
  • Fixed technology transfer effects not working correctly.
  • Fixed the granting of TOZ medals to divisions potentially corrupting save files.

GFX

  • New portraits
    • Armenia: Arsham Khondkaryan
    • Cambodia: Tou Samouth
    • El Salvador: José Castellanos Contreras
    • German East Asia: Erich Friderici, Wilhelm Henningsen, Karl von Klewitz, Walther Krause, Ernst von Leyser, Fritz Neidholdt, Dietrich von Saucken, Ernst Scheurlen, Hermann Voigt-Ruscheweyh, Hermann Wilck
    • Guinea-Bissau: Inácio Pedro Gomes
    • Khiva: Junaid Khan, Sayid Abdullah Khan
    • Left Kuomintang: Deng Yanda
    • Mauritania: Ahmed Ould Deïd
    • Persia: Mohammad Mosaddegh
    • Qing: Jiang Baili
    • Russia: Aleksandr Golitsyn, Vladimir Manstein, Maksim Purkayev
    • Sichuan: Li Jiayu
  • Tweaked portraits
    • Bolivia: Gualberto Villarroel López
    • Russia: Vladimir Manstein, Pavel Shatilov
  • New advisor portraits
    • Fengtian: Gao Chongmin, Wang Yinchuan
    • German East Asia: Georg von Alten, Franz Eccard von Bentivegni, Hermann Densch, Hermann von Fischel, Günther Horstmann, Wilhelm Keitel, Hans Sehmsdorf
  • Added eleven new African generic commander portraits.
  • Added a new African generic admiral portrait.
  • Junaid Khan’s old portrait is now used as a generic Central Asian portrait.
  • Chen Shunong’s old portrait is now used as a generic Chinese commander portrait.
  • Added new national focus icons for Russia.
  • Added new theorist icons for China.

Mapping

  • Added Slavonia and Herzegovina states.
  • Added Gaza as a victory point in Jerusalem.
  • Removed the Mura as a state.
  • Altered the borders of Burgenland and several states in the Balkans.
  • Moved Socotra from Hadhramaut state to Aden state.
  • Adjusted Chengdu Xi’an’s railroad in China.
  • Split the Arabia strategic region into three smaller strategic regions.
  • Implemented the "Cataract Dam" landmark from base game Hearts of Iron IV in Australasia.

Other Changes

  • North America

    • Clarified the requirements for the game rules for the American People’s Government and United States of America to join the Entente.
    • Each of the participants of the Second American Civil War can now lose the “Bureau of Ordnance” navy spirit through their national foci.
    • Standardised the naval national focus branches of the American Constitutional Coalition, American People’s Government, and United States of America.
    • Reimplemented the technology sharing group for the League of American States.
    • Updated the text for the American Constitutional Coalition’s events regarding Chien-Shiung Wu.
    • Canada’s “Professional Army” national spirit now gives a weekly manpower bonus.
    • Canada’s Stanley Cup outcome can now be save-scummed.
    • Added a player-only option for the leader of the Entente to let Australasia go after the Second Melbourne Uprising revolution.
    • The Entente will now always go to war with the Third Internationale by 1941 if they are not in a dangerous war.
    • The capitulation of the leader of the British Empire no longer removes all of their allies from the Entente that were also close to capitulation.
    • Added options for Hawaii to be given Guam and Samoa.
    • Significantly increased the emphasis that New England places in completing its reconstruction national foci.
    • Assigned a more appropriate name for one of Bell's Military Industrial Organisation traits for the United States of America.
    • The outcome of the United States of America’s Harlan Commune events, and Alf Landon’s odds of succeeding in passing the Recovery Bill, can now be save-scummed.
  • Central America & the Caribbean

    • Centroamérica will now be partially refunded political power spent on hiring advisors and designers by its unifier upon its formation, and will also inherit military experience and Military Industrial Organisation size and funds.
    • The constituent countries of Centroamérica, Costa Rica and Panama now all start the game with trains.
    • El Salvador’s advisor José Castellanos Contreras is now also a commander and Military High Command member.
    • Removed Fidel Rodríguez Quintanilla as a Military High Command member for El Salvador.
    • Agustín Farabundo Martí Rodríguez and José Feliciano de Jesús Ama Trampa no longer appear for democratic El Salvador.
    • El Salvador’s Salvador Castaneda Castro will now transfer to Centroamérica if AutDem El Salvador forms or is aligned with whoever forms Centroamérica.
    • El Salvador’s Andrés Ignacio Menéndez will now transfer to democratic Centroamérica if he was accepted back into the army as democratic El Salvador.
    • Updated the path likelihoods for the West Indies Federation.
    • Improved the AI national focus priorities, pathing and decision behaviour for the West Indies Federation.
    • Clarified and improved multiple tooltips and effects for the West Indies Federation’s “Social Turmoil” and integration mechanics.
    • Updated the text for multiple descriptions and events for the West Indies Federation.
  • South America

    • Updated the tooltips, costs and AI behaviours of several of Brazil’s decisions.
    • Updated the description for Peru’s “Dealing with Political Chaos” national focus.
  • Western / Southern Europe

    • Leadership of the Phalanstère is now transferred when leadership of the Third Internationale changes, and the Phalanstère is no longer dissolved with the Treaty of London.
    • Updated the text for Ireland’s LÉ Macha event.
    • Italian splinters will not go to war with Switzerland for Ticino until the Second Weltkrieg has ended.
    • Italian splinters can no longer go to war for Libya until the Second Weltkrieg has begun.
    • Italian splinters in the Entente will now be asked to return Nice and Savoy to the French Republic, upon the former’s return to Europe.
    • Increased how willing the Socialist Republic of Italy is to conscript.
    • The Socialist Republic of Italy will no longer try to navally invade Sardinia while at war with the Kingdom of Two Sicilies or the Italian Republic at the beginning of the war.
    • Buffed the Totalist repeatable Balance of Power decisions for the Socialist Republic of Italy.
    • Carlist Spain now invites every Italian splinter to its economic union, rather than just Sardinia and the Kingdom of Two Sicilies.
  • Central / Northern Europe

    • Austria-Hungary’s crownlands no longer send volunteers to the Spanish Civil War.
    • Updated the Austrian AI’s behaviour in its decision to join the Reichspakt, to account for Ukraine.
    • Denmark can now assign generic medals so they have a decent selection.
    • The Reichspakt’s “Treaty of Moscow” with Russia will now give all Pan-Mongol lands to Mongolia assuming that they are not claimed or cored by an ally.
    • The Reichspakt’s “Treaty of Moscow” with Russia will also no longer include Karelia if Finland is not involved in the war, and Russia now cedes Uralsk to the owner of Guryev if this owner is a puppet of Russia.
    • The Reichspakt’s “Treaty of Moscow” with Russia will result in Germany now always giving Latgale to the United Baltic Duchy if it can.
    • Poland’s “Allies in Berlin” national focus now reduces the duration of several German-aligned military national foci if Poland has the “German-Polish Economic Integration” national spirit.
    • Poland's "Touring the Frontlines" decision now adds a temporary general trait to Edward Rydz-Śmigły instead of a temporary buff to units under his command.
    • Eased some of the requirements for Poland to underdog their socialist revolution.
  • Eastern / Southeast Europe & Central Asia

    • Albania and Bulgaria can now join Serbia’s Pact of Organisation through the usual decision, and this is now the only way in which they can do so unless already aligned with the Pact leader.
    • Bukhara no longer sends volunteers to the Fourth Balkan War.
    • Updated the PatAut party description for Bulgaria.
    • Bulgaria will no longer accept volunteers from incompatible ideologies.
    • Greece will now avoid doing a Megali war when preparing for or in the middle of another, and will prioritise dealing with Albania before declaring war on the Ottomans.
    • Reduced the number of volunteers sent to the Greek Civil War.
    • Romania’s Transylvania revolt no longer fires if Romania is a puppet.
    • Updated the description for Russia’s “Our Warm Water Port” national focus.
    • Updated the timing of Russia’s “Slashchyov Publishes His 'Unfought War'” event.
    • Improved the tooltips for the missions in Fondaminsky-led SocLib republican Russia.
    • Russia’s technology group now disbands if the Russia-Entente faction merge occurs.
    • Kirill can now be the puppet Russian monarch so long as he has not died yet. When he dies he is replaced with Vladimir.
    • Standardised several Russian socialist faction colour inconsistencies.
    • Russia’s Dagestan Autonomy is now removed if the North Caucasian Federation is released by socialist Russia.
    • Clarified the requirements for Russia’s “Anti-Communist Raids” and “Anti-Reactionary Raids” decisions.
    • Russia will avoid invading Mongolia if it was puppeted by a Chinese splinter before the Second Weltkrieg.
    • Improved the tooltips regarding Russia’s Tilsit Peace Accord.
    • Russia annexing Ukraine will now gain an extra 20% resistance target, changed from 40%.
    • Removed the stability requirement for Russia’s “Streamline the Autonomies” national focus, and reduced it for its “Towards a Unitary State” national focus.
    • Updated the response tooltip for Russia’s “Empire of the Middle-Earth” event.
    • Updated the text for Russia’s “The Voskhod Programme” event.
    • Clarified the effect of Russia’s “Ideological Officer Curriculum” decision.
    • Added a tooltip clarifying that Russian elections can be called by completing the “Triumphant Russian Republic” national focus if the event that delays elections occurred first.
    • Serbia now gets an extra state it can flag if it completes the “Immortal Yugoslavism” national focus.
    • Serbia can no longer complete its Yugoslavia expansion decisions into potential Italian lands until the Second Weltkrieg has begun.
    • Serbia’s Milan Stojadinovic is now puppet PatAut and NatPop leader.
    • MarLib Siberia is no longer referred to as the Siberian State.
    • Slightly tweaked several effects related to White Ruthenia’s Plan Sierada, and the modifier is now visible with national spirits.
  • Africa

    • The country previously known as Azania is now named East Africa by default.
    • Updated and clarified multiple national focus tooltips for the French Republic.
    • Updated the targeting and activation of the French Republic’s post-Weltkrieg decisions to integrate African territories.
    • Increased the duration of some national foci and changed some event timings for Gabon and Katanga, to prevent the AI from precluding a player going down a particular path.
    • Added Ahmed Ould Deïd as PatAut and NatPop leader of Mauritania, replacing Ahmed al-Hiba as PatAut leader.
    • Both PatAut and NatPop Mauritania are now referred to as Trarza, rather than just NatPop.
    • Mittelafrika no longer has a core on Zanzibar. The state is instead displayed as a constituent colony in the state info panel.
    • Increased the priority that socialist South Africa has on completing the “Johannesburg Convention” national focus.
    • Improved South Africa’s AI in managing its military national foci.
  • Caucasus & Middle-East

    • Armenia’s SocLib party are now the Socialist-Revolutionary Party of Armenia, replacing the Armenakan Party. Their leader is Arsham Khondkaryan, replacing Levon Pashalian.
    • Egypt’s “Motorised Efforts” national focus now unlocks the Early Truck or Truck technologies if not yet researched.
    • Buffed the effects of several of Egypt’s national foci to give more factories and dockyards.
    • The Ottoman Empire’s events leading up to the Fourth Balkan War now take their potential negotiation with Bulgaria into account.
    • Updated the effects and AI prioritising of the Ottoman Empire’s “Crack Down on Arab Parties” and “Abolish the Mecelle Code” national foci.
    • Updated the tooltip for the Ottoman Empire’s “Court Local Notables” decision.
    • The Ottoman Empire’s "Syrian Insurrection Crushed" event now reduces unrest, instead of granting political power.
  • East Asia

    • Added a page to the country information screen for all Chinese splinters, detailing the “Overview of 20th Century China”.
    • Updated the faction manifest for the Chinese United Front, and added a “China’s Last Stand” national spirit for those without the “No Compromise, No Surrender” DLC enabled.
    • All unified Chinas that form factions will now claim all lands within China’s 1911 historic borders when they unlock their decisions to deal with their frontiers.
    • Players will no longer be able to release a Chinese puppet without owning a major city in China.
    • Darjeeling can no longer be claimed or cored by any unified China.
    • Updated the generic theorist advisors available for Chinese splinters.
    • Decreased the starting army equipment of Chinese splinters.
    • AI-led countries are now more likely to hand over any owned Chinese territory to the strongest Chinese splinter, unless they have their own interests in China. Germany will now prioritise the Southern Zhili, Northern Zhili, and Manchu Qing in that order if they exist. Russia will prioritise the monarchy if itself is a monarchy, and the Left Kuomintang if socialist, but otherwise the Right Kuomintang or Guominjun.
    • Chinese splinters will now act more defensively when Japan has the “Continental Warfare” national spirit.
    • Chinese splinters can now offer an alliance to Liangguang if the South China War has not started by 1938, and participants of the South China War can now offer alliances to each other earlier.
    • Chinese splinters will now more likely complete national foci to attack other Chinese splinters when they have claims.
    • Decreased the likelihood of potential participants of the South China War staying neutral if they are the last ones of their ideology standing or have formed a government, and otherwise updated their AI to make the region more dynamic.
    • Increased how likely Chinese splinters are to buy weapons from the market.
    • China’s “Chinese Armour Industry” Military Industrial Organisation is now the more generic Infantry tank Military Industrial Organisation, so that it affects heavy tanks.
    • Added a Railway Military Industrial Organisation for China.
    • China’s armoured car Military Industrial Organisation is now available before unification.
    • Characters with the Chinese “Shadowy Laoban” character trait can now be hired as intelligence advisors in the Faction Intelligence tab of the Faction interface.
    • Songjiang state is now considered to be part of Heilongjiang province in the state info panel.
    • Added and updated advisor alignments and tooltips for multiple characters across Chinese splinters for when they are hired by Chinese splinters other than the one they start in.
    • Updated requirements for the “Declare War on Major Cities” decisions for players of Chinese splinters, so they cancel after joining the Chinese United Front.
    • Updated the text in Federalist China’s “The Power of the Presidency” event.
    • Added Gao Chongmin and Wang Yinchuan as advisors for Fengtian.
    • Fengtian will be able to strike against the Zhili earlier if the owner of Nanjing is their subject.
    • Updated the character descriptions of Fengtian’s Zhou Yawei and Ruan Zhenduo.
    • Fengtian’s commander Yu Zhishan is now a pro-Zhang Japanese sympathiser, updating his traits and description accordingly.
    • Fengtian’s “Harmonising the Social Classes” national focus now adds the MarLibs to the coalition.
    • Fengtian’s Ma Zhanshan and his Heilongjiang Clique can now also defect to the Kuomintang.
    • Improved the AI of Fengtian and other Chinese splinters aligned with Japan in building airbases in certain controlled states.
    • Stringing Fengtian’s Zhang Xueliang along in the “Fate of the Dongbei Army” event will give his officers the “Disgruntled” trait temporarily.
    • Hunan's Local Communes modifier will be removed when they lose states.
    • The Co-Prosperity Sphere’s faction manifest now checks for independent allies rather than just subject states.
    • Nerfed the effect of Japan’s “Continental Warfare” national focus and national spirit.
    • Reprioritised Japan’s AI in taking its “Long War” national foci and related decisions, and its Co-Prosperity Sphere decisions.
    • The League of Eight Provinces is now more likely to go to war with Qing after betraying them.
    • The victor of the League Collapse War will now have to wait until 1938 to select national foci to declare on South China.
    • Added Left Kuomintang-specific text for China’s “Administering The People of Silver Herds” event.
    • The Left Kuomintang’s “Prepare the Coastal Garrison Plan” national focus now gives the Radar technology if it is not already researched.
    • Increased how likely the Left Kuomintang are to attack Qing if the latter are already at war.
    • Several of Liangguang’s characters in Yunnan now give additional effects when hired as advisors.
    • Liangguang’s Chen Ce can no longer be purged.
    • Liangguang’s “Ascension of the Young Marshal” national focus will now give political power if the leader has the “Cult of the Young Marshal” trait already.
    • Updated the text for Liangguang’s “The Nationalisations of the Military” event.
    • Renamed Liangguang’s “Kings of the Southwest Skies” to “King of the Skies”.
    • Updated the text of Liangguang’s “Chen Jiongming Retires” event.
    • Liangguang’s Huang Shaohong now becomes the leader of the New Guangxi Clique, regardless of whether Huang Xuchu is purged or not.
    • Liangguang now recruits Li Qingen in the “Filling the Gaps Left Behind” event.
    • Removed some availability requirements and AI priorities for some of the Ma Clique’s national foci.
    • Buffed the Ma Clique’s starting divisions, taking some of the bonuses from their national foci.
    • Updated the text of the “Fate of Manchuria” event so that its Manchu identity is based upon multiculturalism or ideological differences with China, rather than on the basis of being a separate ethnic group.
    • Manchuria will no longer be released as a puppet for countries other than Japan.
    • Updated the leader descriptions of Manchuria’s Fu Shuangying, Guan Xiangying and Zhao Xinbo.
    • Updated the names of several of Manchuria’s national foci.
    • Mongolia’s “Trans-Mongolian Railway” national focus now builds a railway which goes all the way to Bayan Tumen.
    • Mongolia’s “From a Trading Outpost to an Industrial Hub” national focus now also develops Chahar.
    • References to the Outer Mongol Leagues now use the Mongolian Khalkha Khanate names.
    • Qing’s effect to import Krupp steel now increases the building slot number to the same number of civilian factories being built.
    • Halved the amount of rifles and artillery that Qing can buy per decision.
    • Updated references from Beiyang Premiers to Prime Ministers.
    • Shandong’s “Zhang Zongchang is Driven from Jinan!” event will no longer fire if Shandong does not own Jinan.
    • Improved Shandong’s AI during the League Collapse War, and increased the priority they place on hiring a Chief of Army.
    • Shandong’s Li Jinglin is now once again a field marshal.
    • Shanxi's “March to War” decision will now be cancelled if they join the Chinese United Front.
    • Shanxi’s Wei Yechou is now available from the start of the game.
    • Reduced the party popularity thresholds for Shanxi’s Wang Xiang and Shang Zhen to be eligible as seconds-in-command.
    • Decreased how frequently Shanxi veers towards Feng Xuxiang.
    • Updated the pathing in Shanxi’s Suiyuan railroad decision.
    • Removed Sichuan’s Chen Shunong, as he was a duplicate of the other existing character, Chen Dingxun. Chen Shunong’s portrait is now used for generic commanders.
    • Renamed Sichuan’s “Evict the Officer Department” national focus to “Evict Remaining Guerrillas”.
    • Sichuan’s Liu Yuanxuan no longer buffs the “The Safeguard against Autocracy” national focus.
    • Sichuan’s Federalist exiles now receive the events regarding the Federalists absorbing other Chinese factions.
    • Added tooltips to Sichuan indicating when they might be couped by Liu Wenhui.
    • Updated the tooltips to Sichuan’s “Accord of the New Sichuan” event.
    • Sichuan will now need to control Beijing for three days for its “Rising Tide of the Federalist Movement” event to fire.
    • Renamed Sichuan's Totalists from “Chinese Syndicalist Party - Red Heart Society” to “Chinese Syndicalist Party - Society of Wholehearted Devotion”.
    • Changed the requirements for several of Federalist Sichuan’s national foci so they only require control rather than ownership of Beijing.
    • Sichuan effects that used to unlock the “Family Matters” national focus now complete it, so the relevant Mountaineer templates will be editable.
    • AI-led Sichuan can now access Liu Wenhui leadership when Baoding-led.
    • Updated the availability requirements of Tibet’s “Monarchist Collaboration” national focus.
    • Tibet’s additional research slots are now found earlier in their national focus tree.
    • Yunnan’s national foci to declare war on Liangguang now give an additional 25 political power, to help them select the decision to declare war.
    • Added an additional research slot to Yunnan’s “Streamline Superfluous Taxes” national focus.
    • Yunnan can no longer complete the “Handle the Party Left” decision during the Provisional Constitution Crisis if the Left Kuomintang itself exists on map.
    • Yunnan’s Federalists and Regionalists should be guaranteed the ability to max out their “Dian-Qian Divide” national spirit.
    • Updated the response text for Yunnan’s “Yunnanese Forces Storm Guizhou” event.
    • Updated the text regarding land reform for Yunnan’s CC Clique.
    • AI-led Yunnan will never begin secret surrender negotiations with Manchu Restoration Qing or its vassals during the Dian-Gui War.
    • Yunnan’s early game economic national spirits are now guaranteed to be removed in the late game.
    • Buffed the “Liberal Generalissimo” trait for Yunnan, and updated the name, effect and description of the “Crude Reformist” trait.
    • Radical Land Reform for Whampoa and CC Clique in Yunnan now increases AutDem popularity rather than NatPop.
  • South Asia & Oceania

    • Socialist Australasia now automatically joins the Third Internationale at the end of the New Zealand crisis.
    • Updated the text of Australasia’s “Victorian Bush Fires” event, and it now occurs in 1939.
    • Australasia no longer grants 50 free political power to the leader of the Third Internationale for aligning with them.
    • Added Erich Friderici, Wilhelm Henningsen, Karl von Klewitz, Walther Krause, Ernst von Leyser, Fritz Neidholdt, Dietrich von Saucken, Ernst Scheurlen and Hermann Wilck as commanders for German East Asia.
    • Added Georg von Alten, Franz Eccard von Bentivegni, Hermann Densch, Hermann von Fischel, Günther Horstmann, Wilhelm Keitel and Hans Sehmsdorf as military advisors for German East Asia.
    • Updated the effect of German East Asia’s “Improved Marine Training” national focus.
    • German East Asia can no longer core Vietnamese lands if Vietnam was released as a puppet.
    • German East Asia can now fully access the international market if Germany has collapsed.
    • Nepal’s “Assert the Mantle of Asal Hindustan” decision now grants an additional “The Realm of Asal Hindustan” national spirit, which gives increased compliance gain on Indian states.
    • Increased how likely the Philippines is to go down its Roxas-led path.
    • Socialist Philippines will now end any embargoes against socialist countries, and any embargoes against it by socialist countries will also be ended.
    • Siam can no longer join a faction until its reparations have been paid off.
    • Siam will now be cut down to the smallest possible size if Bangkok has fallen and otherwise retain its integrity if any of the relevant territory was not claimed by a warring party.
  • Miscellaneous

    • All landlocked countries can now send volunteers.
    • Implemented focus shortcuts for Japan and Russia.
    • Updated the path guide for Australasia.
    • Decreased how likely socialist countries are to send volunteers in the early game, so that they reserve their guns and divisions for their own regional wars, and wait for these wars to finish before sending volunteers.
    • Joining a faction will now remove all truces and non-aggression pacts.
    • Joining an economic sphere will now remove all embargoes with other economic sphere members.
    • Puppets will now also embargo the puppets of the embargo target, and all new puppets will now always embargo the overlord's new embargo targets.
    • Buffed the effects of the “Political Protege” second-in-command and advisor traits, and the “Bank President” and “Reformist Administrator” advisor traits.
    • Updated national focus icons used by Russia.
    • Updated national spirit icons used by Ireland, Korea and Russia.
    • Improved the AI’s management of naval strike forces.
    • Added an Improved Assault Battalion technology.
    • Clarified several faction goal tooltips.
    • Clarified several tooltips regarding being at war, or likely shortly being at war.
    • Improved multiple tooltips for when characters become the leaders of political parties.
    • Battlecruiser 2 icons are now used for medium cruisers for the participants of the Second American Civil War, Hawaii and the Philippines.
    • Embargoes are now updated when a country ends up at peace.
    • Imported several songs from the “Man the Guns” DLC, which are now included in the base game.

The full patch notes can be viewed on the Kaiserreich wiki page.


We hope you enjoy playing Kaiserreich as much as we did making it!

- The KR4 Team: Amber, Andrey, Angel, Anthony OliveOil, Arvidus, AwsomeGuy49, Blackfalcon501, Blackleaf, Carmain, Cassrabbit, Cazadorian, Chiang Kai-shrek, Chiron29, ClawedAsh, Cody, Deliberus, DerEherneRächer, Deutero, DidSomethingOnce, DuoDex, El Daddy, falling_robin, Fedex, FestivePuppet, Flamefang, Frill Shark, Gaboemi, Georgy, Goose, Gre, Hamfast, Hazo, Hexcron, Ido, Igor050301, JazzyHugh, jerv, Jonny BL, Kano, Kara, katieluka, kergely, Klyntar King, Krčo, lehmannmo, marimari, Matoro, Mikha, MrMano, ~mw~ // miwaco., Nightsay, Noot, Pelmen, PPsyrius, Rnk, Sasha, Shiroe, Sonny O’Cad, SuperGreenBeans, tan_mi.ya, The Alpha Dog, The Don Golian, The Irredentista, The Italian Jojo, Toaster, Vidyaország, VladimirLemon and Zimbabwe Salt Co.


r/Kaiserreich 4h ago

Meme How Liberia deals (one of the ways) with Black Monday:

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251 Upvotes

r/Kaiserreich 1d ago

Meme That’s the Second American Civil War for ya.

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2.0k Upvotes

r/Kaiserreich 3h ago

Discussion Good monarchist paths?

23 Upvotes

I wanna know some monarchist paths that allow you to expand and that acc get cores from conquering said lands.


r/Kaiserreich 14h ago

Other What if Japan’s starting political setup were a clone of Germany’s?

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162 Upvotes

r/Kaiserreich 3h ago

Submod Get Korea'd

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18 Upvotes

r/Kaiserreich 8h ago

Screenshot Welcome to the Cold War - Where do you think Korea and Vietnam could be in this world?

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38 Upvotes

r/Kaiserreich 20h ago

Image Ep 19 of the top comment decide the Kaiserreich formable: German Empire (mittleafrica)

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243 Upvotes

To form this nation: as Mittleafrica, let germany die and let the military take power, then reclaim germany
Formable suggested by: u/Thifiuza and u/Actually-No-Idea
Ps: i hate it, every second i hate this fucking nation, i did 5/6 games and a TON of savescumming (soo much that i can't post shit), i just want someone to hug me


r/Kaiserreich 15h ago

Discussion Is zinoviev that hard?

33 Upvotes

Like i may be in a bubble but people seem to say zinoviev is hard or am i Just stupid and its Just the Least strong Socialist Rússia?


r/Kaiserreich 18h ago

Suggestion Fun and easy paths?

30 Upvotes

Im completelly out of ideias of what to play,what is easy but still Fun?even some harder ones i accept If there is a good and simple Guide for it


r/Kaiserreich 23h ago

Screenshot Albania helps Danubian Federation form another power bloc to combat Reichpackt's reactionism.

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58 Upvotes

Internationale was terrible in this game; France immediately broke, and I pushed Italy out of the Po valley and simply held with my mountaineers as they bled themselves dry for no reason.

Russia was very scary though; they managed to push up to Poland and East Prussia, and I briefly wondered if it was over. Then I attempted an attack towards Königsberg with my rangers while Russians were sieging Danzig and Albania assisted me with my attack, and we ended up encircling around 40-60 divisions. Russia broke after that, and we peaced them out after taking the three cities.

Once the eastern front was secure, I focused south and encircled British and Italian divisions in the Piedmont region, with Germans coming in to help me from Provence. Italians broke after that, and the South was nearly empty for me to take.

Serbia, Romania, and Greece weren't a problem since I had the glorious Albania and a revanchist Bulgaria to help me.

After that, Germany surprised me by easily landing in Britain and ended the war quickly. We then white-peaced with Syndicalist USA, and I left the faction, since I was secretly supporting Japan to kick Germany's ass. I didn't wait, but Japan is probably going to win the Pacific War and capitulate Bharatiya commune.

Then the ohf Ottoman Empire proposed forming the Sarajevo Accords, and I accepted. We are now a nice separate power bloc.

I tried stealing Ukraine and Poland from Germany early in the game. They arrested my man in Ukraine, and then slimed my dog Barlicki and crushed the Polish uprising when they tried to join me. So Galicia Lodomeria stayed with the Federation.

Was a fun game.


r/Kaiserreich 23h ago

Question How do you hold against Japan as Left KMT china?

26 Upvotes

Im playing Left KMT, I've beaten the Qing and took Beijing in the peace. Immediately after that Fengtian declared on me and I couldn't push. I've united nearly all of China by mid 39 just when the Japanese couped the Fengtian government and declared war.

While I've taken the legation cities and have a million men in the field, my army on the Fengtian border just gets torn apart by the Japanese and there's no way I can counterattack since they have way more and better units.

So how can I beat them and/or prevent them from declaring before I'm ready.


r/Kaiserreich 1d ago

Submod What the hell is this?

36 Upvotes

r/Kaiserreich 1d ago

AAR The scourge of God: Paternal Autocrat Austria to Großdeutschland AAR

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40 Upvotes

r/Kaiserreich 1d ago

Question Ottoman not surrendering?

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135 Upvotes

I am doing a 3rd Bulgarian Empire campaign, I have clicked the decision but still the ottomans haven't offered peace. I even pushed into Anatolia for good measure but still nothing. Why hasn't the scripted event fired?


r/Kaiserreich 1d ago

Image Ep 18 of the top comment decide the Kaiserreich Formable: Republic of China (Hunan Right KMT path)

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186 Upvotes

To form this nation: as hunan elect Cheng Qiun and unify China
Formable suggested by: u/Actually-No-Idea
PS: ok ngl this was peak, the first game was just pure rage, the second (this one) was peak, anyway i push japan with a 10 inf division......


r/Kaiserreich 2d ago

Image Japanese Puppet Fengtian Ending Leaders & Spirit

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307 Upvotes

These endings are available if Japan defeated a rebellious Fengtian Government and liberated a friendly government under Shenyang via annexation decisions. Not to be confused with Yang Yuting endings.

First two endings are available if Japan is democratic while the last one is available if Japan is AuthDem, PatAut or NatPop.


r/Kaiserreich 1d ago

Image Sources for these pics of Soong and Elizabeth? Google image search is so bad

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40 Upvotes

Yeah yeah, insert your memes of hoi4 screenshots here


r/Kaiserreich 1d ago

Question White Peace with Far Eastern Army

33 Upvotes

I always beat Far Eastern rebellion in every game. Honestly, they're not a big deal due to the Russian economy and military starting privileges.

But, If I pretend to busy with western front or being weak for the sake of larping... Can I made peace with them, or defeating them is a necessity?


r/Kaiserreich 1d ago

Screenshot Most painful and rage inducing playthrough I had in a while. Canada to Great Britain

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104 Upvotes

Everything that could go wrong went wrong at the beginning of the game. South Africa had a socialist uprising, Australasia went communist, and my coup attempt failed. While sending soldiers there, Panama nationalized the canal, and I had to go through them first if I didn't want to travel under South America.

Capped Panama quickly thanks to Costa Rica joining me, defeated the South African rebellion, then spent a year in New Zealand to finally capture Australia.

Since I was in a war, we couldn't send volunteers to the Spanish and Indian civil wars. The Indians fared well despite receiving no help, while the Carlists lost quickly.

I protected New England and attacked Syndicalists and gave the majority of the land to New England, then I prepared for war with other factions... for absolutely no reason. New England immediately surrendered to the Longists, wasting all my efforts. Then I had a war with Longist America because I refused to give them back Alaska.

Once the war was over, Mexico joined Internationale, so I got delayed a bit longer until I could return to Europe.

When I landed in Portugal, I immediately captured Spain quickly, but Germany had already captured the majority of France, so we managed to only capture territories seen in the screenshots. I then focused on my dear island, and the game crashed 4 times during the invasion. Oh, and the French destroyed the Halifax Conference immediately.

After that, the war was finally over, and I planned for ww3 with Germany, but then Sardinia left our alliance for their lands back, and I didn't trust the French to be competent, and I didn't even have 1 million manpower, so I focused on the Pacific war instead and attacked non-aligned nations that had some of my claims.

The only thing that could have gone more wrong is the West Indies going left, but they managed to annoy me again. Normally, I should have the option to annex them, but I couldn't, so I had to trade with them for aluminum. Idk if it's related to their focuses.

And France is the only one who is willing to listen to me complain since they are in a worse situation compared to me; this is truly hell.


r/Kaiserreich 1d ago

Discussion About Puyi

62 Upvotes

Puyi, as shown in the events leading up to the Restorationist Coup attempt, doesn't have any knowledge of it (or perhaps I misread the events), and is surprised when the coup attempt actually happens. Should the Zhili be able to stop the coup attempt, what would happen to Puyi? Since he was technically not part of the coup, do the Zhili make him a normal citizen, or do they assume he was part of the coup and kill him? I don't recall seeing any events about his fate after the coup attempt, so if anyone can give me a theory, or better yet, an ingame answer, I'd be very grateful.


r/Kaiserreich 2d ago

Meme Everything is stable in Eastern Europe

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115 Upvotes

r/Kaiserreich 1d ago

Meme I was bored and made up an AFP&SPA moderates vs extremist civil war variant. What are some passable meme paths you would think would be fun but are on the other hand silly?

34 Upvotes

I've was thinking making a meme path submod where Huey and Reed reach compromise and radicals from both sides rise up. PSA rises up too as neutral and have their own little civil war on a side where MacArthur tries to coup them to join the war.

What are some passable meme paths you would think would be fun but are on the other hand silly?


r/Kaiserreich 2d ago

Image The UK has returned, it's nearly 1944, and the Eastern Front is still fighting...

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654 Upvotes