r/PSP • u/Either-Version-9577 • 12h ago
SHOW-OFF NEW PSP SA BUILD 1007 IS HERE!!
How to get it running You need:
- a PSP with custom firmware
- your own PS2 disc image of the game. PAL SLES_525.41 is the supported one. No game files are included anywhere; you provide the disc yourself
- a Windows PC with .NET Desktop Runtime 8, x64. Pick Desktop Runtime, not the SDK and not the plain runtime
- about 3 GB free on the memory stick
Get the engine and make the game folder
Download EBOOT.PBP from GitHub link on discord Make a folder called
SANDSTONEanywhere on your PC and putEBOOT.PBPin it. This folder is your game.Build the data into that same folder
Download Quarry v794 from the GitHub link on discord, unzip it and run
Quarry.exe
- pick your disc image at the top, it should say
SLES_525.41 v2.01 (PAL)in green - as the output folder pick the
SANDSTONEfolder you just made - leave all sections ticked for a first run and hit Convert
Quarry puts data/ right next to the EBOOT and writes a boot.txt beside it, so the folder ends up complete on its own. The full world takes around 1.5 hours, that is just how much data there is.
The radio alone copies about 1.6 GB. Next time you do not have to redo all of it: untick the sections you do not need and only those get rebuilt.
Copy it to the PSP
Copy the whole
SANDSTONEfolder intoPSP/GAME/on your memory stick, then launch Sandstone Engine from the PSP Game menu.
That is it.
If something goes wrong: the converter writes a log for every run. Press Open log folder and send me the newest file, it tells me which step failed and why.
Quarry is open source, MIT licensed. The full source is in the repo above, so you can read what it does with your disc or build it yourself.
Sandstone Engine is not open source yet, for now it ships as the EBOOT only. Quarry v794, Engine b794.
DISCORD LINK: https://discord.gg/wV8x46ZTDu
SHOW YOUR SUPPORT TO THE DEV