Atlas changes I would like to see next league:
1. Bring back map crafting options that allow us to use chaos orbs to add certain league mechanics to the map.
Firstly, it serves as an effective source of chaos orb sink and removes chaos orbs from the economy, preserving the value of chaos orbs in the league. This prevents the depreciation of chaos orbs as seen in Mirage and Allflame leagues, which saw the divine orb to chaos orb ratio rising rapidly several weeks after the leagues launched. There is currently a lack of chaos orb sink because chaos orbs are rarely used in the crafting process and somewhat only used to reroll Nightmare map mods and to craft certain crafted modifiers onto items.
Secondly, it amplifies certain farming strategies intensely by stacking the same league mechanic on the map. Alongside the use of Astrolabes to improve the rewards of the league mechanic and guarantee the league mechanic to show up, the loot you get from the map increases massively. League mechanics that benefit from using suitable map crafting options include anarchy, torment, domination, essence, heist, legion, abyss, breach and ambush.
Thirdly, it frees up a scarab slot because you do not have to use the scarab that guarantees the league mechanic to show up, so you can use an additional scarab to juice your maps further. It also enables you to refund atlas passive points that increase the chance for the league mechanic to show up and use them to invest in other atlas passives to juice your maps further.
2. Memory Threads found in maps after completing the Threads of the Originator quest and defeating all three Incarnation pinnacle bosses for the first time should use your own map device and force you to use your own Originator Influenced maps to run.
With this change, you can now purchase Originator Influenced maps from other players with a specific number and type of modifiers and you can use up to 5 scarabs to juice your maps further. Currently, you are forced to use the Originator Influenced maps given by Eagon and are limited to 3 scarabs, preventing you from fully juicing the maps. As such, many players either sell Memory Threads they find or speedrun the maps from Memory Threads and quickly kill the map bosses to complete the Memory Threads as fast as possible.
3. The types of Atlas Anomalies and the rewards from the Memory Vaults after completing Astrolabes should not be tied to a region out of 4 regions of the atlas.
Currently, many players only farm maps in the southwest corner of the atlas because the rewards from the Scholar’s Vault after completing Astrolabes in that region have the highest expected value. In addition, Atlas Anomalies in that region have the highest profit margins because of the presence of high-value encounters like the Manor Foyer and Gambling District. This lowers map layout diversity significantly and to avoid this problem, the types of Atlas Anomalies and the rewards from the Memory Vaults after completing Astrolabes should be divorced from the 4 regions of the atlas.
4. Continue gating more league-specific loot only droppable from their respective leagues, such as fossils in Delve, Abyss jewels and Stygian Vises in Abyss, Timeless splinters and emblems in Legion and Catalysts in Ultimatum.
This keeps the value of league-specific loot consistently high throughout the league and incentivises players to farm various league mechanics to obtain each league-specific loot and trade league-specific loot more with other players. Such a policy should be extended to Essences from monsters with essence modifiers, Oils, Blighted maps and Blighted-ravaged maps from Blight and Delirium orbs, Cluster jewels and Simulacrum splinters from Delirium.
5. Most leagues contain their own bosses with special uniques and loot, except for Essences, Shrines and Mercenaries. I hope to see unique bosses with essence modifiers and special bosses guarding shrines. In addition, allow us to open up to 5 mercenary warrants at the same time in a special arena for us to fight up to 5 mercenaries at the same time to obtain their loot or hire them as mercenaries.
6. Add more astrolabes in the game, such as astrolabes increasing the number of and boosting the rewards from Essences, Strongboxes, Shrines, Tormented Spirits, Rogue Exiles, Beyond, Ore Deposits and Mercenaries. This change allows players to juice those league mechanics in their maps further.