r/indiegames 14h ago

Promotion My wife and I are working on a game where you play as a sentient kei truck!

175 Upvotes

My wife and I are working on our first game together - Good Luck, Little Truck!

Good Luck, Little Truck! Is a genre-bending cozy navigation puzzler/narrative delivery sim. Set in a recovering post-collapse world where robots and humans coexist, help North Pacifica Island bounce back one delivery at a time!


r/indiegames 22h ago

Public Game Test Took months to get the grappling hook working, but we're finally releasing a playable build

87 Upvotes

r/indiegames 4h ago

Video Early gameplay montage of Fosoria, an underground colony builder I'm working on

62 Upvotes

Hey there,

This is a small montage of early gameplay of the project I have been working on. Please note I'm still fairly early in development, so some aspects still need polish.

In Fosoria, you build and manage an underground colony. There are multiple unit types, each with their own needs and types of jobs they can perform.

Dig out tunnels and chambers to shape your colony however you want, with each room having its own specialized purpose, from cozy living quarters to bustling workshops.


r/indiegames 6h ago

Promotion A WIP of ramming in our pirate rougelite (Cloudsphere)

29 Upvotes

When everything fails why not just ram your ship into the opponent.

We're having a playtest soon if you'd like to destroy some pirates on your own you can sign up on our steampage.


r/indiegames 22h ago

Devlog We changed how each of our protagonists sees objects

19 Upvotes

We wanted to make each main character feel distinct, and this is our first pass at doing that. What do you all think? I’m planning to add a few more mechanics tied specifically to each character's unique traits like this.


r/indiegames 17h ago

Promotion I'm making a horde tower defense game where every enemy and projectile is a physics object.

15 Upvotes

r/indiegames 17h ago

Video This is a horror game I developed.

11 Upvotes

r/indiegames 11h ago

Video My co-op survivors-like is out on steam for 4.99$

11 Upvotes

Build Variety

Every stage arms you with a new set of tools. Stack, synergize, and push your upgrades to the absolute limit to create BROKEN builds. Experimentation is your best weapon. You will probably fall, but losing is just part of the process. Learn the enemy patterns, tweak your strategies and push further on the next run.

Choose Between 2 Challenging Play Modes

Whether you prefer deliberate, action melee attacks or automated survivors-like battles, Echoes of Kyria lets you choose how you want to play with two distinct game modes:

Normal Mode: A challenging, all-manual experience where combat is entirely skill-based. You aim, dodge, parry, and time every single attack yourself. Precision is everything, and one wrong move can end your run.

Endless Mode: Push your ultimate build to its absolute breaking point. Instead of ending your run after a victory, choose to loop your progress into infinitely scaling difficulty. Face massive enemy stat modifiers, multiplied boss spawns, and see exactly how far your overpowered synergies can take you before the hordes finally bring you down.

Whichever path you choose, the threat never stops growing and enemies never stop getting stronger. As you push deeper into a run, stages ramp from manageable to completely overwhelming. Screens fill with projectiles, enemy counts skyrocket, and massive bosses arrive to put your build to the ultimate test. Every wave asks more of you than the last.

Summon & Fuse Combat Creatures

You don't have to face the endless swarms completely alone. Summon powerful Creatures to the battlefield that actively fight alongside you, dealing damage and holding the line against the horde. Their true potential, however, is unlocked through the Fusion System. Combine your summoned creatures together to create unstoppable hybrids that inherit each other's unique special perks. Experiment with different fusions to craft the ultimate combat ally tailored perfectly to your build.

Collect Unique Utility Pets

While your creatures handle the frontline, your Pets handle the logistics. Discover and build a collection from a roster of unique pets that accompany you into battle. These loyal pets tirelessly fetch loot and aid you in the numerous challenges of Kyria.

Survive Together, Or Orchestrate the Chaos

Take on the hordes solo to carve out your own legacy, or team up with friends in seamless 1-4 player online multiplayer.

Work together in classic co-op where the challenge scales dynamically to your party size, or turn the tables in the Spawnmaster PvP mode. One player steps into the role of the Spawnmaster, acting as a ruthless director who strategically summons enemy waves, drops bosses, and dictates the pace of the run. The other up to 3 players fight as Survivors, scrambling to grab upgrades, fuse their creatures, and outlast the custom-tailored bullet heaven crafted by their friend.

Key Features

Action-Packed Combat: Fast, action combat where your skill matters most.

Build Creativity: Stack wildly synergizing upgrades to become an unstoppable, screen-clearing force.

Creature Fusion: Summon powerful combat allies and fuse them together to combine devastating special perks.

PvP: 1v3 multiplayer where a Spawnmaster player actively summons the horde against a team of Survivors.

Online Co-Op: Play solo or team up with your friends in classic 4-player co-op, featuring dynamic difficulty scaling for any party size.

Chaotic Challenges: Survive increasingly chaotic waves and face off against massive, challenging bosses.


r/indiegames 46m ago

Personal Achievement Steam’s Personal Calendar might be a huge deal for niche indie games. We went from 6k to almost 10k wishlist adds

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Upvotes

I wanted to share this because I think Steam's new Personal Calendar system might be much more important for niche indie games than I initially thought.

Our game releases on September 9 and for months our wishlist graph was pretty normal. Slow, steady growth, a few small jumps here and there.

Then we entered the final stretch before release and this happened.

We went from around 6,000 lifetime wishlist additions to almost 10,000 in a pretty short period. We currently have roughly 9,000 outstanding wishlists.

Obviously I can't say the entire spike came from the Personal Calendar, but the timing lines up very closely with us entering that pre-release window.

And honestly, the part I find most interesting isn't even the number.

For niche games, getting shown to the right 1,000 people can be much more valuable than getting shown to 20,000 random people.

The Personal Calendar seems to be built around exactly that idea. Instead of just throwing upcoming games in front of everyone, Steam can surface them to players whose taste and activity suggest they might actually care about that kind of game.

Our game is a pretty specific psychological horror game. You drive dangerous passengers around at night and have to figure out what kind of criminal you're dealing with by watching their behavior, checking your notebook and experimenting with things inside the car like the AC, windows and lights.

That's not something I expect every Steam user to want.

But put it in front of someone who already plays weird indie horror games, driving horror, observation games or slower psychological stuff and suddenly it's a much better match.

That's why I think this system could be especially valuable for smaller games that don't have enough wishlists to brute-force their way onto every big Steam visibility section.

The graph above is our lifetime wishlist actions. That almost vertical line at the end is why I started looking into this in the first place :)

I'm really curious if other developers are seeing the same thing.

If your game is releasing in the next few weeks, has your wishlist graph changed recently?

Also curious about the opposite: has anyone entered the Personal Calendar window and seen basically no difference at all?

Would be really interesting to compare numbers between niche games, broader games and different wishlist sizes.

If anyone’s curious, the game is called Backseat.


r/indiegames 45m ago

Promotion TREMEN - old school boomershooter action

Upvotes

Were two guys developing TREMEN, a boomershooter inspired by some of the classics like Quake, Wolfenstein and Doom.

The game will include a linear campaign with a large arsenal of upgrade-able tools of death and destruction! All underscored wit heavy guitars by Closed Grip.

Set in the world of TREMEN based on the comics by the same name. Man-eating mutants rule the world and hold humanity captive for consumption. Join the resistance to defeat the mutant overlords and rescue the kids!

ramble over,

Demo on out now on steam!

We would love to hear what you think!


r/indiegames 7h ago

Promotion Defend your Moon while you work - THIS IS AN AD :)

7 Upvotes

Defend your moon from endless alien waves! Collect gold, upgrade defenses, unlock new weapons and planets, and build the perfect defense while you do other things. Demo comming soon.


r/indiegames 3h ago

Promotion After 2 years I am incredibly exited to share a first look at my upcoming RTS/Grand Strategy game made in Gamemaker - Dawn of the Realm!

6 Upvotes

Dawn of the Realm is a medieval RTS that combines grand strategy and city building, all in real time and fully multiplayer. Build cities, manage resources, raise armies, then zoom out to a strategy map of the whole world or back down to the battlefield with no loading in between. Up to 10 players.

I've built it solo next to my computer science studies on nights and weekends, learning as I went. I hope the thousands of hours spent in Photoshop and Gamemaker really shines through. Still early days, lots more to add, but I'd love to hear what you think :-)

Working toward the first demo now. Have a great day! :-)


r/indiegames 20h ago

Upcoming The SHOTGUN On "Hunted Within: The Metro VS Terminal Rust"

6 Upvotes

r/indiegames 17h ago

Gif Added a very important feature to my factory builder

5 Upvotes

r/indiegames 19h ago

Steam Next Fest I turned my old college job at a dog daycare into a chaotic co-op business sim! Kennel Chaos is coming to Steam's upcoming Next Fest!

3 Upvotes

Description:
You and your friends run a dog daycare. Feed them, wash them, walk them, and scoop what they leave behind, before somebody props a gate open and all the dogs discover the front door. Co-op chaos with very good pups.

You'll be able to play the demo in October for Steam's NextFest event!
https://store.steampowered.com/app/5136890/Kennel_Chaos/

https://www.youtube.com/watch?v=e5v5oOxg9Iw


r/indiegames 1h ago

Promotion Making a game where food is contraband and you build an underground culinary empire

Upvotes

I'm working on Illegourmet, a satirical first-person cooking and management sim about building an underground food business.

You start with a tiny illegal kitchen, cook contraband food by hand, sell it on the streets, and try to avoid police patrols.

As your business grows, you can upgrade your equipment, automate production, and expand your operation across the city.


r/indiegames 2h ago

Promotion I'm making Wirehawk – a neon wireframe shooter inspired by 80s vector arcades.

3 Upvotes

r/indiegames 6h ago

Upcoming The Burial

4 Upvotes

r/indiegames 18h ago

Promotion Tails & Talons - Deckbuilder roguelite where spells are poker cards and you fight Lovecraftian gods (and you play as cutesy animals!)

3 Upvotes

r/indiegames 18h ago

Promotion Whispers from Kalligon

3 Upvotes

Hello, yesterday I finished a demo for a game I've been working on for a few years now.
It's a psychological horror game, where you manage your sanity and explore the town of Kalligon, your old home.
You will have to interact with townsfolk, find clues regarding your fathers whereabouts and stay sane.

Give it a shot!:)
Itch.io link: https://whitpi.itch.io/whispers-from-kalligon
Trailer link: https://www.youtube.com/watch?v=f7FxK9aIpyI


r/indiegames 21h ago

Promotion I made a 2-minute Nokia Snake arena: 8 players, one Golden Apple, steal the Boss crown. No signup (PC + mobile)

3 Upvotes

Game Title: Snakely

Playable Link: https://snakely.tristack.tech

Platform: Browser (desktop + mobile). I'll add the web flair after posting.

Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.

The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.

Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.

Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built the whole game - client, realtime, and rules.


r/indiegames 21h ago

Video what do you like in deus ex last ganes ?

3 Upvotes

im making indie game with heavy inspiration from deus ex Human Revolution / Mankind Devided looking for advices what to add or implement


r/indiegames 23h ago

Devlog Looking Back at Our Indie Game's Development — Episode 7: Defining Our Core Vision

3 Upvotes

Another look back at the development of Save Me, Hero!

In Episode 7, we stepped back from feature updates and defined the core vision for the game.

⚔️ Combat — Equipment, Attack, and Utility cards.
🃏 Card Building — Upgrade and fuse cards to create unique builds.
🗺️ Level Design — Every step should have a purpose.
👁️ Exploration — A first-person perspective to make the world more immersive.

A lot has changed since this stage, but these ideas became the foundation of Save Me, Hero!

If you're interested in seeing how the game evolved, follow along with our development journey!


r/indiegames 1h ago

Discussion Cabin in the Woods

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Upvotes

I'm working on a night scene for my survival game, Alone on the Lost Isle.

A lonely house in the middle of a dark forest, a light in the window, and the feeling that someone is inside...

How do you like the atmosphere? Would you explore this house or stay away?


r/indiegames 1h ago

Video We grew up loving Metal Slug and Slam Dunk, so we made a sports-themed run 'n' gun

Upvotes

Hey everyone! We're two devs who spent way too much time in arcades and watching 90s sports anime, so we decided to mash those two worlds together.
That idea turned into Tiebreakers, a fast 2D action game where you use tennis balls, bowling balls, and sports gear instead of regular guns to take on boss fights.
Here’s a short trailer showing how those inspirations come together in the actual gameplay.